Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Citabria on September 05, 2012, 06:23:25 PM
-
disable resupply of the city/flak/ammo/troop/fuel/radar facilities and nerf the perk rewards of resupply runs to be less than what the heavy 4 engined bomber got for destroying the objects in the first place.
(resupply of bases and HQ which are both further down the supply chain is tolerable)
we used to have the city industrial complex unresupplyable and I belive the entire complex should be unresupplyable like the city center was.
why?
1. it discourages bombers from hitting strat targets even more than fighters defending the strat. why did they just spend an hour climbing and traveling 100 miles behind enemy lines drop some of their bombs then get shot down by fighters and then to have m3's and c47s in complete safety make their bomb damage disapear quicker.
2. antisocial redundancy. 100 miles behind friendly lines in complete safety with no worry about being shot at while undoing and demoralizing the poor bomber that bombed as much as they could before being slaughtered by fighters for nearly no perk points while the resupply goon gets several dozen perks if the bomber pilot did a good job? lol... shortening the downtime of objects on bases that are made even shorter by overpowered 10 minute resupply ability further down the chain at the fields.
3. completely out of whack perk rewards. there should be no perk rewards for resupply as it is a noncombat activity that takes no skill and has almost zero chance of failure. worse yet the perk reward is greater if the enemy did a good job and smashed the facilities to zero. it approaches retard perk farming midwar levels.
there is nothing wrong with resuplying bases as it actually puts the resupplyer occasionaly in the line of fire but most often the resupply player is behind a big horde undoing any tactical ordnance porking the enemy did to slow down the horde steamroll.
so what am I asking for again?
disable resupply of the city/flak/ammo/troop/fuel/radar facilities and nerf the perk rewards of resupply runs to be less than what the heavy 4 engined bomber got for destroying the objects in the first place.
-
Remove the perks altogether but leave the affects it has on downtimes of fields, towns, and hq.
-
worse yet the perk reward is greater if the enemy did a good job and smashed the facilities to zero.
Each time I make a good attack run on the strats I fell like I'm letting perks rain on my enemies :uhoh
-
Each time I make a good attack run on the strats I fell like I'm letting perks rain on my enemies :uhoh
and doesn't that go against the primary motivation of the game that involves making the other side angry?
-
this quote illustrates the current problem with allowing resupply of the city complex quite well.
There's a limit how much running supplies should be encouraged by perks, points and fame.
Because the game is about combat, players interacting with each other. If too many players do run supplies, it's detrimental to that cause. Fighting should hold more reward than not fighting, unless you are a very unexperienced two weeker.
Last night I did a strat run and saw some darbars appearing on and off. I was preparing myself to be attacked, as I was circling over the strats for a total of 35 minutes. But nothing happened. I checked the film and saw... not a single fighter, but several goons hauling supps to the city I was attacking. Obviosly there are much bigger incentives in running safe resupply runs than to shoot down my bomber. In fact, I believe my bombs were a godsend to them... ;)
-
I say keep it the way it is now but its not that easy to resup a factory by getting 4 minutes at a time in each run in a goon just try it fester each flak factory and or any other factory is down for 180 mins whats 180 divided by 4?????................... thats 45 resup runs in a goon to get ONE thing to come up
-
dweeb1: bombers hitting the city.
dweeb2: good let them bomb it I want the perks from resupplying it.
dweeb1: I'm resupplying it right now theres a lot of bombers up there but no fighters hitting them.
dweeb2: rolling supply goon now.
names have been changed to protect the dweeby but this was an actual MA conversation sad to say.
-
And yet strats are not resupplied at this very moment. Very few fighters up to kill bombers anyway.
EDIT: Not sure why you even complained. The strats of each country have been hit and it does not appear that anyone is resupplying. Any perks earned would go to bombers or vehicles anyway. You can get just as many perks in early war in about as much time.
Goons need to be fixed so they can rearm supps... that is all.
-
EDIT: Not sure why you even complained. The strats of each country have been hit and it does not appear that anyone is resupplying.
A lot of Nit players have just been drooling about the mega perks they got for run after run to the factories. I made several runs on enemy strats with encountering not a single fighter, but later on film seeing several goons below me.
Any perks earned would go to bombers or vehicles anyway. You can get just as many perks in early war in about as much time.
And the point is? It doesn't matter because it's 'only' buff & GV perks?
It's all a matter of balance. Perk bombers and vehicle usage is balanced the same way perked fighters are, and this balance is not of lesser importance. And no, you can't get as many perks in EW or MW as easily by legit means.
And when even an experienced player can make 10 times the perks by safe routine flights instead of going into combat, things are not balanced at all.
As far as I am concerned; I'm fine with the 4-minute rule on strat resupply, I just would put a hard cap on perk gain. maybe 3-4 perks, that's still easy 'money' and a good source of perks for n00bs.
Goons need to be fixed so they can rearm supps... that is all.
I don't think that's easily done, because simply allowing goons to rearm would mean you could rearm on the very same base you are resupplying. This system would have to be changed.
-
AND if it ever gets to the point where a LOT of people are doing it then the balance will be achieved when the perks that are rewarded drop back down. It works the same way that the equivalent normalizing yield concerning any aircraft or vehicle does in that as one begins to out perform the other or sees more usage then an adjustment is made. It has been a LONG time since anyone resupplied as much as you do when you fly to strats and it should reward as it is because of that fact.
By the way I have done many runs in a C47 and M3 and the perks are never all that good. Maybe they are great compared to using perk aircraft but one good flight in a K4 will give you fighter perks out the wazoo and it should not but there are just not enough people flying it (just an example).
AND yes you can get just as many perks in EW as you are for resupplying and YES in a legit way.
-
I remember the good all days of Aces High when a successful mass bombing run to the city/radar factory could down a country's radar for 3 hours. It was a lot of fun for the attackers and sometimes for the defenders as they rushed to save their "eyes" from being shot out.
Sadly old buff pilots like me don't have a real purpose anymore. All our damage can be undone in minutes which makes the mission to bomb a target seem hollow and unrewarding. There's no point in organizing a massive buff raid when the strats will be back up before the formation even leaves the sector. And I don't like rewarding my enemy with more perk points than I get for flying my butt all the way out there.
-
Strategic targets should not be resupplied.
Only tactical ones should (Air bases, V-bases, CVs).
We should encourage the heavies to attack more strat and less tact.
-
Again that is wrong. The brilliance of the system is it rewards people for doing what no one wants to do. Eventually what few perks you get are not enough reward to take anyone from the front line and they stop resupplying. The only real problem with the system now is the fact that goons cannot rearm and vehicles must drive very long distances to take part.
Now that I have heard how Fester feels about the perks it is obvious he has not come to grips with the way the game has evolved and any maps he makes will reflect that to the detriment of the game. What I mean is... like the online generals barking orders and denying a need for TT we may run into modified maps that are made without really grasping how the game has evolved. Vehicles MUST be a large part of the future in this game. Resupply MUST include vehicles as well. If it is true that perks MUST be awarded in smaller numbers (and I do not agree at this time) then the maps MUST be made in order to encourage resupply of not only strats but fields as well. When it is a common practice then it will be rewarded less.
-
dweeb1: bombers hitting the city.
dweeb2: good let them bomb it I want the perks from resupplying it.
dweeb1: I'm resupplying it right now theres a lot of bombers up there but no fighters hitting them.
dweeb2: rolling supply goon now.
names have been changed to protect the dweeby but this was an actual MA conversation sad to say.
The changes have had the desired effect of increasing strat as a desirable target for heavy bombers............
I agree with the OP that the strat resupply aspect is surplus to requirements.
The net result is a motivation toward gamey game play (as above) to earn perks to pay for B29 missions. IMO game play would be optimised if motivation was in place to defend the strat in the first place.
-
The changes have had the desired effect of increasing strat as a desirable target for heavy bombers............
I agree with the OP that the strat resupply aspect is surplus to requirements.
The net result is a motivation toward gamey game play (as above) to earn perks to pay for B29 missions. IMO game play would be optimised if motivation was in place to defend the strat in the first place.
Hmm... how many perks do you earn when you shoot down a single B29 with a 190A-5/8? Or a P47D25? Or how about a 109G-2? All are very valid defenders of high alt (25k+) strat attackers that can earn a player MANY perk points. There a lots of perks to be earned defending the strategic targets. :aok
-
I didn't see anybody contesting the bombers that were hitting strats unopposed.
-
The net result is a motivation toward gamey game play (as above) to earn perks to pay for B29 missions.
which might just create more b29's hitting the other countries strats?.. I wouldn't count on it, but just maybe.
-
Hmm... how many perks do you earn when you shoot down a single B29 with a 190A-5/8? Or a P47D25? Or how about a 109G-2? All are very valid defenders of high alt (25k+) strat attackers that can earn a player MANY perk points. There a lots of perks to be earned defending the strategic targets. :aok
B29(5 ENY) vs 109G6 (30 eny) so.... 6 perks? sounds right.
-
I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .
What would be a good number for the object count multiplier?
HiTech
-
It only took a few days before then change has been gamed by the perk farmers.
Apparently the new strategy is to not contest bombing of strats and instead farm parks by resupplying.......never mind the enemy taking mucho bases while the HQ is down.
-
I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .
What would be a good number for the object count multiplier?
HiTech
great news! thanks HT!
2-3 buildings (the closest ones) your rebuilding a structure with whats in the back of your halftrack/goon... thats pretty generous.
why 2-3? because this facilitates the tactical niche that resupply should fill to concentrate fixing somthing like the radar or ordnance bunker.
the normal game clock should be controling for the majority of the destroyed objects.
resupply should be a surgical tactical bandaid not an overpowered construction company that can rebuild a subdivision in a few trips.
what I would also really like to see is also a cap on how much downtime can be removed by resupply...
after that cap is hit no more resupply drops will affect the facility being resupplied. this would also address the game breaking spam nature of the resupply mechanic.
id say 35% of downtime can be removed by resupply before no more supplies will reduce it further.
-
great news! thanks HT!
2-3 buildings (the closest ones) your rebuilding a structure with whats in the back of your halftrack/goon... thats pretty generous.
why 2-3? because this facilitates the tactical niche that resupply should fill to concentrate fixing somthing like the radar or ordnance bunker.
I have understood HT in this way: The whole resupply mechanism (range, number) will not be changed, it's just a cap on the number of objects you will get perks for.
With that in mind I propose... hmmm... :headscratch: .... 16 objects. That would result in 4 perks per run at maximum. Which is still pretty much compared to combat - An average m3 run to a town takes about 5 minutes, a goon sortie to the strats takes between 6-8 minutes - so it would still end up with max 30-48 perks per hour. But would like to hear more opinions.
-
I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .
What would be a good number for the object count multiplier?
HiTech
Correct me if I am wrong, but the way this reads is that resupplying will still work exactly as it does now in gameplay terms, but there will no longer be ludicrous perk rewards for it?
If so that seems like a good change to me. I would think that more than a 3-4 perk point reward at maximum would be too much reward for such a safe task.
EDIT: Based on the time investment/perk reward Lusche posted above maybe 2-3 perks at maximum would be better. I think the goal should be to make sure the best perk rewards come from combat and bombing, not risk free tasks that don't really interact with other players.
-
fix the perks by fixing the mechanic. it should only give 2-3 perks because it only affected 2-3 buildings.
-
fix the perks by fixing the mechanic. it should only give 2-3 perks because it only affected 2-3 buildings.
Well, you don't want too little effect on the resupply either. That kills the motivation to do it to help your country. It also might make the strategic targets stay down too long denying them as a gameplay target to opposing players. If people doing attack runs on the strategic targets too often arrive to find them down people will stop doing the attack runs on them due to lack of reward.
-
if the strats are at 0% all the time this would be a valid reason to not change resupply. but at the moment most of the factories stay at 80-100%
-
if the strats are at 0% all the time this would be a valid reason to not change resupply. but at the moment most of the factories stay at 80-100%
The question is how much of that is because resupply works as it does in gameplay and how much of that is because people are motivated to aggressively resupply the strats by the ridiculous perk rewards?
-
what I find funny is the people that wanted the strats to be worth something to bomb, now want to force people to fly up to meet them. You got your wish, you can bomb and it affects the game now stop whining because nobody goes up to meet you.
and citabria a lot of people who resupply the strats only get 4 to 5 perks per run. I know because i have done many resupplies myself. never got higher than 8. then again I dont really are for the perks and most of the people that were resupplying already have enough perks to fly whatever they want. I only quit resupplying because it's useless, it shouldnt take 20 or 30 goons to bring hq back to 100%.
semp
-
Your right semp it should be 80 drops, want the use of your HQ ? Protect it.
-
Your right semp it should be 80 drops, want the use of your HQ ? Protect it.
or I can just switch countries.
semp
-
Bishop bomber mission guys who do HQ runs, please check to see if myself or jarbo are online before you launch so we can help make your HQ attacks more effective.
<S>
-
or I can just switch countries.
semp
Whoa dont go all crazy, what happens after you switch countries and the ligths go out THERE?
-
Whoa dont go all crazy, what happens after you switch countries and the ligths go out THERE?
switch to the other, there's 3 countries you know :). never seen hq down on all 3 countries :D. I think midway likes to play bishops anyway, I'll send him there as punishment :rofl :rofl :rofl :rofl.
semp
-
switch to the other, there's 3 countries you know :). never seen hq down on all 3 countries :D. I think midway likes to play bishops anyway, I'll send him there as punishment :rofl :rofl :rofl :rofl.
semp
Surely your noriginal countries HQ will be back up before 12 hrs is up.
-
Surely your noriginal countries HQ will be back up before 12 hrs is up.
Now there's an idea, HQ downtimes of 24-hours..... :devil :bolt:
-
Now there's an idea, HQ downtimes of 24-hours..... :devil :bolt:
I can switch countries every six hours :devil.
semp
-
disable resupply of the city/flak/ammo/troop/fuel/radar facilities and nerf the perk rewards of resupply runs to be less than what the heavy 4 engined bomber got for destroying the objects in the first place.
(resupply of bases and HQ which are both further down the supply chain is tolerable)
we used to have the city industrial complex unresupplyable and I belive the entire complex should be unresupplyable like the city center was.
why?
1. it discourages bombers from hitting strat targets even more than fighters defending the strat. why did they just spend an hour climbing and traveling 100 miles behind enemy lines drop some of their bombs then get shot down by fighters and then to have m3's and c47s in complete safety make their bomb damage disapear quicker.
2. antisocial redundancy. 100 miles behind friendly lines in complete safety with no worry about being shot at while undoing and demoralizing the poor bomber that bombed as much as they could before being slaughtered by fighters for nearly no perk points while the resupply goon gets several dozen perks if the bomber pilot did a good job? lol... shortening the downtime of objects on bases that are made even shorter by overpowered 10 minute resupply ability further down the chain at the fields.
3. completely out of whack perk rewards. there should be no perk rewards for resupply as it is a noncombat activity that takes no skill and has almost zero chance of failure. worse yet the perk reward is greater if the enemy did a good job and smashed the facilities to zero. it approaches retard perk farming midwar levels.
there is nothing wrong with resuplying bases as it actually puts the resupplyer occasionaly in the line of fire but most often the resupply player is behind a big horde undoing any tactical ordnance porking the enemy did to slow down the horde steamroll.
so what am I asking for again?
disable resupply of the city/flak/ammo/troop/fuel/radar facilities and nerf the perk rewards of resupply runs to be less than what the heavy 4 engined bomber got for destroying the objects in the first place.
Just up your 262's and go m3 hunting......you won't complain about the dweebs in a 262 but about a guy who re sups a town or strat. I dont see any problem here about time to reward those who re sup
-
I am not sure what kind of coding nightmare this'd be, but what about making each supply crate have a resupply value and apply that value to every building that is down?
So, if only a couple buildings are down it might take a large amount of downtime away... but if every building is down, it might only take 30 seconds off each?
The perk rewards, however, are the incentive for resupplying the HQ... if that is greatly reduced, that will greatly affect the amount of resupply happening (which may or may not have the intended effect in and of itself).
As far as antisocial, it's been anything but... not much to do besides race each other and chat it up.... also, had a ton of fun landing C-47s on carriers.