Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BluBerry on August 10, 2012, 04:57:19 AM

Title: Rearming
Post by: BluBerry on August 10, 2012, 04:57:19 AM
Not sure if this idea has been submitted.. but I was giving some thought to rearm pads. Lets say you took 50% fuel and went out and did your thing, later when you come and rearm, why not have the option available to take 75% or 100%? I'm not advocating we allow gun packages to change or anything that requires modifications. But taking more fuel does not seem to be an issue in my mind. Maybe increase the rearm pad time if you decide to take more fuel? Thoughts? Thanks. :)
Title: Re: Rearming
Post by: Slade on August 10, 2012, 06:38:43 AM
+1

In theory if a "rearming" is occurring they should be able to change nearly anything.  Not repairs of course.
Title: Re: Rearming
Post by: Noir on August 10, 2012, 07:00:00 AM
+1
Title: Re: Rearming
Post by: SmokinLoon on August 10, 2012, 12:02:37 PM
Not until HTC makes it so no DT available unless %100 is selected.

I understand wanting the ability to refuel with only X amount of fuel, I do not disagree with that.  Only the option to take a DT with less than %100 fuel. 
Title: Re: Rearming
Post by: Tilt on August 10, 2012, 12:05:31 PM
provided the re arm pad reflects the field logistics of the time................

e.g if ord is out then you cannot reload ord.

if fuel is down to 75% then you cannot get more than 75% fuel

if supplies are out then you cannot reload supplies or troops..........

Title: Re: Rearming
Post by: BluBerry on August 10, 2012, 12:18:18 PM
provided the re arm pad reflects the field logistics of the time................

e.g if ord is out then you cannot reload ord.

if fuel is down to 75% then you cannot get more than 75% fuel

if supplies are out then you cannot reload supplies or troops..........



+1
Title: Re: Rearming
Post by: Rob52240 on August 10, 2012, 01:04:06 PM
+1/-1

When playing defense I will usually up for a nearby field with ords if ords are down at the base being attacked.  I do this with every intention of rearming at the field with no ords and I like it that way.
Title: Re: Rearming
Post by: fbEagle on August 12, 2012, 11:10:14 PM
Quote
Not until HTC makes it so no DT available unless %100 is selected.

Well here's the thing. We don't have to fly nearly as far for a fight as they did in WW2. I'm sure that if we were dong fighter Sweeps 10 miles in WW2 they wouldn't go up with 100% gas either. Now tell me again why it is necessary for us to take 100% fuel before we can take a drop tank?
Title: Re: Rearming
Post by: Chalenge on August 12, 2012, 11:28:58 PM
Wow! If ever I saw a post needing editing... its that one.   :huh
Title: Re: Rearming
Post by: BluBerry on August 13, 2012, 07:17:12 AM
Wow! If ever I saw a post needing editing... its that one.   :huh
hard to tell what your refering to without anything quoted.. im assuming the post directly above yours?
Title: Re: Rearming
Post by: fbEagle on August 14, 2012, 04:56:20 PM
Quote
Wow! If ever I saw a post needing editing... its that one.

Hey it makes sense to me...  :noid
Title: Re: Rearming
Post by: icepac on August 15, 2012, 09:12:29 AM
If ord is not available at the field where you rearm, you should only get fuel and gun ammo.
Title: Re: Rearming
Post by: MAINER on August 15, 2012, 07:54:21 PM
+1  :aok
Title: Re: Rearming
Post by: Traveler on August 16, 2012, 12:14:24 PM
Would like to see re-arming pads added as destructible objects.  As they originally were defined.
Title: Re: Rearming
Post by: icepac on August 16, 2012, 03:40:19 PM
that would be cool......as long as a c202 can't strafe it down in a single pass like the ords.
Title: Re: Rearming
Post by: guncrasher on August 16, 2012, 05:05:25 PM
Would like to see re-arming pads added as destructible objects.  As they originally were defined.

this is another wish.  a good one too.


semp
Title: Re: Rearming
Post by: BluBerry on August 16, 2012, 05:55:46 PM
Would like to see re-arming pads added as destructible objects.  As they originally were defined.

+1
Title: Re: Rearming
Post by: icepac on August 16, 2012, 09:01:04 PM
I do know that the small hut can be destroyed and is a small target so might not be hard to implement.
Title: Re: Rearming
Post by: Slade on August 17, 2012, 06:43:24 AM
Quote
Would like to see re-arming pads added as destructible objects.  As they originally were defined.

+100  :aok