Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ImADot on September 01, 2012, 09:32:01 PM
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All objects have same downtime in all arenas:
Tower - 30 minutes
Hangars - 15 minutes
etc.
Player resupply times are different:
Late War: 10 minutes
Early & Mid War: 30 minutes
Why is that? As soon as you take down radar or a hangar, it only takes one guy one supply run to fix it all. :headscratch:
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All objects have same downtime in all arenas:
Tower - 30 minutes
Hangars - 15 minutes
etc.
Player resupply times are different:
Late War: 10 minutes
Early & Mid War: 30 minutes
Why is that? As soon as you take down radar or a hangar, it only takes one guy one supply run to fix it all. :headscratch:
Since it's new and HiTech was updating LWA the other day... probably an oversight.
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It hardly matters, as usually the country with no players on is being attacked :P
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Was an oversight, I just changed it so both are 10 mins.
HiTech
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Cool, thanks HT.
How about this...
I saw the town white-flagged, so I did a .dt F41FLG and got: F41FLG000 has 1789.7 minutes remaining
Less than 5 minutes later the flag reset and when I typed the dot command again, I got: Objects f41flg 0 - 000 are all living
:headscratch:
I think the map was Baltic, but I don't pay attention to map names. ;)
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Some objects like the flags and and trains don't really fall under the normal down time system.
Flags are destroyed by the system when enough town buildings are destroyed, the dead object then appears white, when the town regens past its capture % the system restores the flag object.
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Gotcha. :salute
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Some objects like the flags and and trains don't really fall under the normal down time system.
Flags are destroyed by the system when enough town buildings are destroyed, the dead object then appears white, when the town regens past its capture % the system restores the flag object.
Should just say is up or down then without a time (or N/A)?
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By the way, Hitech. Thank you very much for the .dt commands. :banana: