Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Vinkman on January 07, 2013, 10:05:29 AM

Title: Range Squelch/toggle
Post by: Vinkman on January 07, 2013, 10:05:29 AM
A quick search of the forums shows that Range Channel Vox squelch/Toggle has been asked for before, many times,, with nearly universal agreement. But I've never seen HiTech comment on it.

HiTech,

Is this a feature you would consider adding in the future?   :salute

vinkman

Title: Re: Range Squelch/toggle
Post by: tunnelrat on January 07, 2013, 10:07:25 AM
(https://spideroak.com/blog/media/images/plus1.png)
Title: Re: Range Squelch/toggle
Post by: Tilt on January 07, 2013, 10:09:58 AM
+1 also

as long as folk realise I am not fiddling around for the check six button when I can call it on range.............
Title: Re: Range Squelch/toggle
Post by: Karnak on January 07, 2013, 10:14:14 AM
I seem to recall that hitech has responded to these sorts of things saying that the option to turn them off functionally removes them as they are no longer reliable enough to be useful.
Title: Re: Range Squelch/toggle
Post by: Vinkman on January 07, 2013, 10:19:36 AM
I seem to recall that hitech has responded to these sorts of things saying that the option to turn them off functionally removes them as they are no longer reliable enough to be useful.

Can you clarify? I'm not really sure what that means.  :salute
Title: Re: Range Squelch/toggle
Post by: JTs on January 07, 2013, 10:23:40 AM
what my esteemed colleague is saying is that means no
Title: Re: Range Squelch/toggle
Post by: Karnak on January 07, 2013, 10:28:32 AM
Can you clarify? I'm not really sure what that means.  :salute
It means that if people turn it off it stops being useful because the guy telling you about the Hurricane on your 6 and seeing you do nothing as you take the 20mm enema, and seeing that kind of thing repeatedly, stops trying to even use the tool.
Title: Re: Range Squelch/toggle
Post by: Vinkman on January 07, 2013, 10:46:27 AM
It means that if people turn it off it stops being useful because the guy telling you about the Hurricane on your 6 and seeing you do nothing as you take the 20mm enema, and seeing that kind of thing repeatedly, stops trying to even use the tool.

This implies that it is reliable now.  :rofl

I think the community will live with the consequences of not being warned about stuff from time to time if range has a toggle.

There are a high percentage of folks that don't have a mic, and high percent of Squads that run seperate systems like Ventrilo, just to avoid the Range chatter. Range works, and has it's useful purpose. But it also has a very big down side. It is my belief that the community and gameplay will still thrive if a Range toggle were enabled. Most people would want it on most of the time. In very crowded situations, some would choose to target who they can hear. Of course in real life I could tune my plane/vehicle radio so I didn't have to listen to everything, being said by everybody, in radio range. In such situations, "communication" isn't happening anyway.
Title: Re: Range Squelch/toggle
Post by: Karnak on January 07, 2013, 11:03:01 AM
Not having a mike doesn't stop one from hearing the warning about the approaching Hurricane.
Title: Re: Range Squelch/toggle
Post by: VonMessa on January 07, 2013, 11:06:59 AM
Turning the volume down all the way squelches the range chatter quite effectively .  :aok
Title: Re: Range Squelch/toggle
Post by: Megalodon on January 07, 2013, 11:55:42 AM
In the radio buffer, if you right click on "All" you can adjust the radio traffic, turn off room/range, pm's and the like  and adjust the size of the font in the radio buffer. You can also add radio tabs set just the way you like, but it would be nice to turn of range vox sometimes. When you turn off PM's and get a check 6 it just doesn't tell you who sent the check six but you still get it.

A switch for range vox.

+1
Title: Re: Range Squelch/toggle
Post by: tunnelrat on January 07, 2013, 12:23:22 PM
A symbol or coloration of allied tag... say "VinkmanΩ" means he's squelched ranged coms would suffice...

Title: Re: Range Squelch/toggle
Post by: Vinkman on January 08, 2013, 01:21:50 PM
Not having a mike doesn't stop one from hearing the warning about the approaching Hurricane.

Yes, but seriously Karnak, is HTC really afraid of what will happen to game play due to some missing "check Six" messages?

I wonder what the communitie's opinion is on how often they get a check six, when one is needed?  :D
Title: Re: Range Squelch/toggle
Post by: Rondar on January 08, 2013, 02:10:52 PM
I for one would be happy with a larger squelch list.  There are always those who think every last thing they do in game is vox worthy and that every one wants to hear it... play by play.

If I want to hear someone yappin all dam night about nothing I would go over to my mother in laws house.
Title: Re: Range Squelch/toggle
Post by: Torquila on January 08, 2013, 02:22:17 PM
If you want peace of mind, find a nice room and lock yourself in it for a couple hours.

If your getting annoyed at other players for in-game stuff, it means you probably should learn to chill out a bit.
Title: Re: Range Squelch/toggle
Post by: Vinkman on January 08, 2013, 03:29:17 PM
If you want peace of mind, find a nice room and lock yourself in it for a couple hours.

If your getting annoyed at other players for in-game stuff, it means you probably should learn to chill out a bit.

You are missing the point.

Point: I want to communicate with squddies during a mission, or furball, BUT I can't hear them because of the never ending chatter on Range VOX.

This is not about Squelching, or being annoyed by someone's commentary. If everyone is saying perfectly useful information, there is too much information for one channel. I can't make everyone break up into groups on select VOX channels to correct the problem. I can do that for our group. But guess what, it doesn't help because We're inundated with vox chatter from all those who choose to be on Range VOX, which we can't turn off.

Solution: There needs to be a VOX Range channel toggle on/off.
Title: Re: Range Squelch/toggle
Post by: tunnelrat on January 08, 2013, 03:39:08 PM
We've resorted to a private voice server...

I have a Ventrilo server and a Mumble server...  Devil Dogs and Debden use Mumble (and it IS better, but more complex) and I have channels set up on Ventrilo for JG5 and AoM... Vent doesn't (or at least if it does I am unaware) allow you to auto-attenuate in-game sound... where as Mumble does, meaning you will ALWAYS hear your squadmates over engines/in-game chatter.

(Edit: This is in no way meant to take away from your wish, just that with the lack of it, that's the solution we came up with)
Title: Re: Range Squelch/toggle
Post by: Vinkman on January 08, 2013, 09:43:03 PM
We've resorted to a private voice server...

I have a Ventrilo server and a Mumble server...  Devil Dogs and Debden use Mumble (and it IS better, but more complex) and I have channels set up on Ventrilo for JG5 and AoM... Vent doesn't (or at least if it does I am unaware) allow you to auto-attenuate in-game sound... where as Mumble does, meaning you will ALWAYS hear your squadmates over engines/in-game chatter.

(Edit: This is in no way meant to take away from your wish, just that with the lack of it, that's the solution we came up with)


Roger Tunnel. Thanks for the work around idea. I was hoping HTC would comment on whether this is something they would consider adding, or if it's of the table.
Title: Re: Range Squelch/toggle
Post by: Scotch on January 09, 2013, 12:59:54 AM
+1trillion

Please let me squelch range. At the very least GV's while I'm in a plane.

It's getting really annoying when I manage to actually find someone willing to fight, and the whole time there's distracting blather on range.
Title: Re: Range Squelch/toggle
Post by: colmbo on January 09, 2013, 01:17:17 AM
+++ on this wish.  Allow us to select if we listen to range.

While in-game voice coms is one of the greatest things about AH it is also one of the worst things about AH.
Title: Re: Range Squelch/toggle
Post by: Scotch on January 10, 2013, 07:03:49 PM
Please.
Title: Re: Range Squelch/toggle
Post by: kvuo75 on January 10, 2013, 10:26:24 PM
i think planes should be able to turn off any voice from anyone on the ground as a default.

as I've mentioned in a thread in the past.. "bring him over the base, we've got wirbles. bring him here! bring him over the base!" from one guy in a wirblewind is annoying to listen to, while 6 other people are having their own fights. :t

yes, i already see the issue of having two different games.. hmm. that isn't gonna be good.. perhaps new etiquette.
Title: Re: Range Squelch/toggle
Post by: Scotch on January 16, 2013, 08:01:03 PM
 :aok