Author Topic: Strat perks  (Read 3774 times)

Offline thndregg

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Re: Strat perks
« Reply #15 on: September 24, 2012, 07:36:31 AM »
People like him makes the game not worth playing.   :furious

I fail to understand your logic.
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Offline kvuo75

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Re: Strat perks
« Reply #16 on: September 24, 2012, 09:30:07 AM »
Let them rearm for field supps.


what would this change? i don't get it.  :headscratch:
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Offline RTHolmes

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Re: Strat perks
« Reply #17 on: September 24, 2012, 10:05:55 AM »
it would double the time taken to resupply ...  :headscratch:

3.75 perks is already too much for a short almost no-risk sortie. I did a decent B29 strat run yesterday evening and earned 1.88 perks for my hour+ sortie ...

compared to now, city/strat objects should be more valuable to bomb, towns less valuable.
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Offline Zoney

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Re: Strat perks
« Reply #18 on: September 24, 2012, 10:48:32 AM »
I was mean to Sherf yesterday when I came upon his Mossie16 and would not give up.  He was a gentleman about it.  I was impressed.

I want to see more reward for the strats run myself.  I have always thought the "Milk run to put an egg on a multitude of cities" to be the gamiest.

We have seen improvement I believe.  I see alot more strats runs and alot less cities milk runs.

I think this is because the strat runs now actually affect the global gameplay.

If you give a good reason to hit them then you also give a good reason to defend them.

I'm sure HiTech will be thoughtful should he make more changes.

Let's keep a good thing going but be careful with our "improvements".
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Offline Chalenge

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Re: Strat perks
« Reply #19 on: September 24, 2012, 02:20:01 PM »
it would double the time taken to resupply ...  :headscratch:

3.75 perks is already too much for a short almost no-risk sortie. I did a decent B29 strat run yesterday evening and earned 1.88 perks for my hour+ sortie ...

compared to now, city/strat objects should be more valuable to bomb, towns less valuable.

You are comparing apples to meteors. No perked ride should give more perks than the ride that earned the perks for the perk ride.  :rolleyes:

Also. . . I dont think you get the full perk load if you ditch or bail over strats. Obviously if you are flying a B29 to strats then you are not worried too much about time but you should be thinking about multiple sorties where you dont do any damage to the enemy at all.
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Offline RTHolmes

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Re: Strat perks
« Reply #20 on: September 24, 2012, 03:08:51 PM »
sure, but that 70min strat sortie would still have only netted ~6 perks in B17s.

in the same 70min I could have made ~30 perks by doing resupply runs.
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Offline Karnak

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Re: Strat perks
« Reply #21 on: September 24, 2012, 03:17:39 PM »
sure, but that 70min strat sortie would still have only netted ~6 perks in B17s.

in the same 70min I could have made ~30 perks by doing resupply runs.
And done so with a lot more safety.

kinda makes me want to take a P-51D with full fuel and DTs or a Mosquito Mk VI will the same and go gooniebird hunting.
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Offline guncrasher

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Re: Strat perks
« Reply #22 on: September 24, 2012, 04:13:37 PM »
sure, but that 70min strat sortie would still have only netted ~6 perks in B17s.

in the same 70min I could have made ~30 perks by doing resupply runs.

man i dont beatch and moan because i get 2 perks for landing 10 kills in a ponyd.  when the bombers go to the strats they know they arent gonna get big perkies.  since we all know more or less that we arent gonna get big perkies flying the planes we have fun in it then we shouldnt complain either.  if they want perks they let them bomb towns like all the other perk hordes :).

I dont fly the ponyd for the perks, i fly it because i have fun with it.  lots of other players fly bombers because they have fun in it.  it's only the players who do it for the perks that will come here and post about not enough perks earned.  those that are truly bombers have thousands of perks and they would go bomb the strats not for the perks but because they are there.

it's like resupplying a field.  I'll do 2 or 3 runs in m3 to bring supplies to bring ords back up to a field, i dont do it for the perks, i got thousands.  I do it just so i can rocket vulch as I think that is funny as hell  :rofl.


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Offline Chalenge

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Re: Strat perks
« Reply #23 on: September 24, 2012, 04:42:20 PM »
The final argument is something you fellas seem to be blind to despite having it very nearly spelled out. In the end it is not about perks. It is about customer satisfaction.

AND if I reveal this little gem you will see fewer goons yet: Flying a goon "damages" your damage/sortie. You will not see score potatos in a goon unless they have troops. Once people realize this they stop flying resupply sorties unless they dont care. So. . . the very guys that complained about goons getting so many perks will never fly that type of mission anyway.

Several of us fly this type of sortie just to do our part. All the talk about "200 perks" was always nonsense and a lie to have the resupply neutered. Resupply needs to be reconsidered.

Bomber perks are worth nothing anyway unless you just love flying a B29 at 30k. To me its more fun killing bombers than flying them.
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Offline bustr

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Re: Strat perks
« Reply #24 on: September 24, 2012, 05:09:29 PM »
Change the resupply drop message so it's more meaningfull.

Resupply is mostly a stick and carrot effort in this game with a message that does littel to show a player the light at the end of a tunnel. It does not tell the player the real impact of his efforts whether they are the tame resupply of the strat or the exciting resupplying a town during an attack to get the auto ack back up.

Instead of just telling them how many minutes have been shaved off the total down time. Tell the resupplyer the following:

(Minutes shaved off down time) (Minutes untill 100% up) (How many more drops to achive 100% up)

Knowing there is a finite end, how long until that end, and how many iterations of an action to achive that end helps any  person to keep expending energy towards that end.

Get rid of the carrot on the stick and put a six-pack of beer in it's place:

1. - Make the resupply perk (5) for strat runs.
2. - Give bomber boxes a bonus perk of (15) if they drop bombs, destroy objects, and get all three bombers in their box home from bombing the strat or HQ. They have to land successfully on the runway at any freindly feild with the box intact.
3. - Give (non perked) defending fighters\attackers a (5) perk bonus for destroying any strat\HQ raider bomber or enemy fighter\attackers if they go down or blow up in the strat or HQ's sector.
4. - Give (non perked) enemy fighters\attackers a (5) perk bonus for destroying any resupply C47\M3. Or defence fighter\atacker they destroy in the HQ or strat's sector and land home successfuly on the runway at any freindly feild. Thats a long way to fly a fighter on some maps for an extra 5 perks.

The bomber perks could be earned towards tallboys and grandslams flown by a special perked single Lanc at 1500 perks. But, these bombs could not be dropped below 16k. Initialy there would be the first epic month while everyone burned through their gazillions of unused bomber perks greifing as much of the maps as possible to see what the bombs could do. Then things would settel down or Hitech doubled and tripled the cost.
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Offline Lusche

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Re: Strat perks
« Reply #25 on: September 24, 2012, 05:15:36 PM »
Bomber perks are worth nothing anyway unless you just love flying a B29 at 30k.


If bomber perks don't matter, why asking for more of them? ;)


This is a game of combat. There should be incentives to wage combat over avoiding combat. Before the perk cap, players were actually waiting for someone to drop the strats or towns instead of engaging them. I made plenty of sorties to the strats to bomb defend and resupply them and had always film running. Near the end of that high-perk period, the very moment  the strats went down big time you could  see numerous goons upping for resupply runs. Obviously those pilots chose to harvest the strats instead of fighting the attackers. The ratio of suppliers vs fighterswas very 'unhealthy'. Interestingly, with exception of HQ there was little complaints about "it only restores 4 minutes", because that meant you could harvest perks for extended times. A 50% factory would have given you about 10 perks, I did several runs which netted me more than 20 - for just 6-8 minutes of flight time.

Non combat activities have to be less attractive for the player of average skill and above, because this game lives from combat. And even with the current setting, resupplying the strats is still a great perk generator. If you fly to the strats and ditch, you get 3 perks for a flight. That's 23-30 perks an hour for a totally safe, non-interacting mission. Getting that many perks in one hour in regular bomber sorties, one would need plenty of luck and skill.

And let's not forget that the current setup has brought back a purpose for the bombers beyond simple short range tactical support missions "flatten the base" and finally given the B-29 a purpose.

The focus should be on attack and defense, not waiting for something to go down to fly transports on the deck.
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Offline Eric19

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Re: Strat perks
« Reply #26 on: September 24, 2012, 05:19:23 PM »
make the strats worth more tank 1 or 2 perks when you bomb them that will get more people to bomb them and more people to resup and make the towns not perk heaven if you know what I mean'

I got 30 or so perks in ki67s in one run just hitting towns so why not make each strat target worth say...........7 perks per 3 factorys destroyed or something along those lines and put the goons perk limit up to about 10 perks every run for 42 buildings resupped

just my $0.02

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Offline RTHolmes

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Re: Strat perks
« Reply #27 on: September 24, 2012, 05:28:36 PM »
Flying a goon "damages" your damage/sortie

Ive always reckoned that you should be awarded some damage points for resupply. less than the damage points/time than you would get on an average buff sortie of course, but something so it doesnt harm your bomber score too much. its currently a disincentive for the score guys to help their team by resupplying, and damage to the enemy/repair for friendly are roughly equivalent in strategic terms.
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Offline Tank-Ace

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Re: Strat perks
« Reply #28 on: September 24, 2012, 06:01:54 PM »
I fail to understand your logic.


Yeah, me neither. The mission commander thanked me for setting up some real resistance. It was a massive bomber stream (40+ sets of bombers). Even a handfull of last-minute 163's wouldn't have crippled it.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline lyric1

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Re: Strat perks
« Reply #29 on: September 24, 2012, 06:54:06 PM »
Ive always reckoned that you should be awarded some damage points for resupply. less than the damage points/time than you would get on an average buff sortie of course, but something so it doesnt harm your bomber score too much. its currently a disincentive for the score guys to help their team by resupplying, and damage to the enemy/repair for friendly are roughly equivalent in strategic terms.

Have a new category in bomber score for repair?

This should help those that are motivated by score.