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Help and Support Forums => Aces High Bug Reports => Topic started by: gldnbb on September 06, 2012, 06:43:06 PM

Title: Disco and return to flight - Three bugs witnessed:
Post by: gldnbb on September 06, 2012, 06:43:06 PM
After Discoing and returning to flight,  I have experienced 3 bugs:

1) When you are carrying drop tanks prior to disco,   there are no drop tanks when you return to flight:  While flying P51D with 1 drop tank, I have repeatedly have no drop tanks after returning to flight.   Not sure if the same bug occurs if I would have  two drop tanks attached prior to the disco though.  Other squad mates have noticed the same issue.

2) In a TA152,  when my engine was dead and was gliding back to the airfield at 10k,  I discoed.   When put back in flight,  the message says  'your AI bailed out of the plane'  and I am free falling back to earth.

3) Enemy Airbase does not flash after being put back in flight:  During this past weekend when i'm flying the P51D over enemy knight airbase,  I disco and when returned to flight I am still in the radar ring and the base is not flashing.     On a second observation last night,  I noticed enemy dar bar in  2,11 sector and friendly rook trying to locate it while he was in the same sector as the enemy dar bar.  The dar bar  moves east into 3,11 sector through our radar rings   but never shows up on the radar  and does not flash our bases.  Our bases had complete coverage of 3,11,7   3,11,4  and  3,11,1  The con then proceeds to fly north into 3,12  without flashing bases,  then back west into 2,12 sector.    Both me and another rook player could never find the con,  and it eventually disappeared in  the 1,12 sector.  We were never able to catch up with the dar bar.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: Midway on September 06, 2012, 10:43:08 PM
I believe disco'd aeroplanes do not show up on dot radar either.   Also on reconnect wep is fully used up.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: icepac on September 07, 2012, 09:16:44 AM
The original poster's observations might explain why some bombers are suddenly appearing above the strats at 30,000 feet without having generated a Dar bar on thier way to the strats.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: ToeTag on September 07, 2012, 12:13:35 PM
I almost always "4/5 discos" get AI bailed. One time I have reentered my airplane still on climb.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: shdo on September 07, 2012, 01:42:52 PM
Had a case the other night when 3 of us were taking '29s to the strats when one of our guys discoed.  His set of bombers went from being 300 yards to being 5.5K back and by the time he got back in he was a dot.  He said he was going at least 40kts slower than he had been when he discoed. 

shdo
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: kvuo75 on September 07, 2012, 05:05:11 PM
The original poster's observations might explain why some bombers are suddenly appearing above the strats at 30,000 feet without having generated a Dar bar on thier way to the strats.

that was happening long before the reconnect feature was added though.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: ImADot on September 07, 2012, 07:39:27 PM
Had a case the other night when 3 of us were taking '29s to the strats when one of our guys discoed.  His set of bombers went from being 300 yards to being 5.5K back and by the time he got back in he was a dot.  He said he was going at least 40kts slower than he had been when he discoed. 

shdo

I bet he was higher too...by design, the AI puts you into a shallow climb on the heading you were on when you disco.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: Ack-Ack on September 07, 2012, 08:18:20 PM
Trim and the trim indicators also get messed up when returning to flight after a disco.

ack-ack
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: icepac on September 07, 2012, 08:42:25 PM
Small price to pay as compared to losing 3xb29s.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: hitech on September 10, 2012, 09:46:46 AM
Ill check on the bugs,

But the things that are intentional and are not bugs are wep used up and the AI always bailed when the plane has certain types of damaged like all engines dead.

HiTech
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: Midway on September 10, 2012, 09:54:25 AM
Ill check on the bugs,

But the things that are intentional and are not bugs are wep used up and the AI always bailed when the plane has certain types of damaged like all engines dead.

HiTech

Why wep used up, when wep was not close to used up prior to disco?
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: Midway on September 10, 2012, 10:34:57 AM
.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: Chalenge on September 10, 2012, 02:08:21 PM
Why wep used up, when wep was not close to used up prior to disco?

Certain things are not to be discussed.  :noid
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: 100Coogn on September 10, 2012, 05:25:18 PM
Actually, I had forgotten about this feature, until lastnight.  Was about 45min. in flight with my 17.  I  dropped with marginal success, then disco...  I logged back on ready to get in a Hurri, with 25% fuel.  That was not the case though. I logged on and all of a sudden I'm back with my babies at 20k.

Thank you HTC for this feature.  :cheers:

Coogan
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: chaser on September 10, 2012, 09:26:18 PM
I discoed in Lancs and came back to my planes about 30 seconds later. About 15seconds back in my planes i get aceshigh.exe has quit working. So I logged back in to find that it would not put me back in my lancs.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: gldnbb on September 10, 2012, 10:00:27 PM
UPDATE:


P51B  Sitting on runway with 2 drop tanks,   I disco.    Returned to the runway with no drop tanks.   
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: lyric1 on September 11, 2012, 12:54:33 AM
Ill check on the bugs,

But the things that are intentional and are not bugs are wep used up and the AI always bailed when the plane has certain types of damaged like all engines dead.

HiTech

What about tanks that have no damage?
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: icepac on September 11, 2012, 08:29:12 PM
I bombed down bish HQ and landed near the m3 spawn to see how many it would take and got disco.

When I returned, the plane was acting like I had landed it on the fleet cruiser and bounced itself to death in short order.

I'm just reporting it and am ok with that happening considering how gamey it was but I was curious how the hq that was fully dropped would pop back up within 8 minutes without the help of the train making a supply run.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: 100Coogn on September 12, 2012, 02:35:18 PM
I bombed down bish HQ and landed near the m3 spawn to see how many it would take and got disco.

When I returned, the plane was acting like I had landed it on the fleet cruiser and bounced itself to death in short order.

I'm just reporting it and am ok with that happening considering how gamey it was but I was curious how the hq that was fully dropped would pop back up within 8 minutes without the help of the train making a supply run.

That makes me ask, what if we disco just after releasing our bombs.  Assume that the eggs are about half way down, then disco.  Will the ords I released still count?  Of course i'll be frantically trying to get back online, but there's no way I'd make it back, before by eggs have hit target.
No hijack intended.

Coogan
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: hitech on September 13, 2012, 11:01:05 AM
That makes me ask, what if we disco just after releasing our bombs.  Assume that the eggs are about half way down, then disco.  Will the ords I released still count?  Of course i'll be frantically trying to get back online, but there's no way I'd make it back, before by eggs have hit target.
No hijack intended.

Coogan

The ordinance die with your disco. No viable way to change that.

HiTech
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: 715 on September 22, 2012, 02:46:07 PM
Minor reconnect bug: I almost always have my own handle in the vox box (to check that it's working) and when I reconnect after a disco it always has some random other players handle in the vox box.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: ImADot on September 22, 2012, 03:11:02 PM
Minor reconnect bug: I almost always have my own handle in the vox box (to check that it's working) and when I reconnect after a disco it always has some random other players handle in the vox box.

That happens if I'm tuned to someone and then leave the arena, come back later and that player is gone. Doubt it's a bug...just the way it works.
Title: Re: Disco and return to flight - Three bugs witnessed:
Post by: 715 on September 24, 2012, 01:38:33 PM
That happens if I'm tuned to someone and then leave the arena, come back later and that player is gone. Doubt it's a bug...just the way it works.

Actually when I do that (i.e. log out and later back in) the vox channel is often changed to 101, not a player name.  In the disco/reconnect case it gets changed to a random player handle.  So if I don't notice and try checking my vox it gets sent to him instead of me (not that I've done that yet).