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General Forums => Wishlist => Topic started by: earl1937 on July 19, 2012, 01:40:30 PM

Title: Hangar Numbers
Post by: earl1937 on July 19, 2012, 01:40:30 PM
 :airplane: I run mission every day in the MLW arena. Sometimes I have as high as 45 to 60 bombers in formation. One of the problems I keep having and one that Aces High can correct real easy is this: NUMBER THE HANGARS AT A BASE, V BASE AND PORT! It is really dishearting to assign a hangar to someone, describe where it is located at the base and they still hit the wrong target. If AH numbered the hangars in the clipboard map, then, no matter which squad a person was in, everyone would know where hangar #2 or #4 is located.
What do you guys think?  :headscratch:
Title: Re: Hangar Numbers
Post by: Stampf on July 19, 2012, 01:44:17 PM
Have all your men open clipboard map of target.  Assign hangers by compass orientation of targets.



Title: Re: Hangar Numbers
Post by: Noir on July 19, 2012, 01:44:21 PM
this should be posted in the wishlist but +1 anyway
Title: Re: Hangar Numbers
Post by: Shuffler on July 19, 2012, 01:45:18 PM
See rule #4
Title: Re: Hangar Numbers
Post by: BigR on July 19, 2012, 01:54:13 PM
You gotta be kidding me.

(http://static.tumblr.com/ci7cfsc/xollr4kqz/facepalm2.jpg)
Title: Re: Hangar Numbers
Post by: dedhero on July 19, 2012, 01:54:36 PM
Check this thread out and see if this helps you.
http://bbs.hitechcreations.com/smf/index.php/topic,335423.0.html
Title: Re: Hangar Numbers
Post by: tunnelrat on July 19, 2012, 02:08:05 PM
Have all your men open clipboard map of target.  Assign hangers by compass orientation of targets.

Like this:

(http://3.bp.blogspot.com/_m-M-yP6U35E/S2jWKXPrmFI/AAAAAAAAAHA/KZsaDQ0kOQo/s320/hanger_labels_girl1.jpg)

???

I still don't know how assigning hangers is going to help him...
Title: Re: Hangar Numbers
Post by: Alky on July 19, 2012, 02:33:10 PM
Check this thread out and see if this helps you.
http://bbs.hitechcreations.com/smf/index.php/topic,335423.0.html
It doesn't get any simpler than that!   :banana:
Title: Re: Hangar Numbers
Post by: tunnelrat on July 19, 2012, 02:38:35 PM
See rule #4
Title: Re: Hangar Numbers
Post by: Slade on July 19, 2012, 02:43:22 PM
+1
Title: Re: Hangar Numbers
Post by: tunnelrat on July 19, 2012, 02:47:34 PM
You're awesome, hitech.

 :salute
Title: Re: Hangar Numbers
Post by: Butcher on July 19, 2012, 02:48:46 PM
It doesn't get any simpler than that!   :banana:

It doesn't get any dumber then that either.
(http://www.electraforge.com/brooke/flightsims/aces_high/startGuideExtra/map_small_airfield3.jpg)

Here's an old map of the Hangers for an EXAMPLE - Here's how you assign the hangers with 4 pilots:
Player A Takes out the VH.
Player B Takes out the North Fighter Hanger.
Player C Takes out the West Fighter Hanger.
Player D Takes out the South Fighter Hanger.

Ok lets say thats to hard to figure out.
Player A Takes out the VH.
Player B Takes out the 12 clock Hanger.
Player C Takes out the 9 clock Hanger.
Player D Takes out the 5 Clock Hanger.

Seriously do we need to have numbers painted on hangers now? 8 of 10 in a mission are still going to crash into the Hangers, or Trees anyway, what difference will it make?
Title: Re: Hangar Numbers
Post by: guncrasher on July 19, 2012, 03:02:00 PM
you can assign numbers. but with 40 bombers you should hit every inch of thar base.  I was online 2 days ago. About 5 boxes of bombers dropped on our base and I thought to myself, how can these guys be so accurate? they hit 1 hangar and 2 acks.  rest of bombs fell between hangars and ack guns.

even if you assign hangars, how will you explain the orientation of the field and direction of your approach?.   that in itself is your problem.


semp
Title: Re: Hangar Numbers
Post by: MrGeezer on July 19, 2012, 03:03:26 PM
Gotta hand it to the OP.  At least he admitted it.
Title: Re: Hangar Numbers
Post by: kvuo75 on July 19, 2012, 03:19:20 PM
you can assign numbers. but with 40 bombers you should hit every inch of thar base.  I was online 2 days ago. About 5 boxes of bombers dropped on our base and I thought to myself, how can these guys be so accurate? they hit 1 hangar and 2 acks.  rest of bombs fell between hangars and ack guns.

\

lol. I believe if you check the indestructible also, it will have about 30,000 lbs worth on it..  :rofl
Title: Re: Hangar Numbers
Post by: Alky on July 19, 2012, 03:27:08 PM
It doesn't get any dumber then that either.
Seriously do we need to have numbers painted on hangers now? 8 of 10 in a mission are still going to crash into the Hangers, or Trees anyway, what difference will it make?

For those that like the numbers, those maps are pretty easy to import to the game. I've done it with another map set and it works nicely :)
Title: Re: Hangar Numbers
Post by: Shuffler on July 19, 2012, 03:55:32 PM
haha I got a rule 4 for a joke....I was going to come back and say last mission I ran with TBMs and torps to sink a town that I accidently set it high enough that I was unable to participate. Darn    :neener:
Title: Re: Hangar Numbers
Post by: earl1937 on July 19, 2012, 04:46:43 PM
It doesn't get any simpler than that!   :banana:
:airplane: Colonel Pand is in my squad sir, and we use his maps everyday. My problem is, instead of restricting missions to Devil Dogs only, I open the mission up for anyone who wants to fly the mission with us. There must be serveral different maps floating around in Aces High produced by different squads. My point is, if Aces High can put a number on a aircraft or tank or whatever, they should be able to put us a number on top of the hangar or beside it in the clipboard map. That way, as I assign targets, if the player doesn't have Col. Pand's maps, he can just look at the clipboard map! How much simpler can you get than that?
Title: Re: Hangar Numbers
Post by: guncrasher on July 19, 2012, 05:25:11 PM
earl i totally understand your asking for numbers on the hangars.  but seriously you mentioning that you have 45+ bombers and you still cant close a base and look as the numbering as an excuse, well that in itself is inexcusable.  it's not the lack of numbering on the hangars that is hindering your mission but the accuracy of the pilots in it.

that's something like 20 bombs falling on each hangar on a small field and at least 10 on a large field.  after all no matter which approach you take you should have enough bombers lining up from one side of the field to the other and you should have at least 3 or 4 bombers per target.

but honestly I have seen some guys drop a base by themselves and i have seen at least 15 or 20 boxes of bombers over a base miss the entire base completely.  that you wont fix with numbering.

semp
Title: Re: Hangar Numbers
Post by: lunatic1 on July 19, 2012, 05:42:33 PM
u attack a v-base with 45 to 60 bombers and u still can't hit them i  :lol at you..seems to me your pilots need better training..45-60 bombers flying over a base or town should be able to take them out in 1 pass g-whiz.
Title: Re: Hangar Numbers
Post by: Vinkman on July 20, 2012, 09:00:12 AM
:airplane: Colonel Pand is in my squad sir, and we use his maps everyday. My problem is, instead of restricting missions to Devil Dogs only, I open the mission up for anyone who wants to fly the mission with us. There must be serveral different maps floating around in Aces High produced by different squads. My point is, if Aces High can put a number on a aircraft or tank or whatever, they should be able to put us a number on top of the hangar or beside it in the clipboard map. That way, as I assign targets, if the player doesn't have Col. Pand's maps, he can just look at the clipboard map! How much simpler can you get than that?

shouldn't it be hard? I don't think the enemy would go on the roof of his own hangar and paint numbers on them to make it easier to be bombed by incoming aircraft. Think "emersion".  real formations like the one you are leading required people to have to figure out how to communicate in such a way as to ensure mission success. Isn't that a critical and challenging part of the mission? In the war, people drops bombs on the wrong stuff all the time. Probably because there were no numbers painted on the roof to make it easy for them.

I'm defending the base, I hope you miss.  ;)  :salute

-1

Vinkman
Title: Re: Hangar Numbers
Post by: BigR on July 20, 2012, 10:57:08 AM
I am pretty sure I read somewhere that the Germans painted huge numbers on all their most important factories and airfields to make it easier for the allies to bomb them. They even installed lights so night time missions were made easier.

HiTec, can you please add JDAMs to the game? The current method of bombing is just way too hard. I need to be able to drop my bombs without having to fly over the target. A cruise missile would be nice too. I really don't feel like leaving the tower. I might screw up my K/D

Title: Re: Hangar Numbers
Post by: matt on July 20, 2012, 10:59:44 AM
:airplane: I run mission every day in the MLW arena. Sometimes I have as high as 45 to 60 bombers in formation. One of the problems I keep having and one that Aces High can correct real easy is this: NUMBER THE HANGARS AT A BASE, V BASE AND PORT! It is really dishearting to assign a hangar to someone, describe where it is located at the base and they still hit the wrong target. If AH numbered the hangars in the clipboard map, then, no matter which squad a person was in, everyone would know where hangar #2 or #4 is located.
What do you guys think?  :headscratch:
:noid horde 
Title: Re: Hangar Numbers
Post by: Butcher on July 20, 2012, 10:59:58 AM
I am pretty sure I read somewhere that the Germans painted huge numbers on all their most important factories and airfields to make it easier for the allies to bomb them. They even installed lights so night time missions were made easier.

HiTec, can you please add JDAMs to the game? The current method of bombing is just way too hard. I need to be able to drop my bombs without having to fly over the target. A cruise missile would be nice too. I really don't feel like leaving the tower. I might screw up my K/D



You mean nukes? Its historical, lets add a single bomb that could take out an entire airfield and town at the same time, because this games roughly to hard to learn.
Title: Re: Hangar Numbers
Post by: Pand on July 20, 2012, 11:39:39 AM
shouldn't it be hard? I don't think the enemy would go on the roof of his own hangar and paint numbers on them to make it easier to be bombed by incoming aircraft. Think "emersion". 
Lets see if we can blow this out of proportion a bit, nice work.

ET is not asking for anything to be changed on the base itself, just the clipboard maps to have targets numbered---- instead of relying on the community to make 50 different versions.

Take it easy there guys.
Title: Re: Hangar Numbers
Post by: Zoney on July 20, 2012, 11:52:51 AM
Earl is asking for the game to have a standard numbering system generated by HiTech for the maps.

This sounds like a reasonable request met with ridicule, resistance and a few personal attacks on Earl.

I think we can be better than this gents.

I sincerly hope Earl1937 was not born in 1937 and now endures the disrespect you gentlemen have afforded him.
Title: Re: Hangar Numbers
Post by: RTHolmes on July 20, 2012, 12:32:02 PM
disappointing responses to a genuine request from a relatively new player.

*shakes head*


edit:
I think we can be better than this gents.

this.
Title: Re: Hangar Numbers
Post by: Spikes on July 20, 2012, 12:40:43 PM
If you have 40 bombers, it shouldn't matter what you hit. Everything should go down...if it doesn't...you're doing something wrong.
Title: Re: Hangar Numbers
Post by: Vinkman on July 20, 2012, 01:22:42 PM
Lets see if we can blow this out of proportion a bit, nice work.

ET is not asking for anything to be changed on the base itself, just the clipboard maps to have targets numbered---- instead of relying on the community to make 50 different versions.

Take it easy there guys.

Easy yourself. I saluted and made my point respectfully. I, in no way, was trying to ridicule the OP. While many did, your choice to use my post as an example is a poor one.

I now realize that I read all the posts after the OP's request, and may have lost that he meant only on the clipboard map. The way the post reads it seems his guys needed to see the numbers on the hangars when they were looking through bomb site so they knew what they were dropping. I think many interpreted it that way.  :salute
Title: Re: Hangar Numbers
Post by: earl1937 on July 20, 2012, 01:55:28 PM
Earl is asking for the game to have a standard numbering system generated by HiTech for the maps.

This sounds like a reasonable request met with ridicule, resistance and a few personal attacks on Earl.

I think we can be better than this gents.

I sincerly hope Earl1937 was not born in 1937 and now endures the disrespect you gentlemen have afforded him.
:airplane: Actually born 10-34, 19 was high school football number, 37 was basketball number. I don't take exception with the responses to this thread, because most don't have a cue the problems I have as mission leader. #1 I want everyone in the mission to have an assigned target, so that he will feel like he is contributing to the mission. Usually, if I have at least 21 bombers, 7 pilots, on a small field, 4 are assigned hangars to drop, which means I have to figure out where my IP is, and the correct heading to leave the IP on, so as someone can kill more than one hangar on the first pass. Colonel Pand's maps makes that problem a lot easier with compass headings printed right on the map. The other 3 are assigned to the town. On a large field, with 8 pilots, I can shut down the whole place in one pass. What I am asking for is to make it easier for other squad members, who don't have our maps, to be able to ident their target. I don't see what the big deal is with numbering the hangars! True, they were not numbered during the real war, but with briefings and pictures of their targets, there was no need to "hand" out targets during the approach to target.
Title: Re: Hangar Numbers
Post by: earl1937 on July 20, 2012, 02:04:56 PM
u attack a v-base with 45 to 60 bombers and u still can't hit them i  :lol at you..seems to me your pilots need better training..45-60 bombers flying over a base or town should be able to take them out in 1 pass g-whiz.
:airplane: I think everyone is missing my point to the thread! I can and do hit any target that I plan on bombing. Its just that to help the young members, and some of the old heads, who are stubborn and won't print out a set of maps, Which Colonel Pand has furnished a link to do so.  I can and have shut down a V base by myself sir, and the bomber pilots in the Devil Dog squadron are very accurate bombers. We give each bomber pilot a check ride who joins the DD's and it is not to quailify him for the squad, it is to identify any problems he may have and don't understand. Lt. Colonel Dhawk is our "stand board" check pilot and does an outstanding job!
Title: Re: Hangar Numbers
Post by: Rob52240 on July 20, 2012, 02:27:24 PM
The old maps for the old fields were way easier to read.  The new maps we have now are more realistic but less user friendly.
Title: Re: Hangar Numbers
Post by: Pand on July 20, 2012, 05:50:45 PM
Easy yourself. I saluted and made my point respectfully. I, in no way, was trying to ridicule the OP. While many did, your choice to use my post as an example is a poor one.
Yours was most recent at the time of posting, and the implying of the enemy painting hangars is an indirect dig.

Take it easy there guys.
^^^^ Implies everyone that was being ridiculous.

I now realize that I read all the posts after the OP's request, and may have lost that he meant only on the clipboard map. The way the post reads it seems his guys needed to see the numbers on the hangars when they were looking through bomb site so they knew what they were dropping. I think many interpreted it that way.  :salute
The Original Post clears up that confusion.  It's the naysayers that took it to the next level.  :salute



Title: Re: Hangar Numbers
Post by: Mongoose on July 20, 2012, 11:04:37 PM
  I have been on a number of those missions, and they are a lot of fun.  I want to thank the Devil Dogs for allowing me to fly with them.

  Just for the record, I use both maps, the plain ones, and the numbered Devil Dog maps.  Having a standard numbering system for the hangers would be helpful. 

  Of course, someone is bound to complain about how they are numbered, but that's a different thread.  :bhead

Title: Re: Hangar Numbers
Post by: Mongoose on July 20, 2012, 11:06:15 PM
You mean nukes? Its historical, lets add a single bomb that could take out an entire airfield and town at the same time, because this games roughly to hard to learn.


 A JDAM and a nuke are two different things.   :old:
Title: Re: Hangar Numbers
Post by: Paladin3 on July 22, 2012, 07:34:12 AM
Period hangers that I have seen from pictures weren't labeled. I am happy with them being not labeled then. I have once dropped on the same hanger as someone else (boy my XO gave me grief for that) but I have been hanger bustin for a long time and that is the only time. Get oriented. Build your SA. Do a map recon.
Title: Re: Hangar Numbers
Post by: ap1102 on July 22, 2012, 08:02:12 AM
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino
Title: Re: Hangar Numbers
Post by: kvuo75 on July 22, 2012, 10:23:01 AM
he has no control over pilot quality if hes opening up our missions to non proven squad members.


there ya go. problem identified, solution obvious!

quality is better than quantity.   :salute
Title: Re: Hangar Numbers
Post by: guncrasher on July 22, 2012, 02:13:59 PM
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino

nobody is trying to insult him.  but more like making an observation that even if the clipboard maps hangars are numbered, they still wont help those in his mission who cant tell left from right.  me myself, i will sink a cv moving or not 99% of the time while flying at 6k, but i cant kill a non moving hangar for crap. 

semp
Title: Re: Hangar Numbers
Post by: earl1937 on July 22, 2012, 02:35:22 PM
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino
:airplane: Never flew the B-36, but did take 3 flights as observer testing fuel tanks in cold weather extremes. In the middle 50's, the Air Force came up with "wing hangars", both to protect fuel cell seals and better working conditions for ground crews doing regular maintenance, when based in the harsh conditions of the artic regions around the world. Hangars only covered the wing area of the B-36, not the fuselage.
Title: Re: Hangar Numbers
Post by: Vinkman on July 23, 2012, 09:34:41 AM
The Original Post clears up that confusion.  It's the naysayers that took it to the next level.  :salute


True. I wrongly addressed the replies to the OP. Sometimes happens when I read a long thread and follow it off the tracks.  :salute
Title: Re: Hangar Numbers
Post by: MrGeezer on July 23, 2012, 06:52:26 PM
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino

Quoted For Truth      :salute   Mr ET37
Title: Re: Hangar Numbers
Post by: Bino on July 24, 2012, 11:48:11 AM
:airplane: I run mission every day in the MLW arena. Sometimes I have as high as 45 to 60 bombers in formation. One of the problems I keep having and one that Aces High can correct real easy is this: NUMBER THE HANGARS AT A BASE, V BASE AND PORT! It is really dishearting to assign a hangar to someone, describe where it is located at the base and they still hit the wrong target. If AH numbered the hangars in the clipboard map, then, no matter which squad a person was in, everyone would know where hangar #2 or #4 is located.
What do you guys think?  :headscratch:


   +1   :aok

While several squads have their own clipboard maps to address this, that solution requires file distribution and then custom installation.  Easier if maps with identifiers came straight from HTC.