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General Forums => Aces High General Discussion => Topic started by: Torquila on December 19, 2012, 06:12:50 AM

Title: Would this stop you playing AH?
Post by: Torquila on December 19, 2012, 06:12:50 AM
If friendly collisions and friendly fire were enabled in the MA...

... Would you?
Title: Re: Would this stop you playing AH?
Post by: cobia38 on December 19, 2012, 06:16:30 AM
  Nope, would love to see it,it would cut down on gangbangs drasticly.
 
Title: Re: Would this stop you playing AH?
Post by: Noir on December 19, 2012, 06:20:43 AM
tell me, how would it work when 2 people spawn at the same time? How would it work if a whole mission spawned at the same time?

Also how would it work if I changed country, stalked you with .goto and kept killing you on the runway? Would YOU stop playing?
Title: Re: Would this stop you playing AH?
Post by: Daddkev on December 19, 2012, 07:06:05 AM
 :huh :huh :huh :huh Yes  :huh :huh :huh :huh :huh :huh
Title: Re: Would this stop you playing AH?
Post by: RedBull1 on December 19, 2012, 07:09:44 AM
Immediately no. Eventually after I get fed up with enough trolls ( which would not take long at ALL ) I would indeed leave I am sure.
Title: Re: Would this stop you playing AH?
Post by: Lusche on December 19, 2012, 07:17:53 AM
If friendly collisions and friendly fire were enabled in the MA...

... Would you?


I would, because friendly fire would simply kill the MA quickly.
Title: Re: Would this stop you playing AH?
Post by: thndregg on December 19, 2012, 07:33:08 AM
If friendly collisions and friendly fire were enabled in the MA...

... Would you?

I suspect business would rapidly diminish.
Title: Re: Would this stop you playing AH?
Post by: mechanic on December 19, 2012, 07:37:58 AM
It would be great on two conditions.

1: no friendly collisions under 50ft AGL.

2: frindly kill would mean an extended time period unable to fly unless the player you killed types in a command to forgive you.
Title: Re: Would this stop you playing AH?
Post by: Max on December 19, 2012, 07:46:35 AM
As I seem to remember, friendly fired was enabled in Air Warrior. More than __ friendly kills got you PNG'd for X amount of time.

In answer to the question, no and no.
Title: Re: Would this stop you playing AH?
Post by: RipRap on December 19, 2012, 08:01:21 AM
I may be wrong on this, but i seem to recall, a few years ago,that shooting a friendly put you in the tower. At least in GV's.
Title: Re: Would this stop you playing AH?
Post by: Sg11 on December 19, 2012, 08:04:37 AM
If friendly collisions and friendly fire were enabled in the MA...

... Would you?
No, I think that it would lead to a more realistic feeling. Maybe like that in FSO.
Title: Re: Would this stop you playing AH?
Post by: katanaso on December 19, 2012, 08:09:01 AM
I'd like collisions to be enabled aside from takeoffs and landings.

Title: Re: Would this stop you playing AH?
Post by: Oldman731 on December 19, 2012, 08:17:00 AM
If friendly collisions and friendly fire were enabled in the MA...


Heh.  It's been tried in the AvA.  As others note, it's virtually impossible for people to take off from a busy base because they all collide with each other.  The killshooter debate goes back and forth.  It's far more realistic, but it encourages weenies to shoot their countrymen ("What?  Well there were spies and friendly fire in the real war, you know!").  Those who remember AW's fraggers may recall the road-rage feeling you got when one of them shot you down. 

HTC finally said "no mo' killshooter-off," even in the AvA.

- oldman
Title: Re: Would this stop you playing AH?
Post by: The Fugitive on December 19, 2012, 08:20:07 AM
I may be wrong on this, but i seem to recall, a few years ago,that shooting a friendly put you in the tower. At least in GV's.

That is the way it is now. He is asking how it would be with that off so that when you shoot a friendly the friendly would die.

If there were no consequences, it would would be bedlam. Look at how many people go out of there way to do things just to tick people off now. Give them a weapon like this and it would be useless as a game any more.
Title: Re: Would this stop you playing AH?
Post by: waystin2 on December 19, 2012, 08:34:38 AM

I would, because friendly fire would simply kill the MA quickly.

We have a winner here!  I agree with Lusche's assessment.  It is turned off in events for more realism, but then you rarely see folks greifing in scenarios and such.  In the MA, it would happen to no end.  Imagine the complaints HTC would get.
Title: Re: Would this stop you playing AH?
Post by: SmokinLoon on December 19, 2012, 08:36:30 AM
I reserve my right to pass judgement until it actually happens.  My first thought is a *thumbs up* to friendly collisions and a *thumbs down* to friendly fire.

Would I quit?  I doubt it.  I'd just make sure to keep my distance from all aircraft friend or foe, ya know, like the real deal.   :aok
Title: Re: Would this stop you playing AH?
Post by: Triton28 on December 19, 2012, 08:37:51 AM
Those who remember AW's fraggers may recall the road-rage feeling you got when one of them shot you down. 

HTC finally said "no mo' killshooter-off," even in the AvA.

- oldman

+1

The "PNG" status that was supposed to deter these guys rarely seemed to do so.  Killshooter really is a way to ban stupid.  
Title: Re: Would this stop you playing AH?
Post by: miraj on December 19, 2012, 08:52:55 AM
I thought friendly fire damages the plane of the shooter. That is the way it should stay.
Title: Re: Would this stop you playing AH?
Post by: Karnak on December 19, 2012, 09:02:05 AM
I thought friendly fire damages the plane of the shooter. That is the way it should stay.
That is how it works and I agree it should remain so.  The OP was asking if we'd quit if it were changed.

For me, as long as the taking off and landing issue could be resolved, I'd be fine with friendly collisions.  Friendly fire, well, I'd give HTC a month or so to reverse course before quitting.
Title: Re: Would this stop you playing AH?
Post by: Mister Fork on December 19, 2012, 09:40:13 AM

I would, because friendly fire would simply kill the MA quickly.
Ummm...friendly fire is already on....  :huh
Title: Re: Would this stop you playing AH?
Post by: Karnak on December 19, 2012, 10:04:56 AM
Ummm...friendly fire is already on....  :huh
No, kill shooter.  By friendly fire they mean Me, a rook, being able to shoot down Bob, a Rook, with the cannons on my Spitfire.
Title: Re: Would this stop you playing AH?
Post by: Slade on December 19, 2012, 10:12:21 AM
+1 to leave it as it is.
Title: Re: Would this stop you playing AH?
Post by: Midway on December 19, 2012, 10:17:53 AM
:O Friendly fire???  :uhoh  :bolt:
Title: Re: Would this stop you playing AH?
Post by: jd on December 19, 2012, 10:30:22 AM
I would switch sides regularly just to shoot some people  :neener: :neener: :neener: :neener:
Title: Re: Would this stop you playing AH?
Post by: Bludy on December 19, 2012, 12:00:53 PM
I'd vote for friendly fire being on and against friendly collisions.
Title: Re: Would this stop you playing AH?
Post by: Hap on December 19, 2012, 12:19:56 PM
If go no where questions were no longer asked on the bbs . . .
Title: Re: Would this stop you playing AH?
Post by: Traveler on December 19, 2012, 01:52:46 PM
tell me, how would it work when 2 people spawn at the same time? How would it work if a whole mission spawned at the same time?

Also how would it work if I changed country, stalked you with .goto and kept killing you on the runway? Would YOU stop playing?
  This is not an issue for Friday night Squad Ops
Title: Re: Would this stop you playing AH?
Post by: Traveler on December 19, 2012, 01:58:24 PM
That is the way it is now. He is asking how it would be with that off so that when you shoot a friendly the friendly would die.

If there were no consequences, it would would be bedlam. Look at how many people go out of there way to do things just to tick people off now. Give them a weapon like this and it would be useless as a game any more.

I think it could be controlled.   If someone was killing friendly players,  say two or three in 24 hour period, that player could be PNG for a week or two.  or not allowed into the same arena for a month.   
Title: Re: Would this stop you playing AH?
Post by: Lusche on December 19, 2012, 02:05:02 PM
I think it could be controlled.   If someone was killing friendly players,  say two or three in 24 hour period, that player could be PNG for a week or two.  or not allowed into the same arena for a month.   

So I have one free kill per day of a friendly and expensive 262 or B-29 returning from sortie with a lot of scalps?

Oh what FUN that's going to be!
Title: Re: Would this stop you playing AH?
Post by: CAP1 on December 19, 2012, 02:08:58 PM
tell me, how would it work when 2 people spawn at the same time? How would it work if a whole mission spawned at the same time?

Also how would it work if I changed country, stalked you with .goto and kept killing you on the runway? Would YOU stop playing?
no, i would .report you.
Title: Re: Would this stop you playing AH?
Post by: Noir on December 19, 2012, 02:17:22 PM
no, i would .report you.

as snailman said, even a single kill a day is too much
Title: Re: Would this stop you playing AH?
Post by: hitech on December 19, 2012, 02:24:36 PM
no, i would .report you.

Ahh,I get it, that way he could silently continue to kill you.

HiTech
Title: Re: Would this stop you playing AH?
Post by: deadstikmac on December 19, 2012, 02:27:53 PM
If friendly collisions and friendly fire were enabled in the MA...

... Would you?

Friendly Fire the way it is now is best in my humble oppion.

Colissions would rock imho provided it was disabled on runways and for a small time after take off. Not done by agl cus i fly and fight at treetop lvl. So using a 25seconds after takeoff grace period would allow a mass raid to spawn and roll without worry. After the 25seconds however.... Well    :neener:
Title: Re: Would this stop you playing AH?
Post by: Lusche on December 19, 2012, 02:30:29 PM
Ahh,I get it, that way he could silently continue to kill you.

HiTech

NINJA!  :bolt:
Title: Re: Would this stop you playing AH?
Post by: -pjk-- on December 19, 2012, 03:11:08 PM
10 years ago it was not  a problem.. today no thx..

Not stop my playing, but it would take a lot of time to teach all azzhats to play
Title: Re: Would this stop you playing AH?
Post by: Scotch on December 19, 2012, 03:37:49 PM
I would love it
Title: Re: Would this stop you playing AH?
Post by: ink on December 19, 2012, 03:44:04 PM
I would love it

 :rofl

me too :aok
Title: Re: Would this stop you playing AH?
Post by: Wiley on December 19, 2012, 04:10:25 PM
This thread is interesting to me because I've been monkeying around in Planetside 2.  The readers digest description of it would be combined arms futuristic combat, tanks infantry and air.  The FM is basically nonexistent, it's very arcadey, wouldn't recommend it from a simmer's perspective at all.  It's somewhat similar to this in that the maps are open world, 3 country, grab what you like and go kill something with it.

Here's the kicker- It has friendly fire and vehicle collisions enabled.

It uses a system where if you FF too much, it locks your guns for x amount of time (haven't actually managed to get mine locked yet, though it's been close a couple times).  Looking at this game on paper, it sounds like FF enabled would be a positively cataclysmic game mechanic.  It's free to play, FPS kiddies abound, and it can have battles involving hundreds of people at a time.

The thing that has me absolutely blown away is, it seems to work pretty decently.  I've been playing for a week or so, and had one instance where a dolt FFed me on purpose just because.  Other than that, the FF incidents I've had were pretty organic, grenade being thrown into a room I was in, people behind me shooting at the enemy in front of me, etc etc.

If I'd known FF was enabled, I'm not entirely sure I would've checked it out because of the reasons listed above, but honestly it isn't the end of the world.

Wiley.
Title: Re: Would this stop you playing AH?
Post by: Changeup on December 19, 2012, 04:18:30 PM
If friendly collisions and friendly fire were enabled in the MA...

... Would you?

Nope, but I'd damn sure watch what I'm doing a lot closer.
Title: Re: Would this stop you playing AH?
Post by: Karnak on December 19, 2012, 04:36:17 PM
Wiley,

How many hits/how much time does it take to kill you in that game?  A .25 second burst of fire in AH is often fatal even to tough aircraft like the P-47 and F6F.
Title: Re: Would this stop you playing AH?
Post by: Wiley on December 19, 2012, 04:44:03 PM
The amount to kill is about the same for infantry.  Air to air is probably 2-3 seconds.  I'm ashamed to admit I haven't gotten to gunning down too many people, just got serious about aircraft last night, and they handle more like arcade helicopters than airplanes.

Whether it's aircraft or infantry though, the point still stands.  I'd have expected to see constant TKing but in my experience it's really not common at all.

It creates some interesting situations too.  Had one last night, an enemy fighter was moving through a canyon, 2 guys were pursuing him and I had been cruising the other way before I saw him.  I went to do a high yo to come around on him as the two guys pursuing him inexplicably pulled up into me.  3 way collision.

edit:  By the by, not particularly advocating for it, I'm just saying I was truly amazed that it didn't result in a completely unplayable cesspool of friendly fire in what I would consider pretty much a worst case scenario.

Wiley.
Title: Re: Would this stop you playing AH?
Post by: HL117 on December 19, 2012, 06:05:35 PM
At times I play with my sons on the X-box; Halo, COD, other first person shooters etc etc ...... , I like the kill shooter idea of forgiveness - System ask you if you forgive the kill shooter in the text buffer -   you say No, he gets kicked.


+1



HL
Title: Re: Would this stop you playing AH?
Post by: Noir on December 19, 2012, 06:43:52 PM
At times I play with my sons on the X-box; Halo, COD, other first person shooters etc etc ...... , I like the kill shooter idea of forgiveness - System ask you if you forgive the kill shooter in the text buffer -   you say No, he gets kicked.


+1



HL

kicked or banned? for how much time? And it would have not stopped him to kill your 262 at landing with a manned ack
Title: Re: Would this stop you playing AH?
Post by: bustr on December 19, 2012, 07:06:04 PM
It could work. Some of the tempo of the game would change. Hitech would have to include into the stats specificly your number of freindly kills and how you killed them to allow for the community to attempt self regulation by lynch mob. The worst case scenario would be a squad mass shooting a targeted player in revenge for bad conduct while being on the same side.

There are a few VOX irritating newbies around who might not get muted anymore and be helped to cancel their subscription. Our flying skills might improve out of self preservation. HTC would have an increased load for dispute arbitration initialy I suspect. But, then thats why the new stat for freindly kills and collisions would be necessary. Over the last 10 years I've heard numerous jests(?) from players that if kill shooter was off and freindly collisions were on they had a few names on their naughty list to get even with. Arbitrate that one HTC.

1. - Hoards would not be as smash and grab if the members all wanted a higher chance to survive their own ineptitiude. Even more organised to account for collisions and freindly fire incidents. But, the first month would be fun to watch from a feild gun as some of them suddenly fell burning and broken from the sky going for those easy kills.

2. - Air to Air fights would loose some of the many ganging the one out of fear of freindly fire and collisions. The muppets might even get more 1v1 action or a taste of superduper runaway sissiness. I can also see less freindly help to clear tails if too many freindly fire and collision accidents happened. I've blown my own parts off a few times helping a freindly becasue he abruptly pulled into me.

3. - No more helping freindly bombers. I got too close chasing a 109 into the bomber stream in a scenario once. The gunners were off leading the 109 by the distance behind him where my P51 was at 450mph.

4. - Oopsies, my hand slipped. Sorry about your perk ride. In the last few months I've been oopsie checked-6 along with oopsie finger slipped shot by freindlies on climbout a number of times. Newbie avoidence for self preservation may be all the rage. Wonder how many shot in the back revenge killings will happen by players getting a two week shade account? Even if your MAC and IP address is the same on the 2 week account as your subscription account. You can lie and tell HTC it was your kid or your younger brother being a dweeb.

5. - Rearm Pads would get interesting after missions.

6. - GV would have to be modeled so depending on the speed of impact you stop, damage or destroy each other. That funky jeep bug hiding inside of tanks would have to go. Freindly bombs, rockets and large caliber air attack and manned cannons should damage or kill freindly GV. I can see GVers switching sides to get revenge with a bomber on some of our better known master tank snipers from the way they screech and abuse the queen's english in the tower.

7. - PT boats\LVT would have to get sunk for being in the way of their CV groups and stop, damage or destroy each other on contact depending on the speed of impact. Freindly ack, bombs, rockets and guns should kill them. And they should be able to kill freindly aircraft by mistake. Oh and CV group ships impacting each other should be catasrophic. Our cruiser is out of guns and our CV is dead. Ramming speed ===========>>>

8. - Manned guns, wirbel, osties and 5 inchers would become a nightmare. Trying to clear a freindlies tail could well assist the enemy. You would be as dangerous to the NOE hoard as to your defending fighters. Heck auto ack should kill everyone exactly the same while only auto targeting the enemy.

9. - A Pilots .45 would be intersting if someone wanted to settle a score with a countryman. Oops I didn't know it was loaded?? Sorrrryyy, how much did that 262 cost you again? Can you scream louder on VOX, I can't heeaaarrr youuuu? teheteheheheheh. Arbitrate that HTC.

It's only fair that it effect all aspects of the game equaly not just air to air combat. After all this is now a land, sea and Air Combat game which we pay $14.95 for up front. Paying up front creates an expectation of contractual outcome versus a "free play" model which you are not as emotionaly connected to via your hard earned cash. Or contractualy only HTC can kick you from the game for any reason. If HTC's servers are in the US then HTC may not be able on a strictly contractual basis for services to allow non-employee players to choose to "forgive or eject" each other if a player has a good contract lawyer. You are not paying HTC $14.95 to allow non-employees to determine your legal status in the game. Accidents are accidents untill premeditative intent can be proven over just being bad at playing the game. IN the end only HTC would be hurt by driving away subscriptions visa the increased arbitration load while you dweebs would find another internet game if the unitended consiquences didn't pan out.

So does HTC turn down credit cards from the parents of preteens to protect us from them and their irate parents when they want to know why their child is being targeted by freindlies while learning the game? Well Mr.&Mrs. Pre-teen parents your child was very clumsy with his joystick so he is being taught a lesson by the adult players he accidentaly shot. Wonder how that would play 10 minutes later on Facebook?

You guys love the easy side of asking questions of this nature and adding on personal preferences from games all over the internet while leaving HTC to be the bad guy by not getting involved to explain the mechanics of all the unintended consiquences that can burn their house down which you convieniently forget to include since it's not your house and this is not those games.
Title: Re: Would this stop you playing AH?
Post by: Noir on December 19, 2012, 07:08:55 PM
that dude killed me 2 times in a row, I'm gonna switch to his country and kill him at landing so he doesn't get name in lights.  :devil
Title: Re: Would this stop you playing AH?
Post by: ink on December 19, 2012, 08:04:34 PM
that dude killed me 2 times in a row, I'm gonna switch to his country and kill him at landing so he doesn't get name in lights.  :devil

if thats the case most likely he will just have one more kill to land :aok
Title: Re: Would this stop you playing AH?
Post by: Scotch on December 19, 2012, 08:07:31 PM
if thats the case most likely he will just have one more kill to land :aok

 :aok

And he'll probably vultch you a few times too. It really was alright in AW. Even in the RR arenas, which I rarely flew on Gamestorm, but equate to the arenas now.
Title: Re: Would this stop you playing AH?
Post by: CAP1 on December 19, 2012, 08:12:36 PM
:aok

And he'll probably vultch you a few times too. It really was alright in AW. Even in the RR arenas, which I rarely flew on Gamestorm, but equate to the arenas now.
hehehehe....in the rr arenas, a couple of us used to de-ack a field, land, and park right behind the spawn, then shoot people as they spawned.  :devil :noid
Title: Re: Would this stop you playing AH?
Post by: ink on December 19, 2012, 08:14:25 PM
people would be nicer :aok
Title: Re: Would this stop you playing AH?
Post by: HL117 on December 19, 2012, 08:35:43 PM
kicked or banned? for how much time? And it would have not stopped him to kill your 262 at landing with a manned ack

Good point here Noir, hadn't thought about that and yes that would tick me off.........guess the penalty should fit the crime/mistake, which would create a whole penal system.

killshoot a Spit = 5min ban / minimum
killshoot a 262 = 1 week ban / maximum

The above rating is just in humor ^  no Spitfires were harmed in this example  :D





HL
Title: Re: Would this stop you playing AH?
Post by: Mongoose on December 19, 2012, 10:39:54 PM
2: frindly kill would mean an extended time period unable to fly unless the player you killed types in a command to forgive you.

This wouldn't always be fair.  I remember one fight where just as I opened fire, a friendly came zooming in from my nine o'clock and crossed in front of me.  He flew right into my bullets, and I ended up in the tower.

 :bhead

In this case, it was purely accidental, but under your rules, I would be stuck unless he realized his mistake.   :cry
Title: Re: Would this stop you playing AH?
Post by: BaldEagl on December 19, 2012, 11:45:13 PM
Back in AW there was friendly fire.  If you killed two friendlies you got PNG'd for a while (24 hours IIRC).  The fraggers then got more creative, sitting at the end of the runway damaging airplanes before they got off the ground; smoking the engines, shooting off parts, anything to grief players short of killing them.  It effectively ended those players sorties before they ever got off the ground and the fraggers were able to totally take a field out of action.

No thanks.  I'd be gone the minute that change was enabled.  I've already been there.
Title: Re: Would this stop you playing AH?
Post by: SkyRock on December 20, 2012, 12:10:12 AM


2: frindly kill would mean an extended time period unable to fly unless the player you killed types in a command to forgive you.
:lol
Title: Re: Would this stop you playing AH?
Post by: hitech on December 20, 2012, 08:20:17 AM
Closed for trolling.

HiTech