Author Topic: Collisions  (Read 3736 times)

Offline pervert

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Collisions
« on: May 06, 2012, 02:33:24 PM »
Why does HTC not find a workable way to enable friendly collisions in game? I think this would change the entire style of gameplay in the MA especially the negative variety gangings hoardes etc. It would be pretty funny watching the proxys mount up  :rofl

Offline Lusche

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Re: Collisions
« Reply #1 on: May 06, 2012, 02:52:27 PM »
I think this would change the entire style of gameplay in the MA


It absolutely would. It's about the same change as would happen if killshooter would be disabled.
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Offline wil3ur

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Re: Collisions
« Reply #2 on: May 06, 2012, 03:19:36 PM »
I say yes to both!   :old:

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Offline pervert

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Re: Collisions
« Reply #3 on: May 06, 2012, 03:26:46 PM »

It absolutely would. It's about the same change as would happen if killshooter would be disabled.

I could live with that tbh, I think I can avoid another aircraft, a lot harder to avoid 7-8 cons who by all rights should be crashing into each other. Personally I think you would see the fights spreading out more evenly over the map rather than 2 or 3 giant furballs on a single map. People would be less likely to join in gangings and more cautious in their maneuvering in a crowd of friendlies.

If you think about it, it makes a lot of sense.

Offline coombz

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Re: Collisions
« Reply #4 on: May 06, 2012, 03:33:02 PM »
makes no sense at all, except maybe in scenarios

too much potential for griefing or plain idiocy spoiling flights in the MA  :old:
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Offline Lusche

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Re: Collisions
« Reply #5 on: May 06, 2012, 03:37:50 PM »
I could live with that tbh,


I doubt you could, as you would have to treat every "friendly" you don't know very well as an enemy. Just think of returning to base with a few scalps in a perk plane. And while you get low & slow to land, some noob just rams you, because he couldn't control his plane. Or in case of killshooter off, I might simply shoot you down because I don't like you.. or something you have said. There would be no way to control griefing, especially with friendly collisions - "Ooops? Did I do that? LOL". Just think about the ability to kill "friendly" goons...

It works in a small, highly structured environment like a special event, but not in the chaotic, free for all MA, with it's high percentage of newbs and all the emotions around.
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Offline Raphael

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Re: Collisions
« Reply #6 on: May 06, 2012, 03:42:59 PM »
griefers>teamplayers

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Offline pervert

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Re: Collisions
« Reply #7 on: May 06, 2012, 03:47:17 PM »

I doubt you could, as you would have to treat every "friendly" you don't know very well as an enemy. Just think of returning to base with a few scalps in a perk plane. And while you get low & slow to land, some noob just rams you, because he couldn't control his plane. Or in case of killshooter off, I might simply shoot you down because I don't like you.. or something you have said. There would be no way to control griefing, especially with friendly collisions - "Ooops? Did I do that? LOL". Just think about the ability to kill "friendly" goons...

It works in a small, highly structured environment like a special event, but not in the chaotic, free for all MA, with it's high percentage of newbs and all the emotions around.

Well I can think of a couple of solutions to everything you listed there right off the bat,

Landing 1k distance from a friendly field friendly collisions are on...simple, same for taking off
Griefers all friendly collisions result in both planes being killed simple
Goons friendly collisions switched on regardless  :rofl

As for the rest I dunno about you but how many times have you collided with a plane that you weren't fighting with? Most of my collisions come from nose to nose turns or attempted HOing, a distant second would be coming in to fast and hitting a plane I am trying to shoot. Most people in game tend not to start flying into one another unless they are on a con. Given the offset in ganging I could live with a few friendly collisions, I'll bet I would get less of them than say puffy ack pwned...

Offline Lusche

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Re: Collisions
« Reply #8 on: May 06, 2012, 03:54:36 PM »
Well I can think of a couple of solutions to everything you listed there right off the bat,

Landing 1k distance from a friendly field friendly collisions are on...simple, same for taking off
Griefers all friendly collisions result in both planes being killed simple
Goons friendly collisions switched on regardless  :rofl


And see, you have to create expections and special cases. Unfortunately it doesn't stop at that, you have to create more and more - because as long as one friendly can kill another one, the gates are open for massive abuse. And it will happen. "Look, it's one those lame XYZ squad clowns in his formation of 300 perks B-29's on climbout..."

It's way simpler and better for gameplay to keep things as they are - killshooter and no friendly collisions.
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Offline JOACH1M

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Re: Collisions
« Reply #9 on: May 06, 2012, 03:58:45 PM »
Friendly collisions should be on, kill shooter in my opinion should stay on. I don't want any teamates shooting me down when I'm flying about.
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Offline Karnak

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Re: Collisions
« Reply #10 on: May 06, 2012, 04:06:48 PM »
Friendly collisions should be on, kill shooter in my opinion should stay on. I don't want any teamates shooting me down when I'm flying about.
And when "Bob" intentionally rams your Me262 because he gets his kicks by being a jerk in an environment without any real consequences to him?
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Offline titanic3

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Re: Collisions
« Reply #11 on: May 06, 2012, 04:09:34 PM »
 :noid

Don't fix something that's not broken.

  the game is concentrated on combat, not on shaking the screen.

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Offline JOACH1M

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Re: Collisions
« Reply #12 on: May 06, 2012, 04:12:42 PM »
And when "Bob" intentionally rams your Me262 because he gets his kicks by being a jerk in an environment without any real consequences to him?
True, but it would be easier to avoid the other A/c other than their bullets.
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Offline Lusche

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Re: Collisions
« Reply #13 on: May 06, 2012, 04:29:44 PM »
True, but it would be easier to avoid the other A/c other than their bullets.

You would have to know that he's up to something in the first place. In other words: Treat friendly cons as enemies. The green con flying nearby heading towards the same target may suddenly turn out either a griefer or a new player in his first flight, suddenly jerking his plane into your's.
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Offline JOACH1M

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Re: Collisions
« Reply #14 on: May 06, 2012, 06:09:17 PM »
You would have to know that he's up to something in the first place. In other words: Treat friendly cons as enemies. The green con flying nearby heading towards the same target may suddenly turn out either a griefer or a new player in his first flight, suddenly jerking his plane into your's.
Me 262 gone? Ooopsey, sorry! LULZ
Well, with this Colision model I might not take any damage!  :lol :bolt:
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