Aces High Bulletin Board

General Forums => Wishlist => Topic started by: pd37 on May 14, 2012, 08:08:52 PM

Title: Ground war Update
Post by: pd37 on May 14, 2012, 08:08:52 PM
With the advent of the Storch and the Klingon GV cloaking device(jk). Is it realevant to have the enemy spawn points visible?

Make your own gv spawn points visible to you and not the other countries, unless they take the Base then they can see them. It would make the Storch a bit more useful and make it harder for the spawn campers to pitch their tents and start roasting the marshmallows.

The GV's got the leg up with the range issues from aircraft, now lets take it to the next step and require them to actually GV fight and not just sit in a hidey hole and pop gv's as they spawn.
Title: Re: Ground war Update
Post by: Volron on May 14, 2012, 09:42:15 PM
Just a slight problem with this....will not be hard for someone to print out a map and put an x on it. :noid
Title: Re: Ground war Update
Post by: Dover on May 15, 2012, 02:29:33 AM
I got a ground update that needs to be done

If im shooting a cannon at a tree that is 3 inches thick i should blow up the tree

I know this is asking alot for the programming but having the trees and barns and stuff have damage ratings too

and if i run into a bush with a panther is should slow down not stop and then run over the bush

basically lets make the scenery realistic in some form
Title: Re: Ground war Update
Post by: Rino on May 15, 2012, 02:16:59 PM
     Nice theory, any idea how many resources would be involved in creating a persistent destructible environment?  For a sector of the game
that is basically an afterthought?  Good luck getting this one done.
Title: Re: Ground war Update
Post by: Dover on May 15, 2012, 02:18:51 PM
     Nice theory, any idea how many resources would be involved in creating a persistent destructible environment?  For a sector of the game
that is basically an afterthought?  Good luck getting this one done.

that i know
it might not be possible but would be worth a look atleast

but atleast making it so that smaller trees and shrubs don't stop tanks from moving would be nice
Title: Re: Ground war Update
Post by: Vinkman on May 17, 2012, 02:03:59 PM
With the advent of the Storch and the Klingon GV cloaking device(jk). Is it realevant to have the enemy spawn points visible?

Make your own gv spawn points visible to you and not the other countries, unless they take the Base then they can see them. It would make the Storch a bit more useful and make it harder for the spawn campers to pitch their tents and start roasting the marshmallows.

The GV's got the leg up with the range issues from aircraft, now lets take it to the next step and require them to actually GV fight and not just sit in a hidey hole and pop gv's as they spawn.

I like this idea.  :aok

How about this improvement. From your map the Spawn arrow can be rotated on the map (Radius is fixed) a few degrees so you can pick your spawn point before pressing the NW, NE, etc Key. That way if someone has it camped you can move your spawn point 2000 yards or so to either side. Even if they find the spawn, or mark it on a map, there is still some variability around it's location. Larger than the random box now. I think that box is too small.
Title: Re: Ground war Update
Post by: bustr on May 17, 2012, 04:41:24 PM
Trinty with that may light up the board with players wanting their perks back becasue they rolled their tank off the side of a mountain by moving the spawn selector. I watch them all the time from an 88 position spawn up top of a mountain then get too close to the edge and roll 2k down the vertical side before we shoot them.
Title: Re: Ground war Update
Post by: Rob52240 on May 23, 2012, 01:59:24 PM
I'd rather not post any video of what happens when tankers feel as though you're "stealing" their camping spot.

It's ugly.
Title: Re: Ground war Update
Post by: guncrasher on May 23, 2012, 06:54:29 PM
     Nice theory, any idea how many resources would be involved in creating a persistent destructible environment?  For a sector of the game
that is basically an afterthought?  Good luck getting this one done.

well trees and bushes you should be able just to drive thru them.  barns should stay as they are.  those 2x6's are thicker than the armor on most tanks anyway.


semp
Title: Re: Ground war Update
Post by: Nathan60 on May 23, 2012, 09:17:49 PM
I'd rather not post any video of what happens when tankers feel as though you're "stealing" their camping spot.

It's ugly.

(http://i2.kym-cdn.com/photos/images/original/000/162/593/Walk_n_Walk_out.gif)
Title: Re: Ground war Update
Post by: Ack-Ack on May 23, 2012, 09:27:16 PM
I'd rather not post any video of what happens when tankers feel as though you're "stealing" their camping spot.

It's ugly.

Glad you didn't.  All it shows is a rather large and unskilled horde trying to dictate how others play when they aren't playing the way a particular squadron thinks you should. 

ack-ack
Title: Re: Ground war Update
Post by: pd37 on June 19, 2012, 02:27:00 PM
Random Spawn points, random Spawn points...............No friend/foe ident until D600 for gv's make it even steven.... cause random cannon jamming for the wirbs and asti's, corrected by returning to the drivers position and then back in the gun... WOO HOO! lets piss of the gver's
Title: Re: Ground war Update
Post by: Rino on June 19, 2012, 03:59:14 PM
     That would put a serious dent in the GV game.   No friend or foe till 600 yards?...do our tanks get Seeing Eye dogs to go with that?   :D
Title: Re: Ground war Update
Post by: bc21 on June 19, 2012, 11:00:33 PM
    foe till 600 yards?...   :D

I must have something set wrong! When I'm in a GV I never see enemy ident! Only friends. Do I have something set wrong?
Title: Re: Ground war Update
Post by: pd37 on June 21, 2012, 12:00:51 PM
commenting on the air to ground, ground to air ident.

I find it very one sided at this point. The GVers whined enough to have the air to ground play swayed heavily to their favor with the new settings. Aircraft not being able to see their icon until D600 unless the gv is moving then its D1000. The argument was made that flying 300knts at 3k(or 5k cant remember which) aircraft would not be able to see ground vehicles(WRONG, you can see them very well from my C130 window from 3k and 300knts, but hey). My argument is that those ground vehicles couldn't tell it they were friendly aircraft or not flying at that rate. So I propose changing the icon distance for friend foe to match the aircrafts restriction of the same.. Since the argument was for "fair" play.


Also need to address the whole camping aspect of the game. This needs to be updated so that real gvers with talent will land the kills and the ones that have no skill other than being able to find a hidey hole and pop enemy gv's before they have a chance to do anything. This is the best example of "Gaming the game" that is out there.
Title: Re: Ground war Update
Post by: earl1937 on June 21, 2012, 12:35:25 PM
 :angel: Guys, the simple way to stop the spawn camping going on is for Hi Tech to show enemy Icon's as well as friendly! I have never understood the reasoning behind not showing enemy GV Icon's. Can someone enlighten me please?
Title: Re: Ground war Update
Post by: Nathan60 on June 21, 2012, 12:42:33 PM
:angel: Guys, the simple way to stop the spawn camping going on is for Hi Tech to show enemy Icon's as well as friendly! I have never understood the reasoning behind not showing enemy GV Icon's. Can someone enlighten me please?
or movable spawn points once the enemy is within a certain distance.
Title: Re: Ground war Update
Post by: TDeacon on June 21, 2012, 01:56:34 PM
:angel: Guys, the simple way to stop the spawn camping going on is for Hi Tech to show enemy Icon's as well as friendly! I have never understood the reasoning behind not showing enemy GV Icon's. Can someone enlighten me please?

Because icons make GVs easy to see, and part of the fun of GVing is trying to use concealment against your opponents. 

With respect to spawn camping, spawn camping as such is not a big deal IMHO.  What can be annoying is horde spawn camping (10 guys against 2), but that is more of a horde issue than a camping issue.  One way to look at spawn camping in general is that it is a form of ambush.  In the real world, one sets up an ambush at a choke point, where one anticipates that the enemy will pass.  The spawn point can be viewed as such a choke point. 

If HTC considers spawn camping to be a major issue (which they don't apparently), I made a suggestion on how to make spawning slightly more "realistic", in this thread: http://bbs.hitechcreations.com/smf/index.php/topic,334323.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,334323.0.html)

MH
Title: Re: Ground war Update
Post by: TDeacon on June 21, 2012, 01:58:13 PM
commenting on the air to ground, ground to air ident.

I find it very one sided at this point. The GVers whined enough to have the air to ground play swayed heavily to their favor with the new settings. Aircraft not being able to see their icon until D600 unless the gv is moving then its D1000. The argument was made that flying 300knts at 3k(or 5k cant remember which) aircraft would not be able to see ground vehicles(WRONG, you can see them very well from my C130 window from 3k and 300knts, but hey). My argument is that those ground vehicles couldn't tell it they were friendly aircraft or not flying at that rate. So I propose changing the icon distance for friend foe to match the aircrafts restriction of the same.. Since the argument was for "fair" play.


Also need to address the whole camping aspect of the game. This needs to be updated so that real gvers with talent will land the kills and the ones that have no skill other than being able to find a hidey hole and pop enemy gv's before they have a chance to do anything. This is the best example of "Gaming the game" that is out there.

Strange post.  Since you are apparently not a "GVer", why do you care about spawn camping???

MH
Title: Re: Ground war Update
Post by: Brownien on July 15, 2012, 12:40:14 AM
commenting on the air to ground, ground to air ident.

I find it very one sided at this point. The GVers whined enough to have the air to ground play swayed heavily to their favor with the new settings. Aircraft not being able to see their icon until D600 unless the gv is moving then its D1000. The argument was made that flying 300knts at 3k(or 5k cant remember which) aircraft would not be able to see ground vehicles(WRONG, you can see them very well from my C130 window from 3k and 300knts, but hey).

So you're the one that keeps buzzing my house!  :noid  :banana: