Author Topic: Remove Primary Strat facility resupply  (Read 1354 times)

Offline Citabria

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Remove Primary Strat facility resupply
« on: September 05, 2012, 06:23:25 PM »
disable resupply of the city/flak/ammo/troop/fuel/radar facilities and nerf the perk rewards of resupply runs to be less than what the heavy 4 engined bomber got for destroying the objects in the first place.

(resupply of bases and HQ which are both further down the supply chain is tolerable)

we used to have the city industrial complex unresupplyable and I belive the entire complex should be unresupplyable like the city center was.

why?

1. it discourages bombers from hitting strat targets even more than fighters defending the strat. why did they just spend an hour climbing and traveling 100 miles behind enemy lines drop some of their bombs then get shot down by fighters and then to have m3's and c47s in complete safety make their bomb damage disapear quicker.

2. antisocial redundancy. 100 miles behind friendly lines in complete safety with no worry about being shot at while undoing and demoralizing the poor bomber that bombed as much as they could before being slaughtered by fighters for nearly no perk points while the resupply goon gets several dozen perks if the bomber pilot did a good job? lol... shortening the downtime of objects on bases that are made even shorter by overpowered 10 minute resupply ability further down the chain at the fields.

3. completely out of whack perk rewards. there should be no perk rewards for resupply as it is a noncombat activity that takes no skill and has almost zero chance of failure. worse yet the perk reward is greater if the enemy did a good job and smashed the facilities to zero. it approaches retard perk farming midwar levels.


there is nothing wrong with resuplying bases as it actually puts the resupplyer occasionaly in the line of fire but most often the resupply player is behind a big horde undoing any tactical ordnance porking the enemy did to slow down the horde steamroll.

so what am I asking for again?

disable resupply of the city/flak/ammo/troop/fuel/radar facilities and nerf the perk rewards of resupply runs to be less than what the heavy 4 engined bomber got for destroying the objects in the first place.




« Last Edit: September 05, 2012, 06:26:23 PM by Citabria »
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Offline icepac

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Re: Remove Primary Strat facility resupply
« Reply #1 on: September 05, 2012, 06:29:37 PM »
Remove the perks altogether but leave the affects it has on downtimes of fields, towns, and hq.

Offline Lusche

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Re: Remove Primary Strat facility resupply
« Reply #2 on: September 05, 2012, 06:39:00 PM »
worse yet the perk reward is greater if the enemy did a good job and smashed the facilities to zero.


Each time I make a good attack run on the strats I fell like I'm letting perks rain on my enemies   :uhoh
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Offline Citabria

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Re: Remove Primary Strat facility resupply
« Reply #3 on: September 05, 2012, 06:43:02 PM »

Each time I make a good attack run on the strats I fell like I'm letting perks rain on my enemies   :uhoh

and doesn't that go against the primary motivation of the game that involves making the other side angry?
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Offline Citabria

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Re: Remove Primary Strat facility resupply
« Reply #4 on: September 05, 2012, 06:58:47 PM »
this quote illustrates the current problem with allowing resupply of the city complex quite well.

There's a limit how much running supplies should be encouraged by perks, points and fame.
Because the game is about combat, players interacting with each other. If too many players do run supplies, it's detrimental to that cause. Fighting should hold more reward than not fighting, unless you are a very unexperienced two weeker.

Last night I did a strat run and saw some darbars appearing on and off. I was preparing myself to be attacked, as I was circling over the strats for a total of 35 minutes. But nothing happened. I checked the film and saw... not a single fighter, but several goons hauling supps to the city I was attacking. Obviosly there are much bigger incentives in running safe resupply runs than to shoot down my bomber. In fact, I believe my bombs were a godsend to them... ;)
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Offline Eric19

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Re: Remove Primary Strat facility resupply
« Reply #5 on: September 05, 2012, 07:01:28 PM »
I say keep it the way it is now but its not that easy to resup a factory by getting 4 minutes at a time in each run in a goon just try it fester each flak factory and or any other factory is down for 180 mins whats 180 divided by 4?????................... thats 45 resup runs in a goon to get ONE thing to come up
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Offline Citabria

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Re: Remove Primary Strat facility resupply
« Reply #6 on: September 05, 2012, 07:09:40 PM »
dweeb1: bombers hitting the city.
dweeb2: good let them bomb it I want the perks from resupplying it.
dweeb1: I'm resupplying it right now theres a lot of bombers up there but no fighters hitting them.
dweeb2: rolling supply goon now.

names have been changed to protect the dweeby but this was an actual MA conversation sad to say.
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Offline Chalenge

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Re: Remove Primary Strat facility resupply
« Reply #7 on: September 05, 2012, 07:12:53 PM »
And yet strats are not resupplied at this very moment. Very few fighters up to kill bombers anyway.

EDIT: Not sure why you even complained. The strats of each country have been hit and it does not appear that anyone is resupplying. Any perks earned would go to bombers or vehicles anyway. You can get just as many perks in early war in about as much time.

Goons need to be fixed so they can rearm supps... that is all.
« Last Edit: September 05, 2012, 07:36:31 PM by Chalenge »
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Offline Lusche

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Re: Remove Primary Strat facility resupply
« Reply #8 on: September 05, 2012, 07:59:25 PM »
EDIT: Not sure why you even complained. The strats of each country have been hit and it does not appear that anyone is resupplying.

A lot of Nit players have just been drooling about the mega perks they got for run after run to the factories. I made several runs on enemy strats with encountering not a single fighter, but later on film seeing several goons below me.

Any perks earned would go to bombers or vehicles anyway. You can get just as many perks in early war in about as much time.

And the point is? It doesn't matter because it's 'only' buff & GV perks?


It's all a matter of balance. Perk bombers and vehicle usage is balanced the same way perked fighters are, and this balance is not of lesser importance. And no, you can't get as many perks in EW or MW as easily by legit means.
And when even an experienced player can make 10 times the perks by safe routine flights instead of going into combat, things are not balanced at all.


As far as I am concerned; I'm fine with the 4-minute rule on strat resupply, I just would put a hard cap on perk gain. maybe 3-4 perks, that's still easy 'money' and a good source of perks for n00bs.


Goons need to be fixed so they can rearm supps... that is all.


I don't think that's easily done, because simply allowing goons to rearm would mean you could rearm on the very same base you are resupplying. This system would have to be changed.
« Last Edit: September 05, 2012, 08:05:12 PM by Lusche »
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Offline Chalenge

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Re: Remove Primary Strat facility resupply
« Reply #9 on: September 06, 2012, 02:19:26 AM »
AND if it ever gets to the point where a LOT of people are doing it then the balance will be achieved when the perks that are rewarded drop back down. It works the same way that the equivalent normalizing yield concerning any aircraft or vehicle does in that as one begins to out perform the other or sees more usage then an adjustment is made. It has been a LONG time since anyone resupplied as much as you do when you fly to strats and it should reward as it is because of that fact.

By the way I have done many runs in a C47 and M3 and the perks are never all that good. Maybe they are great compared to using perk aircraft but one good flight in a K4 will give you fighter perks out the wazoo and it should not but there are just not enough people flying it (just an example).

AND yes you can get just as many perks in EW as you are for resupplying and YES in a legit way.
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Offline Beefcake

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Re: Remove Primary Strat facility resupply
« Reply #10 on: September 06, 2012, 03:02:38 AM »
I remember the good all days of Aces High when a successful mass bombing run to the city/radar factory could down a country's radar for 3 hours. It was a lot of fun for the attackers and sometimes for the defenders as they rushed to save their "eyes" from being shot out.

Sadly old buff pilots like me don't have a real purpose anymore. All our damage can be undone in minutes which makes the mission to bomb a target seem hollow and unrewarding. There's no point in organizing a massive buff raid when the strats will be back up before the formation even leaves the sector. And I don't like rewarding my enemy with more perk points than I get for flying my butt all the way out there.
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Offline bozon

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Re: Remove Primary Strat facility resupply
« Reply #11 on: September 06, 2012, 03:54:34 AM »
Strategic targets should not be resupplied.
Only tactical ones should (Air bases, V-bases, CVs).

We should encourage the heavies to attack more strat and less tact.
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Offline Chalenge

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Re: Remove Primary Strat facility resupply
« Reply #12 on: September 06, 2012, 05:20:28 AM »
Again that is wrong. The brilliance of the system is it rewards people for doing what no one wants to do. Eventually what few perks you get are not enough reward to take anyone from the front line and they stop resupplying. The only real problem with the system now is the fact that goons cannot rearm and vehicles must drive very long distances to take part.

Now that I have heard how Fester feels about the perks it is obvious he has not come to grips with the way the game has evolved and any maps he makes will reflect that to the detriment of the game. What I mean is... like the online generals barking orders and denying a need for TT we may run into modified maps that are made without really grasping how the game has evolved. Vehicles MUST be a large part of the future in this game. Resupply MUST include vehicles as well. If it is true that perks MUST be awarded in smaller numbers (and I do not agree at this time) then the maps MUST be made in order to encourage resupply of not only strats but fields as well. When it is a common practice then it will be rewarded less.
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Offline Tilt

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Re: Remove Primary Strat facility resupply
« Reply #13 on: September 06, 2012, 05:23:56 AM »
dweeb1: bombers hitting the city.
dweeb2: good let them bomb it I want the perks from resupplying it.
dweeb1: I'm resupplying it right now theres a lot of bombers up there but no fighters hitting them.
dweeb2: rolling supply goon now.

names have been changed to protect the dweeby but this was an actual MA conversation sad to say.


The changes have had the desired effect of increasing strat as a desirable target for heavy bombers............

I agree with the OP that the strat resupply aspect is surplus to requirements.

The net result is a motivation toward gamey game play (as above) to earn perks to pay for B29 missions. IMO game play would be optimised if  motivation was in place to defend the strat in the first place.
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Offline SmokinLoon

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Re: Remove Primary Strat facility resupply
« Reply #14 on: September 06, 2012, 07:26:56 AM »
The changes have had the desired effect of increasing strat as a desirable target for heavy bombers............

I agree with the OP that the strat resupply aspect is surplus to requirements.

The net result is a motivation toward gamey game play (as above) to earn perks to pay for B29 missions. IMO game play would be optimised if  motivation was in place to defend the strat in the first place.

Hmm... how many perks do you earn when you shoot down a single B29 with a 190A-5/8?  Or a P47D25?  Or how about a 109G-2?  All are very valid defenders of high alt (25k+) strat attackers that can earn a player MANY perk points.  There a lots of perks to be earned defending the strategic targets.   :aok       
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