Aces High Bulletin Board

General Forums => Wishlist => Topic started by: DarkHawk on October 05, 2012, 10:43:44 PM

Title: GV Collisions
Post by: DarkHawk on October 05, 2012, 10:43:44 PM
I feel that when two enemy GV's coming in contact, that a collision should ac-cur. This would prevent from have one gv inside of the other. I  know that HT tried to fix the problem of a jeep killing a tank by driving inside, however some have found an exploit that allows this to still happen.
The light GV that hit a tank should have damage.
Any comments or suggestion would be welcome.

DHawk
Title: Re: GV Collisions
Post by: The Fugitive on October 06, 2012, 10:03:34 AM
Due to lag they can't make collisions work in GVs. You could be 100 feet away from a GV on your front end and the other GV would see you slamming into him. As for the "driving a jeep into...." film it, and report it. I believe HTC has deemed it on a par with reporting the locations of CV to the enemy. Poor game play, and it could get you muted or banned.
Title: Re: GV Collisions
Post by: Tank-Ace on October 06, 2012, 05:47:12 PM
I thought the jeep issue was fixed quite a while back  :headscratch:.
Title: Re: GV Collisions
Post by: redcatcherb412 on October 07, 2012, 09:16:35 AM
I agree, I think you should be able to run over and flatten the jeep that just took out your m18 turret with his M2, and run over the pilot popping away with his .45, just leave a little red splotch on the grass with tread marks.
Title: Re: GV Collisions
Post by: gyrene81 on October 08, 2012, 08:44:23 AM
 :headscratch:  what is an ac-cur? some sort of mixed hybrid air conditioning system?

gv collision could be done and despite what Fugitive thinks, the lag isn't bad enough to detect a collision from 100ft away, vehicles aren't travelling at 300mph. modelling collision damage would be a big undertaking considering what exists now.
Title: Re: GV Collisions
Post by: Rob52240 on October 08, 2012, 12:33:54 PM
Due to lag they can't make collisions work in GVs. You could be 100 feet away from a GV on your front end and the other GV would see you slamming into him. As for the "driving a jeep into...." film it, and report it. I believe HTC has deemed it on a par with reporting the locations of CV to the enemy. Poor game play, and it could get you muted or banned.

I think the fixed the bug.  I did this some months ago and shot the crap out of the inside of a sherman.  He killed me quickly.
Title: Re: GV Collisions
Post by: Ack-Ack on October 08, 2012, 04:11:10 PM

gv collision could be done and despite what Fugitive thinks, the lag isn't bad enough to detect a collision from 100ft away, vehicles aren't travelling at 300mph. modelling collision damage would be a big undertaking considering what exists now.

Fugi was just repeating what HiTech had said a few years ago when this topic popped up then.

ack-ack
Title: Re: GV Collisions
Post by: chaser on October 08, 2012, 06:00:58 PM
I thought the jeep issue was fixed quite a while back  :headscratch:.

They tried to fix it but their fix didn't work.   :devil
Title: Re: GV Collisions
Post by: Ack-Ack on October 08, 2012, 06:11:02 PM
They tried to fix it but their fix didn't work.   :devil

You're confusing the fix for the jeep and the reason why collisions aren't enabled for ground vehicles.  Please try and pay closer attention.

ack-ack
Title: Re: GV Collisions
Post by: chaser on October 08, 2012, 06:21:15 PM
You're confusing the fix for the jeep and the reason why collisions aren't enabled for ground vehicles.  Please try and pay closer attention.

ack-ack

Maybe you should pay closer attention. They were clearly talking about a jeep going inside a tank and killing it as evidenced in the quote below. It's even bolded so you can see it.

I feel that when two enemy GV's coming in contact, that a collision should ac-cur. This would prevent from have one gv inside of the other. I know that HT tried to fix the problem of a jeep killing a tank by driving inside, however some have found an exploit that allows this to still happen.
The light GV that hit a tank should have damage.
Any comments or suggestion would be welcome.

DHawk


Maybe if you spent less time trying to troll and actually reading posts you would have realized that.
Title: Re: GV Collisions
Post by: 100Coogn on October 08, 2012, 07:13:14 PM
Chaser, I can see your contribution to this discussion is quite childish. 
IMO, if the first word in your reply's wasn't ' Maybe', perhaps you would be taken a little more seriously.

Coogan
Title: Re: GV Collisions
Post by: kvuo75 on October 09, 2012, 12:08:58 AM
The light GV that hit a tank should have damage.
Any comments or suggestion would be welcome.

DHawk

heavy tank runs into lighter one, and it should get a kill?

Title: Re: GV Collisions
Post by: Rob52240 on October 09, 2012, 11:42:06 AM
heavy tank runs into lighter one, and it should get a kill?



They should suffer appropriate damage, maybe 1 tank should roll over the other in some instances.  HOwever it happened in RL I guess.  Or we could just force them to shoot each other to get a kill and leave the lack of collision model as it is.
Title: Re: GV Collisions
Post by: kvuo75 on October 09, 2012, 12:12:09 PM
They should suffer appropriate damage, maybe 1 tank should roll over the other in some instances.  HOwever it happened in RL I guess.  Or we could just force them to shoot each other to get a kill and leave the lack of collision model as it is.


makes more sense to me too :)
Title: Re: GV Collisions
Post by: Rob52240 on October 09, 2012, 12:19:01 PM
makes more sense to me too :)

It only became clear with the realization that this debate is analogous to comparing leprechauns to unicorns.

Also, the GV vs Airplane collision model is even worse.
http://youtu.be/IOqS2MfDbjw
Title: Re: GV Collisions
Post by: jimbo71 on October 09, 2012, 01:06:45 PM
It only became clear with the realization that this debate is analogous to comparing leprechauns to unicorns.

Also, the GV vs Airplane collision model is even worse.
http://youtu.be/IOqS2MfDbjw

Neither a leprechaun nor a unicorn could have helped George Zipp over Macho Grande.  :old:
Title: Re: GV Collisions
Post by: BravoT on October 09, 2012, 10:54:12 PM
Due to lag they can't make collisions work in GVs. You could be 100 feet away from a GV on your front end and the other GV would see you slamming into him. As for the "driving a jeep into...." film it, and report it. I believe HTC has deemed it on a par with reporting the locations of CV to the enemy. Poor game play, and it could get you muted or banned.

Happened to me yesterday. No I don't have a film, but buddy in the jeep managed to kill my Panther with his 50 cal.