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General Forums => Wishlist => Topic started by: Chalenge on September 23, 2012, 08:19:39 PM

Title: Strat perks
Post by: Chalenge on September 23, 2012, 08:19:39 PM
Perk awards need to be reconsidered. Already the 3.75 perk award has caused people to stop resupplying. Its just not worth it.

The one possible fix that I already mentioned (allowing goons to resupp with field supplies) would help but the perks for time spent in resupply is not attractive.
Title: Re: Strat perks
Post by: Tank-Ace on September 23, 2012, 08:46:20 PM
Thats kind of the point. Why should the enemy be able to fix in 10 minutes what took you 2 hours to do?


Easy and highly incentivised resupply of the strats makes bombing the strats pointless.


Bomber pilots having something usefull to do, and having a large impact on the war counts for more than making quick perks.
Title: Re: Strat perks
Post by: MK-84 on September 23, 2012, 09:05:04 PM
Thats kind of the point. Why should the enemy be able to fix in 10 minutes what took you 2 hours to do?


Easy and highly incentivised resupply of the strats makes bombing the strats pointless.


Bomber pilots having something usefull to do, and having a large impact on the war counts for more than making quick perks.

I pretty much agree with this.

The reward should is making a global impact for your country.  Just like it is for the bomber stream that made it in.
Title: Re: Strat perks
Post by: SmokinLoon on September 23, 2012, 09:43:06 PM
3.75 is too little, imo.  I agree with a maximum allowed, but since there is only 4 mins removed from the 180 min down time I'd like to see at least 8 or so be the maximum for resupplying perks. 
Title: Re: Strat perks
Post by: thndregg on September 23, 2012, 10:08:21 PM
Bomber pilots having something usefull to do, and having a large impact on the war counts for more than making quick perks.

 :aok THANK YOU! I agree with this. I for one will initiate such an onslaught. It is up to the other side to (dare I say the "F" word) fight to keep such a mission from obliterating our intended target. It's been done, and it's been fun! (How poetic.)
Title: Re: Strat perks
Post by: guncrasher on September 23, 2012, 10:54:46 PM
Perk awards need to be reconsidered. Already the 3.75 perk award has caused people to stop resupplying. Its just not worth it.

The one possible fix that I already mentioned (allowing goons to resupp with field supplies) would help but the perks for time spent in resupply is not attractive.

challenge the low perks has never stopped people from resuplying.  the reason we stopped is we cant tell if it's working or not.  even using the command that was given we still not sure what the heck is going on with the drops.  we get the xx time down is reduced by xx minutes.  but we still cant tell what it's gonna take to bring it up to 100%.

semp
Title: Re: Strat perks
Post by: Tank-Ace on September 23, 2012, 11:40:36 PM
:aok THANK YOU! I agree with this. I for one will initiate such an onslaught. It is up to the other side to (dare I say the "F" word) fight to keep such a mission from obliterating our intended target. It's been done, and it's been fun! (How poetic.)

I remember when we got word that a strat mission was going to be hitting us (sent by the mission organizer no less  :devil).

Got some squad members to round up all the friends they had online, and we did an exclusivly Luftwaffe counter-mission.

190A8's and 110's with the WGr21's, Ta-152's, 109K's, and we even got a couple of 262 pilots. Awesomely, the A8's and 110's arrived at about the same time, after the 109's and 152's had hit the bomber stream, and dragged escorts co-alt with the bombers.

Was a lot of fun.
Title: Re: Strat perks
Post by: lyric1 on September 24, 2012, 12:32:57 AM
The system still needs some tweaking.
Title: Re: Strat perks
Post by: Scherf on September 24, 2012, 12:35:38 AM
Would like to see there be an incentive to hit strats as opposed to farming perkies by hitting towns.

Would think that the few city buildings, having as they do an effect on captures across the map, would be worth a great deal more than the dozens of easy-peasy blowzup buildings at any given town.
Title: Re: Strat perks
Post by: guncrasher on September 24, 2012, 12:58:02 AM
Would like to see there be an incentive to hit strats as opposed to farming perkies by hitting towns.

Would think that the few city buildings, having as they do an effect on captures across the map, would be worth a great deal more than the dozens of easy-peasy blowzup buildings at any given town.

I actually get more perks by hitting cv's.  a fully up cv is worth about 20 to 30 perks more if you also hit the cruiser.  not bad for 20 mins worth of work.  I have hit the strats and towns just for the heck of it and never got nearly as close as those.  then again I dont have the patience to fly around in a bomber for hours dropping 1 bomb in every town.


semp
Title: Re: Strat perks
Post by: ScottyK on September 24, 2012, 01:00:41 AM
 In my opinion strats need to be an important part in winning the war, make it that the opposing countries city has to be down under say 40% and keep the minimum bases required in order for a win.  




My fame suit is on.
Title: Re: Strat perks
Post by: Volron on September 24, 2012, 02:05:09 AM
In my opinion strats need to be an important part in winning the war, make it that the opposing countries city has to be down under say 40% and keep the minimum bases required in order for a win.   




My fame suit is on.

http://bbs.hitechcreations.com/smf/index.php/topic,329633.0.html

Hopefully you'll have better luck than I did. :aok
Title: Re: Strat perks
Post by: Chalenge on September 24, 2012, 04:19:59 AM
challenge the low perks has never stopped people from resuplying.  the reason we stopped is we cant tell if it's working or not.  even using the command that was given we still not sure what the heck is going on with the drops.  we get the xx time down is reduced by xx minutes.  but we still cant tell what it's gonna take to bring it up to 100%.

Its refreshing to read a response (from someone that actually plays the game) that is thoughtful and involves some reasoning. Thank you.

I have been sitting on top of the strats all day today in a 152. I have watched as goon after goon came to strats. I will say that some of the "v" guys are actually dedicated to resupply but not very many other people are. I talked to people flying resupply to get their take on it and I mean people actually doing it and not people that can only think about it. As I already said there is one immediate fix that would get people concerned with scores involved by allowing the goons to rearm. When people fly four and five sorties and there is no effect except their perks grow by fourteen to twenty perks they quit flying supps. That means they flew for thirty minutes to an hour and were not satisfied with the reward involved in the activity.

Bomber pilots want more reward for bombing it than the goons get for resupplying. Its more work they say and they are right that their activity may take them more than an hour but even if the perks given to goons were only one or two per flight they would gain more than the bombers for the same time spent. All that argument does is kill the desire to resupply for anyone that might consider doing that.

I think the choke hold should be taken off the goons! Let them rearm for field supps. Give the bombers more perks for bombing strats. Yes bombers get more perks for bombing towns right now. Resupplying towns gives the same perks as resupplying strats (did you know that?) AND a town can actually be resupplied before the bomber is even out of the radar ring. I have done it (solo). If that changes too much there will be no reason to even resupply towns because the only fix I know of would be to reduce the number of town buildings affected by resupply. That translates into more M3s to get a town up and we all know that players just will not do it.

I understand the reason that goons are not allowed to rearm supps is because they can then rearm at the nearest field and fly a short distance and resupp a town. What is the difference with that than driving an m3 the short distance twice? The goon will still take longer!

The whole resupply topic needs to be reconsidered. I thought that in the past the statistics had been compiled and perks and ENY adjusted according to activity levels? Apparently that has not been the case. So there is no real method for determining how many supply runs should be made or how many perks should be rewarded. Well my wish is for the strats system to get overhauled and balanced so it makes some sort of sense.
Title: Re: Strat perks
Post by: donna43 on September 24, 2012, 05:28:27 AM
challenge the low perks has never stopped people from resuplying.  the reason we stopped is we cant tell if it's working or not.  even using the command that was given we still not sure what the heck is going on with the drops.  we get the xx time down is reduced by xx minutes.  but we still cant tell what it's gonna take to bring it up to 100%.

semp

Yup 
Title: Re: Strat perks
Post by: donna43 on September 24, 2012, 05:30:13 AM
I remember when we got word that a strat mission was going to be hitting us (sent by the mission organizer no less  :devil).

Got some squad members to round up all the friends they had online, and we did an exclusivly Luftwaffe counter-mission.

190A8's and 110's with the WGr21's, Ta-152's, 109K's, and we even got a couple of 262 pilots. Awesomely, the A8's and 110's arrived at about the same time, after the 109's and 152's had hit the bomber stream, and dragged escorts co-alt with the bombers.

Was a lot of fun.

People like him makes the game not worth playing.   :furious
Title: Re: Strat perks
Post by: thndregg on September 24, 2012, 07:36:31 AM
People like him makes the game not worth playing.   :furious

I fail to understand your logic.
Title: Re: Strat perks
Post by: kvuo75 on September 24, 2012, 09:30:07 AM
Let them rearm for field supps.


what would this change? i don't get it.  :headscratch:
Title: Re: Strat perks
Post by: RTHolmes on September 24, 2012, 10:05:55 AM
it would double the time taken to resupply ...  :headscratch:

3.75 perks is already too much for a short almost no-risk sortie. I did a decent B29 strat run yesterday evening and earned 1.88 perks for my hour+ sortie ...

compared to now, city/strat objects should be more valuable to bomb, towns less valuable.
Title: Re: Strat perks
Post by: Zoney on September 24, 2012, 10:48:32 AM
I was mean to Sherf yesterday when I came upon his Mossie16 and would not give up.  He was a gentleman about it.  I was impressed.

I want to see more reward for the strats run myself.  I have always thought the "Milk run to put an egg on a multitude of cities" to be the gamiest.

We have seen improvement I believe.  I see alot more strats runs and alot less cities milk runs.

I think this is because the strat runs now actually affect the global gameplay.

If you give a good reason to hit them then you also give a good reason to defend them.

I'm sure HiTech will be thoughtful should he make more changes.

Let's keep a good thing going but be careful with our "improvements".
Title: Re: Strat perks
Post by: Chalenge on September 24, 2012, 02:20:01 PM
it would double the time taken to resupply ...  :headscratch:

3.75 perks is already too much for a short almost no-risk sortie. I did a decent B29 strat run yesterday evening and earned 1.88 perks for my hour+ sortie ...

compared to now, city/strat objects should be more valuable to bomb, towns less valuable.

You are comparing apples to meteors. No perked ride should give more perks than the ride that earned the perks for the perk ride.  :rolleyes:

Also. . . I dont think you get the full perk load if you ditch or bail over strats. Obviously if you are flying a B29 to strats then you are not worried too much about time but you should be thinking about multiple sorties where you dont do any damage to the enemy at all.
Title: Re: Strat perks
Post by: RTHolmes on September 24, 2012, 03:08:51 PM
sure, but that 70min strat sortie would still have only netted ~6 perks in B17s.

in the same 70min I could have made ~30 perks by doing resupply runs.
Title: Re: Strat perks
Post by: Karnak on September 24, 2012, 03:17:39 PM
sure, but that 70min strat sortie would still have only netted ~6 perks in B17s.

in the same 70min I could have made ~30 perks by doing resupply runs.
And done so with a lot more safety.

kinda makes me want to take a P-51D with full fuel and DTs or a Mosquito Mk VI will the same and go gooniebird hunting.
Title: Re: Strat perks
Post by: guncrasher on September 24, 2012, 04:13:37 PM
sure, but that 70min strat sortie would still have only netted ~6 perks in B17s.

in the same 70min I could have made ~30 perks by doing resupply runs.

man i dont beatch and moan because i get 2 perks for landing 10 kills in a ponyd.  when the bombers go to the strats they know they arent gonna get big perkies.  since we all know more or less that we arent gonna get big perkies flying the planes we have fun in it then we shouldnt complain either.  if they want perks they let them bomb towns like all the other perk hordes :).

I dont fly the ponyd for the perks, i fly it because i have fun with it.  lots of other players fly bombers because they have fun in it.  it's only the players who do it for the perks that will come here and post about not enough perks earned.  those that are truly bombers have thousands of perks and they would go bomb the strats not for the perks but because they are there.

it's like resupplying a field.  I'll do 2 or 3 runs in m3 to bring supplies to bring ords back up to a field, i dont do it for the perks, i got thousands.  I do it just so i can rocket vulch as I think that is funny as hell  :rofl.


semp
Title: Re: Strat perks
Post by: Chalenge on September 24, 2012, 04:42:20 PM
The final argument is something you fellas seem to be blind to despite having it very nearly spelled out. In the end it is not about perks. It is about customer satisfaction.

AND if I reveal this little gem you will see fewer goons yet: Flying a goon "damages" your damage/sortie. You will not see score potatos in a goon unless they have troops. Once people realize this they stop flying resupply sorties unless they dont care. So. . . the very guys that complained about goons getting so many perks will never fly that type of mission anyway.

Several of us fly this type of sortie just to do our part. All the talk about "200 perks" was always nonsense and a lie to have the resupply neutered. Resupply needs to be reconsidered.

Bomber perks are worth nothing anyway unless you just love flying a B29 at 30k. To me its more fun killing bombers than flying them.
Title: Re: Strat perks
Post by: bustr on September 24, 2012, 05:09:29 PM
Change the resupply drop message so it's more meaningfull.

Resupply is mostly a stick and carrot effort in this game with a message that does littel to show a player the light at the end of a tunnel. It does not tell the player the real impact of his efforts whether they are the tame resupply of the strat or the exciting resupplying a town during an attack to get the auto ack back up.

Instead of just telling them how many minutes have been shaved off the total down time. Tell the resupplyer the following:

(Minutes shaved off down time) (Minutes untill 100% up) (How many more drops to achive 100% up)

Knowing there is a finite end, how long until that end, and how many iterations of an action to achive that end helps any  person to keep expending energy towards that end.

Get rid of the carrot on the stick and put a six-pack of beer in it's place:

1. - Make the resupply perk (5) for strat runs.
2. - Give bomber boxes a bonus perk of (15) if they drop bombs, destroy objects, and get all three bombers in their box home from bombing the strat or HQ. They have to land successfully on the runway at any freindly feild with the box intact.
3. - Give (non perked) defending fighters\attackers a (5) perk bonus for destroying any strat\HQ raider bomber or enemy fighter\attackers if they go down or blow up in the strat or HQ's sector.
4. - Give (non perked) enemy fighters\attackers a (5) perk bonus for destroying any resupply C47\M3. Or defence fighter\atacker they destroy in the HQ or strat's sector and land home successfuly on the runway at any freindly feild. Thats a long way to fly a fighter on some maps for an extra 5 perks.

The bomber perks could be earned towards tallboys and grandslams flown by a special perked single Lanc at 1500 perks. But, these bombs could not be dropped below 16k. Initialy there would be the first epic month while everyone burned through their gazillions of unused bomber perks greifing as much of the maps as possible to see what the bombs could do. Then things would settel down or Hitech doubled and tripled the cost.
Title: Re: Strat perks
Post by: Lusche on September 24, 2012, 05:15:36 PM
Bomber perks are worth nothing anyway unless you just love flying a B29 at 30k.


If bomber perks don't matter, why asking for more of them? ;)


This is a game of combat. There should be incentives to wage combat over avoiding combat. Before the perk cap, players were actually waiting for someone to drop the strats or towns instead of engaging them. I made plenty of sorties to the strats to bomb defend and resupply them and had always film running. Near the end of that high-perk period, the very moment  the strats went down big time you could  see numerous goons upping for resupply runs. Obviously those pilots chose to harvest the strats instead of fighting the attackers. The ratio of suppliers vs fighterswas very 'unhealthy'. Interestingly, with exception of HQ there was little complaints about "it only restores 4 minutes", because that meant you could harvest perks for extended times. A 50% factory would have given you about 10 perks, I did several runs which netted me more than 20 - for just 6-8 minutes of flight time.

Non combat activities have to be less attractive for the player of average skill and above, because this game lives from combat. And even with the current setting, resupplying the strats is still a great perk generator. If you fly to the strats and ditch, you get 3 perks for a flight. That's 23-30 perks an hour for a totally safe, non-interacting mission. Getting that many perks in one hour in regular bomber sorties, one would need plenty of luck and skill.

And let's not forget that the current setup has brought back a purpose for the bombers beyond simple short range tactical support missions "flatten the base" and finally given the B-29 a purpose.

The focus should be on attack and defense, not waiting for something to go down to fly transports on the deck.
Title: Re: Strat perks
Post by: Eric19 on September 24, 2012, 05:19:23 PM
make the strats worth more tank 1 or 2 perks when you bomb them that will get more people to bomb them and more people to resup and make the towns not perk heaven if you know what I mean'

I got 30 or so perks in ki67s in one run just hitting towns so why not make each strat target worth say...........7 perks per 3 factorys destroyed or something along those lines and put the goons perk limit up to about 10 perks every run for 42 buildings resupped

just my $0.02

Flame one  :uhoh :bolt:
Title: Re: Strat perks
Post by: RTHolmes on September 24, 2012, 05:28:36 PM
Flying a goon "damages" your damage/sortie

Ive always reckoned that you should be awarded some damage points for resupply. less than the damage points/time than you would get on an average buff sortie of course, but something so it doesnt harm your bomber score too much. its currently a disincentive for the score guys to help their team by resupplying, and damage to the enemy/repair for friendly are roughly equivalent in strategic terms.
Title: Re: Strat perks
Post by: Tank-Ace on September 24, 2012, 06:01:54 PM
I fail to understand your logic.


Yeah, me neither. The mission commander thanked me for setting up some real resistance. It was a massive bomber stream (40+ sets of bombers). Even a handfull of last-minute 163's wouldn't have crippled it.
Title: Re: Strat perks
Post by: lyric1 on September 24, 2012, 06:54:06 PM
Ive always reckoned that you should be awarded some damage points for resupply. less than the damage points/time than you would get on an average buff sortie of course, but something so it doesnt harm your bomber score too much. its currently a disincentive for the score guys to help their team by resupplying, and damage to the enemy/repair for friendly are roughly equivalent in strategic terms.

Have a new category in bomber score for repair?

This should help those that are motivated by score.
Title: Re: Strat perks
Post by: HawkerMKII on September 24, 2012, 07:15:36 PM

If bomber perks don't matter, why asking for more of them? ;)


This is a game of combat. There should be incentives to wage combat over avoiding combat. Before the perk cap, players were actually waiting for someone to drop the strats or towns instead of engaging them. I made plenty of sorties to the strats to bomb defend and resupply them and had always film running. Near the end of that high-perk period, the very moment  the strats went down big time you could  see numerous goons upping for resupply runs. Obviously those pilots chose to harvest the strats instead of fighting the attackers. The ratio of suppliers vs fighterswas very 'unhealthy'. Interestingly, with exception of HQ there was little complaints about "it only restores 4 minutes", because that meant you could harvest perks for extended times. A 50% factory would have given you about 10 perks, I did several runs which netted me more than 20 - for just 6-8 minutes of flight time.

Non combat activities have to be less attractive for the player of average skill and above, because this game lives from combat. And even with the current setting, resupplying the strats is still a great perk generator. If you fly to the strats and ditch, you get 3 perks for a flight. That's 23-30 perks an hour for a totally safe, non-interacting mission. Getting that many perks in one hour in regular bomber sorties, one would need plenty of luck and skill.

And let's not forget that the current setup has brought back a purpose for the bombers beyond simple short range tactical support missions "flatten the base" and finally given the B-29 a purpose.

The focus should be on attack and defense, not waiting for something to go down to fly transports on the deck.

No perks, no score, no rank, after all it's all about the combat that would be a problem solver
Title: Re: Strat perks
Post by: guncrasher on September 24, 2012, 07:20:11 PM

If bomber perks don't matter, why asking for more of them? ;)




Non combat activities have to be less attractive for the player of average skill and above, because this game lives from combat.


on the other hand you can say that dropping bombs from 30 or 40k is avoiding combat and since this game lives from combat....



semp
Title: Re: Strat perks
Post by: Lusche on September 24, 2012, 07:31:56 PM
No perks, no score, no rank, after all it's all about the combat that would be a problem solver


Yes it would. No game = no problems :)
Title: Re: Strat perks
Post by: Chalenge on September 24, 2012, 07:59:40 PM

If bomber perks don't matter, why asking for more of them? ;)

This is a game of combat. . .

Obviously if this is a game of combat then you must incentivise activities that do not involve combat or no one will do them which is exactly my point here. Or the resupply could be completely automated which would make maps easier to reset. Once no one is resupplying the strats then it would be a simple matter to keep radar down for long periods and the same for towns and so on.

And like gun crasher points out that since the game is intended to promote combat then perhaps the bomb sights should be made less accurate to keep the bombers at a lower altitude.

You see? The argument can continue circuitously until you finally realize that in order to keep bombers in the game completely this resupply objective needs to be considered more completely and refined. If not then we are looking at strats eventually falling by the wayside again and the endless furball taking front and center stage.
Title: Re: Strat perks
Post by: Tank-Ace on September 24, 2012, 08:54:51 PM
I've always supported manual calibration in the MA's.


Honestly, what I think would improve the bomber game, and the whole "war" thing in general is, in no particular order:

1) manual calibration

2) max limit on resupply of strats (say, like 60% max, at which point it has to self-repair)

3) more limitations imposed on 163's. That being fewer bases (like, maybe 2), with those being further from the strats and HQ to end last-minute defenders, and an increased perk cost.

4) more realistic auto puffy, with an actuall shell being launched from the gun, with a historically correct flight time and accuracy. Target location, speed, and vector would be updated every 3 seconds, as opposed to instantaneously.

This would make evasive manuvers far more effective, but conversely the final approach much more dangerous.

5) AAA would concentrate on bombers above fighters, not the first to enter the FlaK belt (so as to prevent a fighter from coming in first, and drawing/distracting most of the flack).

6) increased impact of strats on the war. If fuel is dropped to zero, fuel is limited to 25% regardless of field size, location, and aircraft used. Facilities must be repaired to 50% before 50% fuel becomes available, to 75% before 75% fuel becomes available, to 90% before 100% fuel is available, and to 100% before DT's are available.

For ammo (depending on aircraft's options), it would either restrict the carrying of external ordnance and gunpods, or force the selection of a lighter ammunition/gun load (at 0%, a P-47 would have to fly with the 6-gun option with the lightest ammunition load, no external ordnance. A P-51 would take the 4-gun option with lightest ammo, a C.202 would only be able to take the 12.7's. C.205 would be able to take either, as 4 weapons are always carried. 109G-14 could still mount the 30mm, but not the 200rd 20mm option)

For radar, bases would have radar repaired based on their proximity to the strat/supply depot (see next item). At 50%, the 1/2 of affected bases closest to the relevent depot/strat have radar repaired.


7) tiered strat system: Main Strats (affects entire country)

which supplys Theater Ordnance Center (affects the half of the bases origionally owned, line clean down the middle when possible, Theater beaing Knight Theater of Operations, or Bishop Theater of Operations

Theater center supplys the Army Group Depot, which is divided into, for example, North, South, and Center on a large map, or would be East and West on a small map (either a 1/3rd or 1/2 split of the Theater bases).

AG depot suppys Army Central Depot (responsible for 1/2 the bases of eacy Army Group).

And if the map is large enough, we could include Corps-level depots, which would supply 1/2 of the Army's bases. Effects and rules of hitting a supply depot are the same as those of the central strats, but just affect a smaller area.


The more time and planning you invest in hitting the targets, the larger impact you will have. Defense of a base will become near impossible if strats are completely knocked out

Title: Re: Strat perks
Post by: bustr on September 24, 2012, 10:40:12 PM
Tank-Ace

And we will all be getting new accounts at some other fast action short attention span twitch and shoot WW2 fighter plane game out on the internet after the 3rd time several squads shut down the map by hitting all the strategic choke hold points in your highly complex over weight design.

After 13 years, if your complex monstrocity was the answer to our game play woes. We would all be waiting in line in each country for our mission GO call just like with SEA arena events as missions launched hourly to counter other countries missions to counter complex war winning strategies and win the STRATEGO WW2 game designed by you. The reality is, over the long term of player driven evolution, we play Air Quake and metal pillbox camping in the MA with a weekly dose of structured WW2 in the SEA.

I hear Stratego is very popular online now with a new Space oriented version soon to be released: http://www.stratego.com/

In the structure vacume created by no one wanting to follow or be issued orders. You have to bribe players to follow anything outside of their own self interest. The MA is like herding cats. How do you get a herd of cats to go directly from point A to point B some of the time? Put out cream at point B. They still have to get past the guard dogs as a price to drink the free cream. And it generates Combat.

Your average human plays games to get away from the complexity of real life for a few moments. They don't play online action games to live through their daily complexities and frustrations strategoed times 10. Hitech is one of the better cat herders I've watched in this regard.
Title: Re: Strat perks
Post by: Scherf on September 25, 2012, 01:04:22 AM
Game developers should print that ^ out and tape it to their screens.
Title: Re: Strat perks
Post by: icepac on September 25, 2012, 06:05:26 AM
HQ/radar currently takes 10 minutes to resupply with 4 or 5 guys making 2 trips or less (6 minutes by m3 with spawn near).

HQ/radar takes about 2 hours to destroy and RTB for less perks than one makes in the 10 minutes it takes to resupply it.

I'm not so sure more than 1% of aces high pilots have successfully downed HQ and landed the sortie but I'll venture a guess that more than 20 times that have gained the same or more perks by resupplying hq.
Title: Re: Strat perks
Post by: Chalenge on September 25, 2012, 06:10:50 AM
It makes no sense to complain about goons avoiding combat. Unarmed planes should always avoid combat. Some of the most ridiculous arguments get presented as clever contributions but just dont cut the mustard!
Title: Re: Strat perks
Post by: Chalenge on September 25, 2012, 02:54:32 PM

 I made plenty of sorties to the strats to bomb defend and resupply them and had always film running. Near the end of that high-perk period, the very moment  the strats went down big time you could  see numerous goons upping for resupply runs. . .

It strikes me as odd that the one person I intercept regularly that is very often above 30k and very often turns away from any chance of interception can somehow record events occuring more than 10k range (beyond 30,000 feet) which is the films maximum recording distance.

You and Fester both very much stretched the truth in order to have perks limited when in fact you both took advantage of it for years and said nothing. So now that the strats are suddenly working again the two of you both want the perks neutered to eliminate any chance of a competitor one day rising to your level.

Hilarious!
Title: Re: Strat perks
Post by: Lusche on September 25, 2012, 03:06:15 PM

You and Fester both very much stretched the truth in order to have perks limited when in fact you both took advantage of it for years and said nothing.


This is a plain lie.

But that's not exactly an surprise to me.
Title: Re: Strat perks
Post by: Chalenge on September 25, 2012, 03:33:57 PM
How is it a lie? Fester said you could get 200 perks for one flight. Lie. Unless you can show that you came below 30k to record your 'ready and waiting goons' then I say you stretched the truth. I AM surprised that you think you have to go that far but since you just said what you did. . . now I know your character is beneath comment. You lied.
Title: Re: Strat perks
Post by: RTHolmes on September 25, 2012, 03:38:54 PM
Quote from: Lusche
I made plenty of sorties to the strats to bomb defend and resupply them and had always film running.

challenge maybe you should read more carefully before spouting your bile. or, even better, just dont.
Title: Re: Strat perks
Post by: coombz on September 25, 2012, 03:48:15 PM
Personally I enjoy the irony of someone who flys a pony at 20k+ searching for nice easy buff kills accusing someone else of avoiding combat :)

However I do kind of see Chalenge's point about the perks. On the one hand I am very much against rewarding people for no risk activities like resupplying or sitting in a manned gun, but on the other hand you have to give incentives for players to do things like resupply or hardly anyone will bother :headscratch: 

a happy medium needs to be found and it will probably just take a bit of time and tweaking to arrive at the right amount
Title: Re: Strat perks
Post by: Lusche on September 25, 2012, 03:57:24 PM
How is it a lie?

It's a lie becasue it's completely and utterly untrue.

You and Fester both very much stretched the truth in order to have perks limited when in fact you both took advantage of it for years and said nothing.


I have never ever resupplied the strats by a C-47 until just very recently in my attempt to find the bugs with the strat setup and help HTC to find a new, improved one. In fact, it was HT who told me just about 2 months ago that a bug that I thought to be in the rebuild times was probably just being caused by player resupply flights. Only since the most recent strat changes I have done a number of goon resupply runs. As soon as I noted the big discrepancy between effort and reward I was posting and messaging about it.
I also never keep any bugs or glitches I do find as a "secret", particularly not to give me an 'advantage' in any kind.

The statement you made about me is completely fabricated. But I gotta thank you for that, as your attempt to discredit me and to hurt my integrity as an AH player shows your own intentions, agenda and lack of proper arguments. It saves me a lot of times to rebuke some other 'arguments' of yours in this thread, in which you apparently had not very much faith yourself.


Title: Re: Strat perks
Post by: Babalonian on September 25, 2012, 05:37:45 PM
I like where it's heading, I like how the changes are taking one step at a time (so far) to get there, but mostly I agree with the sentiment that it's a work in progress.

I agree, not to sound too Goldieloxy, but first it was too many perks for the efforts involved, now it seems to be lacking enough award to be an attractive incentive (resupplying strats).  Maybe the third time will be the charm.  Also though, not to have it overlooked, lets not forget to throw the patient and daring strat bombers a hefty reward too.
Title: Re: Strat perks
Post by: guncrasher on September 25, 2012, 07:43:14 PM
How is it a lie? Fester said you could get 200 perks for one flight. Lie. Unless you can show that you came below 30k to record your 'ready and waiting goons' then I say you stretched the truth. I AM surprised that you think you have to go that far but since you just said what you did. . . now I know your character is beneath comment. You lied.

one funny thing is that i made plenty of resupplies to the strats when they said you could get hundreds of perks.  i never got more than 10.  i guess i was the exception.



semp
Title: Re: Strat perks
Post by: Lusche on September 25, 2012, 07:50:05 PM
one funny thing is that i made plenty of resupplies to the strats when they said you could get hundreds of perks.  i never got more than 10.  i guess i was the exception.


Perks perk objects are 0.25. When there was no cap on the perks gained as it is now, it only depended on how many destroyed objects had been within the supply radius. Most perks I ever got from a single drop was on Sep 5th, 91 objects restored at the radar factory, for 22.75 perks.
10 perks meant you resupplied 40 objects... if you ditched, if you got 10 perks for a landed resupply run it would have been 25% less objects for the same gain.

And as only 4 mins are taken from downtime, you could indeed make 100-200 perks in such a situation if you started early and kept on it.
Title: Re: Strat perks
Post by: guncrasher on September 25, 2012, 08:22:01 PM

Perks perk objects are 0.25. When there was no cap on the perks gained as it is now, it only depended on how many destroyed objects had been within the supply radius. Most perks I ever got from a single drop was on Sep 5th, 91 objects restored at the radar factory, for 22.75 perks.
10 perks meant you resupplied 40 objects... if you ditched, if you got 10 perks for a landed resupply run it would have been 25% less objects for the same gain.

And as only 4 mins are taken from downtime, you could indeed make 100-200 perks in such a situation if you started early and kept on it.

no they made it seem like you made 200 perks for 1 run.  at least that's what lots of us understood.  and even in your situation you can make 100 to 200 perks if you keep going on.  heck you can even make 1000 perks as the strats seem to always be damaged.


semp
Title: Re: Strat perks
Post by: Babalonian on September 27, 2012, 03:29:16 PM
no they made it seem like you made 200 perks for 1 run.  at least that's what lots of us understood.  and even in your situation you can make 100 to 200 perks if you keep going on.  heck you can even make 1000 perks as the strats seem to always be damaged.


semp

It used to be, if the radar strat factory was 100% flat and you resupplied it successfuly you'd average about ~25 perk points for it IF you also took the time to land it.  Otherwise, you could get ~18 perk points of you successfuly resuplied the same target and bailed.  Some argue ~25 perks for a 10 minute milk run was the problem, others (like me) that it was more the 5-minute snatch n grabers, but in general it was definetley starting some bad new trends.
Title: Re: Strat perks
Post by: guncrasher on September 27, 2012, 04:49:26 PM
It used to be, if the radar strat factory was 100% flat and you resupplied it successfuly you'd average about ~25 perk points for it IF you also took the time to land it.  Otherwise, you could get ~18 perk points of you successfuly resuplied the same target and bailed.  Some argue ~25 perks for a 10 minute milk run was the problem, others (like me) that it was more the 5-minute snatch n grabers, but in general it was definetley starting some bad new trends.

that is weird i did lots of resuplies to the strats and never got more than 10.  i did plenty of teasing on 200 that i was getting 40 to 50 perks per goon flight but that was just a lie.  also it takes more than 10 minutes to resupply strats and land.  me i mostly ditched as i landed next to the strats the average was about 5 or 6 perks then only time i got 10 was on a full flight back to land that took about 20 minutes.

as for the guys that i saw resupplying most didnt need the perks and I know for a fact that had more than enough to fly any airplane anytime they want they just wanted to resuply.


semp
Title: Re: Strat perks
Post by: guncrasher on September 27, 2012, 04:53:39 PM
one more thing, i find it hypocritical that people will beatch and moan about how easy it is to get strat resupply perks and yet you can make more perks in less time just by flying in the early war or midwar arena.  and I dont hear the big uproar about it.


semp
Title: Re: Strat perks
Post by: Babalonian on September 27, 2012, 04:55:55 PM
that is weird i did lots of resuplies to the strats and never got more than 10.  i did plenty of teasing on 200 that i was getting 40 to 50 perks per goon flight but that was just a lie.  also it takes more than 10 minutes to resupply strats and land.  me i mostly ditched as i landed next to the strats the average was about 5 or 6 perks then only time i got 10 was on a full flight back to land that took about 20 minutes.

as for the guys that i saw resupplying most didnt need the perks and I know for a fact that had more than enough to fly any airplane anytime they want they just wanted to resuply.


semp

It is dependent on where you drop your supplies and where they will supply the most.  They only have a limited range too.  It is maybe possible you dropped the resupply only close enough to resupply half the strat's buildings, or maybe you were simply flying with .5-.7 country ENY.
Title: Re: Strat perks
Post by: Lusche on September 27, 2012, 05:01:27 PM
It is dependent on where you drop your supplies and where they will supply the most.  They only have a limited range too.  It is maybe possible you dropped the resupply only close enough to resupply half the strat's buildings, or maybe you were simply flying with .5-.7 country ENY.

Eny has no influence on resupply perks.

It's always 0.25x # of objects resupplied. Perk bonus for landing instead of ditching is 25%. Without the resupply cap, perk gain was only depending on the state of the factory/town you were resupplying. As stated earlier, the most objects I ever resupplied in a single drop was at a radar factory that was almost flat: 91. (22.75 perks)
Strictly in terms of perk efficiency, ditching at the factory was/is to be preferred over going back and landing.

On September 2, I made 7 resupply runs with a total time of 1 hour, 3 minutes and a gain of 103 perks.
The next day, 5 supply runs with 32 minutes total time and 43 perks

All with absolutely no risk. Compare that to ordinary bombing runs ...
Title: Re: Strat perks
Post by: guncrasher on September 27, 2012, 05:14:56 PM
Eny has no influence on resupply perks.

It's always 0.25x # of objects resupplied. Perk bonus for landing instead of ditching is 25%. Without the resupply cap, perk gain was only depending on the state of the factory/town you were resupplying. As stated earlier, the most objects I ever resupplied in a single drop was at a radar factory that was almost flat: 91. (22.75 perks)
Strictly in terms of perk efficiency, ditching at the factory was/is to be preferred over going back and landing.

On September 2, I made 7 resupply runs with a total time of 1 hour, 3 minutes and a gain of 103 perks.
The next day, 5 supply runs with 32 minutes total time and 43 perks

All with absolutely no risk. Compare that to ordinary bombing runs ...

i made 200 bomber perks in midwar with absolutely no risk  and it took me less than an hour.


semp
Title: Re: Strat perks
Post by: Lusche on September 27, 2012, 05:16:12 PM
i made 200 bomber perks in midwar with absolutely no risk  and it took me less than an hour.


semp


That's why I'm all for seperating the arenas in terms of perks :)
Title: Re: Strat perks
Post by: Babalonian on September 27, 2012, 05:16:35 PM
Eny has no influence on resupply perks.

It's always 0.25x # of objects resupplied. Perk bonus for landing instead of ditching is 25%. Without the resupply cap, perk gain was only depending on the state of the factory/town you were resupplying. As stated earlier, the most objects I ever resupplied in a single drop was at a radar factory that was almost flat: 91. (22.75 perks)
Strictly in terms of perk efficiency, ditching at the factory was/is to be preferred over going back and landing.

On September 2, I made 7 resupply runs with a total time of 1 hour, 3 minutes and a gain of 103 perks.
The next day, 5 supply runs with 32 minutes total time and 43 perks

All with absolutely no risk. Compare that to ordinary bombing runs ...
`

I'm not doubting you, but if ENY was not a factor then that might of been a problem in itself.

And I agree it was very unbalanced...
Title: Re: Strat perks
Post by: phatzo on September 27, 2012, 10:13:21 PM
not to sound too Goldieloxy
Gawd help us if we get it just right
Title: Re: Strat perks
Post by: matt on September 27, 2012, 11:27:38 PM
it would double the time taken to resupply ...  :headscratch:

3.75 perks is already too much for a short almost no-risk sortie. I did a decent B29 strat run yesterday evening and earned 1.88 perks for my hour+ sortie ...

compared to now, city/strat objects should be more valuable to bomb, towns less valuable.
:cheers: