Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Mongoose on June 09, 2012, 12:16:06 AM
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Ok, I know there are probably lots of good reasons why not, but I think it would be an enlightening discussion, so I will ask anyway.
I think it would be interesting to include V-1's in the game. Buzz bombs were an important and scary part of WWII, and I think they might make an interesting addition.
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Ok, I know there are probably lots of good reasons why not, but I think it would be an enlightening discussion, so I will ask anyway.
I think it would be interesting to include V-1's in the game. Buzz bombs were an important and scary part of WWII, and I think they might make an interesting addition.
I brought this up a while back as a joke - allow people to spend 5,000 perks to fire off V-1s, only problem is the hit percentage is horribly low, imagine someone blowing 5k to aim dead center of a town and watching it slam into a mountain 3k away?
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I would not mind these. :aok Personally I would have them set up deep in the rear of each country & then on a timer like supply trucks & trains & they shoot off automatically aiming at the mega strat.
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Get a He-111.
Get a late war model that could carry the V1.
Make it cost 50 perks, no drones.
Bail out of the He-111 and instantly lose 50 perks.
Transfer into the V1.
Fly to target.
Done.
50 perks for an "almost" unstoppable 2,000kg bomb, if you don't get jumped by fighters while in the He-111 or get caught by diving planes en route to target.
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.startfau [distance] [azimuth]
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http://lmgtfy.com/?q=What+is+the+hit+percentage+of+the+v1+bomb
Now click some links.
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not against the idea of the v1's only if we get the meteor to go with them. ;)
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I'm all for a V1 modeled with it's real work accuracy. And charge 50 perks for it
"Yayyyy I actually hit the sector I was aiming for!" - "WTG!"
:devil
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Get a He-111.
Get a late war model that could carry the V1.
Make it cost 50 perks, no drones.
Bail out of the He-111 and instantly lose 50 perks.
Transfer into the V1.
Fly to target.
Done.
50 perks for an "almost" unstoppable 2,000kg bomb, if you don't get jumped by fighters while in the He-111 or get caught by diving planes en route to target.
I'm going to have to say no to the "Baka" bomb.... :noid
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I'm going to have to say no to the "Baka" bomb.... :noid
:rolleyes:
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Well, you can have the V1 after I get my Re.2005 Saggitario.
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This was like me asking for the Ohka no one agreed with that but you do with this :furious
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This was like me asking for the Ohka no one agreed with that but you do with this :furious
Well, this is a bit different. The Ohka would be gamey and disrespectful. The V1 is just useless, if modeled realistically, due to its inaccuracy. You'd be lucky to hit the sector you were aiming for. Take a look at how much of a sector is occupied by a town or base and imagine your odds of hitting it when you can't even be sure of hitting the sector. Even the main city would rarely be hit. Then, on top of that, you often have mountain ranges in the game whereas the V1 never had to deal with mountains and had no way of doing so.
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This was like me asking for the Ohka no one agreed with that but you do with this :furious
Take up a P51 with 2,000lbs of bombs, go crash into a carrier - you have your Ohka - a V1 bomb has less then 3% chance of hitting within 1k of a Town let alone an airbase.
Sure, spend 5,000 perks to get your V-1, I will laugh when it plunges into the water 3k from the base.
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I think these are a great idea... but not as directly player useable...
Just imagining here: say each side should get at least (2) V1 bases, deep(ish) in their territory. (One pointed at each enemy countries strat locations/HQ)
Once per hour, 4 hours, whatever, each base fires X number of V1s -> let's say, for arguments sake that each V1 base has 12 V1s. Assuming none of them have been destroyed since the last launch (after they fire, new V1s would appear and be vulnerable to air attack), countries get a warning 30 minutes or whatever prior to launch.
When the V1s are fired, say 4/12 head for enemy HQ, 8/12 head for strats. They can be intercepted on the way to their target or destroyed before launch.
Each V1 then has whatever % chance of hitting their intended target(s), but one would assume that at least a couple would always hit.
It would add something to the game, imho, and who WOULDN'T want to up a Meteor/Tempest/Etc to go after them?
Moreover, it'd be awesome to bomb the crud out of enemy V1 launch sites too :x
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I think these are a great idea... but not as directly player useable...
Just imagining here: say each side should get at least (2) V1 bases, deep(ish) in their territory. (One pointed at each enemy countries strat locations/HQ)
Once per hour, 4 hours, whatever, each base fires X number of V1s -> let's say, for arguments sake that each V1 base has 12 V1s. Assuming none of them have been destroyed since the last launch (after they fire, new V1s would appear and be vulnerable to air attack), countries get a warning 30 minutes or whatever prior to launch.
When the V1s are fired, say 4/12 head for enemy HQ, 8/12 head for strats. They can be intercepted on the way to their target or destroyed before launch.
Each V1 then has whatever % chance of hitting their intended target(s), but one would assume that at least a couple would always hit.
It would add something to the game, imho, and who WOULDN'T want to up a Meteor/Tempest/Etc to go after them?
Moreover, it'd be awesome to bomb the crud out of enemy V1 launch sites too :x
Pretty much my take on it as well.
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Actually, I was interested in seeing what it was like to use the V-1, and what it was like to try to shoot them down. Even though a lot of people feel that Aces High is "gamey", this game has given me new respect for the pilots of WWII. If the buzz bombs are too inaccurate to be used against a normal town or base, then they can be used to attack the strats.
If the modeling was done accurately, it could be very educational, and maybe even fun. :airplane:
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who WOULDN'T want to up a Meteor/Tempest/Etc to go after them?
people who don't much care for non maneuvering targets.
some poeple don't get much out of killing a guy who's afk either.. even the offline drones turn in a circle. both equally exciting, IMO.
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people who don't much care for non maneuvering targets.
some poeple don't get much out of killing a guy who's afk either.. even the offline drones turn in a circle. both equally exciting, IMO.
A valid point, sir.
However, the timing required to intercept a V1 usually meant that you had one shot... and if you missed, people died... so, as far as recreating historical engagements go I would say this would be "different" not better or worse.
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people who don't much care for non maneuvering targets.
some poeple don't get much out of killing a guy who's afk either.. even the offline drones turn in a circle. both equally exciting, IMO.
Quite a few people love going for injured aircrafts, whether 1 wing or not.