Aces High Bulletin Board
General Forums => Wishlist => Topic started by: bangsbox on September 03, 2012, 07:59:24 PM
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add some time for gv to be fixed by supplies. the instant fix is not fun when u turret someone 7-8 times before he kills you :mad: just 30secs like rearm pad would be fine
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Forgive me if I'm wrong, but this looks like another "let's make it easier to kill GVs with aircraft" wish...
MH
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NO IM COMPLAINING ABOUT A PANTHER VS PANTHER Fight i had the other day. He had supps, i took out his turret 8 figgen times in a row (was the only part of him showing) and i was eventually killed by him...
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NO IM COMPLAINING ABOUT A PANTHER VS PANTHER Fight i had the other day. He had supps, i took out his turret 8 figgen times in a row (was the only part of him showing) and i was eventually killed by him...
He had friends... You didn't?
But still a few seconds for them to take effect wouldn't be that bad... Bit gamey though...
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It's 30secs for a plane to rearm. Gv should have same treatment
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I dont know about 30 seconds but restarting the reload period after resupply would be nice. In at least one tank that is 10 seconds plus grabbing the supplies.
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it's already been asked before
+1
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He had friends... You didn't?
But still a few seconds for them to take effect wouldn't be that bad... Bit gamey though...
Lol as if having gv's repaired isn't gamey.
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30 seconds would be tyrannically cruel. 10 seconds might be fine though.
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It's 30secs for a plane to rearm. Gv should have same treatment
agree 100%
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30 seconds would be tyrannically cruel. 10 seconds might be fine though.
30 seconds to re-arm compared to instant new tracks, turret and ammo. There is nothing cruel about 30 seconds to repair a tank.
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Except that the one with the supplies has taken the time to plan ahead which is an option everyone has.
I have changed my contribution in this thread "you are whining" so now you should suck it up and plan ahead next time.
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It's 30secs for a plane to rearm. Gv should have same treatment
+1, obviously :aok
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30 seconds would be tyrannically cruel. 10 seconds might be fine though.
Only for the German tanks though, right?
Everyone knows they were much faster at repairing tanks in the war. Allied crews took 30 seconds on average.
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I think the 30 seconds for a repair would be good. If there was a way to make it so the gv has to stay still like the aircraft on the pad that would be even better. :aok
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Only for the German tanks though, right?
Everyone knows they were much faster at repairing tanks in the war. Allied crews took 30 seconds on average.
I don't see your reasoning behind behind this. Why would real life repair time factor into things? Allied pilots only flew one sortie per day, but they still rearm. If it took a tank a week to reload shells, that should have no effect on the game.
10 seconds is too much, because tanks are able to kill from further out than aircraft and can try again after a miss much sooner than an aircraft. For that matter, tanks don't even have their own version of auto-ack to cover the rearm, and are usually in immediate danger if they NEED the supply's.
As for your rather clumsy and blatant implication that I'm biased against anything non-German, notice the threads I've made for tank destroyers that featured a balanced list of vehicles from all sides, and my support for the Iar-80 and g55.
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I think the 30 seconds for a repair would be good. If there was a way to make it so the gv has to stay still like the aircraft on the pad that would be even better. :aok
I agree with this. Rearm for aircraft, and repair for GV's is for game play, not realism. (hopefully obvious).
It is disruptive to game play when someone turrets a wirbl for example just to find it is shooting again a few seconds later. Or turret a tank, just to realize he has sups and is now shooting at you again almost immediately.
Sups are hard to see, and although we can destroy them, again, they are hard to see.
If I see a wingman smoke a wirble, It does not feel appropriate than if I dive in for the kill It suddenly opens up on me. The purpose of the smoke is to tell me it is disabled (and with a wirbl that is almost always the turret and not the engine) It is contradicting if it repairs and immediatly starts shooting again.
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I agree with this. Rearm for aircraft, and repair for GV's is for game play, not realism. (hopefully obvious).
It is disruptive to game play when someone turrets a wirbl for example just to find it is shooting again a few seconds later. Or turret a tank, just to realize he has sups and is now shooting at you again almost immediately.
Sups are hard to see, and although we can destroy them, again, they are hard to see.
If I see a wingman smoke a wirble, It does not feel appropriate than if I dive in for the kill It suddenly opens up on me. The purpose of the smoke is to tell me it is disabled (and with a wirbl that is almost always the turret and not the engine) It is contradicting if it repairs and immediatly starts shooting again.
exactly :cheers:
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exactly :cheers:
Remove auto ack for people rearming, then fine. Untill then, there's an important differerence that makes 30 seconds a bit unreasonable.
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Remove auto ack for people rearming, then fine. Untill then, there's an important differerence that makes 30 seconds a bit unreasonable.
If having auto ack fire at an enemy is even a question I'm not going to use the rearm pad as it is nothing but a "free vulch" pad in that case.
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If having auto ack fire at an enemy is even a question I'm not going to use the rearm pad as it is nothing but a "free vulch" pad in that case.
You miss the point. Aircraft have to sit 30 seconds on the ground, often a good distance from the fight, and in relative safety so long as the horde isn't right on top of the base or town, AND CAN LAND ON THE PAD.
You guys are saying its fair to make GV's sit for 30 seconds out in the open within gunnery range, and in imediate danger of a second 88mm round smashing into your tank, all because planes have to sit still for 30 seconds with none of the same problems plauging them, and the ability to land safely at any time up to the point that you actually die.
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You miss the point. Aircraft have to sit 30 seconds on the ground, often a good distance from the fight, and in relative safety so long as the horde isn't right on top of the base or town, AND CAN LAND ON THE PAD.
You guys are saying its fair to make GV's sit for 30 seconds out in the open within gunnery range, and in imediate danger of a second 88mm round smashing into your tank, all because planes have to sit still for 30 seconds with none of the same problems plauging them, and the ability to land safely at any time up to the point that you actually die.
no its because u smashed them with an 88mm round and damage is fixed instantly... i dont care about rearm...im complaining about refix instantly
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no its because u smashed them with an 88mm round and damage is fixed instantly... i dont care about rearm...im complaining about refix instantly
30 seconds rather a long time in GV combat. A Tiger II could put 3 more shells into your tank in that span of time. An M4 could put something like 6+ rounds on target. The Panther can put 4-5 on target in 30 seconds.
Being tracked or hit in the engine shouldn't be an automatic "you're f**ked. Just give up now" thing, just from a gameplay perspective. 10 seconds gives enough time for a Tiger II to get another round down range. So unless it was just a random accidental hit, he could still kill you.
How about 15 seconds? Thats enough time for every tank but the Tiger II and maybe the firefly to put a minimum of 2 more rounds down range before your tracks are repaired.
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As someone who GV's a lot I agree with the OP.
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As someone who GV's a lot I agree with the OP.
as someone who pretty much only gv's on pavement, It doesn't matter to me..
see what I did there?
I actually find supplies to be annoying when in range of me because it moves my cursor from the text buffer to the resupply button, which can interfere with my .ef to deny bomb kills. :D
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enough time should elapse so that any tank can get at least 1-2 more round off. I gv about 30-40% of the time and love how things are going these days in the ground war. But after having a panther on panther battle and I turreted the guy 7 times(after each he was instantly fix and shooting at me again) before he got me is crazy and not good for the gv game play. I know it's aces high but the numbers show people love the ground war too. I would imagine gv players would like a "hair" more realism.
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Forgive me if I'm wrong, but this looks like another "let's make it easier to kill GVs with aircraft" wish...
MH
You're right, just give us planes instant rearm pads, leave the GV supplies as is. :aok :noid
Seriously, the 30-sec delay/timer would prevent a single player (good or bad) from destroying dozens of supplies by spamming to use them all up (kinda gamey and devalues greater quantities (or any quantity greater than one unit) of Vsups)... they can still use them all up, just after loading up each one at a time (how anti-gv :rolleyes: ).
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30 seconds rather a long time in GV combat. A Tiger II could put 3 more shells into your tank in that span of time. An M4 could put something like 6+ rounds on target. The Panther can put 4-5 on target in 30 seconds.
this is pretty much the argument for a 30s repair delay :aok
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this is pretty much the argument for a 30s repair delay :aok
You really think that an enemy should sit still long enough for me to pump 4-5 more rounds into him? Really, about 8 seconds is all I need. 5-6 for the reload, another 2-3 for flight time, and hes either dead or disabled again with a damaged engine.
Let me put it this way; if after having scored a hit that damaged the enemy's tracks, you're unable to score another hit with the next 2-3 rounds, then he kinda deserves to escape.
enough time should elapse so that any tank can get at least 1-2 more round off.
Like I said, 10-15 seconds. Maybe 20 at the outside. But I think a lot of people wishing for this aren't aware how long 30 seconds can feel in a GV fight. Go out there, and next time you get tracked or damaged, wait 30 seconds before clicking on that resuply button. Come back and tell me if you think 10-15 seconds would be better.
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You really think that an enemy should sit still long enough for me to pump 4-5 more rounds into him?
yes I do :aok
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You're right, just give us planes instant rearm pads, leave the GV supplies as is. :aok :noid
Seriously, the 30-sec delay/timer would prevent a single player (good or bad) from destroying dozens of supplies by spamming to use them all up (kinda gamey and devalues greater quantities (or any quantity greater than one unit) of Vsups)... they can still use them all up, just after loading up each one at a time (how anti-gv :rolleyes: ).
Yup, from the look of who's posting on this one, it's another "let's make it easier to kill GVs with aircraft" thread. BTW, your last paragraph makes no sense, as you would realize if you had any significant GV experience. A single player "using up" GV supplies is rarely an issue; the supplies only have a shelf life of 15 or so minutes. In my experience (and I do a lot of sorties where I drop off GV supplies on the front line), it's also unusual for someone to need to use GV supplies repeatedly, with the single exception of defending against aircraft. That's partly because aircraft-versus-GV is so easy-mode; for example, the average 6-year-old would have no problem turreting a GV with a fighter.
MH
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yes I do :aok
For what reason? 1-2 more rounds will knock out anything short of a tiger, and 1 more round from a Panther, Firefly, or Tiger would probably knock out anything short of a Tiger II. If you've already acquired the range, your next round should hit if you're in a german or soviet tank (which also means your next round should either kill him, or knock out his turret/engine), and if you're in an M4, maybe 2-3 rounds untill you have the range.
Guess how long that takes? About 10-15 seconds, or roughly half of your suggested time. A tiger II could get 3 rounds down range in 30 seconds, and those things are almost guaranteed one-hit-kills. I shouldn't be able to kill you 3 times over before you can move again. And besides that, just killing you once will do, I don't need to fire 3 kill's worth of ammunition.
And honestly, if you feel like you need another 30 seconds of fire-correction before you get another hit... you probably only hit him by accident the first time.
But what I think is really going on here is that you have 30 seconds stuck in your head because of the rearm pad. If the rearm pad were set to 45 seconds, my bet is you'd say GV's should sit still for 45 seconds, and for a minute if the rearm pad took a minute.
You'd probably say you just thought that happened to be a fair time, and that its just coincidence. You'd probably even think you were telling the truth, to.
By the way, I'm dead serious about sitting for 30 seconds before you take supplys. Time yourself, and tell me what you think is a fair amount of time (from your perspective).
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as someone who pretty much only gv's on pavement, It doesn't matter to me..
see what I did there?
I actually find supplies to be annoying when in range of me because it moves my cursor from the text buffer to the resupply button, which can interfere with my .ef to deny bomb kills. :D
No. I didn't see what you did there. What was it?
If you're implying I only GV on concrete I spend far more time off base than on it.
If you're implying I'll bail if on concrete the answer is absolutely if you're too stupid not to drop the hangers first. I get to re-up right away and you've wasted precious ord. A couple of those and you're out of the fight for 15 minutes or more.
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No. I didn't see what you did there. What was it?
If you're implying I only GV on concrete I spend far more time off base than on it.
If you're implying I'll bail if on concrete the answer is absolutely if you're too stupid not to drop the hangers first. I get to re-up right away and you've wasted precious ord. A couple of those and you're out of the fight for 15 minutes or more.
no, i was talkin about myself! I actually do not bother leaving pavement in tanks because there's no middle ground usually, its either camp a spawn, or sit on pavement, and I don't like vulching/camping.
I rarely venture off pavement in ostwind either, because like I said, I like to .ef on bombs when hangars are still up so the supply thing does not matter to me at all.
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+1 with the OP .
Surely we have all seen vehicles apparently repair ( whilst under fire) at the same speed that damage is inflicted?
It's a bit naff IMO. I dont know what delay might be the most appropriate but consider some delay and maybe a system message " your vehicle is being re armed and repaired" followed by a confirming message #secs later being desirable.
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I rarely venture off pavement in ostwind either, because like I said, I like to .ef on bombs when hangars are still up so the supply thing does not matter to me at all.
another crappy thing about GVs
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+1 for 10 second resupply :aok