Author Topic: Better Audio Bitrate on In-Game Communications  (Read 1082 times)

Offline Pand

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Better Audio Bitrate on In-Game Communications
« on: September 01, 2012, 05:06:16 PM »
When I wish upon a star...

I wish for better audio bitrate on in-game communications.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline 100Coogn

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Re: Better Audio Bitrate on In-Game Communications
« Reply #1 on: September 01, 2012, 05:11:55 PM »
When I wish upon a star...

I wish for better audio bitrate on in-game communications.

Is it that bad?  How good were communications in the 1940's? 
Teamspeak-Ventrilo are other options.

Coogan
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline RTHolmes

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Re: Better Audio Bitrate on In-Game Communications
« Reply #2 on: September 01, 2012, 05:16:26 PM »
players with decent mic setup sound clear as a bell to me. higher bitrate wont help if your mic is actually a blown speaker under a duvet 15' away from you, next to a badly-earthed aircon unit with mic boost on and everything turned up to 11 ...
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline guncrasher

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Re: Better Audio Bitrate on In-Game Communications
« Reply #3 on: September 01, 2012, 05:28:11 PM »
you mean your charts wont tell you what my mike set up is  :D.


semp
you dont want me to ho, dont point your plane at me.

Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #4 on: September 01, 2012, 05:31:22 PM »
Is it that bad?  How good were communications in the 1940's? 
Teamspeak-Ventrilo are other options.

Coogan
[/quote
It's pretty rough in comparison.  Doesn't matter, hangars didn't rebuild themselves in 15 minutes in the 1940s either :)

We use another option that is 1000 times better than the in-game vox, but thought that everyone could benefit from better a audio bitrate, that could eliminate the necessity of 3rd party programs.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #5 on: September 01, 2012, 05:32:01 PM »
you mean your charts wont tell you what my mike set up is  :D.


semp
Everyone's is the same... jumbled, poor quality, and daisy chained :P

WAY TO GO x 100!

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #6 on: September 01, 2012, 05:34:09 PM »
players with decent mic setup sound clear as a bell to me. higher bitrate wont help if your mic is actually a blown speaker under a duvet 15' away from you, next to a badly-earthed aircon unit with mic boost on and everything turned up to 11 ...
Using the same microphone and settings for someone that sounds like trash on in-game vox is perfectly clear on a 3rd party vox program.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline RTHolmes

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Re: Better Audio Bitrate on In-Game Communications
« Reply #7 on: September 01, 2012, 05:36:57 PM »
I dont buy that, if the source is crap its going to sound crap whatever the bitrate.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #8 on: September 01, 2012, 05:41:34 PM »
I dont buy that, if the source is crap its going to sound crap whatever the bitrate.
If you are really interested--- you can join our mumur server for a live test.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline guncrasher

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Re: Better Audio Bitrate on In-Game Communications
« Reply #9 on: September 01, 2012, 05:47:37 PM »
Everyone's is the same... jumbled, poor quality, and daisy chained :P

WAY TO GO x 100!

then get better speakers as I can hear everybody clearly.


semp
you dont want me to ho, dont point your plane at me.

Offline 100Coogn

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Re: Better Audio Bitrate on In-Game Communications
« Reply #10 on: September 01, 2012, 05:50:24 PM »
I dont buy that, if the source is crap its going to sound crap whatever the bitrate.

^^^ This
If another player is overmodulating/distorting or squeeking, that's what you'll hear.  
No need for the sarcasm Pand, just tryin' to help you out a little.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #11 on: September 01, 2012, 06:05:57 PM »
^^^ This
If another player is overmodulating/distorting or squeeking, that's what you'll hear.  
No need for the sarcasm Pand, just tryin' to help you out a little.

Coogan


It's just a wish for better audio quality ... no sarcasm, have you tried a 3rd party program and compared to in-game vox?

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline 100Coogn

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Re: Better Audio Bitrate on In-Game Communications
« Reply #12 on: September 01, 2012, 06:10:28 PM »
I've used TeamSpeak in the past.  It was the same thing pretty much.  Audio quality was based much on the person talking.  Crappy mic, poor connection or what not.
Only used that on squad night.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline titanic3

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Re: Better Audio Bitrate on In-Game Communications
« Reply #13 on: September 01, 2012, 06:16:34 PM »
Hmm, for some reason, some people sound differently on Vent than they do in-game.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline guncrasher

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Re: Better Audio Bitrate on In-Game Communications
« Reply #14 on: September 01, 2012, 06:53:47 PM »
Hmm, for some reason, some people sound differently on Vent than they do in-game.

most people sound different on ventrillo/game than in real life.


semp
you dont want me to ho, dont point your plane at me.