Aces High Bulletin Board

General Forums => Wishlist => Topic started by: matt72078 on January 14, 2013, 02:27:24 PM

Title: new ships
Post by: matt72078 on January 14, 2013, 02:27:24 PM
This would be a cool addition to the task groups, light cruisers with 6" guns and equiped with radar fire control like the USS Boise.  Smaller guns than we have now on the cruisers but they could put a lot of ordance downrange in a hurry. 
Title: Re: new ships
Post by: bangsbox on January 15, 2013, 10:44:58 AM
But I want a battleship!
Something that only torps, AP bombs, and 8in could even think about sinking it.
Title: Re: new ships
Post by: VonMessa on January 15, 2013, 10:47:51 AM
Chicago piano?
Title: Re: new ships
Post by: Oddball-CAF on January 15, 2013, 12:36:00 PM
6" guns and equiped with radar fire control like the USS Boise. 

... and this would work exactly...how?
Title: Re: new ships
Post by: VonMessa on January 16, 2013, 07:23:40 AM
... and this would work exactly...how?


Magic
Title: Re: new ships
Post by: Sabre on January 16, 2013, 07:45:52 AM
Yes to battleship. I think it a more critical addition to the ship set than a CL (i.e. light cruiser).  Even more important, however, would be the addition of auxiliary ships, like a tanker, ammo ship, troop transport, and LST -- these would be analogous in function to the fuel tanks, ammo bunker, barracks, and VH at airfields.  More targets  :t , and more ways to affect CV and amphib ops.
Title: Re: new ships
Post by: bangsbox on January 16, 2013, 11:05:55 AM
Yes to battleship. I think it a more critical addition to the ship set than a CL (i.e. light cruiser).  Even more important, however, would be the addition of auxiliary ships, like a tanker, ammo ship, troop transport, and LST -- these would be analogous in function to the fuel tanks, ammo bunker, barracks, and VH at airfields.  More targets  :t , and more ways to affect CV and amphib ops.

Yes to battleship....-1 for aux ships (waste of coding). If u want to kill more small vessels, sink the DDs and supply barges
Title: Re: new ships
Post by: matt on January 16, 2013, 11:13:32 AM
+Battleship
Title: Re: new ships
Post by: Sabre on January 17, 2013, 04:48:15 PM
Yes to battleship....-1 for aux ships (waste of coding). If u want to kill more small vessels, sink the DDs and supply barges

Matter of opinion, I guess. I forgot to mention that I'd make the CV itself tougher, as part of the ship additions.  This would truly make it like a mobile land base, where you could hit a softer target to impact its capabilities in the same way we do with land bases.  Completely sink the tanker, for instance, and you'd be down to 25% fuel loads. Take out the ammo ship? No ordnance.  Kill the Troop ship...well, you get the idea.

Another thought I had was to make it so that progressively worse damage to the CV would slow it down, also in effect limiting maximum fuel and bomb loads, do to the decrease in wind over the deck.
Title: Re: new ships
Post by: VonMessa on January 18, 2013, 11:06:25 AM
Matter of opinion, I guess. I forgot to mention that I'd make the CV itself tougher, as part of the ship additions.  This would truly make it like a mobile land base, where you could hit a softer target to impact its capabilities in the same way we do with land bases.  Completely sink the tanker, for instance, and you'd be down to 25% fuel loads. Take out the ammo ship? No ordnance.  Kill the Troop ship...well, you get the idea.

Another thought I had was to make it so that progressively worse damage to the CV would slow it down, also in effect limiting maximum fuel and bomb loads, do to the decrease in wind over the deck.

I kinda have a soft spot for tankers...

This guy (my grandfather)...
(http://i239.photobucket.com/albums/ff107/tymekeepyr/Grandpop/GpopBasement.jpg)

Strangely resembles this guy...
(http://i239.photobucket.com/albums/ff107/tymekeepyr/Grandpop/Grandpopsail.jpg)

Who used to serve on this lady...
(http://i239.photobucket.com/albums/ff107/tymekeepyr/Grandpop/712px-AO-42_Monongahela.jpg)
Title: Re: new ships
Post by: Sabre on January 21, 2013, 01:27:21 PM
 :salute to your granddad, VonMessa.
Title: Re: new ships
Post by: skorpx1 on January 21, 2013, 01:31:56 PM
If we get any form of new ship in game i'd vote for the Iowa class battleship. Nothing would bring more death and destruction to an enemy base like guns that would light up the horizon and rock the boat like crazy when fired.
Title: Re: new ships
Post by: EagleDNY on January 21, 2013, 02:29:01 PM
+1 - Having an Iowa showing up on your doorstep lobbing 16" shells and 5" all over your airfield would certainly be an eye opener. 

+1 - Because I would live for the day we managed to get it in gun range of a CV group.

+1 - Because the AAA would be enormous - 20 x 5" plus a load of 40mm popping off at you?   The tears of those wacked by the puffy would be epic.

Title: Re: new ships
Post by: VonMessa on January 21, 2013, 02:31:49 PM
:salute to your granddad, VonMessa.

Thank You  :aok

He just passed in May of 2012.  He was almost 91.  My wife and I had lived with him and took care of him for the past 6 years.  Oh, the stories I've heard.  :O

If we get any form of new ship in game i'd vote for the Iowa class battleship. Nothing would bring more death and destruction to an enemy base like guns that would light up the horizon and rock the boat like crazy when fired.

I would love to see some Auxiliary ships that travel with, or near, the task groups.  They could act as a miniature "strat" for the CV.  Damaging or destroying them could affect CV damage and rebuild time, adding some depth to the way CV interaction.
Title: Re: new ships
Post by: skorpx1 on January 21, 2013, 02:44:01 PM
Thank You  :aok

He just passed in May of 2012.  He was almost 91.  My wife and I had lived with him and took care of him for the past 6 years.  Oh, the stories I've heard.  :O

I would love to see some Auxiliary ships that travel with, or near, the task groups.  They could act as a miniature "strat" for the CV.  Damaging or destroying them could affect CV damage and rebuild time, adding some depth to the way CV interaction.
I'm not a military historian or an expert on any form of navy, but I think that the Auxiliary ships went out to the task group to re-fuel/re-arm/re-stock them then went home. If this is the case then I suggest we have those ships come to the CV's from the closest friendly port to resupply them, kind of like the truck convoys when they come from the "depot" or the barges when they come to the port. Killing them before they'd get to the CV would limit fuel/ords and maybe even certain planes.

If those ships actually followed the task group/CV then killing them would probably do the same kind of damage, but not as severe.
Title: Re: new ships
Post by: Windycty on January 21, 2013, 08:17:44 PM
+1 Battleship
Title: Re: new ships
Post by: VonMessa on January 22, 2013, 08:30:04 AM
I'm not a military historian or an expert on any form of navy, but I think that the Auxiliary ships went out to the task group to re-fuel/re-arm/re-stock them then went home. If this is the case then I suggest we have those ships come to the CV's from the closest friendly port to resupply them, kind of like the truck convoys when they come from the "depot" or the barges when they come to the port. Killing them before they'd get to the CV would limit fuel/ords and maybe even certain planes.

If those ships actually followed the task group/CV then killing them would probably do the same kind of damage, but not as severe.

Explain the 10 battle stars while serving on an Auxiliary Oiler, then. AO-42 to be exact.  USS Monongahela.

I'm fairly certain that they didn't hand out battle stars for going home and hanging out. 

(http://i239.photobucket.com/albums/ff107/tymekeepyr/GrandpopShadowbox.jpg)

Title: Re: new ships
Post by: Mister Fork on January 22, 2013, 12:26:06 PM
How about a perked player controlled battleship?
Title: Re: new ships
Post by: skorpx1 on January 22, 2013, 03:14:05 PM
Explain the 10 battle stars while serving on an Auxiliary Oiler, then. AO-42 to be exact.  USS Monongahela.

I'm fairly certain that they didn't hand out battle stars for going home and hanging out. 

(http://i239.photobucket.com/albums/ff107/tymekeepyr/GrandpopShadowbox.jpg)


Like I said, I'm not a navy expert or a military historian. That was my somewhat educated guess on what they possibly did.
Title: Re: new ships
Post by: Fosterb on January 22, 2013, 04:21:16 PM
i think a playable destroyer should be added, something like the Hms campbeltown
and when the ship is nearly destroyed you could bail into a lifeboat
Title: Re: new ships
Post by: mthrockmor on January 22, 2013, 04:29:26 PM
Von Mesa  :aok +10

I would love a battleship but....

Instead of modeling a new ship it might be fun to add some capacity to our current ships. As an example, allow the CA and DDs to break from the CV and form a cruiser/destroyer squadron and hunt down the other CV task forces. Maybe if you do this you allow for all 5" guns to be manned, since you will likely go in harms way without aircover. Maybe even allow the DDs to fire off torpedos. I know this gets into a whole new level of ship activity so if it is too deep, skip this allow the others.

Second, allow for a plane to control the 8" guns of the CAs in game. Maybe it only works for the Avengers or SBD, but give them a Fire Control ability. This happened in real life, and shouldn't be too difficult to add. This would allow for much more accurate over-the-horizon bombardments. It will then add both a cause to escorting and protecting the TBMs, as well as a big reason to destroy the TBMs.

If you want enhanced naval play, maybe.
Title: Re: new ships
Post by: Brownien on January 22, 2013, 07:01:31 PM
I believe you are referring to the Vought OS2U Kingfisher, launched from the stern of a battleship to aid in the fire control of the ships main guns. I don't think the Kingfisher pilot should be able to control the guns himself, but the pilot should be able to pinpoint the exact location of the fall of rounds on a map; only visible to the ship's gunner.
Title: Re: new ships
Post by: kvuo75 on January 22, 2013, 07:55:13 PM
i think a playable destroyer should be added, something like the Hms campbeltown
and when the ship is nearly destroyed you could bail into a lifeboat

lifeboats  :aok

player controlled trains :aok



as I've wished in addition to the trains, i want player controlled passenger seats on the trains too, functional diner car and lavatories..

as an addition to the lifeboat, I want the option of just floating about in a life vest, maybe with a flare gun.  :rock

schools of sharks too.


F that.. player controlled schools of sharks to go after guys in life vests.. perked "jaws" to go after the lifeboats.


Title: Re: new ships
Post by: Paladin3 on January 23, 2013, 01:27:15 PM
... and this would work exactly...how?

Exactly like they work now - the most accurate 5" I have ever seen!

Maybe then we could drop the normal 5" to be less of a SA-2 missile system...
Title: Re: new ships
Post by: fuzeman on January 23, 2013, 05:07:55 PM
VonMessa, First <S> to your Grandfather. Has he ever said what he thought when he saw his ship painted in dazzle cammo [or whatever that was called]?
Title: Re: new ships
Post by: VonMessa on January 24, 2013, 08:15:03 AM
VonMessa, First <S> to your Grandfather. Has he ever said what he thought when he saw his ship painted in dazzle cammo [or whatever that was called]?

Are you referring to the black and white striped paint?

I didn't think the US had used that.
Title: Re: new ships
Post by: fuzeman on January 26, 2013, 03:58:35 PM
Are you referring to the black and white striped paint?

I didn't think the US had used that.

Yes, it seems like that's the color scheme on the ship pictured.
Title: Re: new ships
Post by: VonMessa on January 29, 2013, 08:49:39 AM
Just a trick of the light, I think.

It was all gray.  I remember him telling me about how they used to sit in the boatswain's chair to paint it.
Title: Re: new ships
Post by: Rob52240 on January 29, 2013, 09:38:55 AM
+1 for not requesting submarines.
Title: Re: new ships
Post by: matt on January 29, 2013, 10:07:22 AM
lifeboats  :aok

player controlled trains :aok



as I've wished in addition to the trains, i want player controlled passenger seats on the trains too, functional diner car and lavatories..

as an addition to the lifeboat, I want the option of just floating about in a life vest, maybe with a flare gun.  :rock

schools of sharks too.


F that.. player controlled schools of sharks to go after guys in life vests.. perked "jaws" to go after the lifeboats.



:rofl
Title: Re: new ships
Post by: Nathan60 on January 29, 2013, 11:31:40 AM
Yes to battleship. I think it a more critical addition to the ship set than a CL (i.e. light cruiser).  Even more important, however, would be the addition of auxiliary ships, like a tanker, ammo ship, troop transport, and LST -- these would be analogous in function to the fuel tanks, ammo bunker, barracks, and VH at airfields.  More targets  :t , and more ways to affect CV and amphib ops.
+50 that sounds liek an excellent Idea