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General Forums => Aces High General Discussion => Topic started by: Chalenge on July 07, 2012, 04:44:36 AM

Title: Snailman - K/D
Post by: Chalenge on July 07, 2012, 04:44:36 AM
Who has the highest K/D per plane type year-to-date?
Title: Re: Snailman - K/D
Post by: Lusche on July 07, 2012, 05:01:09 AM
I don't know.  :)
Title: Re: Snailman - K/D
Post by: Chalenge on July 07, 2012, 06:34:23 AM
Oh I think you are holding a secret!  :)
Title: Re: Snailman - K/D
Post by: Lusche on July 07, 2012, 06:48:19 AM
I'm not. I really don't know.  :)
Title: Re: Snailman - K/D
Post by: R 105 on July 07, 2012, 08:57:18 AM
 We know you know, Come on now. lol
Title: Re: Snailman - K/D
Post by: titanic3 on July 07, 2012, 08:58:20 AM
I'm confused by "year to date"... :headscratch: (slow brain in the morning). Didn't Lusche already posted that the P51 held the highest K/D?
Title: Re: Snailman - K/D
Post by: Lusche on July 07, 2012, 09:02:20 AM
I'm confused by "year to date"... :headscratch: (slow brain in the morning). Didn't Lusche already posted that the P51 held the highest K/D?

No, I did not, mostly because the P-51 hasn't the highest K/D at all. Planes like the Me 262, Tempest or F4U-4 are still quite ahead ;)
But Chalenge was asking for the pilots with the best K/D in each plane. And that I do not know. I could find out, but that would take quite a lot of effort which I'm unable (or unwilling?) to do right now. :)



Edit:
I might add that pure K/D alone doesn't interest me very much, as it can be gamed or be the result of a single sortie ever with just incredible luck.  :old:
Title: Re: Snailman - K/D
Post by: zack1234 on July 07, 2012, 09:02:26 AM
I'm not. I really don't know.  :)

R U sure?
Title: Re: Snailman - K/D
Post by: Citabria on July 07, 2012, 09:06:04 AM
I'll save you the trouble...

Fester has the highest K/D

my impecible research and flawless memory that is not at all embelished has found through exhaustive examination that I have killed more cartoon airplanes and died less cartoon deaths than anyone else evar!

Title: Re: Snailman - K/D
Post by: mthrockmor on July 07, 2012, 09:20:52 AM
Fester, if you need more practice or whatever we should go to the DA. I am 'ofer two' against 'the Fester' and I want another crack at it! If that's not too boring for you.

Boo
 :salute
Title: Re: Snailman - K/D
Post by: Ruah on July 07, 2012, 09:26:35 AM
I keep an eye on my K/D, but I am not willing to fly conservatively enough to make it really better then 1.8/1.9.  People with 2.5 and higher make me suspicious.
Title: Re: Snailman - K/D
Post by: zack1234 on July 07, 2012, 09:27:47 AM
What is K/D?
Title: Re: Snailman - K/D
Post by: Butcher on July 07, 2012, 09:28:25 AM
I'll save you the trouble...

Fester has the highest K/D

my impecible research and flawless memory that is not at all embelished has found through exhaustive examination that I have killed more cartoon airplanes and died less cartoon deaths than anyone else evar!



Last time I checked (in 2006?) Fester had something well over 150 k/d or some crazy number, pretty sure it wont be beaten anytime soon.
Title: Re: Snailman - K/D
Post by: mthrockmor on July 07, 2012, 09:30:25 AM
K/D=Kills to death ratio
Title: Re: Snailman - K/D
Post by: Lusche on July 07, 2012, 09:39:10 AM
I keep an eye on my K/D, but I am not willing to fly conservatively enough to make it really better then 1.8/1.9.  People with 2.5 and higher make me suspicious.

 :uhoh
Title: Re: Snailman - K/D
Post by: Widewing on July 07, 2012, 11:02:22 AM
I keep an eye on my K/D, but I am not willing to fly conservatively enough to make it really better then 1.8/1.9.  People with 2.5 and higher make me suspicious.

Maybe, just maybe, some of them are better than you? Sometimes, the obvious isn't.....
Title: Re: Snailman - K/D
Post by: USCH on July 07, 2012, 11:04:46 AM
i would like to know the stuka pilot with the most AtoA kills  :noid
Title: Re: Snailman - K/D
Post by: Widewing on July 07, 2012, 11:07:55 AM
I'll save you the trouble...

Fester has the highest K/D

my impecible research and flawless memory that is not at all embelished has found through exhaustive examination that I have killed more cartoon airplanes and died less cartoon deaths than anyone else evar!



LOLOL

Hey, I managed 72/1 in my F6F last tour.. The one loss was to a 5" gun or manned ack, I forget which. About 50% were aircraft, with the rest vehicles and PTs...
Title: Re: Snailman - K/D
Post by: titanic3 on July 07, 2012, 11:16:17 AM
I keep an eye on my K/D, but I am not willing to fly conservatively enough to make it really better then 1.8/1.9.  People with 2.5 and higher make me suspicious.

Fly fast planes and don't get caught.  :airplane: Or don't fly into hordes.

Majority of my kills comes from 38J and K4. Relatively fast and can handle themselves in a turn fight. You just have to be careful around hordes.  :aok All of my deaths so far in this tour was from being stupid and going into hordes and trying to get as many kills as I can.  :mad:

Title: Re: Snailman - K/D
Post by: ALFAMEGA51 on July 07, 2012, 12:31:17 PM
Fly fast planes and don't get caught.  :airplane: Or don't fly into hordes.

Majority of my kills comes from 38J and K4. Relatively fast and can handle themselves in a turn fight. You just have to be careful around hordes.  :aok All of my deaths so far in this tour was from being stupid and going into hordes and trying to get as many kills as I can.  :mad:


Yep yep Titantic  :uhoh, i try to do the same
Title: Re: Snailman - K/D
Post by: Rich46yo on July 07, 2012, 12:37:09 PM
I think in fairness they should have a D/K Stat so guys like me can be at the top of a list.
Title: Re: Snailman - K/D
Post by: Debrody on July 07, 2012, 01:08:12 PM
only score 'horders care about K/D.
nuff said
Title: Re: Snailman - K/D
Post by: Karnak on July 07, 2012, 01:09:50 PM
only score 'horders care about K/D.
nuff said
Well, K/D was the only thing I ever cared about.  K/T, hit%, points, et al, never mattered to me.

Nowadays my K/D is so bad I try not to think about it.
Title: Re: Snailman - K/D
Post by: Noir on July 07, 2012, 01:51:37 PM
score horders  :rofl
Title: Re: Snailman - K/D
Post by: DrBone1 on July 07, 2012, 02:53:20 PM
I love score.  :aok
Title: Re: Snailman - K/D
Post by: Debrody on July 07, 2012, 03:16:31 PM
One 10 mins scissoring fight worths more than a top10 score at the end of the month... at least, for me  ;)
Its only personal preference anyway. As long as you fight, i dont have any right to judge.
Title: Re: Snailman - K/D
Post by: Citabria on July 07, 2012, 04:04:12 PM
I hate getting shot down. it may be more rooted in all my real world flying and flight training. losing even virtual airplanes goes against my grain and I prefer to land them in one piece even if they are just virtual planes. I guess it is a habbit.

every month I look forward to streaking till first death. it is a challenge that entertains me and I enjoy it. even after the streak ends I still hold more value to 5 kills landed over 10 kills and shot down.

k/t and hit% k/s etc never worried me much especially when streaking. all that matters is landing the kills when doing the kill and survive game.

as for the actual rank minigame within the game aces high I participate in the rank 1 competition every other tour or so. sometimes I do not care for the restrictions required to gain high rank such as flying only specific planes and hitting specific targets etc. sometimes it is more fun to fly bombers with tiny bomb loads and fly planes that have horrible dispersion shot gun effects that make high gunnery hit rates unlikely. flying slow obsolete planes that climb badly and hold little ammo don't help in gaining a high score so some tours it is more enjoyable to not even bother with the whole score system and enjoy the whole planeset/vehicleset.

even when flying the weak planes I still prefer to land them.


some people like the furball till dead gameplay style. I say thats great. whatever is fun for them. Ive tried both styles of flying and found I always felt like I messed up if I got cornered by many enemies even if I killed them all. baiting a high enemy is pretty much standard opperating procedure though regardless of flying style because there is always a higher enemy. unless its one of a handful of people the altitude and energy advantage can be neutralized easy enough.

If you like reading about ww2 combat read "the blond knight of germany". a book about hartmanns flying that explained how he came about the strategies he used to survive in the air. he called it head flying vs muscle flying. he did both but ussually the latter only when cornered.
Title: Re: Snailman - K/D
Post by: Karnak on July 07, 2012, 04:12:47 PM
One 10 mins scissoring fight worths more than a top10 score at the end of the month... at least, for me  ;)
Its only personal preference anyway. As long as you fight, i dont have any right to judge.
Of course.  K/D ratio is just a feel good bit about how well I was doing.  I suspect many non-score oriented players feel the same due to the historical importance of not getting shot down.
Title: Re: Snailman - K/D
Post by: Lusche on July 07, 2012, 04:19:01 PM
only score 'horders care about K/D.
nuff said


A true score 'horder' does know that the importance of K/D for score is usually vastly overrated  ;)
Title: Re: Snailman - K/D
Post by: guncrasher on July 07, 2012, 04:41:46 PM
What is K/D?

percentage of a keg consumed divided by the number of deaths you suffer while intoxicated.  the keg is used as that is the average consumption of alcohol by the average player in an average month in aces high.    of course the quantity goes up depending on two reasons.  football season and the anticipation of football season.


semp
Title: Re: Snailman - K/D
Post by: katanaso on July 07, 2012, 04:47:18 PM
A high K/D is pretty easy to achieve.  Each of us know how to do it, only a few enjoy doing what it takes.

Heck, back in AW, I went a tour without dying.  It was not enjoyable to me, and it was the last time I did anything like that.
Title: Re: Snailman - K/D
Post by: Squire on July 07, 2012, 06:22:46 PM
I love Kraft Dinner.
Title: Re: Snailman - K/D
Post by: Chalenge on July 08, 2012, 03:20:57 AM
A high K/D is pretty easy to achieve.  Each of us know how to do it, only a few enjoy doing what it takes.

Heck, back in AW, I went a tour without dying.  It was not enjoyable to me, and it was the last time I did anything like that.

So you could get a K/D over 100 pretty easy huh? Just words until you do it.
Title: Re: Snailman - K/D
Post by: Debrody on July 08, 2012, 03:25:50 AM
So you could get a K/D over 100 pretty easy huh? Just words until you do it.
Ya its super hard to climb to 30k in a pony and "save gas"... but you might know..  he he
you dude, you are "heelareus"

Btw Snail, youre right. The correct phrase would have been the "boring arse" instead of the "score 'hore"
Title: Re: Snailman - K/D
Post by: Bosco123 on July 08, 2012, 04:52:45 AM
If you like reading about ww2 combat read "the blond knight of germany". a book about hartmanns flying that explained how he came about the strategies he used to survive in the air. he called it head flying vs muscle flying. he did both but ussually the latter only when cornered.

I read that book myself. As he did, I too, do not like to take any shots outside of 400, preferably less.
Title: Re: Snailman - K/D
Post by: Chalenge on July 08, 2012, 07:18:10 AM
Ya its super hard to climb to 30k in a pony and "save gas"... but you might know..  he he
you dude, you are "heelareus"

Chalenge-d with physics are you? You are an average flier at best. Probably you should remain silent when the adults are talking.
Title: Re: Snailman - K/D
Post by: Noir on July 08, 2012, 07:56:24 AM
Chalenge-d with physics are you? You are an average flier at best. Probably you should remain silent when the adults are talking.

(http://farm4.staticflickr.com/3424/3192435737_6d81f4bb88.jpg)
Title: Re: Snailman - K/D
Post by: titanic3 on July 08, 2012, 08:07:51 AM
Chalenge-d with physics are you? You are an average flier at best. Probably you should remain silent when the adults are talking.

:lol

Like Deb said, fly a 262 all tour. The only way to lose a 262 is if you were being stupid. I took Midway's challenge, I'll accept this one.

Although knowing my own style, I'll get shot down by ack somehow. Last time I went for a 262 streak, I got to 24 before I got impatient and dove on an ack hiding con. Took a hit in my engine and had to land. :(
Title: Re: Snailman - K/D
Post by: Karnak on July 08, 2012, 08:28:44 AM
Ya its super hard to climb to 30k in a pony and "save gas"... but you might know..  he he
you dude, you are "heelareus"

Btw Snail, youre right. The correct phrase would have been the "boring arse" instead of the "score 'hore"
Depends entirely in how you go about it or weight it.  While K/D was the one stat I watched, I certainly never flew in a way to maximize it.  Thus what I was watching was how well I was doing in actual fights, not cherry picking from orbit.  Basically, I fought as best I could and the K/D ratio fell out where it would.
Title: Re: Snailman - K/D
Post by: Debrody on July 08, 2012, 08:34:00 AM
Chalenge-d with physics are you? You are an average flier at best. Probably you should remain silent when the adults are talking.
I can take it. Never said im any good... never had a K/D above 4, and it wasnt above 2.4 since last october. Ya i sux.
Still, cant wait to face you and show you what an average retard i am.
 :rofl

Edit, to Karnak: dont let me wrong, i know people who fight like men (its on you to decide what does it mean) yet they have a good K/D (lets say, 4+), those are the ones who has skill and arent as stupid as me.  :lol
I found them respectable and more power to them.
Title: Re: Snailman - K/D
Post by: titanic3 on July 08, 2012, 08:35:22 AM
Depends entirely in how you go about it or weight it.  While K/D was the one stat I watched, I certainly never flew in a way to maximize it.  Thus what I was watching was how well I was doing in actual fights, not cherry picking from orbit.  Basically, I fought as best I could and the K/D ratio fell out where it would.

Same, K/D is the only stat that matters to me (probably due to years of playing FPSs). When I first played AH again in fall of '11, my K/D was around 1.4-1.8. By the time I joined Freebirds, it was around 2.0-2.4. By the time I left FBs, it was 2.4-2.8. When I joined Top Gun, it was 3.0-3.2. And now, it's around 4.2-5.0.

It's a neat way to keep track of how you're doing.
Title: Re: Snailman - K/D
Post by: katanaso on July 08, 2012, 09:20:30 AM
So you could get a K/D over 100 pretty easy huh? Just words until you do it.

Yes.  I've already done it.  It was incredibly boring for the most part, and all I had to do was be in a plane that could run away when I wanted to.

This was probably before your time in these games.

ETA:  Now it's much more enjoyable to stallfight a 51 vs a Spit 16, or like yesterday, try to turnfight vs INK's Ki84.  K/D doesn't mean much when you know what to do if you want a high ratio.  Heck, I mentioned this before, but if there weren't perks, some of us wouldn't even fly back several sectors to land.  We'd just auger and replane like we used to do.

And there's a difference between the guys with 25/1, 50/1, 100/1 K/D ratios and the guys that actually fight without turning tail at the first sign of danger.


Title: Re: Snailman - K/D
Post by: MrRiplEy[H] on July 08, 2012, 10:30:17 AM
Fishu held a k/d streak record for a long time he had something over 270 k/d. Then he burned out and quit. :)
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 10:59:44 AM
By chance I had (and still have) a kinda killstreak at this beginning of tour 150.

Now I'm wondering if I should actively go for it... I haven't done that in years because it's kinda unnerving me  :uhoh  Usually I can fly much more relaxed after my first deaths  :D
Title: Re: Snailman - K/D
Post by: mthrockmor on July 08, 2012, 11:25:41 AM
I smell a competition brewing.

1- We start next tour.
2- Highest Kill to Death ratio is winner, the Snailman will verify.
3- Do we require you to select only one bird for the whole tour?
4- Do we require all combatants to fly this same bird?
5- Do we track who is killed to ensure someone doesn't kill the same noob 200 times?
6- Do ditches count as a death? [Note: Wasn't Hartmann shot down like 10 times?]
7- What else?
8- Thread created for those who want in.
9- Same thread is used to post the winners.
10- When a combatant is killed they need to log into BBS and post their kill on the thread so we know who is out.
11- Those who finish the tour without a loss get a loaf of French bread and a bottle of warm, flat bear.
12- Highest K/D gets bragging rights.
13- Who's in?
Title: Re: Snailman - K/D
Post by: titanic3 on July 08, 2012, 11:27:37 AM
I smell a competition brewing.

1- We start next tour.
2- Highest Kill to Death ratio is winner, the Snailman will verify.
3- Do we require you to select only one bird for the whole tour?
4- Do we require all combatants to fly this same bird?
5- Do we track who is killed to ensure someone doesn't kill the same noob 200 times?
6- Do ditches count as a death? [Note: Wasn't Hartmann shot down like 10 times?]
7- What else?
8- Thread created for those who want in.
9- Same thread is used to post the winners.
10- When a combatant is killed they need to log into BBS and post their kill on the thread so we know who is out.
11- Those who finish the tour without a loss get a loaf of French bread and a bottle of warm, flat bear.
12- Highest K/D gets bragging rights.
13- Who's in?

I'm in.  :aok
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 11:28:04 AM
I smell a competition brewing.

1- We start next tour.
2- Highest Kill to Death ratio is winner, the Snailman will verify.

Oh, will he?

I think not  :P
Title: Re: Snailman - K/D
Post by: Citabria on July 08, 2012, 11:31:08 AM
By chance I had (and still have) a kinda killstreak at this beginning of tour 150.

Now I'm wondering if I should actively go for it... I haven't done that in years because it's kinda unnerving me  :uhoh  Usually I can fly much more relaxed after my first deaths  :D

streaks are memorable for the person attempting. especially if you get into the hundreds. I remember how I lost my 152 kill streak in a p51... to an LA7. and last tour when I made it to 156 kills I remember how i tried to clear a friendlies six of a spit16 when they turned at me with the spit on their tail... the spit hit me in the cockpit with a cannon round head on as I tried to duck out of the way and my 109 exploded :D

death in any category though ends the streak for me personally. I don't really differentiate between fighter and attack scores when I attempt it.
Title: Re: Snailman - K/D
Post by: mthrockmor on July 08, 2012, 11:34:50 AM
Oh comeon Snailman...we all know if I am the one counting the votes magically I might come in second place or something. In any case, I'm in with Titan. My goal is to survive!

A few more jump in and we should create a thread for it.

Boo

PS I also thought, we need to agree on a minimum amount of hops flown, maybe 20 or something.
Title: Re: Snailman - K/D
Post by: mthrockmor on July 08, 2012, 11:36:27 AM
The challenge is on! Titanic just started a thread under Tour 151 K/D challenge...winner gets a cookie!

Boo
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 11:37:41 AM
streaks are memorable for the person attempting. especially if you get into the hundreds.

I know, once in the eighties (tour number wise ;) ) I went up to 142 until a 109K ended it all. But near the end of this streak, I found it quite stressful. While generally trying a lot to avoid my virtual death, I never ever went for a killstreak again.

death in any category though ends the streak for me personally. I don't really differentiate between fighter and attack scores when I attempt it.

Personally,  I would differentiate, because in this case I would need the attack mode to fly the odd 'silly' sortie for pure fun  ;)
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 11:40:10 AM
Oh comeon Snailman...we all know if I am the one counting the votes magically I might come in second place or something.


Nothing is easier to check than k/d. The score page is just one click away. If you really need me for that  I'm wondering who is starting the computer for you each day  :P

And I'm just not interested in this kind of K/D competitions.
Title: Re: Snailman - K/D
Post by: titanic3 on July 08, 2012, 11:42:33 AM
Hmm, I consider it a challenge. I like challenges. Besides, I've done enough fighting and furballing for a few tours now, 1 tour of being a score potato won't hurt.  :P Sorry Debrody, I know this breaks your heart.
Title: Re: Snailman - K/D
Post by: mthrockmor on July 08, 2012, 11:44:43 AM

Nothing is easier to check than k/d. The score page is just one click away. If you really need me for that  I'm wondering who is starting the computer for you each day  :P

And I'm just not interested in this kind of K/D competitions.

OK, fine. I'll find that dang page you speak of. I guess next time I should ask before I volunteer you for duty. My days in the military taught me to neither ask for volunteers, nor volunteer, the bossy guy up front will simply sort it out. Guess I'm not in the military anymore. haah

Boo
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 11:48:02 AM
My days in the military taught me to neither ask for volunteers,

I'm not used to follow orders. I was not fit for military service, so I was not drafted  :banana:
Title: Re: Snailman - K/D
Post by: SEseph on July 08, 2012, 12:05:14 PM
Never
Again
Volunteer
Yourself
Title: Re: Snailman - K/D
Post by: Chalenge on July 08, 2012, 03:24:12 PM
Fishu held a k/d streak record for a long time he had something over 270 k/d. Then he burned out and quit. :)

I think a few of us have already broken that streak. If 270 is accurate.
Title: Re: Snailman - K/D
Post by: Karnak on July 08, 2012, 03:43:10 PM
I think a few of us have already broken that streak. If 270 is accurate.
It is not.  It was much higher, well over 300 as I recall.  He did it during beta using an Fw190A-8.  It should be noted that there was an error in the flight model in versions earlier than v1.03 that caused turning to bleed excessive E making it harder to evade BnZ attacks.
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 05:11:26 PM
Now I'm wondering if I should actively go for it... I haven't done that in years because it's kinda unnerving me  :uhoh  Usually I can fly much more relaxed after my first deaths  :D


And there it already happened. B-24 gunner took me out :)  :banana:
Title: Re: Snailman - K/D
Post by: Noir on July 08, 2012, 05:16:49 PM

And there it already happened. B-24 gunner took me out :)  :banana:

bombers.... :O
Title: Re: Snailman - K/D
Post by: Lusche on July 08, 2012, 05:43:07 PM
bombers.... :O

Yes, happens every once in a whil. Especially if I do the 6 o clock attack to save the CV  ;)
Title: Re: Snailman - K/D
Post by: MrRiplEy[H] on July 09, 2012, 01:31:18 AM
It is not.  It was much higher, well over 300 as I recall.  He did it during beta using an Fw190A-8.  It should be noted that there was an error in the flight model in versions earlier than v1.03 that caused turning to bleed excessive E making it harder to evade BnZ attacks.

Heh yeah I remember that. Coming from warbirds the planes in AH felt like bricks with stubby wings attached. I died a lot just burning out all my E on my trial 2 weeks. :)
Title: Re: Snailman - K/D
Post by: ink on July 09, 2012, 03:11:22 AM
Yes.  I've already done it.  It was incredibly boring for the most part, and all I had to do was be in a plane that could run away when I wanted to.

This was probably before your time in these games.

ETA:  Now it's much more enjoyable to stallfight a 51 vs a Spit 16, or like yesterday, try to turnfight vs INK's Ki84.  K/D doesn't mean much when you know what to do if you want a high ratio.  Heck, I mentioned this before, but if there weren't perks, some of us wouldn't even fly back several sectors to land.  We'd just auger and replane like we used to do.

And there's a difference between the guys with 25/1, 50/1, 100/1 K/D ratios and the guys that actually fight without turning tail at the first sign of danger.




you could have nosed down and ran...like 98% of 51 drivers....you stayed and fought and what a great fight it was :salute

Title: Re: Snailman - K/D
Post by: Chalenge on July 09, 2012, 04:13:53 AM
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead
Title: Re: Snailman - K/D
Post by: Ruah on July 09, 2012, 04:19:45 AM
There has to be a minimum of sorties or a minimum number of kills to balance it. . . and that is what borkes the K/D - someone who flys into hordes, takes risks, flys a lot, goes against hordes. . .have lower K/D, but high impact.

I keep my eye on it because I know what my average is considering the way I fly, and it is a good measure of how I am doing.

and no, I know very well there are better pilots. . . but i am ok considering my 20 frame rate laptop/ mouse and keyboard game play. . .
Title: Re: Snailman - K/D
Post by: ink on July 09, 2012, 04:22:08 AM
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead

thats what makes AH so awesome, something for everyone.....I have been flying about 7 years here...same type of sortie 99% of the time....roll to the biggest red dar fight till they are all dead or I am.....still not bored with it.
Title: Re: Snailman - K/D
Post by: Lusche on July 09, 2012, 07:25:04 AM
There has to be a minimum of sorties or a minimum number of kills to balance it. . . and that is what borkes the K/D - someone who flys into hordes, takes risks, flys a lot, goes against hordes. . .have lower K/D, but high impact.


One alternative method to measure said 'impact' of a certain plane, or in this case: Player in a specific plane, could be to have a look at (K-D) instead of (K/D). I use it in my own arena analyses.
Title: Re: Snailman - K/D
Post by: Ruah on July 09, 2012, 07:31:15 AM
yes, you incoporate the usage (X-axis) and your K/D as a whole (Y-axis) which changes the numbers and the look of the scale in a big way. . . and I think this is far more an important indicator then straight K/D which you can mess with by flying very few times.
Title: Re: Snailman - K/D
Post by: Zoney on July 09, 2012, 11:01:52 AM
Chalenge, I got the P47N and the FW190A8.  What you got ?

P47N 28.81 / 1

190A8 43 / 0

Actually surprised me to see I have not been killed in an A8 this year.  Only 43 kills though.  I have 697 total kills in the P47N with 27 deaths.
Title: Re: Snailman - K/D
Post by: Wiley on July 09, 2012, 11:54:48 AM
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead

This kind of game just fascinates me in how different people get enjoyment from different things.  To me, the full description of flying a bomber is pretty much, 'Climb to alt.  Wait a while.  Press 'O'.  Calibrate your bombsight.  Press secondary fire when the + crosses what you want to blow up.  Press 'O'.  Land.'  Occasionally try to shoot down a plane that comes up to you.  For the way my brain works, that's just not enough fun for me, although I do enjoy the gunning aircraft part of it.

To me, 'Furballing' is ever changing depending on the plane I'm flying, the planes they're flying, how they're coming in, etc etc.  You can never fight in the same furball twice.  Maybe it's because I'm just not that good, but I can't fathom it getting old.

Buff hunting is fun too, because some of those guys are really good at making it tough to get them.  The higher they're flying, generally the more challenge you're in for, and it's fun to try to get them without them getting you.

I look at my K/D mostly out of curiosity, and slightly as a measure of how well I've been doing.  A K/D of 5 can be bad if the vast majority of what I've been doing in a tour is buff hunting.  I can be quite happy with a K/D of 1.5 or 2 if I've been doing a lot of upping into vulch fests.

Wiley.
Title: Re: Snailman - K/D
Post by: Kingpin on July 09, 2012, 02:01:37 PM
I look at my K/D mostly out of curiosity, and slightly as a measure of how well I've been doing.  A K/D of 5 can be bad if the vast majority of what I've been doing in a tour is buff hunting.  I can be quite happy with a K/D of 1.5 or 2 if I've been doing a lot of upping into vulch fests.

Agreed.  Seems to me the only thing stats and rankings are good for is comparing yourself to yourself, since how you play does make a difference. 

Any other comparisons are a bit like entering a show-car in a swim meet or submitting a bowl of chili in a beauty pageant.  The criteria for being "good" are really dependent on what you're doing.

<S>
Title: Re: Snailman - K/D
Post by: Butcher on July 09, 2012, 02:05:20 PM
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead

Those who DIE in furballs get bored after 5 minutes, live a few times and you master not flying a p51D to pick people all day long.
Title: Re: Snailman - K/D
Post by: Debrody on July 09, 2012, 02:09:55 PM
Those who DIE in furballs get bored after 5 minutes, live a few times and you master not flying a p51D to pick people all day long.
Luv is in the air, Mr No-Chalange
 :lol

Btw, if youre proud of running from every dangerous situation... well, what can i say, other than a sigh. 43/0 in a 190... wow. Once i got like 12/0 in a 262 in 15 mins (maybe under MegaDave in April), but got bored and started TnBing on the deck against multiple jugs and ponies. Guess it wasnt working, got 7 more but had to limp it home bleeding oil from all 2 engines. Landed 19... am i proud? Not so much.
Its no fun for me. I always lose jets due to my stupidness... i wanna turn.
Im more proud of that 8 mins dogfight against Bighorn what i lost. Thats just me.
Title: Re: Snailman - K/D
Post by: bj229r on July 09, 2012, 02:10:33 PM
Chalenge, I got the P47N and the FW190A8.  What you got ?

P47N 28.81 / 1

190A8 43 / 0

Actually surprised me to see I have not been killed in an A8 this year.  Only 43 kills though.  I have 697 total kills in the P47N with 27 deaths.
man, that's impressive, I don't think I've ever even cracked 10:1 in the N, and I've never gotten much past 5 kills per hour
Title: Re: Snailman - K/D
Post by: SPKmes on July 09, 2012, 02:13:13 PM
I think I got my K/D upto 2 a few tours ago ...but boy was I bored .... although I enter into unfavorable situations it is always my intention to get home.... I just wish the red guys would understand that and let me play my way  :D

nah I don't .... come get some !!!
Title: Re: Snailman - K/D
Post by: Wiley on July 09, 2012, 02:20:57 PM
I think I got my K/D upto a few tours ago ...but boy was I bored .... although I enter into unfavorable situations it is always my intention to get home.... I just wish the red guys would understand that and let me play my way  :D

They do understand that.  They're trying to prevent you from getting home. :)  That's what makes it all the sweeter when you do with a few kills under your belt.

I'm very much a Jekyll and Hyde type player when it comes to K/D.  If I'm in the right mood, I'll fly fairly conservatively.  When I'm in that mode, I won't run from a 1v1 if I have ammo/fuel, but I will run from an enemy front that's headed my way unless I have alt on them.

I think I had my K/D up close to 8 one tour after a week or two of flying.  Yeah, I know it isn't much, but it was high for me.  Then I blew it all in a couple days because I got involved in a couple fights that required me to come down from my perch.  I was having fun all the way through though.

Wiley.
Title: Re: Snailman - K/D
Post by: Delirium on July 09, 2012, 02:44:48 PM
Instead of flying fast aircraft, why don't you all decide to do the K/D 'race' in P40s and also bring the number of kills per hour into the equation. This way, aggression and skill is put into the equation instead of just SA and aim.

The thought of facing a bunch of people who used to fight like hellions who are now fighting like timid score monkeys doesn't seem like a whole lot of fun to me. Frankly, it is just enough encouragement to keep me off of Aces High for the next month.
Title: Re: Snailman - K/D
Post by: Lusche on July 09, 2012, 02:51:44 PM
Instead of flying fast aircraft, why don't you all decide to do the K/D 'race' in P40s and also bring the number of kills per hour into the equation. This way, aggression and skill is put into the equation instead of just SA and aim.


As you can't determine kiss/hour for a single plane, one 'solution' would be using a similar format as my Top Players by Plane 2011 chart:

Proposal:

- We select one 'featured' plane.
- Only air to air kills do count, which means no bombing of vehicles.
- At the end of the tour, each pilot is ranked for a) K/(D+1) and b) absolute number of kills.
- Winner is the pilot with he lowest total rank.

This way getting a high K/D is important, but you also need a certain volume of kills. Just flying around extremely cautiosly for a whole tour wont get you to the top.

I would volunteer to do the administrative work...  :angel:
Title: Re: Snailman - K/D
Post by: Wiley on July 09, 2012, 03:25:06 PM

As you can't determine kiss/hour for a single plane, one 'solution' would be using a similar format as my Top Players by Plane 2011 chart:

Proposal:

- We select one 'featured' plane.
- Only air to air kills do count, which means no bombing of vehicles.
- At the end of the tour, each pilot is ranked for a) K/(D+1) and b) absolute number of kills.
- Winner is the pilot with he lowest total rank.

This way getting a high K/D is important, but you also need a certain volume of kills. Just flying around extremely cautiosly for a whole tour wont get you to the top.

I would volunteer to do the administrative work...  :angel:

If I'm reading that right, might that approach be lacking a bit?  Might the absolute number of kills not be factored in?  Would perhaps just a straight up ranking of (K/(D+1))*K maybe make for a more exciting contest and a better metric?

It just seems to me basing it on relative rank makes it somehow easier to game.

Wiley.
Title: Re: Snailman - K/D
Post by: Lusche on July 09, 2012, 03:30:30 PM
If I'm reading that right, might that approach be lacking a bit?  Might the absolute number of kills not be factored in?  Would perhaps just a straight up ranking of (K/(D+1))*K maybe make for a more exciting contest and a better metric?


Uhm... doesn't that formula (K/(D+1))*K  actually very much factor in the absolute number of kills?
Title: Re: Snailman - K/D
Post by: Wiley on July 09, 2012, 03:47:50 PM

Uhm... doesn't that formula (K/(D+1))*K  actually very much factor in the absolute number of kills?

Ok, so that is what you're proposing then.  What I got out of your proposal was, rank them by K/D+1, then do a second ranking by number of kills, and take the total of those two relative rankings.

So if you were first among the contestants in K/D+1, and 5th in number of total kills, your ranking overall would be 6.

But, if you're doing the above, that sounds like a pretty good yardstick.  It rewards aggression and survival.

Wiley.
Title: Re: Snailman - K/D
Post by: Lusche on July 09, 2012, 03:51:37 PM
Ok, so that is what you're proposing then.  What I got out of your proposal was, rank them by K/D+1, then do a second ranking by number of kills, and take the total of those two relative rankings.

So if you were first among the contestants in K/D+1, and 5th in number of total kills, your ranking overall would be 6.


That would be the same system our scoring is using in AH. Smallest total sum wins. It rewards agression (getting many kills) and survival (getting high K/D) at the same time, just with a different formula.

Let me prepare some numbers based on an actual example...
Title: Re: Snailman - K/D
Post by: Lusche on July 09, 2012, 03:59:07 PM
This is based on the numbers for the C.205 for all of 2011. I took them and determined the top 10 list of pilots by using four different methods:

(http://img404.imageshack.us/img404/5474/variants.jpg)



To me there, is at least no doubt that the pure K/D variant (#2) is the least meaningful of them all. Interestingly your variant (3), Wiley, is emphasiszing the raw number of kills more than my 'ranking' variant.

As I said before, the K-D method is the one I'm using internally a lot more lately to determine "arena impact".
Title: Re: Snailman - K/D
Post by: Wiley on July 09, 2012, 04:13:28 PM
Simple K-D is one I hadn't thought of.  That's an interesting way of looking at it.  1 or 3 I think would make the most sense for a competition like this.  In an plane that can't run, like the 205 or 109G-6.

Wiley.
Title: Re: Snailman - K/D
Post by: Lusche on July 09, 2012, 04:20:20 PM
Simple K-D is one I hadn't thought of.  

Took me a long time to think of that simple way, too  :uhoh

Was conceived as a way to quantify actual arena impact of a given plane in a simple way, instead of interpreting 2D charts, following the thought that a fighter has more impact on the arena when it kills much more than it is being killed in absolute numbers. An impressive K/D alone doesn't mean anything if almost nobody is actually flying that plane, it has no big impact then.

One can argue the same goes for players. I'm more impressed by a pilot getting 150 kills to 100 deaths in a Spitfire I than by another one getting 7 kills to 0 deaths and then never flying that plane again, even though the latter one has a much better K/(D+1)
Title: Re: Snailman - K/D
Post by: katanaso on July 09, 2012, 09:48:01 PM
you could have nosed down and ran...like 98% of 51 drivers....you stayed and fought and what a great fight it was :salute



I always enjoy the 51 vs Ki-84 fight, much like a 51 vs Spit 16 fight.  I don't get why somebody would run from such a fun fight, where a true 1 v 1 was possible.  So whereas most others would've run, they would've missed out on some excellent turning and knife fighting on your part.  Win or lose, it's the fights like those that make the night.    :salute
Title: Re: Snailman - K/D
Post by: mtnman on July 09, 2012, 10:44:20 PM
I hate getting shot down. it may be more rooted in all my real world flying and flight training. losing even virtual airplanes goes against my grain and I prefer to land them in one piece even if they are just virtual planes. I guess it is a habbit.

every month I look forward to streaking till first death. it is a challenge that entertains me and I enjoy it. even after the streak ends I still hold more value to 5 kills landed over 10 kills and shot down.

k/t and hit% k/s etc never worried me much especially when streaking. all that matters is landing the kills when doing the kill and survive game.

as for the actual rank minigame within the game aces high I participate in the rank 1 competition every other tour or so. sometimes I do not care for the restrictions required to gain high rank such as flying only specific planes and hitting specific targets etc. sometimes it is more fun to fly bombers with tiny bomb loads and fly planes that have horrible dispersion shot gun effects that make high gunnery hit rates unlikely. flying slow obsolete planes that climb badly and hold little ammo don't help in gaining a high score so some tours it is more enjoyable to not even bother with the whole score system and enjoy the whole planeset/vehicleset.

even when flying the weak planes I still prefer to land them.


some people like the furball till dead gameplay style. I say thats great. whatever is fun for them. Ive tried both styles of flying and found I always felt like I messed up if I got cornered by many enemies even if I killed them all. baiting a high enemy is pretty much standard opperating procedure though regardless of flying style because there is always a higher enemy. unless its one of a handful of people the altitude and energy advantage can be neutralized easy enough.

If you like reading about ww2 combat read "the blond knight of germany". a book about hartmanns flying that explained how he came about the strategies he used to survive in the air. he called it head flying vs muscle flying. he did both but ussually the latter only when cornered.

Wow Fester!  Very similar interests/strategy/goals to mine. 

I really only have an interest in 1 or 2 planes in AH, so don't experiment much beyond that anymore, but I whole-heartedly agree with your statements.  Much better to land a few kills, than to die with a bunch.
Title: Re: Snailman - K/D
Post by: mthrockmor on July 09, 2012, 11:36:12 PM

As you can't determine kiss/hour for a single plane, one 'solution' would be using a similar format as my Top Players by Plane 2011 chart:

Proposal:

- We select one 'featured' plane.
- Only air to air kills do count, which means no bombing of vehicles.
- At the end of the tour, each pilot is ranked for a) K/(D+1) and b) absolute number of kills.
- Winner is the pilot with he lowest total rank.

This way getting a high K/D is important, but you also need a certain volume of kills. Just flying around extremely cautiosly for a whole tour wont get you to the top.

I would volunteer to do the administrative work...  :angel:

I'll do this one as well. I like flying for purpose, as opposed to simply tool'n around looking to pick members of the 80th while they are on auto climb, getting a beer. It's dang near impossible to find'm this way but I keep trying!!

Boo
Title: Re: Snailman - K/D
Post by: Noir on July 10, 2012, 04:00:55 AM
I always enjoy the 51 vs Ki-84 fight, much like a 51 vs Spit 16 fight.  I don't get why somebody would run from such a fun fight, where a true 1 v 1 was possible.  So whereas most others would've run, they would've missed out on some excellent turning and knife fighting on your part.  Win or lose, it's the fights like those that make the night.    :salute

I don't know if dieing in 2 turns makes 'a night' because that's what will happen if the 16 or 84 half knows how to play...I prefer mixing with f4u's, 190's, k4's. Even if the matchup isn't easy I do have some cards to play,
Title: Re: Snailman - K/D
Post by: Debrody on July 10, 2012, 05:28:17 AM
I prefer mixing with f4u's, 190's, k4's. Even if the matchup isn't easy I do have some cards to play,
i belive you if i see this once. Couse what i already seen from you, well, thats completely different.
No offense, but i would really like to fight against your pony in a 190 of your choice. Maybe that can happen once.
Title: Re: Snailman - K/D
Post by: Noir on July 10, 2012, 05:33:14 AM
i belive you if i see this once. Couse what i already seen from you, well, thats completely different.
No offense, but i would really like to fight against your pony in a 190 of your choice. Maybe that can happen once.

with pleasure! Maybe in the DA tho  :D
Title: Re: Snailman - K/D
Post by: katanaso on July 10, 2012, 06:14:56 AM
I don't know if dieing in 2 turns makes 'a night' because that's what will happen if the 16 or 84 half knows how to play...I prefer mixing with f4u's, 190's, k4's. Even if the matchup isn't easy I do have some cards to play,

In 2 turns?  Not at all.  It's usually a 3-5 minute fight, which doesn't consist of me trying to BnZ or run away.

I have dozens of films, both of wins and losses, of turnfights in the 51 versus much better turning planes.  When I have a good block of free time, I'm going to edit them and post them so people can see how well a 51 can maneuver in this game.

Title: Re: Snailman - K/D
Post by: Noir on July 10, 2012, 06:30:55 AM
I repeat, if the better turning plane knows how to play you are a quick toast
Title: Re: Snailman - K/D
Post by: katanaso on July 10, 2012, 06:50:03 AM
I repeat, if the better turning plane knows how to play you are a quick toast

And I'll disagree, again.  You and I probably have far different styles when it comes to turnfighting a 51, and perhaps you've experienced a loss in 2 turns, so you're applying that to me.
Title: Re: Snailman - K/D
Post by: Noir on July 10, 2012, 07:17:20 AM
Then I'd be willing to see those films if you are so uber.
Title: Re: Snailman - K/D
Post by: katanaso on July 10, 2012, 09:28:42 AM
lol uber...  I stopped trying to be uber back in 1998 or so, when I realized it didn't matter.  However, there's a lot of things that these cartoon planes can do other than what people think they're limited to.

I'll post a slew of films with the hope that it helps people learn some things, whether it's tips, tricks, some ACM, or whatnot.  I simply need time to edit them to show just the fights.

I'm not even one of the best at bending a 51 -- try BigR and see how he does it as well.

Title: Re: Snailman - K/D
Post by: Debrody on July 10, 2012, 09:38:49 AM
BigR is pretty good, but he mostly gets his kills when the opponent is trying to save his E ("eh, just an other bore-n-zoom stang, lazy mode on") then he can surprise, overshoot them with the rapidly-advancing flaps. Its effective, nice to see and everything but honestly, due to the Mustangs poor slow speed handling, he dont really have a chance after the fight gets slower than ~180mph.
Other thing that he stays and flyes the crap outta that brick.
Title: Re: Snailman - K/D
Post by: Wiley on July 10, 2012, 10:01:37 AM
("eh, just an other bore-n-zoom stang, lazy mode on")

That's bitten me on more than one occasion in the MA.  I merge with a pony, get near saddling up, and am keeping my speed high because I'm expecting him to nose down any second to disengage, and it takes me around 3 turns to realize "Hey, he's actually dumped E to turnfight!" at which point I've often lost some of my advantage because I'm too fast and have given up some angles.

Wiley.