Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Pand on September 01, 2012, 05:06:16 PM

Title: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 05:06:16 PM
When I wish upon a star...

I wish for better audio bitrate on in-game communications.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: 100Coogn on September 01, 2012, 05:11:55 PM
When I wish upon a star...

I wish for better audio bitrate on in-game communications.

Is it that bad?  How good were communications in the 1940's? 
Teamspeak-Ventrilo are other options.

Coogan
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: RTHolmes on September 01, 2012, 05:16:26 PM
players with decent mic setup sound clear as a bell to me. higher bitrate wont help if your mic is actually a blown speaker under a duvet 15' away from you, next to a badly-earthed aircon unit with mic boost on and everything turned up to 11 ...
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: guncrasher on September 01, 2012, 05:28:11 PM
you mean your charts wont tell you what my mike set up is  :D.


semp
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 05:31:22 PM
Is it that bad?  How good were communications in the 1940's? 
Teamspeak-Ventrilo are other options.

Coogan
[/quote
It's pretty rough in comparison.  Doesn't matter, hangars didn't rebuild themselves in 15 minutes in the 1940s either :)

We use another option that is 1000 times better than the in-game vox, but thought that everyone could benefit from better a audio bitrate, that could eliminate the necessity of 3rd party programs.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 05:32:01 PM
you mean your charts wont tell you what my mike set up is  :D.


semp
Everyone's is the same... jumbled, poor quality, and daisy chained :P

WAY TO GO x 100!
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 05:34:09 PM
players with decent mic setup sound clear as a bell to me. higher bitrate wont help if your mic is actually a blown speaker under a duvet 15' away from you, next to a badly-earthed aircon unit with mic boost on and everything turned up to 11 ...
Using the same microphone and settings for someone that sounds like trash on in-game vox is perfectly clear on a 3rd party vox program.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: RTHolmes on September 01, 2012, 05:36:57 PM
I dont buy that, if the source is crap its going to sound crap whatever the bitrate.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 05:41:34 PM
I dont buy that, if the source is crap its going to sound crap whatever the bitrate.
If you are really interested--- you can join our mumur server for a live test.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: guncrasher on September 01, 2012, 05:47:37 PM
Everyone's is the same... jumbled, poor quality, and daisy chained :P

WAY TO GO x 100!

then get better speakers as I can hear everybody clearly.


semp
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: 100Coogn on September 01, 2012, 05:50:24 PM
I dont buy that, if the source is crap its going to sound crap whatever the bitrate.

^^^ This
If another player is overmodulating/distorting or squeeking, that's what you'll hear.  
No need for the sarcasm Pand, just tryin' to help you out a little.

Coogan
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 06:05:57 PM
^^^ This
If another player is overmodulating/distorting or squeeking, that's what you'll hear.  
No need for the sarcasm Pand, just tryin' to help you out a little.

Coogan


It's just a wish for better audio quality ... no sarcasm, have you tried a 3rd party program and compared to in-game vox?
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: 100Coogn on September 01, 2012, 06:10:28 PM
I've used TeamSpeak in the past.  It was the same thing pretty much.  Audio quality was based much on the person talking.  Crappy mic, poor connection or what not.
Only used that on squad night.

Coogan
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: titanic3 on September 01, 2012, 06:16:34 PM
Hmm, for some reason, some people sound differently on Vent than they do in-game.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: guncrasher on September 01, 2012, 06:53:47 PM
Hmm, for some reason, some people sound differently on Vent than they do in-game.

most people sound different on ventrillo/game than in real life.


semp
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: kvuo75 on September 01, 2012, 06:56:19 PM
It's just a wish for better audio quality ... no sarcasm, have you tried a 3rd party program and compared to in-game vox?

yeah, they use more bandwidth and cpu.

and remember this:

Quote from: minimum system requirements from the AH website
Minimum Requirements
CPU/Processor: 1.8 Ghz
OS: Win 2K/XP/Vista/Wn7
Memory: 512 MB
Video Card: DirectX 9.0  128MB
Internet Connection: A 28.8 modem or faster Internet connection
Sound Card: DirectX compatible sound card
Input Devices: Joystick or mouse.
Optional:Speakers and microphone are optional
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 01, 2012, 07:35:28 PM
yeah, they use more bandwidth and cpu.

and remember this:

Yeah that's the exact specs of the computer I had in 2002, or is this just another instance of documentation not being updated?   :aok

http://bbs.hitechcreations.com/smf/index.php/topic,338610.0.html
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: kvuo75 on September 01, 2012, 08:19:13 PM
Yeah that's the exact specs of the computer I had in 2002, or is this just another instance of documentation not being updated?   :aok

http://bbs.hitechcreations.com/smf/index.php/topic,338610.0.html

i'm pretty sure that's the actual current minimums, because I do remember someone bringing it up before :)

the game is meant to run on some pretty low end equipment, so people can get a taste... the only time i ever bought a piece of hardware to specifically play a mmo flight sim was when confirmed kill came out (beta version of warbirds).. i had to get a 486dx processor for something like $100 because confirmed kill required a functioning FPU. (486sx's had disabled fpu's!!!)

 
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: titanic3 on September 01, 2012, 10:19:03 PM
Most people also sound different when they're on the phone too.  :)
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: icepac on September 02, 2012, 09:27:59 AM
Most sound great and I can even hear how large a room they are speaking from.

More bit depth and sampling rate will have a negative effect on your latency and gameplay.

Some of the third party voice communications do little more than cause warps when you key up.
Title: Re: Better Audio Bitrate on In-Game Communications
Post by: Pand on September 02, 2012, 09:50:56 AM
Does anyone know what the current 'bitrate' for audio on in-game vox is?