Aces High Bulletin Board

General Forums => Wishlist => Topic started by: deadstikmac on August 28, 2012, 10:30:24 PM

Title: Active Weather
Post by: deadstikmac on August 28, 2012, 10:30:24 PM
What's the chance of:

"Active Weather" - weather systems that change during the course of play that is randomly generated on a 24hr clock in game.

This alone would open the doors for a lot of interesting things to happen.

Wind could become a factor now. Not with bomb drops only but also with the direction of travel in relation to direction your nose is pointed. (the autopi would do that for you to keep things simple)
Along with having to know wind direction on the map to adjust for, one would also have to factor that in with bomb drops adding to the realism of flight. (the auto calc function for bombing could be able to do that for you somehow too keep things simple)

Not only wind would be involved with weather but visibility would be effected. Rain could be light too heavy decreasing visibility overall if you were in a storm system and not flying over it vs clear sunny sky. Huge cloud systems could be used for concealment if you "ducked into" one and created a "loss of visibility" by your opponent. Also you could "Layer" the weather and cloud systems at different ailtutides with different severities.


Quick example:

Wind Direction North @ 3 1/2mph. Your base of takeoff is South of intended target.
Huge Heavy Storm System Sea-Lvl up to 9000 feet & 5 sq mile wide, moving north @ 3 1/2 mph currently overhead of take off base.

How cool would it be to see rain streaking off your canopy upon takeoff. Climb to cruse alt of 12,000ft while climbing out of a storm system into clear sky en route to target. Drop ords then RTB through that same storm you flew ahead of while using the clouds to cover your escape.


Thoughts?
Title: Re: Active Weather
Post by: deadstikmac on August 28, 2012, 10:36:53 PM
The flight would become a lot more realistic due to wind and it's dynamic too flight. That would be an interesting thing to have effecting the plane during combat...
Title: Re: Active Weather
Post by: RedBull1 on August 28, 2012, 10:44:26 PM
Personally I think it sounds like something that needs to be added - eventually
Im not saying we need it right now drop everything and give us weather, but I think it is a necessary addition to Aces High in the future, for both realism and fun, I think it would be a blast to have to deal with clouds, rain, wind, etc!
+1
Title: Re: Active Weather
Post by: MK-84 on August 28, 2012, 10:47:33 PM
For completely self absorbed reasons I like it.  But for game play I can not say that adding too many variables is a good idea. (I want to shoot you down, or hit my target because I am better, not because weather screwed me up).  I would like as a compromise like that planes/icons are obscured within a cloud.
We have clouds that we can fly through, rarely, but we do.  But when I fly through one I can still see the enemy plane and icon as if someone put an instagram filter over it.  I do not know if game development can allow for this, but cloud coverage is just as important (or more so) as using the sun's glare as a tactic.
Title: Re: Active Weather
Post by: deadstikmac on August 28, 2012, 10:50:57 PM
Upwind merge would hurt... The decreased speed/performance along with opponent having a increase in speed/performance would be real interesting to add into combat.
Title: Re: Active Weather
Post by: deadstikmac on August 28, 2012, 10:52:29 PM
Yes Icons would have to be effected by clouds and visibility factors or it's a waste.
Title: Re: Active Weather
Post by: flatiron1 on August 28, 2012, 10:57:04 PM
See the ports on small pizza map.
Title: Re: Active Weather
Post by: hitech on August 28, 2012, 11:21:32 PM
If weather is bad, WWII r planes don't fly.

Planes don't fly why have a game.

HiTech
Title: Re: Active Weather
Post by: deadstikmac on August 29, 2012, 01:17:34 AM
If weather is bad, WWII r planes don't fly.

Planes don't fly why have a game.

I was leaning more towards the visual not the actual effects of weather on the dynamics of flight. There would have to be a high level of moderation if you decided to add the "actual" dynamics that weather would bring on. Visually you could add small elements without having any real effects of performance to aircraft. Just because we see rain and clouds would not have to mean that the "actual" performance of an aircraft at sea level should have to be modified?
Title: Re: Active Weather
Post by: save on August 29, 2012, 03:32:32 AM
Hitech, true , but chasing planes in and out of clouds could add a fun dimension of the game, like they did IRL.

I dont know how much frame rate would be affected , but you certainly look more @ instruments than before :)


Title: Re: Active Weather
Post by: Debrody on August 29, 2012, 03:59:10 AM
Hitech, true , but chasing planes in and out of clouds could add a fun dimension of the game, like they did IRL.
WW2 combat reports often says: "i was chasing a 109 but he could escape into the clouds and we lost vis on him"

It would be pretty nice to have this. I dont know much about polygones and textures either, but maybe a 3d object filled with fog would be a less fps penality than a series of layers.
Title: Re: Active Weather
Post by: Bruv119 on August 29, 2012, 04:32:36 AM
cloud rooms killed FA,  

HT is spot on!    :aok   

enough running and hiding goes on as it is.
Title: Re: Active Weather
Post by: IrishOne on August 29, 2012, 04:39:33 AM
enough running and hiding goes on as it is.


Q F T
Title: Re: Active Weather
Post by: Debrody on August 29, 2012, 04:43:41 AM
lol good point.
combat >> eye candy
Title: Re: Active Weather
Post by: Pand on August 29, 2012, 08:19:18 AM
If weather is bad, WWII r planes don't fly.

Planes don't fly why have a game.

HiTech

Maybe not hurricane style, but just any sort of weather.

1.  Variable visibility in different areas of the map based off of current weather conditions in your area
2.  Calm to Light wind, with varying direction based off location of the map to follow a similar weather pattern in real life.
3.  Variable weather across the entire map... there may be a 20-30-40-50 mile stretch of "bad" weather on a front moving across the map where aircraft would avoid, or have to 'go around'--- wouldn't expect it to cover the entire canvas.  Just scale it as appropriate.
4.  Variable cloud layers in different areas of the map based off of conditions.
5.  Just because it's 'raining' below the clouds doesn't mean it's not clear skies above it.

Just some thoughts, we have some pretty big maps.
Title: Re: Active Weather
Post by: ImADot on August 29, 2012, 09:57:26 AM
Maybe not hurricane style, but just any sort of weather.

1.  Variable visibility in different areas of the map based off of current weather conditions in your area
     Currently is arena-wide blanket setting
2.  Calm to Light wind, with varying direction based off location of the map to follow a similar weather pattern in real life.
     Currently is arena-wide blanket setting
3.  Variable weather across the entire map... there may be a 20-30-40-50 mile stretch of "bad" weather on a front moving across the map where aircraft would avoid, or have to 'go around'--- wouldn't expect it to cover the entire canvas.  Just scale it as appropriate.
     Currently is available as a "clouds file" either built into the terrain or in SEA/CA an optional arena command to load
4.  Variable cloud layers in different areas of the map based off of conditions.
     Currently is available as a "clouds file" either built into the terrain or in SEA/CA an optional arena command to load
5.  Just because it's 'raining' below the clouds doesn't mean it's not clear skies above it.

Just some thoughts, we have some pretty big maps.
Title: Re: Active Weather
Post by: kvuo75 on August 29, 2012, 10:14:23 AM
Upwind merge would hurt... The decreased speed/performance along with opponent having a increase in speed/performance would be real interesting to add into combat.

you are mistaken

both planes are flying thru the same airmass.
Title: Re: Active Weather
Post by: Pand on August 29, 2012, 12:16:51 PM
Maybe not hurricane style, but just any sort of weather.

1.  Variable visibility in different areas of the map based off of current weather conditions in your area
     Currently is arena-wide blanket setting
2.  Calm to Light wind, with varying direction based off location of the map to follow a similar weather pattern in real life.
     Currently is arena-wide blanket setting
3.  Variable weather across the entire map... there may be a 20-30-40-50 mile stretch of "bad" weather on a front moving across the map where aircraft would avoid, or have to 'go around'--- wouldn't expect it to cover the entire canvas.  Just scale it as appropriate.
     Currently is available as a "clouds file" either built into the terrain or in SEA/CA an optional arena command to load
4.  Variable cloud layers in different areas of the map based off of conditions.
     Currently is available as a "clouds file" either built into the terrain or in SEA/CA an optional arena command to load
5.  Just because it's 'raining' below the clouds doesn't mean it's not clear skies above it.

Just some thoughts, we have some pretty big maps.

Not saying that it wouldn't require some effort on the coding side to make it work.
Title: Re: Active Weather
Post by: deadstikmac on August 29, 2012, 01:05:52 PM
I need to go to the library and learn how to do these things and not just suggest them.  :devil: Then I could email someone my ideas  :banana:


My thought was for active changing weather like we see irl. Different places on the map could have different weather systems much like you see on a Doppler Radar. With weather would bring wind to make Active Weather "move around" on the map. I see the clouds in the game... I can not hide in them for concealment nor do they ever bring rain. They are just some happy clouds over here and a few more happy clouds over there I do love them, don't get me wrong. I just was thinking out loud when I posted this. Combat>visual 100% agree! With weather and clouds brings rain which is probably a nightmare to write into the game let alone the amount of variable for weather and Barometric Pressure changes affecting aircraft performance the list gets insane really fast...

I was thinking about rain and clouds more so than making the game more realistic. If we had patchy clouds and small rain systems the wind that moves them around would not have to affect anything else in game only weather.
Title: Re: Active Weather
Post by: FLS on August 29, 2012, 02:36:03 PM
Upwind merge would hurt... The decreased speed/performance along with opponent having a increase in speed/performance would be real interesting to add into combat.

Wind does not affect flight performance. Wind is only a factor in relation to the ground.
Title: Re: Active Weather
Post by: Ardy123 on August 29, 2012, 02:44:01 PM
If weather is bad, WWII r planes don't fly.

Planes don't fly why have a game.

HiTech

What about turbulence? pockets of lift, layered wind effects?
Title: Re: Active Weather
Post by: LCADolby on August 29, 2012, 03:11:38 PM
Small pockets of poor weather would certainly add an extra dynamic.
Title: Re: Active Weather
Post by: CAP1 on August 29, 2012, 03:14:23 PM
The flight would become a lot more realistic due to wind and it's dynamic too flight. That would be an interesting thing to have effecting the plane during combat...

 WE HAD messed with wind settings in the ava a couple of times. it changes air to air combat a lot. it doesn't take much either. it's fun really.
Title: Re: Active Weather
Post by: deadstikmac on August 29, 2012, 03:33:49 PM
FAA-H-8083-25A

Pilot's Handbook of Aeronautical Knowledge

Chapter 11 Weather Theory
 :bhead  :bhead  :banana:  :banana:  :bhead  :bhead

OmgwtfBabraStrisand my bad, this is Pandoras Box sry I posted about this topic. Don't lag my connection HiTech plz I won't post these thing again lol! I'll be sending booze your way!
Title: Re: Active Weather
Post by: danny76 on August 30, 2012, 02:01:41 AM
Small pockets of poor weather would certainly add an extra dynamic.

I'm already a dreadful shot. I can just imagine saddling up some enemy a/c and the second I squeeze the trigger I hit an air pocket and drop 50ft :cry
Title: Re: Active Weather
Post by: CAP1 on August 30, 2012, 06:04:35 PM
ACTUALLY, i was flying midwar the other night. round map. port in the southwest section was under attack. i rolled a pee38, and headed out that way. found a c47 and a b25 there. thought that the 25 was finishing off the town whilst the 47 waited outta ack range. went for him. he saw me coming, and headed for the fog. yes. fog. and it was hard as hell to see him once he got in it. low alt with less than a mile vis is nerve wracking. it was fun.

 the mistake i made, however was that he'd already dropped the troops, and the 25 was heading to the base to land...i think he didn't make it either.