Aces High Bulletin Board

General Forums => Wishlist => Topic started by: pervert on September 13, 2012, 09:54:01 PM

Title: Stick stirring
Post by: pervert on September 13, 2012, 09:54:01 PM
My wish would be for the conditions for a 'don't move your controls so rapidly' to be tightened up especially the postive negative G, game seems to allow it and it causes skipping/warping its not really anything to do with flying and is taking advantage of the game being internet based. Usually they die anyway but still a waste of ammo shooting at stuff that may or may not be there.
Title: Re: Stick stirring
Post by: titanic3 on September 13, 2012, 10:05:02 PM
Fine where it is right now IMO, depending on the joystick you have, making the "don't move controls so rapidly" more sensitive might cause more problems than it will fix. And how can the game tell the difference between neg and pos Gs between a stick stirrer and some one who is pulling some wicked reversal? Like you said, those who stick stirs dies easy enough, if anything, it's a free target practice moment.
Title: Re: Stick stirring
Post by: pervert on September 13, 2012, 10:21:34 PM
And how can the game tell the difference between neg and pos Gs between a stick stirrer and some one who is pulling some wicked reversal? Like you said, those who stick stirs dies easy enough, if anything, it's a free target practice moment.

The difference is when they do it so quickly their plane is still showing as being up when it is in fact down and the game takes a second or 2 to update it. While I am watching the birdy there is usually a conga line developing behind me, yes they usually die just annoying and gamey as hell.
Title: Re: Stick stirring
Post by: titanic3 on September 13, 2012, 10:27:09 PM
It is gamey. Like lancstukas and Ar234 using RATOs as a getaway tool, but "fixing" them causes more problems. Same with this. It sucks, we know, unless some one comes up with a way to tell the difference between stick stirring and doing some weird and wicked reversals.
Title: Re: Stick stirring
Post by: Chalenge on September 14, 2012, 01:09:31 AM
See rule #4
Title: Re: Stick stirring
Post by: HawkerMKII on September 14, 2012, 05:03:42 AM
See rule #4

And still we play, day after day, week after week, year after year :rock
Title: Re: Stick stirring
Post by: SmokinLoon on September 14, 2012, 07:57:57 AM
Pilots in WWII did not dare "stick stir" to the magnitude that is occurring in AH.  The ability of a player to make their plane behave like a 2 year old having a temper tantrum is shameful and one of things I wish HTC would program right out of the AH experience.  I too agree that the "don't move controls so rapidly" threshold was about %50 smaller.

Added along with tanks shooting down aircraft with their main guns, heavy bombers carpet bombing at 500 ft over a gv spawn point, and dog fighting 163's 3-5 sectors away from spawn base.  Fact is though, I'm not sure how HTC could "coad" such things but something tells me restricting the "bomber" category to dropping only from the bombsite is not too far fetched, nor is "coading" out damage to player controlled objects that are airborne from tank guns.  I'm not a "coader", so I do not know.       
Title: Re: Stick stirring
Post by: hitech on September 14, 2012, 11:35:34 AM
Pilots in WWII did not dare "stick stir" to the magnitude that is occurring in AH.  The ability of a player to make their plane behave like a 2 year old having a temper tantrum is shameful and one of things I wish HTC would program right out of the AH experience.  I too agree that the "don't move controls so rapidly" threshold was about %50 smaller.

Added along with tanks shooting down aircraft with their main guns, heavy bombers carpet bombing at 500 ft over a gv spawn point, and dog fighting 163's 3-5 sectors away from spawn base.  Fact is though, I'm not sure how HTC could "coad" such things but something tells me restricting the "bomber" category to dropping only from the bombsite is not too far fetched, nor is "coading" out damage to player controlled objects that are airborne from tank guns.  I'm not a "coader", so I do not know.       

Adapt , Improvise, overcome.

The simple fact is we do not even attempt to model the outcomes of discussions made in war, with out real death, things will happen in AH that would not happen very frequently.

In the war if they could figure out how to make something work, like strapping machine guns into the bomb bay of a b25, they tried it.

As far as stick stir goes, if you have not flown real aerobatics, you really can not quite understand how much you really do move your stick rapidly from stop to stop in some conditions. Nor how you go +- gs just to warm up. I have flow the real deal wwii stuff in real dog fights with the exceptions of guns. And in the fight I moved the controls rapidly to extremes under some conditions.

Nor how easy starting stopping an engine really is in many planes, no switches simply stop fuel , start fuel.

Also you  may wish to try stick stirring with a friend viewing , to see how much it really effects things.

HiTech
Title: Re: Stick stirring
Post by: Nathan60 on September 14, 2012, 12:08:32 PM
would lag + stick stur cause some odd things to happen as someone was viewing the person stirring?
Title: Re: Stick stirring
Post by: SmokinLoon on September 14, 2012, 01:11:52 PM
Adapt , Improvise, overcome.

The simple fact is we do not even attempt to model the outcomes of discussions made in war, with out real death, things will happen in AH that would not happen very frequently.

In the war if they could figure out how to make something work, like strapping machine guns into the bomb bay of a b25, they tried it.

As far as stick stir goes, if you have not flown real aerobatics, you really can not quite understand how much you really do move your stick rapidly from stop to stop in some conditions. Nor how you go +- gs just to warm up. I have flow the real deal wwii stuff in real dog fights with the exceptions of guns. And in the fight I moved the controls rapidly to extremes under some conditions.

Nor how easy starting stopping an engine really is in many planes, no switches simply stop fuel , start fuel.

Also you  may wish to try stick stirring with a friend viewing , to see how much it really effects things.

HiTech


My only taste of aerobatics has come from my flight instructor tossing me around in the Cesspool 150.  I wasn't too thrilled since were in a plane made in early 1973, and he was demonstrating what "not" to do.   ;)  That has been the only time I about upchucked my cookies.  I've seen enough videos of pilots performing aerobatics to know that it isn't the casual movements most of us pilots are used to.  While on the edge of a stall (and going over in to a stall), or performing a snap roll, or whatever, the stick and pedals are applied rather quickly and violently out of the realm of "typical".  But again, for someone in a P51D to yank and jerk on the stick while moving at 300TAS because they have en enemy on their tail gets to be a bit much, it happens more frequently and unfortunately I think it has become far too common.  Instead of performing legit defensive ACM's, we see the 2yo tantrum trick.     

I understand the line between "flight sim vs game experience".  If we as players had to manually warm up, start, and tinker with the fuel mixture we'd spend more time on the ground performing pre-flight checklist or pre-take off stuff than in the air actually partaking in flight, fighting, etc.  Same goes for manually trimming (which is an option), changing fuel mixture with altitude, etc etc.  Those kinds of things are are a luxury and appreciated, imo.   
Title: Re: Stick stirring
Post by: minke on September 14, 2012, 01:21:37 PM
In a full blackout, why not simply lock out the controls? Thats my opinion. Riding the tunnel is all well and good, however pulling maneuvers with a black screen is just silly.
Title: Re: Stick stirring
Post by: ImADot on September 14, 2012, 01:22:30 PM
would lag + stick stur cause some odd things to happen as someone was viewing the person stirring?

I think it's more of the smoothing code trying to guess where that stick-stirring guy is going that makes weird-looking things happen.
Title: Re: Stick stirring
Post by: hitech on September 14, 2012, 01:33:17 PM

I understand the line between "flight sim vs game experience". 


My statement has nothing to do with flight sim vs game. The post has to do with what are you trying to simulate, do you wish to simulate what people did in the war, or what the machinery they used can do.

HiTech

Title: Re: Stick stirring
Post by: Karnak on September 14, 2012, 02:17:15 PM
In a full blackout, why not simply lock out the controls? Thats my opinion. Riding the tunnel is all well and good, however pulling maneuvers with a black screen is just silly.
A blackout is not unconsciousness initially, just a lack of vision.  AH does lock out the ability to control the aircraft when it actually becomes  unconsciousness oin the model.
Title: Re: Stick stirring
Post by: tunnelrat on September 14, 2012, 03:57:05 PM
do you wish to simulate what people did in the war, or what the machinery they used can do.

Interesting!

I'm all for the latter, for what it's worth.

 :salute
Title: Re: Stick stirring
Post by: bustr on September 14, 2012, 04:03:10 PM
My statement has nothing to do with flight sim vs game. The post has to do with what are you trying to simulate, do you wish to simulate what people did in the war, or what the machinery they used can do.

HiTech



If the physical equipment back then was capable of performing in every moment as we use the simulated equipment today in the game. What would have happened to those equipment and the pilots performing our game actions back then?
Title: Re: Stick stirring
Post by: ToeTag on September 14, 2012, 05:18:52 PM
If the physical equipment back then was capable of performing in every moment as we use the simulated equipment today in the game. What would have happened to those equipment and the pilots performing our game actions back then?


I'm confused by this...but I think I get it...The equipment was capable of the manurevers, but were the pilots? ( I meant to spell it that way)
Title: Re: Stick stirring
Post by: kvuo75 on September 15, 2012, 12:06:52 AM
just push -1g barrel roll.  you'll win every fight.  :joystick:
Title: Re: Stick stirring
Post by: Butcher on September 15, 2012, 12:42:32 AM
I've seen enough aerobatic pilots throw a plane around, what happens in aces high is a pilots last ditch effort to stay alive other then that I see nothing usual that would show its unrealistic.

once you understand the stick stirring, you can realize two things - if a pilot is to low of speed - simply reverse and climb, he cannot match this - someone like ghi waits on the deck in a hurri-2c for you to overshoot then he takes your wing off. If you reverse quickly and reset the fight, you can slow down to where the negative G dive is useless, you can line up if not straddle.

If someone is high speed, you wait until they are completely upside down trying to stick stir, and then reverse,  once then nose down and head upwards, simply climb shallow and dive down again - you still end up on their six.

Stick stirring will work if you are to close and didn't take the shot, to fast to actually have time to respond to the move - however if you are far enough away and the person pulls it to quick - you have enough time to react, and adapt.

Title: Re: Stick stirring
Post by: pervert on September 15, 2012, 04:57:55 AM
Lets be clear what I actually mean here is the plane turning into a flickbook, like its moving at 1 frame per second ie exploiting the fact the internet is a connection to us. If I can see whats happening in real time its not really a problem, having a guy jerking his stick up and down and then ramming me and flying off is a problem.
Title: Re: Stick stirring
Post by: hitech on September 15, 2012, 08:55:07 AM
Lets be clear what I actually mean here is the plane turning into a flickbook, like its moving at 1 frame per second ie exploiting the fact the internet is a connection to us. If I can see whats happening in real time its not really a problem, having a guy jerking his stick up and down and then ramming me and flying off is a problem.

I do not understand your reference to 1 frame a second? And what does stick stirring (which no one seems to really have tested what other people see yet) have to do with collisions?

HiTech
Title: Re: Stick stirring
Post by: Butcher on September 15, 2012, 09:07:35 AM
I do not understand your reference to 1 frame a second? And what does stick stirring (which no one seems to really have tested what other people see yet) have to do with collisions?

HiTech

I have an idea what he's talking about, every time someone just flips their aircraft all over the sky and you ram into the person, he usually ends up without any damage at all (I know I've had this happen 3 times with PanosGR) 3 times in a row I had absolutely no damage done why he flies away usually hurt pretty good.

I Can't explain it, but each time he'd dive in and I would start jynxing at 800 out, he would ram from behind and I'd just get a collision message but no actual damage on my part, him however - first time he lost a wing, second time he lost his radiator last time was an oil hit, .
Each time he rammed from behind, I flew away with no damage what so ever, him however I think he bailed twice in that situation.

Ironic part we were not testing anything, it just was unfortunate that it happened to us 3 separate times.
Title: Re: Stick stirring
Post by: hitech on September 15, 2012, 09:11:36 AM
I have an idea what he's talking about, every time someone just flips their aircraft all over the sky and you ram into the person, he usually ends up without any damage at all (I know I've had this happen 3 times with PanosGR) 3 times in a row I had absolutely no damage done why he flies away usually hurt pretty good.

I Can't explain it, but each time he'd dive in and I would start jynxing at 800 out, he would ram from behind and I'd just get a collision message but no actual damage on my part, him however - first time he lost a wing, second time he lost his radiator last time was an oil hit, .
Each time he rammed from behind, I flew away with no damage what so ever, him however I think he bailed twice in that situation.

Ironic part we were not testing anything, it just was unfortunate that it happened to us 3 separate times.


But what does that have to does with the 1 sec reference? And if you are hit from behind you will never suffer a collision simply because at collision time on the plane following , the lead plane will see the colliding plane well behind him. Is just the Nature of time lag and nothing to do with stick stirring.

HiTech
Title: Re: Stick stirring
Post by: pervert on September 15, 2012, 09:16:22 AM
I do not understand your reference to 1 frame a second? And what does stick stirring (which no one seems to really have tested what other people see yet) have to do with collisions?

HiTech

I would guess its to do with the smoothing code trying to predict what the stick stirring plane is doing, the plane in this case the other night is a spitfire flying normally, I open fire at 600 he jams the stick back seems to stay motionless for a split second then his plane is pointing straight up then straight down with no movement in between then like it was at 1 frame per second, collision, hes beside me coming up now, my wings off, spit flys off un hurt.

Another thing while I understand collisions I do not understand why both planes don't hit the dirt from a collision, much like people will run for miles to avoid dying in this game you might find that if everyone understands a collision is fatal to both aircraft they would avoid it like the plague. For some reason you seem in this game to get punished for trying to avoid a collision, I went down 3 times last few nights to guys in better turning planes attempting to turn nose to nose for a HO, spotting what was going to happen I pull up and away from the collision bang we hit I go down he does not.
Title: Re: Stick stirring
Post by: Butcher on September 15, 2012, 09:26:43 AM
And if you are hit from behind you will never suffer a collision simply because at collision time on the plane following , the lead plane will see the colliding plane well behind him. Is just the Nature of time lag and nothing to do with stick stirring.

HiTech


Ahh this makes sense, thanks. I honestly have no idea how the collision coad works and don't want to figure it out, I just know if someone rams me from behind im pretty safe vs if I hit them :D
Title: Re: Stick stirring
Post by: LilMak on September 15, 2012, 10:44:30 AM
Stick stirring only buys you a couple seconds. If you don't have a friendly to bail you out, you're wasting E and going to die anyway.

On the collision issue. I receive damage all the time from guys riding up my butt and missing with their guns. The collision model is my biggest gripe about the game. I have a reasonable understanding of lag but I still don't understand why it can't be coaded that a collision only occurs when both FE see it.
Title: Re: Stick stirring
Post by: Karnak on September 15, 2012, 10:56:55 AM
Another thing while I understand collisions I do not understand why both planes don't hit the dirt from a collision, much like people will run for miles to avoid dying in this game you might find that if everyone understands a collision is fatal to both aircraft they would avoid it like the plague. For some reason you seem in this game to get punished for trying to avoid a collision, I went down 3 times last few nights to guys in better turning planes attempting to turn nose to nose for a HO, spotting what was going to happen I pull up and away from the collision bang we hit I go down he does not.
You clearly do not understand collisions.
Title: Re: Stick stirring
Post by: hitech on September 15, 2012, 10:57:20 AM

On the collision issue. I receive damage all the time from guys riding up my butt and missing with their guns. The collision model is my biggest gripe about the game. I have a reasonable understanding of lag but I still don't understand why it can't be coaded that a collision only occurs when both FE see it.

Then you do not have a reasonable understanding of lag and collisions. What you really are asking for (And I am not overstating this) is that any time you are approaching a plane from the rear or top you can keep guns firing as you fly right threw the center of your target airplane, with no need to worry about a collision.

Because it is impossible for 2 planes to see a collision when the are on a parallel course. As example if you have 2 computers side by side, and both see themselves pass a tree at the same time. Both will see the other plane on their computer pass that tree at a later time.  I.E. both planes will see the other plane behind them. So when ever you hit a plane when making a pass from the rear, the other player is seeing you pass well behind him.

HiTech

HiTEch

Title: Re: Stick stirring
Post by: hitech on September 15, 2012, 11:06:05 AM
For some reason you seem in this game to get punished for trying to avoid a collision.


This is 100% opposite of how things really work. You are rewarded for avoiding a collision, no ifs and's or buts. If you avoide a collision you will NEVER EVER threw time immortal be punished ,take damage from a collisions.

And your once again, your request for both taking damage would have the exact opposite effect , what you believe.

People would not try to avoid collisions more, they would avoid them less. Now if you avoid a collision you will not ever take damage, with what YOU ask if you avoid a collision and the other guy doesn't you will take damage. So you are punished by not having the last seconds of shooting if you avoide the collision where the other guy is not. So on a merge what is your choice if you  try to avoid and he doesn't you collide, hence almost everyone's response would be, now there is NOTHING I can do to avoid a collision if the other guy wants to collide with me, therefor I might as well collide with him also.

HiTech

HiTech
Title: Re: Stick stirring
Post by: pervert on September 15, 2012, 01:41:55 PM
This is 100% opposite of how things really work. You are rewarded for avoiding a collision, no ifs and's or buts. If you avoide a collision you will NEVER EVER threw time immortal be punished ,take damage from a collisions.

And your once again, your request for both taking damage would have the exact opposite effect , what you believe.

People would not try to avoid collisions more, they would avoid them less. Now if you avoid a collision you will not ever take damage, with what YOU ask if you avoid a collision and the other guy doesn't you will take damage. So you are punished by not having the last seconds of shooting if you avoide the collision where the other guy is not. So on a merge what is your choice if you  try to avoid and he doesn't you collide, hence almost everyone's response would be, now there is NOTHING I can do to avoid a collision if the other guy wants to collide with me, therefor I might as well collide with him also.

HiTech

HiTech

I disagree completely, its like guys who HO the minute they see you start to HO them back they start ducking, people will go extreme lengths in this game to avoid any danger to themselves or even combat.

The collisions I experience are not on the first merge, the situation would be lets say a brewster and me diving on him, he turns into the attack every time, every time I try and pull up and away and we collide he flys off with a lollypop and I lose a wing. Perhaps its because I am going faster? I certainly cannot turn nose to nose with a brewster in a d9. So basically I have gun solution and the slower better turning plane turns nose to nose for a HO every time I go down.
Title: Re: Stick stirring
Post by: Karnak on September 15, 2012, 02:56:40 PM
I disagree completely, its like guys who HO the minute they see you start to HO them back they start ducking, people will go extreme lengths in this game to avoid any danger to themselves or even combat.

The collisions I experience are not on the first merge, the situation would be lets say a brewster and me diving on him, he turns into the attack every time, every time I try and pull up and away and we collide he flys off with a lollypop and I lose a wing. Perhaps its because I am going faster? I certainly cannot turn nose to nose with a brewster in a d9. So basically I have gun solution and the slower better turning plane turns nose to nose for a HO every time I go down.
Why would he need to dodge something that isn't going to happen?  That is what you don't seem to get.

Yes, he didn't dodge the collision.  He didn't have to as there was never an imminent collision on his computer.  He didn't collide and thus took no damage.  He is in no way responsible for your poor collision avoidance.
Title: Re: Stick stirring
Post by: ink on September 15, 2012, 03:01:16 PM
the only "stick stirring" I have seen were 190's flip flopping around......but what perv describes...the spit going nose up then nose down with no movements in between.....never seen anything like that..... :headscratch:


 
Title: Re: Stick stirring
Post by: kvuo75 on September 15, 2012, 03:30:05 PM
The collisions I experience are not on the first merge, the situation would be lets say a brewster and me diving on him, he turns into the attack every time, every time I try and pull up and away and we collide he flys off with a lollypop and I lose a wing.

no, YOU collided. he did not. otherwise he would take damage as well.
Title: Re: Stick stirring
Post by: Nathan60 on September 15, 2012, 03:32:49 PM
Every time I stick stir I feel ashamed and guilty then I take a nap and wash the sock.
Title: Re: Stick stirring
Post by: LilMak on September 15, 2012, 03:37:19 PM
Then you do not have a reasonable understanding of lag and collisions. What you really are asking for (And I am not overstating this) is that any time you are approaching a plane from the rear or top you can keep guns firing as you fly right threw the center of your target airplane, with no need to worry about a collision.

Because it is impossible for 2 planes to see a collision when the are on a parallel course. As example if you have 2 computers side by side, and both see themselves pass a tree at the same time. Both will see the other plane on their computer pass that tree at a later time.  I.E. both planes will see the other plane behind them. So when ever you hit a plane when making a pass from the rear, the other player is seeing you pass well behind him.

HiTech
What I'm talking about may not be lag then. A perfect example is a fight I had with Jetsom in AvA not too long ago. It started high with both of us trying hard to gain the advantage. It degraded to a low scum near the deck. When I went down, it was from a collision that occurred when my plane was in a nose up stall (immobile). Jet came around and didn't get a gun solution on his screen and flew right by with no need to maneuver to avoid a collision on his part. On my screen his 109 flew right through the center of my jug while I was absolutely helpless to maneuver. I lose a wing and Jet flies along happily (and rightfully so) thinking he avoided any collision. I get the dreaded "You collided with Jetsom" even though I was helpless to avoid it and Jet had no need to avoid anything. Had Jetsom seen that he was going to ram me on his screen, he surely would've tried to avoid it or at least fired his guns. I'd say 80%+ of the collisions I get into are this type where I'm helpless to avoid it and the other guy plows right through completely oblivious he's actually ramming me.

In no way am I asking for collisions to be turned off or adjusted in game at all. What I am asking for is, when they do occur, that both sides see "You have collided with XYZ" in order for damage to be assigned to either aircraft. I don't see how that would make anyone fear collisions less.
Title: Re: Stick stirring
Post by: Zoney on September 15, 2012, 03:38:22 PM
Perv, if I am fighting a stick stirrer, I just fly away and find a better fight, if I am fighting a guy who wants to HO, I just fly away and find a different fight.  Not most of the time, every time.  Why do you care about getting a kill on someone that plays that way, you only feed them then.  Seriously, I do not see alot of guys that stick stir, but the HO we all see from time to time, the first time they try it, the fights over and I'm off.
Title: Re: Stick stirring
Post by: hitech on September 15, 2012, 03:47:46 PM
The collisions I experience are not on the first merge, the situation would be lets say a brewster and me diving on him, he turns into the attack every time, every time I try and pull up and away and we collide he flys off with a lollypop and I lose a wing.

There is no WE collided, you seem to not understand that he did not ever touch your airplane,he did not collide, he was rewarded for avoiding the collision. YOU ARE THE ONE who screwed up and ran into his airplane. Hence YOU are the one who suffered damage. So again you are now asking for some one to take damage, flying precisely the way you want them to fly, I.E. he flew to avoid the collision just as you wished he would, but already did.

HiTech
Title: Re: Stick stirring
Post by: LilMak on September 15, 2012, 04:23:21 PM
Let me just drop a quick  :salute to HiTech. I LOVE your company and think it's a model of friggin awesomeness. Who the hell else would be on a message board on a Saturday schooling us neanderthals on stick stirring and lag on  his (presumably) day off?
Title: Re: Stick stirring
Post by: caldera on September 15, 2012, 04:33:54 PM
He's only here because he's sleeping in the doghouse for a few days.  :)
Title: Re: Stick stirring
Post by: hitech on September 15, 2012, 05:42:39 PM
Let me just drop a quick  :salute to HiTech. I LOVE your company and think it's a model of friggin awesomeness. Who the hell else would be on a message board on a Saturday schooling us neanderthals on stick stirring and lag on  his (presumably) day off?

Been building custom shelving in the closet today, the forum was a break from work :)
Title: Re: Stick stirring
Post by: LilMak on September 15, 2012, 05:46:48 PM
Been building custom shelving in the closet today, the forum was a break from work :)

Ahhh...procrastination. I know it well.  :devil
Title: Re: Stick stirring
Post by: Zodiac on September 15, 2012, 06:27:47 PM
What I'm talking about may not be lag then. A perfect example is a fight I had with Jetsom in AvA not too long ago. It started high with both of us trying hard to gain the advantage. It degraded to a low scum near the deck. When I went down, it was from a collision that occurred when my plane was in a nose up stall (immobile). Jet came around and didn't get a gun solution on his screen and flew right by with no need to maneuver to avoid a collision on his part. On my screen his 109 flew right through the center of my jug while I was absolutely helpless to maneuver. I lose a wing and Jet flies along happily (and rightfully so) thinking he avoided any collision. I get the dreaded "You collided with Jetsom" even though I was helpless to avoid it and Jet had no need to avoid anything. Had Jetsom seen that he was going to ram me on his screen, he surely would've tried to avoid it or at least fired his guns. I'd say 80%+ of the collisions I get into are this type where I'm helpless to avoid it and the other guy plows right through completely oblivious he's actually ramming me.

In no way am I asking for collisions to be turned off or adjusted in game at all. What I am asking for is, when they do occur, that both sides see "You have collided with XYZ" in order for damage to be assigned to either aircraft. I don't see how that would make anyone fear collisions less.

This is exactly what we have....You saw the message "You have collided with Jetsom" and you took the damage, you will also notice that you didn't see the message "Jetsom has collided with you" so on his screen your planes never collided. If you only see the "You have collided" message you are going to be the only one who receives damage, however if you see both the "You have collided" message and the "Jetsom has collided with you" then you will both take damage. In other words if you only get the "You have collided" message, you know the other guy is going to fly away with no damage because on your screen your planes collided and on his screen there was no collision. It can seem complicated but to put it in the simplest terms, if your planes do not collide on your screen then you are not going to take damage regardless of what the other guy's screen shows and if your planes do collide on your screen then you are going to take damage regardless of what his screen shows.
Title: Re: Stick stirring
Post by: LilMak on September 16, 2012, 07:12:30 AM
This is exactly what we have....You saw the message "You have collided with Jetsom" and you took the damage, you will also notice that you didn't see the message "Jetsom has collided with you" so on his screen your planes never collided. If you only see the "You have collided" message you are going to be the only one who receives damage, however if you see both the "You have collided" message and the "Jetsom has collided with you" then you will both take damage. In other words if you only get the "You have collided" message, you know the other guy is going to fly away with no damage because on your screen your planes collided and on his screen there was no collision. It can seem complicated but to put it in the simplest terms, if your planes do not collide on your screen then you are not going to take damage regardless of what the other guy's screen shows and if your planes do collide on your screen then you are going to take damage regardless of what his screen shows.
*Sigh*
I know why he didn't take damage. It wouldn't be fair for him to receive damage. I ALSO feel that he was the only one of the two of us who could've avoided that collision and since he had no reason to avoid it he came screaming though my plane on my screen. I sincerely believe, had he seen it, he would've tried to avoid it. This, IMO, punishes one player but not the other and ruined an epic fight. This has happened to me on the runway before. I spawned in and my prop was spooling up to have a vulcher collide with me on the runway. I wasn't even moving and got a collision message. Then I watched him fly away unscathed.

The collision model feels, to me, like getting a ticket for being rear ended at a stop light. All I'm saying is that both screens should say "You collided with XYZ" before any plane receives damage. I'm not saying the other guy should get injured or go spiraling down if he had no reason to avoid anything, but I shouldn't either.

In simple terms, either two pilots are equally responsible for the collision or there was no collision.
Title: Re: Stick stirring
Post by: Karnak on September 16, 2012, 08:25:24 AM
Sometimes it happens, you pick yourself up, grab another airplane from the hangar and try again.

Removing collisions as you suggest, LilKak, would cause a gross distortion in air combat tactics, particularly with .50 and .303 armed aircraft as it would be a good thing to fly through your opponent if both FEs had to see the collision for there to be a collision.  Fly through the target, guns blazing.  It is very hard to miss from 0 yards.  Cannon armed aircraft would have to cease firing shortly before flying through their target otherwise they'd get themselves with the blasts from their own shells.
Title: Re: Stick stirring
Post by: LilMak on September 16, 2012, 09:54:33 AM
Sometimes it happens, you pick yourself up, grab another airplane from the hangar and try again.

Removing collisions as you suggest, LilKak, would cause a gross distortion in air combat tactics, particularly with .50 and .303 armed aircraft as it would be a good thing to fly through your opponent if both FEs had to see the collision for there to be a collision.  Fly through the target, guns blazing.  It is very hard to miss from 0 yards.  Cannon armed aircraft would have to cease firing shortly before flying through their target otherwise they'd get themselves with the blasts from their own shells.
So what you're saying is that true collisions (both pilots see it) are so rare that no one would bother to try to avoid collisions at all? I guess, if that's the case, I'd rather continue to be punished for collisions that I can't avoid.

I do agree that "crap happens" and normally I just curse at my bad luck and grab another plane. It just makes me furious when I was in the middle of a great fight which is what I relish when I play. I don't like it when the other guys takes the collision and I fly away either. Especially since good fights seem to be more and more rare these days.

Title: Re: Stick stirring
Post by: icepac on September 16, 2012, 10:05:01 AM
I was away from keyboard upping a formation of buffs, heard some pings, and returned to find a p51 making passes at my buffs.

I manned the rear gun to find it down and watched the p51 collide with the lead plane as he shot it down.

I moved to a drone and watched him collide with the other drone but not down it.

He came back and collided with the third plane and flew away seeming undamaged.

How is it possible for a P51 to collide with 3 heavy buff planes within the space of 4 minutes and not be destroyed?
Title: Re: Stick stirring
Post by: guncrasher on September 16, 2012, 10:10:58 AM
*Sigh*
I know why he didn't take damage. It wouldn't be fair for him to receive damage. I ALSO feel that he was the only one of the two of us who could've avoided that collision and since he had no reason to avoid it he came screaming though my plane on my screen. I sincerely believe, had he seen it, he would've tried to avoid it. This, IMO, punishes one player but not the other and ruined an epic fight. This has happened to me on the runway before. I spawned in and my prop was spooling up to have a vulcher collide with me on the runway. I wasn't even moving and got a collision message. Then I watched him fly away unscathed.

The collision model feels, to me, like getting a ticket for being rear ended at a stop light. All I'm saying is that both screens should say "You collided with XYZ" before any plane receives damage. I'm not saying the other guy should get injured or go spiraling down if he had no reason to avoid anything, but I shouldn't either.

In simple terms, either two pilots are equally responsible for the collision or there was no collision.

lilmak I totally understand your frustration and totally agree with you but this is one fight you arent going to win either.  I have gotten hit from behind way too many times trying to avoid a collision and got damage as a result while the other plane just flew away.

I also understand what hitech is trying to say when he says the other plane was rewarded for not colliding even though it was his actions that caused the collision.

the reason for the way collisions work they way they do now is for the good of the game.  we may not like it but that's how it is.  it's just like when you do your best to avoid the other pilot having a gun solution on you but your wing still falls off even though you can see that his nose wasnt even aiming in your direction.  that is also for the good of the game.

most people understand how the collision works but we dont like it but that's life.  and dont tell me I dont understand it as I understand why I have to go to work, but I dont have to like it either  :salute.

so drink a beer and let it go  :cheers: :cheers:.


semp
Title: Re: Stick stirring
Post by: The Fugitive on September 16, 2012, 10:51:57 AM
So what you're saying is that true collisions (both pilots see it) are so rare that no one would bother to try to avoid collisions at all? I guess, if that's the case, I'd rather continue to be punished for collisions that I can't avoid.

I do agree that "crap happens" and normally I just curse at my bad luck and grab another plane. It just makes me furious when I was in the middle of a great fight which is what I relish when I play. I don't like it when the other guys takes the collision and I fly away either. Especially since good fights seem to be more and more rare these days.



I think this is the thing that confuses most people about collisions. We are so tuned into "flying against other people" that we think of the collisions on the screen as the same thing, but it's not. For all intents and purposes it's only YOU when it comes to the collision model. It's what YOU do, because there is no other guy, just some pixels grouped together.

If you see a guy run into your buffs 3 times in 4 minutes and not get damaged, it is what YOU saw, not what HE saw. As long as you look at it that way you can easily understand the "hows" of it. The "why's" can get a bit complicated when dealing with the "internet", and really who cares. Just know that things would be so much worst if it wasn't set up the way it is.... people flying through your plane with guns going! It would be ridiculous.
Title: Re: Stick stirring
Post by: Karnak on September 16, 2012, 10:56:27 AM
So what you're saying is that true collisions (both pilots see it) are so rare that no one would bother to try to avoid collisions at all? I guess, if that's the case, I'd rather continue to be punished for collisions that I can't avoid.
Unfortunately, yes.  Worse even is that the kind of movement that produces the chance for both to see the collision is easily identifiable so it becomes possible to fly through your target knowing you wont suffering a collision.

Quote
I do agree that "crap happens" and normally I just curse at my bad luck and grab another plane. It just makes me furious when I was in the middle of a great fight which is what I relish when I play. I don't like it when the other guys takes the collision and I fly away either. Especially since good fights seem to be more and more rare these days.
That is entirely understandable, but unfortunately we don't have the kind of communications to make it better.  Even if the data moved at light speed we'd still have noticeable lag between players in, say, London and Tokyo.
Title: Re: Stick stirring
Post by: LilMak on September 16, 2012, 11:28:01 AM
people flying through your plane with guns going! It would be ridiculous.
Since this pretty much happens daily. I wouldn't want to encourage it to happen at greater frequency.
Title: Re: Stick stirring
Post by: hitech on September 16, 2012, 11:34:16 AM
I was away from keyboard upping a formation of buffs, heard some pings, and returned to find a p51 making passes at my buffs.

I manned the rear gun to find it down and watched the p51 collide with the lead plane as he shot it down.

I moved to a drone and watched him collide with the other drone but not down it.

He came back and collided with the third plane and flew away seeming undamaged.

How is it possible for a P51 to collide with 3 heavy buff planes within the space of 4 minutes and not be destroyed?

Drones can not collide with another plane and suffer damage. But a plane can collide with a drone and suffer damage.

HiTech