Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: bustr on February 09, 2013, 08:08:23 PM

Title: Help Me Understand Strategic play in the MA
Post by: bustr on February 09, 2013, 08:08:23 PM
There is absolutly no right way to play in the LWMA. There is only what you choose to do now to entertain yourself.

Having said that I would like to understand what I see from the map during prime time 5pm california and what I fight against. POTW my squad is a knight only squad and prefers to not country jump to give you my refrence point.

In the past 9 months or so I've been seeing more cohesive action amongst squads in the bish and the rooks. At times the coordination of attack and defence reminds me of SFO. Also the altitiudes flown at to control airspace are higher than I've seen in some time as a standard procedure.

Strategicly I'm seeing the coordination of large numbers openly presenting themsleves at higher altitiudes projecting force across several sectors impacting resources that can serve the single feild or several feilds targeted for capture. It's easy to see this in action visa the group coordination and compairing the IDs of those you are fighting to the obvious large number of squads online in each country at the time.

So help me understand all of this strategic coordination of so many squads. Years ago I would recognise it as the Rooks Joint Squad Operations that prompted Hitech to introduce ENY. That was a magnificent display of offline coordination and strategic force projection. 300+ players each time completely shutting down the arena and dominating any defenders to the point of making players logoff for the evening. One of those unintended consiquences of allowing players to form squads. At some point the squads might coordinate themselves into an unstopable super group and kill the game.

So is this time just a tipping point to which large numbers of bish and rook squad members have more time on their hands during the week? Or have the established squads of those countries in the last 9 months evolved into loosely aligned large strategic groups coordinating their efforts from lessons learned in SFO? Once you let an elephant into the room with it's boy band dance group performing Michael Jacksons Thriller routine. It's kind of hard not to notice the dancing elephant.

So help me understand this large scale strategic play coordination and how you gentelmen are implementing it.
Title: Re: Help Me Understand Strategic play in the MA
Post by: Gixer on February 09, 2013, 09:47:18 PM
Years ago I would recognise it as the Rooks Joint Squad Operations that prompted Hitech to introduce ENY.

Well someone else who remembers the RJO days.   :salute

CO's like Ghstdncr of Nightmares someone who I will always remember as being a great CO and Co leader of RJO missions, only wish I'd saved some film or screenshots from those missions.


<S>...-Gixer
Title: Re: Help Me Understand Strategic play in the MA
Post by: Spork on February 10, 2013, 12:10:43 AM
Well someone else who remembers the RJO days.   :salute

CO's like Ghstdncr of Nightmares someone who I will always remember as being a great CO and Co leader of RJO missions, only wish I'd saved some film or screenshots from those missions.


<S>...-Gixer


From someone who played AW but not the early days of AH: They are killing the game and they always will. The "Xbox" generation do not appreciate the journey and always look for the end-result not the process and the development.
Title: Re: Help Me Understand Strategic play in the MA
Post by: zack1234 on February 10, 2013, 02:25:31 AM
Gibberish :old:

Knights are always outnumbered and thus communicate more :old:

We won the map the other day :old:

Bishops and the other one are horders and vulchers :old:

Being in knights is character building, ie you cant win all the time and you will not be a spaceman or president :old:

I am in charge of all the Knights by the way except Alfamega who is a law unto himself :old:
Title: Re: Help Me Understand Strategic play in the MA
Post by: kvuo75 on February 10, 2013, 02:40:46 AM
Having said that I would like to understand what I see from the map during prime time 5pm california and what I fight against. POTW my squad is a knight only squad and prefers to not country jump to give you my refrence point.

6:56pm pacific today:

(http://img194.imageshack.us/img194/1812/ahss62.jpg)


it really is quite predictable, between 4-5pm, numbers switch, bishops go low, knights and rooks outnumber until about 10pm (pacific time)

Title: Re: Help Me Understand Strategic play in the MA
Post by: zack1234 on February 10, 2013, 02:43:11 AM
morning Kvuo :)
Title: Re: Help Me Understand Strategic play in the MA
Post by: RedBull1 on February 10, 2013, 02:48:14 AM
morning Kvuo :)
What about me?  :old: :cry
Title: Re: Help Me Understand Strategic play in the MA
Post by: kvuo75 on February 10, 2013, 02:53:04 AM
morning Kvuo :)

wait.. its only 1am. i'm good  :aok
Title: Re: Help Me Understand Strategic play in the MA
Post by: Hazard69 on February 10, 2013, 03:48:39 AM
Actually, I too find that at different timezones, different countries seem to hold the numbers.

For me when I log on it bishops>knights>rooks. By the time I log off its bishops>rooks>knights. Im sure there's probably some time of the day when the bishops get outnumbered too.

That being said,I typically fly for the side with the least numbers. For a while I used to fly knights but recently I have switched to the rooks. Personally, I find that during the hours Im on, rooks are a better organised bunch where people actually call out what fields are under attack, how best to defend them, what startegies to employ etc. And then I also see people who actually respond to that.

 :salute
Title: Re: Help Me Understand Strategic play in the MA
Post by: kvuo75 on February 10, 2013, 04:11:39 AM
Actually, I too find that at different timezones, different countries seem to hold the numbers.

For me when I log on it bishops>knights>rooks. By the time I log off its bishops>rooks>knights. Im sure there's probably some time of the day when the bishops get outnumbered too.

yeah, the screenshot i posted shows it. (prime time USA)
Title: Re: Help Me Understand Strategic play in the MA
Post by: zack1234 on February 10, 2013, 04:13:23 AM
What about me?  :old: :cry

Morning Rebull :old:

Your Awesome :)

Whats your view on strategic play time?
Title: Re: Help Me Understand Strategic play in the MA
Post by: RedBull1 on February 10, 2013, 04:31:50 AM
Morning Rebull :old:

Your Awesome :)

Whats your view on strategic play time?
<3 Zack :banana:

I love logging on at peak hours and rolling a jet, landing big #'s is always fun :banana:
Title: Re: Help Me Understand Strategic play in the MA
Post by: icepac on February 10, 2013, 08:49:38 AM
There is no "right way" but there are plenty of "wrong way".
Title: Re: Help Me Understand Strategic play in the MA
Post by: SmokinLoon on February 10, 2013, 09:55:03 AM
There is no "right way" but there are plenty of "wrong way".

I like this.

The thing about AH is that a player or squad can make it be as directly "arcade-like" as they wish, or as "simulator-like" as they wish.  One thing I have noticed in my years of being here (started in Jan '08) in terms of which country does what and when that the pendulum swings to and fro like the family jewels of a naked old man in the desert.  Obviously, at least in the past 12-18 months, one of the chess pieces seems to like the "tactic" of completely eliminating any defense of an airfield so the capture is as easy as finding a welfare recipient in Chicago and New York.   

The sad thing is that those people who want to abide by some sense of a simulator experience vs gamer-arcade-point scorer or "horde for the winz!" player gets crucified here in the forums and in the game for wanting to do so.

The strategy is the whole thing is well laid out, imo.  I think HTC finally added a dimension to AH that had been missing: attacking the strategic target/industrial complex actually has an effect on the front lines w/o restricting game play.  While I have some issues on some of the localized effects of some very arbitrary numbers in terms of resupply perks, all or none effects of barracks and ordnance, etc, I think AH is certainly far better that what it was in terms of what it has to offer.



       
Title: Re: Help Me Understand Strategic play in the MA
Post by: ALFAMEGA51 on February 10, 2013, 05:51:52 PM
Gibberish :old:

Knights are always outnumbered and thus communicate more :old:

We won the map the other day :old:

Bishops and the other one are horders and vulchers :old:

Being in knights is character building, ie you cant win all the time and you will not be a spaceman or president :old:

I am in charge of all the Knights by the way except Alfamega who is a law unto himself :old:
  :rofl  :rofl, its the socks zack! its the socks! They are my one man horde socks!    :rofl
Title: Re: Help Me Understand Strategic play in the MA
Post by: HawkerMKII on February 11, 2013, 05:52:07 AM
Gibberish :old:

Knights are always outnumbered and thus communicate more :old:(100% bs)

We won the map the other day :old:(1 time out of a 100)

Bishops and the other one are horders and vulchers :old:(more bs)

Being in knights is character building, ie you cant win all the time and you will not be a spaceman or president :old:

I am in charge of all the Knights by the way except Alfamega who is a law unto himself :old:

(http://imageshack.us/a/img802/1002/ahss33.png)

(http://imageshack.us/a/img100/6973/ahss34.png)
Title: Re: Help Me Understand Strategic play in the MA
Post by: zack1234 on February 11, 2013, 07:00:16 AM
How dare you! :old:

Its a outrage :old:

Title: Re: Help Me Understand Strategic play in the MA
Post by: Vinkman on February 11, 2013, 08:45:42 AM
I tend to agree that Rooks and Bish win the maps more than Knights do. I'm a knight since I joined ni 2009. I just think the knights are more interested in combat, than base taking. Knight squads are more interested in fighting incoming planes and GVs than putting any thought into coordinating attacks. There are a few squads that will organize missions, but it's very rare.

 It's not about being out numbered. Last night Knights had superior numbers for hours at 151, 150, 148, and lost them all. While we're all fighting the planes , the bish get groups of buffs and start dropping hangars, not just at the air base they are attacking but at the surrounding v-bases as well. Eventually we have nothing to defend it with, and the Knits simply move elsewhere.

Vast majority of knight squads are not interested in bombing and base taking.

It's a dog fighting country, so we lose the war almost all the time. It's a choice we make.  :salute
Title: Re: Help Me Understand Strategic play in the MA
Post by: The Fugitive on February 11, 2013, 09:58:28 AM
I enjoyed some of the RJO type nights that we use to have, why? Because they were run like an "allied invasion", and not a horde mission. Some of the force would hit one base, some another, all the while a 3rd was working a different front all together. It made defending possible, and more fun for everyone as they could find any type of fight you were looking for.
Title: Re: Help Me Understand Strategic play in the MA
Post by: Kovel on February 11, 2013, 10:44:55 AM
I tend to agree that Rooks and Bish win the maps more than Knights do. I'm a knight since I joined ni 2009. I just think the knights are more interested in combat, than base taking. Knight squads are more interested in fighting incoming planes and GVs than putting any thought into coordinating attacks. There are a few squads that will organize missions, but it's very rare.

 It's not about being out numbered. Last night Knights had superior numbers for hours at 151, 150, 148, and lost them all. While we're all fighting the planes , the bish get groups of buffs and start dropping hangars, not just at the air base they are attacking but at the surrounding v-bases as well. Eventually we have nothing to defend it with, and the Knits simply move elsewhere.

Vast majority of knight squads are not interested in bombing and base taking.

It's a dog fighting country, so we lose the war almost all the time. It's a choice we make.  :salute

I agree. It's awesome to see Knights defending bases, as they usually are very hot dogfiters. When I approach a Knight base and I see Knights upping to defend it, I always say to myself...It's not gonna end well....

 :salute
Title: Re: Help Me Understand Strategic play in the MA
Post by: Babalonian on February 11, 2013, 05:23:45 PM
(http://imageshack.us/a/img802/1002/ahss33.png)

(http://imageshack.us/a/img100/6973/ahss34.png)

Note: both those screenshots are so OLD they outdate the Achievements BETA.   :aok :noid  :bolt:
Title: Re: Help Me Understand Strategic play in the MA
Post by: Nathan60 on February 11, 2013, 05:39:20 PM
Also vSLIMJIM hasnt flown since NOV and star23 since Sept! and that's NO guarantee the screenies aren't from several months BEFORE that  :old:
Title: Re: Help Me Understand Strategic play in the MA
Post by: seano on February 20, 2013, 04:16:07 PM
no one says nits cant get organized. every country is the same. i went bish because they actually join missions in the daytime when i play. rooks are only fun at night when im usually working. nits are the red headed stepchild
Title: Re: Help Me Understand Strategic play in the MA
Post by: earl1937 on February 20, 2013, 04:36:34 PM
 :airplane: I am one of the mission planners on the Rook side. I do not intend to have a horde when I run a mission, but sometimes I have more "joiners" free lanceing on the runway, waiting for my strike force to take off. Some times I have so many "joiners" that I wind up not dropping bombs at all! I do this because I could care less about scoring, only running a good mission. I prefer to give each bomber element a target to hit, so there fore, sometimes I just go along and try to keep things organized. Doesn't always work out, but that is my intent!
A large majority of players in the MLW arena like to fly missions, fighter groups and bomber formations, because that is what they have seen on television and so there fore, so to speak, gives them the opportunity to "live the dream" of being a fighter pilot, or a bomber pilot and conforming to mission commanders directions and assignments. After all, there is some personal satisfaction to being assigned a hangar, GV, CV or what have you and carrying out your assignment.
I have suggested before to Hi Tech about giving us some more ground targets, such as railway yards and depots and GV motor pools to give the guys some additional ground targets to attack, but so far, has fell on deaf ears.
Would be "neat" to set up some 57th fighter-bomber missions, such as those which they flew in Italy during WW2, and I think it would generate more interest in the game.
Title: Re: Help Me Understand Strategic play in the MA
Post by: Babalonian on February 20, 2013, 05:23:58 PM
Also vSLIMJIM hasnt flown since NOV and star23 since Sept! and that's NO guarantee the screenies aren't from several months BEFORE that  :old:

Upon second look ,they're pre-chatbox tabs too.   :P
Title: Re: Help Me Understand Strategic play in the MA
Post by: HawkerMKII on February 20, 2013, 05:34:39 PM
Note: both those screenshots are so OLD they outdate the Achievements BETA.   :aok :noid  :bolt:

Does it matter,,,the statement was.....Knights "Always" outnumbered, just proved that to be wrong :aok :bolt:
Title: Re: Help Me Understand Strategic play in the MA
Post by: The Fugitive on February 20, 2013, 05:54:54 PM
:airplane: I am one of the mission planners on the Rook side. I do not intend to have a horde when I run a mission, but sometimes I have more "joiners" free lanceing on the runway, waiting for my strike force to take off. Some times I have so many "joiners" that I wind up not dropping bombs at all! I do this because I could care less about scoring, only running a good mission. I prefer to give each bomber element a target to hit, so there fore, sometimes I just go along and try to keep things organized. Doesn't always work out, but that is my intent!
A large majority of players in the MLW arena like to fly missions, fighter groups and bomber formations, because that is what they have seen on television and so there fore, so to speak, gives them the opportunity to "live the dream" of being a fighter pilot, or a bomber pilot and conforming to mission commanders directions and assignments. After all, there is some personal satisfaction to being assigned a hangar, GV, CV or what have you and carrying out your assignment.
I have suggested before to Hi Tech about giving us some more ground targets, such as railway yards and depots and GV motor pools to give the guys some additional ground targets to attack, but so far, has fell on deaf ears.
Would be "neat" to set up some 57th fighter-bomber missions, such as those which they flew in Italy during WW2, and I think it would generate more interest in the game.

So that is what you should do. Use the mission channel instead of announcing one. Then only those "in" your mission have targets or know where you are flying. If "free-lancers" join in and ask for info give them some, even if their targets are at another base, name a wingleader and give him a half dozen of your free-lancers and give them an objective.

Just because you have a horde doesn't mean you have to bring them all to one target and so have players with nothing to drop their bombs on. If your going to lead, lead!  <--- and I mean that in a nice way  :aok
Title: Re: Help Me Understand Strategic play in the MA
Post by: palef on February 20, 2013, 05:55:28 PM
I tend to agree that Rooks and Bish win the maps more than Knights do. I'm a knight since I joined ni 2009.

We are no longer the Knights who go "ni!"
Title: Re: Help Me Understand Strategic play in the MA
Post by: danny76 on February 21, 2013, 03:45:39 AM
We are no longer the Knights who go "ni!"
:rofl well spotted :aok
Title: Re: Help Me Understand Strategic play in the MA
Post by: Changeup on February 21, 2013, 12:09:42 PM
Ummm, who cares.  Lets fight!