Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Midway on July 26, 2012, 01:21:46 PM

Title: True? If so I wish for it to be resolved.
Post by: Midway on July 26, 2012, 01:21:46 PM
Fights now are not near as good as prior to 2005, some say.  I wish for more and better fights.  My being here only two years, I don' know... but I have heard this kind of thing often.

http://bbs.hitechcreations.com/smf/index.php/topic,336590.msg4433985.html#msg4433985
Title: Re: True? If so I wish for it to be resolved.
Post by: Jayhawk on July 26, 2012, 01:27:07 PM
The "quality of the fight" has much more to do with the individual's style and attitude than it does any real changes in game dynamic.

Not to mention the human psychology behind it, when people look into the past, they look at it through a filter.  "Oh, it was so much easier/better/etc. back then."  You can find threads about how the game is changing and the fight is being ruined that date back 15 years.
Title: Re: True? If so I wish for it to be resolved.
Post by: waystin2 on July 26, 2012, 01:37:48 PM
Fights now are not near as good as prior to 2005, some say.  I wish for more and better fights.  My being here only two years, I don' know... but I have heard this kind of thing often.

http://bbs.hitechcreations.com/smf/index.php/topic,336590.msg4433985.html#msg4433985

It starts with you.  It is up to the individual players to get what they want out of this game.  Having HTC make changes to make players fly or fight the way we each prefer just ain't gonna happen.
Title: Re: True? If so I wish for it to be resolved.
Post by: Midway on July 26, 2012, 01:52:47 PM
It starts with you.  It is up to the individual players to get what they want out of this game.  Having HTC make changes to make players fly or fight the way we each prefer just ain't gonna happen.

So the idea that the strats and related changes back then had no impact on the fights as many say it has?
Title: Re: True? If so I wish for it to be resolved.
Post by: Bruv119 on July 26, 2012, 01:56:06 PM
the game is what you make of it Midway, 

Some days you do get a good battle on your hands and it can last for several hours going back and forth,   other days you might just get gangers and runners who have no intention of touching their throttle or exercising any sort of ACM.   These are the types that usually end up sending the PM's because they can't comprehend the abilities of the various planes pushed to their performance envelope because they spend all their time running.   

There comes a point where they will leave out of frustration or attempt to learn. 
Title: Re: True? If so I wish for it to be resolved.
Post by: ink on July 26, 2012, 02:01:51 PM
the game is what you make of it Midway, 

Some days you do get a good battle on your hands and it can last for several hours going back and forth,   other days you might just get gangers and runners who have no intention of touching their throttle or exercising any sort of ACM.   These are the types that usually end up sending the PM's because they can't comprehend the abilities of the various planes pushed to their performance envelope because they spend all their time running.   

There comes a point where they will leave out of frustration or attempt to learn. 

 :rofl....so true....I have to agree....
Title: Re: True? If so I wish for it to be resolved.
Post by: Midway on July 26, 2012, 02:03:21 PM
Yes, but these two statements from a good pilot concerned me:

"Today the LWA environment does not nurture these types of fights"
"I was gone by late 2005 but I already had seen the change coming with the gameplay focus moving more towards strats and hording."
 - NathBDP

I've heard this before.  My wish is for there to be more "nurturing" for good fights and less "focus" on strats and hording.  I think the mechanics (town capture pct, strat targets/zones, placement of bases, etc) likely do have an impact on nurturing and focus.

I realize that there are still good fights and a variety of players and situations, but where is the nurturing and focus and have those changed.

If they have, I wish for more nurtuing of good fights and less focus on strats and hording, although those are fun and good, just wish for more of one and less of the other.
Title: Re: True? If so I wish for it to be resolved.
Post by: Ack-Ack on July 26, 2012, 02:05:22 PM
The stupid idea and implementation of the Top 15 contest about 7-8 years ago was the primary cause in the change of game play that we're still seeing today.  A lot of people started to fly "safe" and very timid like as to not run the risk of messing up their score and losing out on a chance to win a few bucks.  

ack-ack
Title: Re: True? If so I wish for it to be resolved.
Post by: Midway on July 26, 2012, 02:11:21 PM
I also think the hording and capturing gets old.  It's fun for a while, having been involved myself, but after you realize all that effort for several months gets you nothing more than saying wtgs on base takes and no real lasting benefit (maps get reset constantly)... then you realize that it's the fighting that gets you the long term benefit (improved skills) and keep you addicted, happy, and productive.  I would have quit a year ago if I stayed with the hording base taking and made little progress on the fighting.

I love the fighting, the slow progress in skill development, and can see myself here for years and years because of this aspect of the game/sim.  More nurturing for good fights and less focus on hording/base takes would be good.


PS: Isn't that what the flight model and various aircraft are intended for -- good fights.  Hording base taking can be done with much simpler flight models... no real skill involved, other than maybe leadership skills for missions (ex. Chuwie, Swoops, etc).
Title: Re: True? If so I wish for it to be resolved.
Post by: Ack-Ack on July 26, 2012, 02:17:18 PM
More nurturing for good fights and less focus on hording/base takes would be good.

The best stimulus to create a fight is a battle for a base/town. 

ack-ack
Title: Re: True? If so I wish for it to be resolved.
Post by: Midway on July 26, 2012, 02:21:25 PM
The best stimulus to create a fight is a battle for a base/town. 

ack-ack

So more bases close together would create more fights (maybe 15+ pairs of close opposing bases), dilluting the hoarding by spreading people out.  I don't know what was going on in the early 2000s, but if there is truth to it, then it ought to be considerred.
Title: Re: True? If so I wish for it to be resolved.
Post by: Butcher on July 26, 2012, 02:21:35 PM
earlier today had some really good fights, Bish had a CV off a rook base - I upped in a C202 to defend, what started out as 1vs1 ended up 1vs5 before friendlies showed up, it wasn't anything special, a small 6vs6 - but ended up quite good.

I flew a variety of aircraft, 202s, 109k it was quite nice practice and fun!
Title: Re: True? If so I wish for it to be resolved.
Post by: The Fugitive on July 26, 2012, 03:44:53 PM
In the old days we had more "sim" players than "game" players, today we have more "game" players than "sim" players.

In the old days we use to "simulate" playing war. We WERE fighter pilots, and tank drivers and buff pilots. Were fought a war that was going on night and day. For a few hours we WERE young LT's in charge of these aircraft and were expected to "win" for home and country.

Today the game is full of gamers looking for the best score, or to be on the team that wins the war next! The "play" of the game is completely unimportant to most of todays player, only the "end game" Better score, or win the war.
Title: Re: True? If so I wish for it to be resolved.
Post by: Dantoo on July 27, 2012, 12:27:56 AM
Quote
The best stimulus to create a fight is a battle for a base/town. 

ack-ack

Always has been - always will be.  Look at this wishlist though.  It's full of requests to make it harder for people to attack bases and towns.  Where are the requests to create incentives to attack?
Title: Re: True? If so I wish for it to be resolved.
Post by: bustr on July 27, 2012, 06:33:06 PM
One of the few things HTC ever did that generated lots of combat I can remember was to increase the dar circles while lowering the minumum to 65 feet. You could see players upping at their feilds and follow them on the map. Which ment you always could find missions to fight or show up on time to defend against them or fly to red dots on your map and pick a fight.

Then the complaints flowed in and we went back to hiding from each other.

In 10 years I have no clue what score means.

I've read the convoluted explanation on how to game the game to achive #1 and your name on the front page every month. Always wondered why HTC didn't do away with score and just gave us more perk points for acomplishing more tangable deeds so we could frequently buy more perked rides. Give something tangable to get more players into perked rides more often. I doubt many of the vets who have been around a long time realy care at this point anymore about perks or score.

Tie perks and rewards to feats of combat and risk. Not your name in lights after following a convoluted gamey formula for a month. Then yes, many of the DA monsters and Deuling Ladder professionals would naturaly be the constant names in lights. But, they seek combat and the fight at all costs. This game is about combat which is about risky behavior. Reward us for taking risks, not for how well we follow complicated directions for a month which requires avoiding too much risk.

Other wise, at the begining of each tour, zero everyones perks, then issue everyone 1000 perks to each catagory in the hanger becasue they can manage the logon screen to the game.

This game dosen't have a way to reward and hold up to the community an accomplished player other than dry boring baseballesqu stats. A player like Latrob for his unbeleivable displays of combat ability I watch him perform 6v1 in his 109f against latewar aircraft. He kills at least half of the original 6 with those being replaced by more before his smoking wreck of a 109 finaly gives out. Or even Fester with his 20 kill strings landed from solo fights with superior numbers in his 262. I doubt the best in the game really care. But, it's not for them as much as for the newer players and less talented to give them something to aspire to.

Or even a villan with a name to beat. The vTards used to get so much day to day community verbal and forum press that stopping their missions or finding and killing them became a moral badge of honor in the game. Short term PR that accomplished a great amount of game activity for players becasue they had a villan to fight against. A month is a long time in the memory of a combat game player.

I'm sure there are bomber pilots, jabo pilots, tank buster pilots, tank commanders, supply deliverers, manned gunners who go unnamed every month who other wise their "deeds" daily and weekly are phenominal acts of combat risk that are over shadowed by the monthly front page "UberBomber is #1 Bomber Pilot for Tour 666".. We don't even celebrate the player who has deleivered the most number of troops each month that take bases and he survives. But, those players are so very important to one of the primary game functions we take part in.

I know we have the kills landed and bomber points landed text messages. And it forms the statistics for who is the best each month. But, it dosen't reward us emotionaly for our deeds becasue it's dry numbers pandering to our greed. We get nothing for taking the risk and the skill managing the risk. We get rewarded for the numbers. So just give us all 1000 perks across the board at the start of each month for showing up. It will cut down on gaming perk points with a shade account.
Title: Re: True? If so I wish for it to be resolved.
Post by: Lusche on July 27, 2012, 06:44:10 PM
One of the few things HTC ever did that generated lots of combat I can remember was to increase the dar circles while lowering the minumum to 65 feet. You could see players upping at their feilds and follow them on the map. Which ment you always could find missions to fight or show up on time to defend against them or fly to red dots on your map and pick a fight.

Then the complaints flowed in and we went back to hiding from each other.


Taking back the increased dar ranges was among the best descisions HT has ever made. Overlapping dar circles deep into enemy territory and even covering the enemy bases was only and eyclusively to the benefit of the hordes. In the long run, the single player could only join them or give up.
I'm not exaggerating when i say: If it had stayed that way, I would have closed my account.
Title: Re: True? If so I wish for it to be resolved.
Post by: oTRALFZo on July 28, 2012, 10:49:55 AM
Problem here is that this game does nothing to reward you for putting yourself in a disadvantage.

People join hordes and get rewarded with landgrabs regardless of how much resistence they get. People fly timid and get rewarded with a great score (not saying that some with a good score are not that great).

Find a system that makes people WANT to go against people who have the advantage either in numbers or oppurtunity. Best way I can see is to put their name in lights and present them as the moments new aclaimed FPH.  HOST: ???? landed 3 kills and survived a 3 vs 1. Although a coding nightmare, the example puts us in the right track. Only then will you see an improvment in game play.
Title: Re: True? If so I wish for it to be resolved.
Post by: Tec on July 29, 2012, 12:51:35 AM
Problem here is that this game does nothing to reward you for putting yourself in a disadvantage.



I haven't played in a few tours.  Did they do away with ENY and the perk modifier?
Title: Re: True? If so I wish for it to be resolved.
Post by: Citabria on July 29, 2012, 01:16:03 AM
someone who wasn't there extolling the virtues of gameplay that has not changed.

runstangs run. turney planes turn. hordes hord. missiuns mission. noobs noob. squads squad. they are all dweebs as they always have been. they all whine and complain and wonder why it used to be so new when it was new.

why is it not new now?

what has changed?

I have not changed they say.

It must be everyone else. surely this can be fixed. this will make it all new again.
Title: Re: True? If so I wish for it to be resolved.
Post by: oTRALFZo on July 29, 2012, 06:27:19 AM
I haven't played in a few tours.  Did they do away with ENY and the perk modifier?

Still here. 
IMO. The perk mod is great but rarely does it entertain the newer crowd. Given the choice, they would rather have the ability to run their 51s, LAs etc with the huge #s instead of switching sides, grabing a high ENY value plane and go at it.
Title: Re: True? If so I wish for it to be resolved.
Post by: guncrasher on July 29, 2012, 06:49:42 AM
someone who wasn't there extolling the virtues of gameplay that has not changed.

runstangs run. turney planes turn. hordes hord. missiuns mission. noobs noob. squads squad. they are all dweebs as they always have been. they all whine and complain and wonder why it used to be so new when it was new.

why is it not new now?

what has changed?

I have not changed they say.

It must be everyone else. surely this can be fixed. this will make it all new again.

dont forget the guys in the 262s just flying around just picking people off.  or some other guys who want to set a record for the most kills.  and yes they can kill 80 guys in a row 1v1, they are that good.  isnt it ironic that some guys want to change the time limit from 12 hours to 1 because they cannot find good fights and yet there's others who have no problem landing 10, 20 or 30 kills all 1v1?

only difference between the dweebs and the record holders is that the dweebs... well actually there's no difference,  just some think that when they get several kills in a row is due to skill rather than being just a picktard like the rest of us dweebs.

semp


semp
Title: Re: True? If so I wish for it to be resolved.
Post by: Citabria on July 29, 2012, 03:18:25 PM
as a I said all dweebs.

and the 262 and the streak dweebs have been around since the 190a8 and 262 were added.

read the book of dweeb to learn more about the true dweebiness of all ah players.
Title: Re: True? If so I wish for it to be resolved.
Post by: Lusche on July 29, 2012, 07:46:49 PM

 instead of switching sides, grabing a high ENY value plane and go at it.

the 12h switch limit can make it quite difficult to do that ;)

Right now I see the Bishs getting ganged by Rook and Knights for more than 3 hours now. But I would still have to wait another 4 hours before I could hop over. So atm my only option is to go with the horde...