Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Oddball-CAF on January 15, 2013, 12:34:35 PM

Title: Separate "Local" Voice Channel For GVs
Post by: Oddball-CAF on January 15, 2013, 12:34:35 PM
This one's probably been posted before, but my "Wish" is for there to
be a separate voice channel for GVs.
  Way too often when there's a bunch of 'em doing the usual spawn-camping
routine, they walk all over vox, making it impossible for the fighters/jabos
to coordinate anything.
  The channel would be "tuneable" via the pull down menu. ie: country, squad, range, etc...

Title: Re: Separate "Local" Voice Channel For GVs
Post by: earl1937 on January 15, 2013, 03:16:43 PM
This one's probably been posted before, but my "Wish" is for there to
be a separate voice channel for GVs.
  Way too often when there's a bunch of 'em doing the usual spawn-camping
routine, they walk all over vox, making it impossible for the fighters/jabos
to coordinate anything.
  The channel would be "tuneable" via the pull down menu. ie: country, squad, range, etc...


:airplane: Good idea Odd! Maybe have GV's with only 5 vox channels which they could tune and use, but don't know how you could elminate the range function, unless you could restrict range function to cover only those 5 channels. For squad sorties with GV's and aircraft, tuneing mission in vox box would allow the GV's in the mission to be able to comm with aircraft in the mission.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: DarkHawk on January 15, 2013, 03:45:21 PM
good idea   +1
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Volron on January 15, 2013, 04:03:26 PM
So basically we'll have 3 options:  Both Air/GV (Normal), Air, GV.

 :headscratch:

Eh...I wouldn't say it's a priority, but wouldn't bother me if implemented. :aok
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Rayon on January 15, 2013, 05:57:27 PM
+1
Title: Re: Separate "Local" Voice Channel For GVs
Post by: MK-84 on January 15, 2013, 10:32:31 PM
+1

But airpower and ground forces need to communicate. That's why we have the Storch.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Oddball-CAF on January 15, 2013, 10:51:49 PM
But airpower and ground forces need to communicate. That's why we have the Storch.
  If implemented properly, the pilots would have the choice of opting in or opting out
of hearing ground vehicle traffic.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: ebfd11 on January 16, 2013, 03:51:43 PM
Here is an idea on this, you can only hear who is on local vox by who you can see, planes and gv's. If a plane goes off icon range then you cant hear him. This should eliminate alot of chatter you hear.


LawnDart
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Paladin3 on January 16, 2013, 05:58:24 PM
Would be pretty much realistic also as it was unusual for quite some time to have reliable ground - air comms.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: mthrockmor on January 16, 2013, 06:18:00 PM
Great idea, and easy enough to facilitate.

+10
Title: Re: Separate "Local" Voice Channel For GVs
Post by: bustr on January 16, 2013, 08:37:48 PM
Implement these as tunable channels to the F12 key only. When you tune to Air\Land\Sea it replaces Range All  when you speak pressing F12. 

Range All mode - Everyone within range tuned and defaults as the primary mode unless unchecked to allow air, land, and sea modes to be tuned to the F12 key for voice. With the default mode box checked the other modes are text only.

Air Range mode - Everyone tuned within range. VOX if in aircraft. Tunable text otherwise.

Land Range mode - Everyone tuned within range. VOX if in GV, storch or feild gun. Tunable text otherwise.

Sea Range mode - Everyone tuned within range. VOX if spawned from a CV in a: gun, airplane, PT, LVT. Tunable text otherwise.

Range All Mute  text mode - When tuned mutes VOX for Range All  only allowing text. Air, Sea, Land work as text only.

If you think about it, we would have had this years ago if some problems had not been identified. I remember something from Hitech.....The number of vocal "check your 6" on range would drop off dramaticly and players would stop giving verbal checks to situations they are not interested in by their vote of channel mode. Range as a channel would stop being used if at all. My memory could be fuzzy.

Once you begin balkanizing your VOX by specific interests you divide the country community from itself into subcultures with no commonality or reasons to cooperate and feel like they are in the same boat. Who would need a Range All  channel? Newbies, and they realy need the whole community conversation on Range to learn from. But, who really cares, they don't pay your $14.95 right? Screw them and everyone who personaly irritates you on range VOX.

We would stop being a community tied together by a common Range conversation with all of it's interesting mutable characters and spontanious conversations to remember. This game is as much about shooting at each other as are the comments from the peanut gallery on how we faired in the process. In some ways this would turn each country into 3 tiny sub versions of Ch200 without the cross country whizzing matches. Green text channel would probably become newbie central if anyone on Land\Sea\Air bothered to tune it anymore.

HOST: Newby Hello is anyone there????????????????????????????????????????
HOST: ANewbie hey some old player told me this is the channel for new players to tune to.
HOST: NuNewbe Yeah some guy told me last week to stay on this channel.
HOST: 1798357231 some of the players just text rtFm yourself when I ask questions.
HOST: Leeeroy How do raise the landing gear without crashing? I always get the answer @a@l@t@f@4@.
HOST: 4CHAN How come when I hit F12 and talk no one around me hears me but you guys?
HOST: 4CHAN in the tower they tell me to just keep trying and no onw will help me fix the problem.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Butcher on January 16, 2013, 11:05:46 PM
+1
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Bruv119 on January 17, 2013, 01:33:33 AM
+1  dang gvers.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: LCADolby on January 17, 2013, 01:55:06 AM
+1 Bloody ground crawlers
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Scotch on January 17, 2013, 04:00:18 AM
 :pray
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Chalenge on January 17, 2013, 04:12:36 AM
-1 Against it. Isolate comms and you isolate players. People feel left out they leave. Not good. Simple is better. What we have already rocks.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: bustr on January 17, 2013, 06:35:41 PM
The OP's rational is altruistic and functional to the fault of not considering the unintended consiquences for the larger picture of the game community. Spawn campers could agree to tune to an alternate channel. But, don't in most cases. Jabo could agree to a command channel for local operations but, don't in most cases. The altruistic wish is to help them in spite of themselves like wishing there was a new law to control human behavior after a tragedy. Laws very often are tragedies of unintended consiquences wrapped up in misguided intentions abused by the self serving.

The rest of the responders are a minority who want everyone not associated with their emidiate concerns or happiness to eat stuff and die for all they care. Range irritates them. Beyond themselves or at most their squad group, the game is just a shooting gallery of fools to abuse on a nightly basis. For the most part HTC's ongoing need to promote a general community to appeal to the average human need for community is irrelevant to them. If HTC closes their doors tomorrow morning, they will have another game to login to that night to feed the need.

Unmutable range VOX is a simple answer to the concept of "community" and communicating with it. Most people feel a connection to what they are interacting with by hearing banal ongoing interactions from like minded people. If you need a squelch list as large as muting the whole range channel. It's a good indication you look on the majority of your game community as idiots to start with.

So first wish that HTC changes the name of the "Range Channel" to the "Idiot Channel" to be reasonably honest. Excluding the OP, he just meant well.

Then ask for the ability to mute the "Idiot Channel".
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Scotch on January 19, 2013, 05:00:46 PM
If I could detune country channel, I might. Being spammed with "Oink" adds nothing to my sense of community. Good conversation about the game though, does.

 It really comes down to radio etiquette. A lot of people don't have it, and most of us don't have the time or patience to deal with it.
There is no reason while I'm concentrating on a good challenging fight that I need to hear 3 or 4 spawn camper gv's the next valley over yelling and yodelling about a panzer in the hangar or holding a non-game related conversation that's clogging up the channel. It's distracting and detrimental to my $15 of enjoyment. I can't always break from a knife fight just to .squelch a bunch of people. Let me just detune from vehicles instead. Then, if they're saying anything relevant on country for example, I can still communicate with them since they aren't fully squelched.
Title: Re: Separate "Local" Voice Channel For GVs
Post by: bustr on January 21, 2013, 04:22:05 AM
I suppose asking Hitech why Range VOX as configured has been left in place for 13 years is out of the question. I suppose it's easier to enjoy the perogitives and benifits from being a victim of it interfering with your happiness.

I will ask him for you since you are obviously oppressed and assaulted by the unwarrented effects of Range VOX upon your happiness. And here I always though you particularly unflappable and ruggedly indifferent to the chattering banality of Range VOX all these years. I didn't know you were so sensative to it. It must be a particularly painful burden for you to suffer while playing the game.

Mr. Hitech,

Why is Range VOX a channel that cannot be untuned?
Title: Re: Separate "Local" Voice Channel For GVs
Post by: Randy1 on January 21, 2013, 05:20:47 AM
At times GV'ers have tied up the vox but I am sure airplane vox has tied up their tactic vox work as well during a good tank battle.  

The Gv'ers have called 6 for me several times and saved my bacon.  How many times have you seen the Gv'ers hear plane chatter of plane shooting Gv and they take them out.  A bunch I am sure.  

Some interesting ideas have been posted.  I like hearing the GV'ers most of time when they are in the area. I would hate to loose working with them.

Title: Re: Separate "Local" Voice Channel For GVs
Post by: Hazard69 on January 21, 2013, 07:24:07 AM
-1.

I believe that more player integration is needed in this game and am against anything that detracts from it.