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General Forums => Aces High General Discussion => Topic started by: pervert on May 06, 2012, 02:33:24 PM

Title: Collisions
Post by: pervert on May 06, 2012, 02:33:24 PM
Why does HTC not find a workable way to enable friendly collisions in game? I think this would change the entire style of gameplay in the MA especially the negative variety gangings hoardes etc. It would be pretty funny watching the proxys mount up  :rofl
Title: Re: Collisions
Post by: Lusche on May 06, 2012, 02:52:27 PM
I think this would change the entire style of gameplay in the MA


It absolutely would. It's about the same change as would happen if killshooter would be disabled.
Title: Re: Collisions
Post by: wil3ur on May 06, 2012, 03:19:36 PM
I say yes to both!   :old:

 :salute
Title: Re: Collisions
Post by: pervert on May 06, 2012, 03:26:46 PM

It absolutely would. It's about the same change as would happen if killshooter would be disabled.

I could live with that tbh, I think I can avoid another aircraft, a lot harder to avoid 7-8 cons who by all rights should be crashing into each other. Personally I think you would see the fights spreading out more evenly over the map rather than 2 or 3 giant furballs on a single map. People would be less likely to join in gangings and more cautious in their maneuvering in a crowd of friendlies.

If you think about it, it makes a lot of sense.
Title: Re: Collisions
Post by: coombz on May 06, 2012, 03:33:02 PM
makes no sense at all, except maybe in scenarios

too much potential for griefing or plain idiocy spoiling flights in the MA  :old:
Title: Re: Collisions
Post by: Lusche on May 06, 2012, 03:37:50 PM
I could live with that tbh,


I doubt you could, as you would have to treat every "friendly" you don't know very well as an enemy. Just think of returning to base with a few scalps in a perk plane. And while you get low & slow to land, some noob just rams you, because he couldn't control his plane. Or in case of killshooter off, I might simply shoot you down because I don't like you.. or something you have said. There would be no way to control griefing, especially with friendly collisions - "Ooops? Did I do that? LOL". Just think about the ability to kill "friendly" goons...

It works in a small, highly structured environment like a special event, but not in the chaotic, free for all MA, with it's high percentage of newbs and all the emotions around.
Title: Re: Collisions
Post by: Raphael on May 06, 2012, 03:42:59 PM
griefers>teamplayers

Welcome to the MMO universe
Title: Re: Collisions
Post by: pervert on May 06, 2012, 03:47:17 PM

I doubt you could, as you would have to treat every "friendly" you don't know very well as an enemy. Just think of returning to base with a few scalps in a perk plane. And while you get low & slow to land, some noob just rams you, because he couldn't control his plane. Or in case of killshooter off, I might simply shoot you down because I don't like you.. or something you have said. There would be no way to control griefing, especially with friendly collisions - "Ooops? Did I do that? LOL". Just think about the ability to kill "friendly" goons...

It works in a small, highly structured environment like a special event, but not in the chaotic, free for all MA, with it's high percentage of newbs and all the emotions around.

Well I can think of a couple of solutions to everything you listed there right off the bat,

Landing 1k distance from a friendly field friendly collisions are on...simple, same for taking off
Griefers all friendly collisions result in both planes being killed simple
Goons friendly collisions switched on regardless  :rofl

As for the rest I dunno about you but how many times have you collided with a plane that you weren't fighting with? Most of my collisions come from nose to nose turns or attempted HOing, a distant second would be coming in to fast and hitting a plane I am trying to shoot. Most people in game tend not to start flying into one another unless they are on a con. Given the offset in ganging I could live with a few friendly collisions, I'll bet I would get less of them than say puffy ack pwned...
Title: Re: Collisions
Post by: Lusche on May 06, 2012, 03:54:36 PM
Well I can think of a couple of solutions to everything you listed there right off the bat,

Landing 1k distance from a friendly field friendly collisions are on...simple, same for taking off
Griefers all friendly collisions result in both planes being killed simple
Goons friendly collisions switched on regardless  :rofl


And see, you have to create expections and special cases. Unfortunately it doesn't stop at that, you have to create more and more - because as long as one friendly can kill another one, the gates are open for massive abuse. And it will happen. "Look, it's one those lame XYZ squad clowns in his formation of 300 perks B-29's on climbout..."

It's way simpler and better for gameplay to keep things as they are - killshooter and no friendly collisions.
Title: Re: Collisions
Post by: JOACH1M on May 06, 2012, 03:58:45 PM
Friendly collisions should be on, kill shooter in my opinion should stay on. I don't want any teamates shooting me down when I'm flying about.
Title: Re: Collisions
Post by: Karnak on May 06, 2012, 04:06:48 PM
Friendly collisions should be on, kill shooter in my opinion should stay on. I don't want any teamates shooting me down when I'm flying about.
And when "Bob" intentionally rams your Me262 because he gets his kicks by being a jerk in an environment without any real consequences to him?
Title: Re: Collisions
Post by: titanic3 on May 06, 2012, 04:09:34 PM
 :noid

Don't fix something that's not broken.
Title: Re: Collisions
Post by: JOACH1M on May 06, 2012, 04:12:42 PM
And when "Bob" intentionally rams your Me262 because he gets his kicks by being a jerk in an environment without any real consequences to him?
True, but it would be easier to avoid the other A/c other than their bullets.
Title: Re: Collisions
Post by: Lusche on May 06, 2012, 04:29:44 PM
True, but it would be easier to avoid the other A/c other than their bullets.

You would have to know that he's up to something in the first place. In other words: Treat friendly cons as enemies. The green con flying nearby heading towards the same target may suddenly turn out either a griefer or a new player in his first flight, suddenly jerking his plane into your's.
Me 262 gone? Ooopsey, sorry! LULZ
Title: Re: Collisions
Post by: JOACH1M on May 06, 2012, 06:09:17 PM
You would have to know that he's up to something in the first place. In other words: Treat friendly cons as enemies. The green con flying nearby heading towards the same target may suddenly turn out either a griefer or a new player in his first flight, suddenly jerking his plane into your's.
Me 262 gone? Ooopsey, sorry! LULZ
Well, with this Colision model I might not take any damage!  :lol :bolt:
Title: Re: Collisions
Post by: pervert on May 06, 2012, 07:13:41 PM
:noid

Don't fix something that's not broken.

How is it not broken? Here we have realistic flight modelling but it doesnt bother anyone that the friendly planes can fly through each other?? Lol
Title: Re: Collisions
Post by: ink on May 06, 2012, 07:16:29 PM
its a game, just would not work.....flight modeling is something that does not detriment the game, this would.

Title: Re: Collisions
Post by: Raphael on May 06, 2012, 07:20:10 PM
How is it not broken? Here we have realistic flight modelling but it doesnt bother anyone that the friendly planes can fly through each other?? Lol

I would like it to be with friendly collisions too. and  friendly fire. But only if there were some effecient ways of reporting the griefers... I do not see how that could be possible in any MMO game
Title: Re: Collisions
Post by: pervert on May 06, 2012, 07:22:10 PM

And see, you have to create expections and special cases. Unfortunately it doesn't stop at that, you have to create more and more - because as long as one friendly can kill another one, the gates are open for massive abuse. And it will happen. "Look, it's one those lame XYZ squad clowns in his formation of 300 perks B-29's on climbout..."

It's way simpler and better for gameplay to keep things as they are - killshooter and no friendly collisions.

The on thing you can be sure of in this game is no one likes to die  :D its the reason grown men run away from cartoon combat in the first place  ;) there is a big incentive in both planes going down, you would get the odd griefer occasionally but I think the change in general gameplay it would be a small price to pay. Its not like all sorts of other griefing doesn't take place  :old:

It is simpler to do it this way but I don't think its worth it I would like to see it implemented on a basis like Titanic Tuesday to try it out and see how people take to it. Theres something very wrong with the gameplay in Aces High at times as it is.
Title: Re: Collisions
Post by: pervert on May 06, 2012, 07:23:47 PM
I would like it to be with friendly collisions too. and  friendly fire. But only if there were some effecient ways of reporting the griefers... I do not see how that could be possible in any MMO game

I remember in IL2 Hyperlobby this kind of thing happening from time to time but generally people self regulated their own behaviour and it wasnt a huge problem.
Title: Re: Collisions
Post by: Raphael on May 06, 2012, 07:26:00 PM
I remember in IL2 Hyperlobby this kind of thing happening from time to time but generally people self regulated their own behaviour and it wasnt a huge problem.
I know, I also use hyperlobby and play on those 100 player servers but the difference is:
THIS is an MMO, a lot more people, different gameplay style.
There, the respected servers (like spits vs 109's) have a kick/ban system based on friendly fire abuse that bans automatically.
Then, sometimes people get banned accidentaly, imagine how it would affect an MMO... 500 people on the same arena! it's completely different!
Title: Re: Collisions
Post by: ink on May 06, 2012, 07:29:03 PM
The on thing you can be sure of in this game is no one likes to die  :D its the reason grown men run away from cartoon combat in the first place  ;) there is a big incentive in both planes going down, you would get the odd griefer occasionally but I think the change in general gameplay it would be a small price to pay. Its not like all sorts of other griefing doesn't take place  :old:

It is simpler to do it this way but I don't think its worth it I would like to see it implemented on a basis like Titanic Tuesday to try it out and see how people take to it. Theres something very wrong with the gameplay in Aces High at times as it is.

wrong I am not happy unless I am dieing, then I know I had a good fight. :aok   and I am not the only one that does not care whether his cartoon dies.

there is nothing wrong with the game play in AH....it is the players that something is wrong with, even then there is not a game out there that compares to AH...is it perfect? no....but this idea is not gonna make it any better, it would make it worse.


Title: Re: Collisions
Post by: pervert on May 06, 2012, 07:39:56 PM
wrong I am not happy unless I am dieing, then I know I had a good fight. :aok   and I am not the only one that does not care whether his cartoon dies.

there is nothing wrong with the game play in AH....it is the players that something is wrong with, even then there is not a game out there that compares to AH...is it perfect? no....but this idea is not gonna make it any better, it would make it worse.




It obvious that the players make the game what it is, like electricity the majority always take the easiest route to success. If they have a massive advantage numbers wise you do not see them all leaping to switch and even the numbers, they make hay while the sun shines  :) But that doesnt mean it is good for the playerbase as a collective experience.

The more I think about it, the better an idea it seems, has it been implemented when this game first came out and failed in some way or has it always just been this way. Need some old gits to fill in the gap here.
Title: Re: Collisions
Post by: The Fugitive on May 06, 2012, 10:30:42 PM
All it would take is 5 guys who want to do nothing but tick people off. We already have the mouth warriors they spend half their time in the tower taunting people just to get them ticked off. Now your going to give them a reason to fly around and crash into others just to see them scream on the radio. No thank-you.

The only way your going to get the hordes to spread out is with game play adjustments. The players aren't going to do it. A couple of the larger squad seem to have semi intelligent people leading them and they don't care about the game. As long as they roll base after base on their squad night they are good. Their squad comes first, game play..... who knows.

As long as the mentality of the game is to win the war as fast as possible, or to get your kills posted in the score board in bunches this is the game play we are going to be stuck with. I have film of one player in a top "fighter squad" screaming over the radio that the pony was dead stop shooting it! He was worried that someone would "steal his kill" being one of 5 players in on the pony I don't know how he was sure it was his, but the "kill" was all important to him. Me and xbrit had a great laugh!

With out game changes made by HTC this game will continue this way. I've asked for other players to look at the game play, and have asked the big squads leaders to work toward controlling game play. The only answer I get is "it's my $15 and I'll play the way I want", or "Why should we be responsible for other people to have fun?", and "your burned out, you should take a break".

So now I work on picking, I no longer roll out of a fight if a couple other guys jump in, I try to out fly all of them and steal the kill if need be. Vulching is ok, and I'll even HO. I still give the bogie the first pass free, but if he fires on the HO merge, all bets are off. It's how the game is played.  :(
Title: Re: Collisions
Post by: cattb on May 06, 2012, 11:55:31 PM
Leave friendly collisions off. I can see it now, 15 guys up at once on runway. Landing on runway and someone else decides to spawns 17s. Its not practical for this game as mentioned by others.. Not a bad idea though.
Title: Re: Collisions
Post by: pervert on May 07, 2012, 12:10:47 AM
Fugitive the kill is all important...its the cookie of the whole game  :huh what else is there to do but kill things in interesting ways  :headscratch:

A lot of posts assuming that everyone will immediately begin ramming each other  :huh not a lot of faith in the playerbase it seems...
Title: Re: Collisions
Post by: 68ZooM on May 07, 2012, 12:29:35 AM

It absolutely would. It's about the same change as would happen if killshooter would be disabled.

 i wish it would be disabled, i can't count the number of times idiots have flown through my bullet stream only to lose parts off of my plane resulting in a oil leak or parts missings cause of their greed/need for a kill.
Title: Re: Collisions
Post by: BaldEagl on May 07, 2012, 01:36:22 AM
I bet what you'd see are big base rolling squads sending a few griefer's over to make sure any defenders were quickly dispatched by either friendly fire or collision.

Spying and hiding CV's would be only mildly annoying in comparison.

Lusche is right.  You'd have to treat everyone as an enemy.  It would truely be every man for himself.  There would be as many countries as there are people in the arena.
Title: Re: Collisions
Post by: The Fugitive on May 07, 2012, 08:07:22 AM
Fugitive the kill is all important...its the cookie of the whole game  :huh what else is there to do but kill things in interesting ways  :headscratch:

A lot of posts assuming that everyone will immediately begin ramming each other  :huh not a lot of faith in the playerbase it seems...

No, any bozo that can hold the trigger down and fly into another plane can get a kill. Is the fight that makes the game. The hunt in a gv for other tanks, NOT the spawn camp. The well layed plan executed by players working together, NOT the horde. The twisting turning zooming out thinking and out maneuvering of the other fighter, NOT the HO and run we have.

The problem is there is no fight in todays players. They roll the bases the same way, they ho and run the same way, they spawn camp the same way, and then everyone wonders why they are bored.
Title: Re: Collisions
Post by: pervert on May 07, 2012, 08:53:08 AM
No, any bozo that can hold the trigger down and fly into another plane can get a kill. Is the fight that makes the game. The hunt in a gv for other tanks, NOT the spawn camp. The well layed plan executed by players working together, NOT the horde. The twisting turning zooming out thinking and out maneuvering of the other fighter, NOT the HO and run we have.

The problem is there is no fight in todays players. They roll the bases the same way, they ho and run the same way, they spawn camp the same way, and then everyone wonders why they are bored.

Your complaining about to many aircraft being in one area ie a hoarde then totally not wanting an idea that would restrict larger groups flying around together smashing everything??  :huh  :D
Title: Re: Collisions
Post by: jd on May 07, 2012, 10:38:10 AM
I smell another Arena  :bhead :bhead :bhead :bhead
Title: Re: Collisions
Post by: 68ZooM on May 07, 2012, 11:35:33 AM
I smell another Arena  :bhead :bhead :bhead :bhead

yes their called custom arena's, set it up anyway you want but like ww1 arena they never get used maybe because it's limited to a few players.
Title: Re: Collisions
Post by: RedBull1 on May 07, 2012, 11:58:44 AM
Why does HTC not find a workable way to enable friendly collisions in game? I think this would change the entire style of gameplay in the MA especially the negative variety gangings hoardes etc. It would be pretty funny watching the proxys mount up  :rofl
NOOO...all we need is a troll to go around and ram you down while you're afk on climbout, or someone not watching where theyre going and ramming into you and you going down (especially with kills) Too many trolls for this to be a good idea IMO, would just lead to more  :furious  :bhead
Title: Re: Collisions
Post by: pervert on May 08, 2012, 01:00:43 AM
I really cannot grab the concept that people seem to have that there are bad people in this game who are out to get them and pay their money to do that :rofl

It really is a me perspective, heres a thought they could just be out looking to play the game like you are  :huh whadya think?
Title: Re: Collisions
Post by: zack1234 on May 08, 2012, 01:29:00 AM
And when "Bob" intentionally rams your Me262 because he gets his kicks by being a jerk in an environment without any real consequences to him?

You film it and the AH community headed by me will hold a court of discipline to administer a punishment :old:
Title: Re: Collisions
Post by: Tilt on May 08, 2012, 07:55:39 AM
I think it raises another point about so called "griefers" i.e those who would abuse the gameplay model to extract some form of enjoyment based upon messing up the enjoyment of others out side of the games ambitions.

It seems to me that rather than let abusers have such influence over the gameplay model we should cast them out......................

IF we were to have collisions enabled and IF folk decided that for their own perverted sense of fun they would abuse it by flying into folk deliberately then (once sufficient evidence is gathered to show on the balance of probability they were guilty) IMO they should get a ban.

I (for one) don't want to fly with them.............. or agin em.

With this mind set we can begin to enjoy some aspects of gameplay/design denied to us solely on the basis that it may be abused....................... .
Title: Re: Collisions
Post by: Lusche on May 08, 2012, 07:58:00 AM
It really is a me perspective, heres a thought they could just be out looking to play the game like you are  :huh whadya think?

The majority... yes. But a sizable minority does not, and it doesn't need more to start absolute carnage. Bad boy A of squad B kills good guy C of squad D... which will promptly retaliate - after all, they are the good guys. And quickly we are at an "But Mommy, he did it first!" chaos.
And take into account the like 30-40 players logging in for the very first time on every day, which don't have ha clue what's going on at all.

By the way, I'd guess a good percentage of those "bad" friendlies shooting at a team mate will think of them for having a good and valid reason to do that (just like the real world). Simply look at all the fights on the country channel. Now add the ability to really p*** off the other guy by shooting him down...
Title: Re: Collisions
Post by: Lusche on May 08, 2012, 08:01:00 AM
It seems to me that rather than let abusers have such influence over the gameplay model we should cast them out......................

IF we were to have collisions enabled and IF folk decided that for their own perverted sense of fun they would abuse it by flying into folk deliberately then (once sufficient evidence is gathered to show on the balance of probability they were guilty) IMO they should get a ban.


Then you would have to add a lot of admistration. Someone who decides if it really was on purpose or "just some accident". A lot of hassle for very little gain. And I still do not want to get killed by accident because a new guy can't figure it out.

Killshooter & friendly collisions of is a very elegant solution for all these problems.  :old:
Title: Re: Collisions
Post by: Tilt on May 08, 2012, 08:30:36 AM

Then you would have to add a lot of administration. Someone who decides if it really was on purpose or "just some accident". A lot of hassle for very little gain. And I still do not want to get killed by accident because a new guy can't figure it out.

Killshooter & friendly collisions of is a very elegant solution for all these problems.  :old:

4-5 films of what look like deliberate  rams on freindlies and HT can judge if they stay or go..................

Collisions may still be a bad idea.............. its just the prospect of the model being influenced so heavily by abusers that I dislike............ there are other ways........ this is a "mature" comunity ........... abusers can be dealt with.
Title: Re: Collisions
Post by: The Fugitive on May 08, 2012, 08:32:31 AM
Yup, banning customers is always a good business model to follow.
Title: Re: Collisions
Post by: Lusche on May 08, 2012, 08:48:37 AM
4-5 films of what look like deliberate  rams on freindlies and HT can judge if they stay or go..................

That means I have 2-3 "free" kills of friendly perk planes by "accident"? ;)

With several thousands of players in the MA and literally hundreds of thousands of sorties HTC would end up pretty quick with hundreds of films being sent in each tour. Hundreds of films that have to be reviewed and judged. "Could be an accident... or not?"
Who's gonna do all that additional work? Skuzzy? Pyro? Sudz? I'd rather have them continue their work on the game.
Again, it's a huge deal of overhead for very little gain.

this is a "mature" comunity ...........

I lol'd.  :P



And let me highlight the "new player" problem again:
When there's nothing much happening on a country at one time, some squads would probabnly start to shoot just at each other, just for fun. New player (remember, there are hundreds of them each tour) sees green shooting at green with much fun.
The he sees me on my landing approach in my B-29. Hey, that looks like an even more fun target...
How should he know which 'green' con can be shot, and which not?

The MA is way too big and chaotic to allow that.

Title: Re: Collisions
Post by: hitech on May 08, 2012, 11:34:09 AM
4-5 films of what look like deliberate  rams on freindlies and HT can judge if they stay or go..................

Squad Supper fliers.

Hey squaddies, Maverick has been a real jerk lately. The rules say it is ok to ram him 3 times. So tonight lets each ram him 3 times.

HiTech
Title: Re: Collisions
Post by: Copprhed on May 08, 2012, 11:49:30 AM
I think that those who intentionally fly between you and your target to steal your kill should suffer the consequences. I agree with having friendly collisions, with both planes going down. Hitech's  reasoning is poor, imho.
Sometimes the efforts to make the game "fair" or 'playable" end up causing more harm than anything else. Youplay like a fool, you suffer the consequences. Realism is more important than "playablitiy", if you ask me.
My suggestion: ALL collisions should occur, friendly and enemy. You shoot a friendly, you AND the friendly go down, and if you do it more than twice in a day, you get booted for an hour.
Title: Re: Collisions
Post by: Tilt on May 08, 2012, 11:58:54 AM
Squad Supper fliers.

Hey squaddies, Maverick has been a real jerk lately. The rules say it is ok to ram him 3 times. So tonight lets each ram him 3 times.

HiTech

It would please me if upon receipt of those 9/12/15 rams you ban them all............ I don't want to fly with or agin em
Title: Re: Collisions
Post by: hitech on May 08, 2012, 12:04:09 PM
It would please me if upon receipt of those 9/12/15 rams you ban them all............ I don't want to fly with or agin em

So I ban many squads, HTC closes do to lack of profit, but Tilt is happy. Strange things that please you.

HiTech
Title: Re: Collisions
Post by: Tilt on May 08, 2012, 12:57:40 PM
So I ban many squads, HTC closes do to lack of profit, but Tilt is happy. Strange things that please you.

HiTech

No, you must do what you need to do........and I will state my opinion.......

It (my opinion) was not with respect to collisions............... it was that "abuse" is too often rendered (and I did not mean by you) as an excuse for us not to enjoy a possible enhancement in game play
Title: Re: Collisions
Post by: Lusche on May 08, 2012, 01:59:18 PM
No, you must do what you need to do........and I will state my opinion.......

It (my opinion) was not with respect to collisions............... it was that "abuse" is too often rendered (and I did not mean by you) as an excuse for us not to enjoy a possible enhancement in game play


Beg your pardon - "excuse" ?  :huh
Title: Re: Collisions
Post by: Crash Orange on May 08, 2012, 02:39:21 PM
Holy unintended consequences, Batman!

In addition to being totally unworkable to to the human engineering problems Lusche and Hitech have addressed, turning on friendly collisions is absolutely, completely, 100% unworkable without the imposition of some sort of traffic control at friendly fields. And who's going to do that?

Think about it, what would the daily carnage at any RL airfield be if there were NO tower or air traffic controllers? And that's with professional pilots. Even if you turned it off for planes with wheels on the runway there'd be constant collisions taking off and lining up for landing.
Title: Re: Collisions
Post by: Copprhed on May 08, 2012, 04:56:27 PM
The solution for that was already stated. no friendly collisions up to 1k from the base
Title: Re: Collisions
Post by: pervert on May 08, 2012, 06:16:12 PM
The solution for that was already stated. no friendly collisions up to 1k from the base

Someone who has actually read through the whole thread before he responded  :aok :salute

Holy unintended consequences, Batman!

Think about it, what would the daily carnage at any RL airfield be if there were NO tower or air traffic controllers? And that's with professional pilots. Even if you turned it off for planes with wheels on the runway there'd be constant collisions taking off and lining up for landing.

Avoiding another plane in the vast vast vast 3d airspace of Aces High isn't really some huge feat of human acheivement if we are honest is it? Unless your flying around in some huge gaggle of planes all the time or something?  :headscratch:

There should be a price to be paid for having such a huge gaggle of planes so that silly situations like 8 or 9 guys on 1 guy can simply not exist, that price should be collisions just like that thing that happens in real life. A few collisions would certainely make people think twice about leaping into a fight, or even flying together in a huge huge hoarde.

Title: Re: Collisions
Post by: TDeacon on May 08, 2012, 06:31:35 PM
<snip>
There should be a price to be paid for having such a huge gaggle of planes so that silly situations like 8 or 9 guys on 1 guy can simply not exist, that price should be collisions just like that thing that happens in real life. A few collisions would certainely make people think twice about leaping into a fight, or even flying together in a huge huge hoarde.

I don't think the hordes fly so closely together that such collisions would occur all that frequently, so I question whether the benefit you envision (less hording) would actually occur.  Therefore, the usual motivations for horde flying will probably still prevail.  

The "8 or 9 guys on 1 guy" situations are bad when they split up, and come in from different angles, thus making it less likely that any single maneuver can evade all of them. 

MH
Title: Re: Collisions
Post by: pervert on May 08, 2012, 06:34:51 PM
I don't think the hordes fly so closely together that such collisions would occur all that frequently, so I question whether the benefit you envision (less hording) would actually occur.  Therefore, the usual motivations for horde flying will probably still prevail.  

MH

Flying in a hoarde itself isn't all that dangerous as long as they don't attack is it?? I'd say thats when the problems with friendly collisions start. BTW if you don't think friendlies would not collide when attacking you in great numbers go review the film and see how many times they pass through each other, you might be surprised.
Title: Re: Collisions
Post by: TDeacon on May 08, 2012, 06:40:55 PM
(Post overtaken by events...)
Title: Re: Collisions
Post by: ink on May 08, 2012, 06:41:11 PM
Flying in a hoarde itself isn't all that dangerous as long as they don't attack is it?? I'd say thats when the problems with friendly collisions start. BTW if you don't think friendlies would not collide when attacking you in great numbers go review the film and see how many times they pass through each other, you might be surprised.

I think a better way to kinda control the giant hoards would be a zone ENY ...or something along the lines of perks being multiplied by the actually number of red to green, in a givin distance IE say 5 green cons on one red guy no other cons within 2K the 5 guys only get a small % of the normal perks, but if the one red guy kills all the 5 on him he gets X amount more then normal perks.
Title: Re: Collisions
Post by: pervert on May 08, 2012, 06:44:58 PM
(Being re-written, to respond to Pervert's re-write)

Wasn't a re write just a 'BTW'  :D
Title: Re: Collisions
Post by: TDeacon on May 08, 2012, 06:46:43 PM
Flying in a hoarde itself isn't all that dangerous as long as they don't attack is it?? I'd say thats when the problems with friendly collisions start. BTW if you don't think friendlies would not collide when attacking you in great numbers go review the film and see how many times they pass through each other, you might be surprised.

I guess I just haven't experienced that.  For me, the problem has been when they get separated enough so that when you are maneuvering against the first and second, the third gets you, and in that case they're all pretty separate.  

MH
Title: Re: Collisions
Post by: pervert on May 08, 2012, 06:51:05 PM
I think a better way to kinda control the giant hoards would be a zone ENY ...or something along the lines of perks being multiplied by the actually number of red to green, in a givin distance IE say 5 green cons on one red guy no other cons within 2K the 5 guys only get a small % of the normal perks, but if the one red guy kills all the 5 on him he gets X amount more then normal perks.

I have to admit here I know they have a strange effect on some players 'I hear them talking about it' but I have never ever really got the fascination with perk points  :headscratch: if it was really a big incentive then I could see how that would discourage people grouping up though.

Title: Re: Collisions
Post by: ink on May 08, 2012, 06:58:34 PM
I have to admit here I know they have a strange effect on some players 'I hear them talking about it' but I have never ever really got the fascination with perk points  :headscratch: if it was really a big incentive then I could see how that would discourage people grouping up though.



I don't care about them but it seems many do....thats the only way I can think of that "might" curb the giant hoards....honestly I doubt it though, the average person feels compelled to follow the heard, I don't think that will ever change.

don't get me wrong I love attacking the nme no matter what...but once I am fighting 4-6 guys...what is the point of the next 3 or more to attack me.... :rolleyes:...it does get aggravating....I am not a good enough shot to be able to take on that many yet.
Title: Re: Collisions
Post by: pervert on May 08, 2012, 07:17:02 PM
I guess I just haven't experienced that.  For me, the problem has been when they get separated enough so that when you are maneuvering against the first and second, the third gets you, and in that case they're all pretty separate.  

MH

I have been a big fan of reviewing films these last few years boring I know  :) the situation you are talking about is when the planes are stacked and in making the first few overshoot the 3 or 4th comes in and shoots you when you are slow. It usually depends on what their starting position was but in general in say a 5v1 everyone will see the plane as 'their' kill and leap in on it, generally the more planes the more the desperation factor kicks in to get as many bullets on the plane as possible, desperation maneuvers such as flat scissors are were you see most friendly 'collisions' but any sort of maneuvering fight with several vs 1 usually results in them passing through each other at one stage or another, makes ya think what might have been  :D



Title: Re: Collisions
Post by: TheDudeDVant on May 08, 2012, 08:51:18 PM
It is not possible to conjure the total reasons that make this a really bad idea..

-1
Title: Re: Collisions
Post by: JUGgler on May 08, 2012, 08:58:29 PM
It is not possible to conjure the total reasons that make this a really bad idea..

-1


Agreed!


If less hording is the goal, I always thought making bases "easier" to take as they once were would help solve this!



JUGgler
Title: Re: Collisions
Post by: pervert on May 09, 2012, 01:42:19 AM

Agreed!


If less hording is the goal, I always thought making bases "easier" to take as they once were would help solve this!



JUGgler

Do a quick search and you'll find giant hordes existed when bases were easier to take as well, giant hordes exist because there is more chance of success in a horde  :bhead Personally I lack the will to fly against ridiculous odds anymore, or to fly with them as a countermeasure it isn't good gameplay its boring plain and simple. And the supposed alternative arenas have no one in them to fight.
Title: Re: Collisions
Post by: lulu on May 09, 2012, 07:14:36 AM
Odds days only collision on.


 :old:
Title: Re: Collisions
Post by: JUGgler on May 09, 2012, 08:53:33 AM
Do a quick search and you'll find giant hordes existed when bases were easier to take as well, giant hordes exist because there is more chance of success in a horde  :bhead Personally I lack the will to fly against ridiculous odds anymore, or to fly with them as a countermeasure it isn't good gameplay its boring plain and simple. And the supposed alternative arenas have no one in them to fight.


This is not entirely true, was there hordes when bases were easier to take? ofcourse there was, but I'm quite certain they were less frequent AND there was plenty of doods who who try to take bases with very little help. In fact many squads would attempt base taking missions without posting a mission for all to join, how often does that happen these days? There were also folks who would take bases by themselves.

 Since the changes to towns and radar alt and "insta pop ack" the requirement for #s to be succesful in a capture has gone up significantly.

Don't forget to count the fact that a lone LA7 can halt any effort by its lonesome.



The capture system has always been flawed. Back in the day folks complained about people "gaming their score" by grabbin undefended bases during off hours by themselves, so it was changed. Now it is nearly impossible to capture a base unless it is overwhelmed, and now the complaint is hordes.

The capture of bases needs to be directly accountable to strategic resources some how, IMHO





JUGgler
Title: Re: Collisions
Post by: bustr on May 09, 2012, 09:11:23 PM
So all 5 of these pages really came down to wanting freindly collisions used to inforce social engineering to counter hoarding along with forcing Alleged malcontents to reveil themselves so Hitech can cancel their account and eject them from the game??

Does anyone know by what point after Hitech impliments this the remaining player base will have to begin paying $50.00 a month to spend the night finding 99 other players scattered across Trinity to fight with?

I vote Hitech continues to run his empire. I like paying lower acess taxes with few social engineering imposed regulatory functions. As a result it may be a slightly contentious environment but, no one is imposing their social engineering on us by external force of emperial code.

Hitech as Emperor of Aces High for lower acess taxes and minimum invasive regulations.

Yes {x}

No  { }
Title: Re: Collisions
Post by: grizz441 on May 10, 2012, 12:14:41 AM
So all 5 of these pages really came down to wanting freindly collisions used to inforce social engineering to counter hoarding along with forcing Alleged malcontents to reveil themselves so Hitech can cancel their account and eject them from the game??

Does anyone know by what point after Hitech impliments this the remaining player base will have to begin paying $50.00 a month to spend the night finding 99 other players scattered across Trinity to fight with?

I vote Hitech continues to run his empire. I like paying lower acess taxes with few social engineering imposed regulatory functions. As a result it may be a slightly contentious environment but, no one is imposing their social engineering on us by external force of emperial code.

Hitech as Emperor of Aces High for lower acess taxes and minimum invasive regulations.

Yes {x}

No  { }

Yes { }

No { }

Wtf? {x}
Title: Re: Collisions
Post by: bustr on May 10, 2012, 12:41:47 AM
Don't worry about it Grizz. I bet you didn't really read all 5 pages or even care for the most part.
Title: Re: Collisions
Post by: pervert on May 10, 2012, 01:43:27 AM
So all 5 of these pages really came down to wanting freindly collisions used to inforce social engineering to counter hoarding along with forcing Alleged malcontents to reveil themselves so Hitech can cancel their account and eject them from the game??

Does anyone know by what point after Hitech impliments this the remaining player base will have to begin paying $50.00 a month to spend the night finding 99 other players scattered across Trinity to fight with?

I vote Hitech continues to run his empire. I like paying lower acess taxes with few social engineering imposed regulatory functions. As a result it may be a slightly contentious environment but, no one is imposing their social engineering on us by external force of emperial code.

Hitech as Emperor of Aces High for lower acess taxes and minimum invasive regulations.

Yes {x}

No  { }

Hello?? emperial code? invasive regultions??  :rofl thats how things work in real life when things run into each other it hurts!  :rofl its not like its a suggestion for laser beams to be fitted to planes  :huh it really is not that far fetched when you sit down and think about it....


This is not entirely true, was there hordes when bases were easier to take? ofcourse there was, but I'm quite certain they were less frequent AND there was plenty of doods who who try to take bases with very little help. In fact many squads would attempt base taking missions without posting a mission for all to join, how often does that happen these days? There were also folks who would take bases by themselves.

 Since the changes to towns and radar alt and "insta pop ack" the requirement for #s to be succesful in a capture has gone up significantly.

Don't forget to count the fact that a lone LA7 can halt any effort by its lonesome.



The capture system has always been flawed. Back in the day folks complained about people "gaming their score" by grabbin undefended bases during off hours by themselves, so it was changed. Now it is nearly impossible to capture a base unless it is overwhelmed, and now the complaint is hordes.

The capture of bases needs to be directly accountable to strategic resources some how, IMHO





JUGgler

That would be true if capturing a base was all Aces High was really about in terms of gameplay, a lot of the time guys are simply there to shoot down airplanes, in my experience when the planes stop upping people start thinking about a capture, be it a squad thing or a bunch of individuals they want lots of kills before they capture. I was going to write that if no one upped to defend they would be bored stupid rolling undefended bases but I used to play in Mid War the odd time and I know thats not true  :rofl

Title: Re: Collisions
Post by: Wiley on May 10, 2012, 10:42:31 AM
Hello?? emperial code? invasive regultions??  :rofl thats how things work in real life when things run into each other it hurts!  :rofl its not like its a suggestion for laser beams to be fitted to planes  :huh it really is not that far fetched when you sit down and think about it....


The griefer/stupid newb factor is what kills the idea.  Anything else is just additional side effects.

Wiley.
Title: Re: Collisions
Post by: Shuffler on May 10, 2012, 02:05:46 PM
Squad Supper fliers.

Hey squaddies, Maverick has been a real jerk lately. The rules say it is ok to ram him 3 times. So tonight lets each ram him 3 times.

HiTech

 :noid


 :rofl




























 :aok