Aces High Bulletin Board

General Forums => Wishlist => Topic started by: tunnelrat on June 19, 2012, 02:45:08 PM

Title: Fi-156 ability to spawn in on ground near spawnpoints
Post by: tunnelrat on June 19, 2012, 02:45:08 PM
Since the Storch can basically leap into the air like a Gazelle, allowing them to spawn on the ground near forward spawn points would greatly assist in breaking camps (assuming the camp isn't already 10 GVs).

I flew a Storch from a vBase to a battle to support it the other day... and mind blowingly enough, I was actually able to get in visual range of friendlies on the ground before a 190 rammed me in his epic failbatross attempt to grab that easy kill.

Allowing Storch pilots to use them more easily in an offensive-support role, instead of almost 100% in support of defensive operations, would be great!

Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: SmokinLoon on June 20, 2012, 05:48:00 AM
This is a great idea.  The Storch was able to easily transported via trailer/RR and it followed the soldats on the ground wherever they went far more closely than any other aircraft.

This would CERTAINLY add another dimension to the game.   :aok  I like it.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Lusche on June 20, 2012, 05:53:17 AM
I'm all for it. The introduction of the Storch gave the already very much advantaged defenders in the ground war another bonus. Something like this could balance tings a bit out and add more fun to both sides.

A big +1 from me!
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: icepac on June 20, 2012, 06:36:17 AM

Pretty easy to game.

Spawn in, start engine, turn off engine, listen for gv engine direction.

If they fix the engine stopping and starting bug that allows one to hear gv engines when the gv is off, then this would be a cool idea.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Babalonian on June 20, 2012, 02:21:32 PM
Pretty easy to game.

Spawn in, start engine, turn off engine, listen for gv engine direction.

If they fix the engine stopping and starting bug that allows one to hear gv engines when the gv is off, then this would be a cool idea.

How does that bug relate to forward Storch deployments/spawns?
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Tank-Ace on June 20, 2012, 03:44:05 PM
+1. Great idea dude. Would also help a LOT if you need to get supplys to someone holed up behind enemy lines, so to speak.


Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: W7LPNRICK on June 20, 2012, 07:10:19 PM
Are you saying spawn the Storch in the same spots as the Tanks at spawns? What about when your tank ups in the trees? Or spawn facing a tree? How you gonna turn it around? or Make a flat clearing near every spawn? labor intense?
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Tank-Ace on June 20, 2012, 08:11:44 PM
Theres a flat, clear space large enough for a storch to take off from, and even land in if the pilot is carefull enough, near EVERY spawn.


The stupid thing has a take off roll of like 200ft. Its not going to be a problem of space.


Seperate it from the rest of the spawn areas by like 1000yds, or whatever is nessecary based on the best possible location for take off, and make it have zero spawn variance.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: guncrasher on June 20, 2012, 11:27:12 PM
then why not allow the a20's to warp to the spawns too.  hell let the il2's be there too.  imagine all the time we can save.  after all the a20's and the il's and just about every other aircraft can spot gv's too.


semp
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Butcher on June 20, 2012, 11:38:04 PM
then why not allow the a20's to warp to the spawns too.  hell let the il2's be there too.  imagine all the time we can save.  after all the a20's and the il's and just about every other aircraft can spot gv's too.


semp

For once I agree with semp, I think this is a stupid attempt to troll. Storch's do not need airspawns, want to break the camp then get some people to break it, a small mission is enough to disrupt a spawn camped unless its a MAJOR v-base engagement like 135/85.

In that case you might as well call the alchemist to take the base with 60.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: matt on June 21, 2012, 01:52:42 AM
+1   
 +1 why not add the option to drop supps from the air.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: danny76 on June 21, 2012, 02:17:46 AM
+1  
 +1 why not add the option to drop supps from the air.

Definitely an idea to be able to drop vehicle supplies from the air, maybe, in the fullness of time, we could get a C47 or something that could drop supplies and troops etc from the air................. :aok :pray

Oh wait  :rolleyes:
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: R 105 on June 21, 2012, 06:19:33 AM
 I like it.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: icepac on June 21, 2012, 08:09:18 AM
How does that bug relate to forward Storch deployments/spawns?

Spawn into camped spawn, exploit bug, find tanks.

Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Noir on June 21, 2012, 08:49:07 AM
+1
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: tunnelrat on June 21, 2012, 08:53:16 AM
I think this is a stupid attempt to troll.

Well, once again you'd be in the minority... as well as a bungmunch.  :salute
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: tunnelrat on June 21, 2012, 08:57:28 AM
then why not allow the a20's to warp to the spawns too.  hell let the il2's be there too.  imagine all the time we can save.  after all the a20's and the il's and just about every other aircraft can spot gv's too.


semp

Yes, because it's the exact same thing... you know, aside from the ords/forward armament/VSTOL capability...   :headscratch:
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Butcher on June 21, 2012, 09:13:02 AM
Well, once again you'd be in the minority... as well as a bungmunch.  :salute

Consider this: most spawns are 6-7k from a base (Most as in typical) a Storch coming out of the hanger can see 3k right off the bat, it doesn't take long before he can see the max range, so why exactly do we need to spawn storch's?

Its designed to give defenders the edge slightly, allowing an enemy storch to spawn in gives the attackers a huge advantage over defenders, allowing the attacker to spawn in a storch repeatedly to point out defenders.

You can't look at bases like 135/85 - these are nothing more then camping zones, however other bases all it takes is one fighter bomber to roam around the spawn point to bust up a spawn.

Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Lusche on June 21, 2012, 09:18:03 AM
Its designed to give defenders the edge slightly, allowing an enemy storch to spawn in gives the attackers a huge advantage over defenders, allowing the attacker to spawn in a storch repeatedly to point out defenders.


As is, defenders of Vbases have a tremendous advantage over attackers even before the Storch was added. It has only become greater by it.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Butcher on June 21, 2012, 09:25:21 AM

As is, defenders of Vbases have a tremendous advantage over attackers even before the Storch was added. It has only become greater by it.

And by giving Attackers the ability to air spawn storch's shifts the balance rather then allow defenders to keep an edge over attackers, are we wanting bases more easily taken?
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: matt on June 21, 2012, 09:31:37 AM
Definitely an idea to be able to drop vehicle supplies from the air, maybe, in the fullness of time, we could get a C47 or something that could drop supplies and troops etc from the air................. :aok :pray

Oh wait  :rolleyes:
i'm talking about droping supps in the air with the fi-156  :rolleyes:
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: tunnelrat on June 21, 2012, 09:45:13 AM
And by giving Attackers the ability to air spawn storch's shifts the balance rather then allow defenders to keep an edge over attackers, are we wanting bases more easily taken?

No one is saying air-spawning Fi-156, just ground spawn them and let the pilot take off (obviously would take a little doing to prevent them from spawning in trees).

Spawn campers could still shoot them on the ground and or as they lift off... it's not like storches are particularly hard to kill...

As far as distance, it takes a storch more than 15 minutes - at best possible speed - to fly 25 miles...  try it some time... in practice it's a long, extremely boring trip that you will only survive if *0* air cons are in the area.  If you were able to start near the GV spawn, at least you'd have possible cover in the form of allied SPAAG.
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: danny76 on June 21, 2012, 11:48:48 AM
i'm talking about droping supps in the air with the fi-156  :rolleyes:

Excellent point, it would be a bonus if the Storch could be used for supply drops, only as long as the supplies needed did not extend further than a track link and a ham sandwich. otherwise its staying on the ground. :aok
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: earl1937 on June 21, 2012, 12:39:58 PM
 :aok Great idea!! I would also like to make the suggestion of not having ICON's show on Storch's. That way, they would have a chance to stay alive long enough to be effective!
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Butcher on June 21, 2012, 02:00:41 PM
No one is saying air-spawning Fi-156, just ground spawn them and let the pilot take off (obviously would take a little doing to prevent them from spawning in trees).


There is a problem with this, Spawn's are not exactly dictated - some maps ground vehicles spawn on the side of cliffs, most likely will happen is a Storch will spawn with a tree 2 feet in front of it.

How will this work if 9 out of 10 times you spawn with a tree in the front?
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: tunnelrat on June 21, 2012, 02:37:30 PM
There is a problem with this, Spawn's are not exactly dictated - some maps ground vehicles spawn on the side of cliffs, most likely will happen is a Storch will spawn with a tree 2 feet in front of it.

How will this work if 9 out of 10 times you spawn with a tree in the front?

That's why it's a wish list. I wish we could spawn storches, on the ground, at spawn points with the GVs.

I would be all for it as it stands, as the number of times you spawn in a location that would be impossible to maneuver out of are more like 1 out of 10... but we'll see.

I would be against any air-start of any kind in the MA... just sayin.



Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: guncrasher on June 21, 2012, 10:13:47 PM
I dont see how one of the reasons for storch spawning is for supplies.  hell a jeep or an m3 would be faster and easier to not be a target.


semp
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: talos on June 22, 2012, 02:27:18 AM
I dont see how one of the reasons for storch spawning is for supplies.  hell a jeep or an m3 would be faster and easier to not be a target.

Supplies on the Storch are a bonus

there are there so that if there is a Storch in the area, and you need supplies it can be done quickly. If you are upping a Storch to take V supplies to a wounded tank there is a problem
Title: Re: Fi-156 ability to spawn in on ground near spawnpoints
Post by: Tank-Ace on June 22, 2012, 11:35:09 AM
1) storchs don't carry HE or forward firing guns, so entirely different from an il-2.

2) the storch is a light utility aircraft, and this is the type of thing they could do, and did, during the war.

3) use a different system of spawning for the storch. Hell, give it an airspawn 6" off the ground, so it's essentially a non-variable ground spawn.

4) yes, we do want to remove some of the advantage of the defenders. The more that vehicles can do without waiting for distant support to arrive, the better. If we get artillery, and it's as effective as bombs at taking out hangers and ord, well that's fantastic!