Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Torquila on February 19, 2013, 08:07:53 AM
-
- I wish you would replace the icons with a glowing colour outline on the tail of enemy/friendly planes.
-
Explain this one... :headscratch:
-
Going for several more cups of coffee, then re read, might understand then :headscratch:
-
Going for several more cups of coffee, then re read, might understand then :headscratch:
Pour me a cup, this Tortilla fella confuses me. :confused:
-
Ugh, sorry guys; Guess I shouldn't leave ideas in their newly-born state, out, like that (around here anyways).
The idea is to basically streamline the information given to players in the MA to reduce visual clutter/etc.
So, imagine you are flying next to your teammate and instead of seeing their name and distance in green, only their rudder is *Lightened* up with an extra sort of fluorescent highlight (could be anywhere else I suppose) representing the need to know info (country colour).
This may just be an old player talking through the stained glass of years of playing, but do we really need to know distance? Won't people get a feel for plane silouettes and subsequent bullet drop attitudes (in a pretty short time) anyways?
-
A very minimal example (Download and zoom in if you need to see what I mean exactly):
(http://i.imgur.com/uOzEuJe.jpg)
-
Just because you want to have your pilot simulated as being legally blind doesn't mean the rest of us do.
-
Haha, that's funny karnak, always the funny guy.
How about a decent objection, like "Yes, you have been playing too long", or "It wouldn't go down well with the newbies"?
There are plenty of ways to twist and spruce this idea up a bit, so why don't you try for once?
-
I have a similar Idea
Friendly icons stay the same....
enemy Icons don't come in till under 2k....
make it easier to sneak up on people and catch them off guard
-
im all for no enemy icons!
-
im all for no enemy icons!
So, don't want AH to be around to play with, no?
-
That wouldn't be a bad comprimise in the AvA.
By the time I was 16 in the real world I had 200 hours of stick time with my father who retired a commercial multi engine instructor. The AvA with no icons looks nothing like real life due to the limitations of our computers. Especialy with the purpose driven manipulations of the sky color to allow low flying aicraft to be "Klingon Cloaked" by the pixel\con dot blurring lack of contrast arrangements chosen by the CMs.
You can be "SNUCK" up on with them 100yds under you while dilligently looking down straight at them with the map telling you a red dot is there and not see anything unless they have tracers on. It always seems to be evening or weird winter grey fog in the AvA with terrains desinged to remove all contrast between con dots and the ground at any alt looking down. And sometimes up.
So yes I guess the OP wants to kill Aces High. Is he a shill for WWII Online or Warthunder or WOP?
-
- I wish you would replace the icons with a glowing colour outline on the tail of enemy/friendly planes.
why dont you lead by example and get rid of your own icons. then if the screens begins to flash when you pull the trigger that means you are shooting at a friendly icon. let us know how it works out for you.
midway
-
This may just be an old player talking through the stained glass of years of playing, but do we really need to know distance?
I do.
Won't people get a feel for plane silouettes and subsequent bullet drop attitudes (in a pretty short time) anyways?
I am a lousy shot, and a lousy judge of distance, and I need all the help I can get. :pray
Of course, if I had a better video card and monitor, it might help me in that regard.
On a different note, however, I do remember when I first started playing, the distances were absolutely essential.
Remember, you can always turn your icons off.
Oh, oh. I just thought of something... :x
How about if HTC added another option for icons, that does what you suggest? Then the folks like me who need to see the distance, have it. And you can your friend or foe only icons, without the distance.
-
ive always thought a red dot above the nme and a green dot above friendlies would be better then the icons, once the plane gets say within 400 yards the icon disappears completely or just turns into very small icon like it is now IE with the plane type only though.....
-
ive always thought a red dot above the nme and a green dot above friendlies would be better then the icons, once the plane gets say within 400 yards the icon disappears completely or just turns into very small icon like it is now IE with the plane type only though.....
That would take flying next to an AFK enemy plane to a whole new level. :devil
-
I wasn't going to reply to this because I thought it was a stupid idea and that I would never use it... but I flew for a little while the other day with the icons set to "Friendly" mode. :O The situational awareness I felt was unbelievable! I was actually hitting my target for a change because I wasn't paying attention to the range on the icons. Once I finally spotted a plane, I had to figure out what it was and keep track of it.
So to the original wish, I support adding a dot or an outline to the enemy planes just to keep the game as kind of an arcade type- not to hard but not to easy as well.
-
Anything to reduce the information clutter of large groups, really.
-
No Icons Rule... :banana:
Learn more here (http://url=http://www.fogofwar.info/help-tips.html)
-
And yet, all the real-world tesitmonials from actual combat fighter pilots, airline pilots, air traffic controllers, states that without a doubt you can ID planes up to 10 miles with the naked eye and see individual lettering of words on their tail at rather far distances, and even basic physics itself, have proven that flying with no icons is about as logical as flying legally BLIND.
Icons fill a purpose that computer game displays cannot replicate, yet the human eye sees quite naturally.
-
Well it rocks anyway...
The problem is that you haven't dedicated your self to adapting to and have only logged limeted time flying in a no icon environment.
You have no true point of reference, other than your opinion.. that is not based from first hand experience...
Unlike others who have taken the time to adjust to two styles of play. Both equally fun once adapted to..
One must be willing to deal with the early frustration and overcome that to truly enjoy a new experience.. Its that willingness that separates the can do folks from the can't do folks... Its an philosophy that goes beyond this sim ...Be the lil engine that could Krusty...
No Icons Rule... :banana:Learn more here (http://url=http://www.fogofwar.info/help-tips.html)
-
Huh?
-
No. Thank you.
-
Raven,
How much ice do you sell to eskimos for a living? How's that mansion on the water in Miami your ice sales pay for.........
No icons is an aquired taste like the handfull of Icelanders who swear putrified shark is manna from heavan.
The majority of $14.95 paying customers keeping your tiny arena open don't like the constant uncertainty of having a con 100yds away and below them but, not being able to see the thing untill the tracers are killing them. Especialy in an arena where the sky, clouds and ground is usualy purposly setup to hide them that way. Even turning off icons in the MA during high noon makes seeing the cons problematic at best. Have fun with your putrified shark. I've heard the few people who like it realy like it. Bon Appetit...............
Most customers are not looking for putrified shark in here. You should create a different sales pitch that dosen't insult your customers intellegence. Your delivery is trying to convince them they are less than you because putrified shark makes them nausious and barf. But, then manhood contests come in many weird venues. I once watched a spoiled milk drinking contest by two He-Men to win a $5 bet. BoooHya on you Raven. I guess you got bigger somethings than we do keeping putrified shark down. Yeppers, Bon Appetit.
-
haha, bustr, you have a bad run-in with some shark flaunters? lol
-
I lived at Wakkanai Japan on Hokkaido island where there were many small family fish processing sheds with open gut tubs that didn't get cleaned out for weeks at a time. Shark fins were a big business. Any shark fin.
Raven has found his thing. It's his $14.95 but, obviously not as happy as he thinks he could be with it. Insulting customers over how they choose to make use of their hard earned $14.95 is puerile at best, and at worse a sad reflection on himself as someone to be trusted in this forum to represent a different game experience. His game experience makes him a better "game man" for what nebulous reason???????
I wouldn't buy cow manure from him with his current sales pitch and I have a garden.
-
Your painting a false and deceptive picture... Its uncalled for as well as hypocritical... "Me thinks the lady doth protest too much"
All I said was it rocks.... Then I was criticized and insulted for enjoying it.. Follow the tread...... I responded with the obvious and the facts... If that insults its a security issue on your part.
My point was simply don't knock someone because they like something different without expecting a responce or having at least some first hand experience on the subject..
My position is and has always been that both styles of play are fun.
I do not criticize folks for flying icons or do I think I'm better than those that fly icons because I fly icons too and enjoy it very much.
That said I see no harm in sharing my enjoyment of an alternative no icon style of play and view it as narrow minded to criticize a person for it.
I agree that No icons appeals to a hand full in this comunity but all the same some folks like it and like it allot.
They should not be discriminated against for stating that they like something the masses don't.. . I was simply agreeing with the direction the original poster was leaning to.
... No Icons Rock.. :rock
-
Raven spent many years in IL2.
I flew IL2 for awhile and can confirm that the no icon at all game was very popular there. It kind of goes along with the more complex engine management stuff in IL2 etc. I don't really agree with them, but the guys I flew with there (mostly Euros) called Aces High an "arcade game."
Raven really likes the AH flight model and the content creation tools here, but wishes there was more of a market here for the kind of game he enjoyed in IL2.
IL2 46 is getting long in the tooth and Cliffs of Dover died in development so there really isn't much out there anymore for the guys who prefer the more realistic (seeming, at least) game.
-
Raven,
Your sales pitch treats the customer as an ideot for not agreeing with you. AH customers vote quickly with their feet over their game preferences. They choose the MA's offering by the hundreds versus the small slice of the pie the AvA is. Just like a very small number of people in the world enjoy putrid icelandic shark for dinner. It's an aquired taste by an eclectic band of patrons. Power to them, to me it tastes like ammonia dipped in salt. Hows your mansion on the water in Miami from your sales job selling ice to eskimos?
Your sales pitch needs work. I've seen better in the last 11 years to get people into the CT\AvA. But, in all that time it's ever been a tiny slice of the pie based on the customer base.
Our con dot and silhouette graphics is not optimised towards No Icons becasue the game is played with icons. If this is so important to you. Stop insulting your potential customers and start seeing what if ever can be done by the HTC side of the house to optimise the dots and silhouettes towards no icon play. Maybe as a CM's option for a custom AvA style arena.
Otherwise it would seem you are more interested in being insulted, playing a victim, and enjoying a victim's self appointed piety to cry foul and don a richeous ire mantel. Thats still not going to change the smell or taste of icelandic putrid shark or channel more feet through the AvA with your current sales pitch. You have the numbers problem while using the same sales pitch year after year. Richeous ire dosen't sell seats to your game.
-
All I said was it rocks
I agree, no icons in the AVA is awesome. :aok
-
oops...Double post.
-
I agree, no icons in the AVA is awesome. :aok
Yea the limeted Icons in the there are fun too. That's another alternative to the MA.
To be clear I in no way am suggesting that the MA convert to a no icon setting.
The MA is fun the way it is right now. The MA is set just right for mass appeal
Changing the MA settings would be a huge mistake to the fine business model that HTC has perfected.
That said there are other alternatives to the MA that make AH such a divers simming experience. For example, the smaller arenas that choose limited icon settings or the limited icon setting we see in FSO and other special events from time to time.
No icons simply takes that concept one step further.
That's were the custom arenas come in.
Its another great, yet under utilised offering by HTC to satisfy another segment of the sim market. All be it a small one. The custom's allow for diversity and are only limeted by ones imagination. That's the place to enjoy something different such as no icons.
For those that are looking to mix things up a bit that's the place to make it happen w/o effecting the integrity of the MA.
NO ICONS ROCK LEARN MORE HERE (http://www.fogofwar.info/help-tips.html)
-
Making noe cons and landed planes visible from 6.0k out to the enemy will have a huge effect.
I don't think the feedback would be positive.
-
where do ya get an idea like that?
(http://www.airforce-magazine.com/SiteCollectionDocuments/Reports/2012/February%202012/Day17/pix012012nightlightningWP.jpg)
-
(http://blog.cleveland.com/world_impact/2008/10/large_OspreyIraq_Bats_from_Hell_Meye.JPG)
-
:O at the f22, clearly this is a sign from the world outside!
;)
-
Raven isn't referring to or recruiting for the AvA.
He hasn't been on staff for a while because he needed to focus on his business pursuits. He may also want to pursue his own thing in the Custom Arenas.
The con dot and silhouette graphics aren't optimized any better in IL2, but that doesn't stop no icon games from being very popular there.
I haven't had IL2/Hyperlobby since I switched PC's but when I did, the Warbirds of Prey no icon, Axis vs Allies type servers regularly had 15 to 50 players in them. In the years I've been here, we can't do that consistently in AvA, with any kind of icon settings.
JFC, the group I flew with in IL2, was way harder than just no icons. There were no position indicators or icons on the maps either. You had to navigate by landmark and IFR (I follow roads and railroads)
It was a hell of a fun challenge, but their campaigns were on weekends and I work every weekend, plus I was kind of busy here anyway.
Different communities are into different things, I guess. It doesn't make one better than the other, but it doesn't make one non viable either.
-
In the AVA, to compensate for no enemy icons, the radar setting are usually turned up. low icon setting is at 200. if you fly at 1k or higher, no one will ever sneak up on you as long as you have radar up. this is done to keep people from sneaking up and killing people. it has been like that for a very long time. to say that cloud cover and background terrain is a advantage, it absolutely is. so is the paint scheme on the planes. colors matter in the AVA. that's what makes it different. in the mains, you can grab a plane and use any paint scheme you want, but that red sticker will give you away. in the AVA it wont, and works to your advantage. it also works for the other guy when he needs to "extend" and uses ground clutter to move away.
the AVA is an alternative, and not for everyone. we wish that more people liked it as much as we do. those that fly it like. some that go in there don't. plenty of choices in the game, everyone makes their own fun, we try to make the AVA as much fun as possible. do we hit the mark every time, probably not, but we do try hard! <S>
-
(http://blog.cleveland.com/world_impact/2008/10/large_OspreyIraq_Bats_from_Hell_Meye.JPG)
:aok