Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Slade on February 19, 2013, 11:00:20 AM
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HiTech,
I'd like to be able to take out rearm pads like we can take out any other field structure please.
Thanks,
Slade :salute
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HiTech,
I'd like to be able to take out rearm pads like we can take out any other field structure please.
Thanks,
Slade :salute
Kill re-arm pads? That is the awesomest place to get kills! Nothing sweeter than a fool re-arming at a heavily contested field. NOM NOM.
Oh and, -1 to the wish Sir.
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Kill re-arm pads? That is the awesomest place to get kills!
Wow and I thought rearm pad score junkies were, well, you know.
Not that the poster of the above comment is score obsessed but I expect those committed to score not to like this wish one bit. It is a legitimate target that we cannot take out at present. I am asking AH to fix this.
waystin2, thanks for you post. :salute
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How much ord do you thing is reasonable to take out the rearm pads?
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I'd say 500lbs. Not a hardened target or anything.
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I think it will make the game more realistic when we can take out the rearm pads.
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Even go so far that manned ack will spawn a player into a gun with "0" rounds, or a percentage less equal to the number of untouched rearm pads standing. If all rearm pads are down, all manned ack is at "0" rounds. Allow these to be all brought up by the first M3 or C47 to drop supplies on the airfeild. Now when you take an airfeild you bring along a second M3 or C47 with field supplies to bring up the rearm pads. Leave auto ack and shore batteries out of this cycle.
Lets look at what it would do for or to both sides.
Defenders and General Operations
1. - A single player could deny "kill string collecters" their rearm ability inside of their effective operation range by hitting 2-4 airfeilds.
2. - GV Ack units and tanks could be denyed their last line of ammo rearm during Ft. Apache style hoard attacks.
3. - A just captured feild with no ord could be hit by a suprise jabo or bomber box to strategicly remove the rearm pads, ord and VH to help GV counter attackers or slow a hoard momentum.
4. - Your feild could be hit by jabo and bombers specificly to take down ord, VH and the rearm pads interfering with your ability to stop GV or carry on an attack against another feild.
5. - Your manned ack could all be rendered useless if my opening suggestion is implimented.
Attackers
1. - Deny GV ack units and tanks their last ammo rearm during a mass assault shortening the time to be shot by defenders.
2. - New score target and strategic target combo. Ord, VH and rearm pads. GV assaults are less dangerous.
3. - A way to infuriate "kill string collectors".
4. - A new target for short range sneekers or long range tanker snipers to gain a few points blowing up something important.
5. - In some cases after a base is just taken that has no ord available. Several sneeky greifers could show up in FW to take out the rearm pads and kill the momentum of the rolling hoard. Or a buff box loitering at alt waiting to make a pass after the inevitable capture. We have all been in at least one mission where the mission leader yells: "Ok guys as soon as that last troop goes in, everyone get down and rearm. We gotta keep this momentum going to reset the map." Momentum is everything in keeping the short attention spans of gamers where you want them focused.
6. - If my opening suggestion is implemented another strategic resource for the attackers to remember to bring along. The key to having manned ack available while your just captured airfeild is vulnerable.
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It will add some new dimensions to the game when we can take out the rearm pad. :rock
Good points. :salute
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No. Thank you.
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At least he's not asking for strategic object choke holds so one guy with bombers can single finger salute a whole country and castrate everyones ability to equaly fight back against the other countrys.
Strategicly his wish is no different than how important M3 have become to localised outcomes in base attacks. On balance this favors the attackers 60\40. M3 resupplies now tend to favor defenders 60\40. M3 driving is not as much for the faint of heart either with everyone looking for them.
If anything the numbers of smaller elements like the importance of M3 that have come into play makes the localised fight more strategic and the availabilty of combat longer in many cases. Stalled fights with lots of localised combat or swift well planned captures seem more to the norm now. This wish at face value would seem to lessen the stalled fight and make captures easier. Or are the stalled long fights with unpredictable outcomes more preferable that resupply M3 facilitate?
You a giver or a taker.............
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Plus taking out ream pads will be well ... just plane fun! :aok
Hope we get it next update.
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:airplane: There should really be nothing on a map which could not be destroyed, including "depots" where resupply trains and convoys launch from, bridges, runways, and rearm pads! While we can "shut" down a base now by killing all hangars, I think you should also be able to destroy road bridges leading into to town to stop resupply convoys. At least that would give the heavy fighter types something else to destroy and get points for. Bridge would stay down for 15 minutes , just like a hangar!
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Plus taking out ream pads will be well ... just plane fun! :aok
Hope we get it next update.
LOL!!! I doubt that!
:airplane: There should really be nothing on a map which could not be destroyed, including "depots" where resupply trains and convoys launch from, bridges, runways, and rearm pads! While we can "shut" down a base now by killing all hangars, I think you should also be able to destroy road bridges leading into to town to stop resupply convoys. At least that would give the heavy fighter types something else to destroy and get points for. Bridge would stay down for 15 minutes , just like a hangar!
The problem is this is a GAME. If you go out of your way to take away the ability of others to "play" your force "customers" away. This is what happened way back when you could knock fuel down to 25% at a field. Porkers would take out fuel in an expanding circle around the target base so defenders couldn't get there AND defend. This circle just moved deeper and deeper allowing a small force to roll base after base because nobody had the fuel to get there to defend.
What your proposing is a set-up where you can isolate a base from any kind of defense. While that's a good plan for "win the war" type players not everyone plays that way. HTC has to balance that to try and keep as many "subscribers" as happy has they can.
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The problem is this is a GAME. If you go out of your way to take away the ability of others to "play" your force "customers" away. This is what happened way back when you could knock fuel down to 25% at a field. Porkers would take out fuel in an expanding circle around the target base so defenders couldn't get there AND defend. This circle just moved deeper and deeper allowing a small force to roll base after base because nobody had the fuel to get there to defend.
What your proposing is a set-up where you can isolate a base from any kind of defense. While that's a good plan for "win the war" type players not everyone plays that way. HTC has to balance that to try and keep as many "subscribers" as happy has they can.
A...Ag...Agr....Agree^.... :rofl :salute
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There should really be nothing on a map which could not be destroyed,
I agree.
Planes can always up if the FHs are still up. Then there are adjacent fields and CVs.
Being able to take down a rearm pad will not ruin the game. Silly score obsessed thinking. :old:
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-1 My counter-wish is to remove any and all targets that detract from having to fight another person for instead of just being another way of avoiding combat. Porkers are lame. Fly, fight, win or lose = fun/purpose of playing. Fly, pork, die = waste of time/why bother. Seems a no brainer, but... anything to avoid a fight huh?
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-1 My counter-wish is to remove any and all targets that detract from having to fight another person for instead of just being another way of avoiding combat. Porkers are lame. Fly, fight, win or lose = fun/purpose of playing. Fly, pork, die = waste of time/why bother. Seems a no brainer, but... anything to avoid a fight huh?
Halo that is an interesting point. If I may, your premise is wrong. Being able to take out the rearm pads may actually encourage better air engagements! In case it is not obvious, the reason for this is that many use the rearm pad to simply abuse the scoring system. In that end they fly more cautious and less engaging.
Who knows for sure but how 'bout we try it for a month? Just a month. Then put it to a vote.
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This is what happened way back when you could knock fuel down to 25% at a field. Porkers would take out fuel in an expanding circle around the target base so defenders couldn't get there AND defend. This circle just moved deeper and deeper allowing a small force to roll base after base because nobody had the fuel to get there to defend.
I remember this and thought it was great! The way it is now you might as well take the fuel targets out of the game as they are no longer strategic targets and provide no purpose.
God forbid someone actually defends a field from the 190 pork and auger scourge.
No offense intended :salute
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Halo that is an interesting point. If I may, your premise is wrong. Being able to take out the rearm pads may actually encourage better air engagements! In case it is not obvious, the reason for this is that many use the rearm pad to simply abuse the scoring system. In that end they fly more cautious and less engaging.
Who knows for sure but how 'bout we try it for a month? Just a month. Then put it to a vote.
I doubt that very much, because "those that fight" are the ones who pretty much don't care about score. Also, "how" can one abuse the scoring system by using a rearm pad? With my poor aim I run out of bullets long before I run out of gas. The only time that doesn't matter is when I also run out of wings..... or other parts. I can't say I rearm often.... get shot down often ok, but rearms do happen now and then, and why shouldn't it. I survived a fight or two and made it back to land, taxi to and then reup the same plane. I think I earned another go with the same rig.
I remember this and thought it was great! The way it is now you might as well take the fuel targets out of the game as they are no longer strategic targets and provide no purpose.
God forbid someone actually defends a field from the 190 pork and auger scourge.
No offense intended :salute
The problem is there is very little reason to defend in this game. The majority of players like to go on the attack, with the reward there are for that. Also very few squads will take a defensive posture. Even your squad that works well together either joins in on attacks, or runs fighter sweeps... which is another type of attack.
I prefer to defend as my targets can't run to ack to get away from me. The problem is I am almost always out numbered and get to do very little fighting, just lots of BnZing to stay alive as long as possible. If there were a system that drew more and more people to defend fields then sure make things destroyable, make the players "defend" in stead of the game mechanics doing it for them.
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I'd go with it. However, make it so that if all of the fuel targets are destroyed on a base, then no rearm allowed for fuel. If the ord is down, then you can't rearm your ammo. Would make better sense.
:aok
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Also, "how" can one abuse the scoring system by using a rearm pad?
The "sortie". The concept of what a "sortie" is can and is very abused thanks to the rearm pads. Though one can say it may take skill to keep rearming to get 5-10 kills per "sortie", a sortie in WWII was never defined as such. It was defined as each and every time a plane left the ground is a new sortie. Just do some searches as this topic is covered ad naseam.
Again, there are ample places to up a plane if that is what is desired.
EDIT: I say if we cannot take out the rearm pads then set it so each time a plane leaves the ground is a new sortie as in WWII. Let peeps rearm all day if they wish. I suspect that if the FHs are up rearm pad usage will go down to zilch. :old:
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The "sortie". The concept of what a "sortie" is can and is very abused thanks to the rearm pads. Though one can say it may take skill to keep rearming to get 5-10 kills per "sortie", a sortie in WWII was never defined as such. It was defined as each and every time a plane left the ground is a new sortie. Just do some searches as this topic is covered ad naseam.
Again, there are ample places to up a plane if that is what is desired.
EDIT: I say if we cannot take out the rearm pads then set it so each time a plane leaves the ground is a new sortie as in WWII. Let peeps rearm all day if they wish. I suspect that if the FHs are up rearm pad usage will go down to zilch. :old:
As this is a game, you can throw out any crap about "thats how they did it in the war!"
I doubt very much that very many even rearm let alone "abuse" the system. If you are worried about score, then you should be tweaking your score like everyone else that worries about score. After all it IS the only way to use the score system. If your main argument for this "wish" is to help stop abuse of the score system it is already a lost cause. If it is to be able to completely shut down a field, that isn't going to happen either evidenced by the fuel being able to only be shut down to 75%.
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If your main argument for this "wish" is to help stop abuse of the score system it is already a lost cause.
Not really. It is a convoluted topic yes.
I'd like to take out the rearm pads please. I could be wrong but I think their "peripheral uses" have some folks lobbying against this option so it cannot be taken out. I could not tell you my score or rank. I sometimes look at my K\D for my own learning though at best.
I say let us do it for a month then put it to a vote if it makes the game better. What harm could that be?
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Still a nope.
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why does anyone care if someone else rearms?
seems like the same thing as saying "i dont care about score" (but really care quite a bit)
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I like using the rearm pad. I rearm unless I have damage. Now why is it that you want to take away something that I and others like to do ? Does rearming harm the game because you think it makes pilots more timid ? I strongly disagree. Matters little if you consider the way I fly timid but make no doubt, I will fly the same with or without rearm pads. You think it's bad because it wasn't used in the real war ? Neither was auto pilot, auto engine management, auto take off, auto trimming, immortal pilots, communication to enemies, a computer rendered dar map, no mechanical failures and never a need for a barf bag or a massage after 6 g's have wore ya out.
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I like using the rearm pad. I rearm unless I have damage. Now why is it that you want to take away something that I and others like to do ? Does rearming harm the game because you think it makes pilots more timid ? I strongly disagree. Matters little if you consider the way I fly timid but make no doubt, I will fly the same with or without rearm pads. You think it's bad because it wasn't used in the real war ? Neither was auto pilot, auto engine management, auto take off, auto trimming, immortal pilots, communication to enemies, a computer rendered dar map, no mechanical failures and never a need for a barf bag or a massage after 6 g's have wore ya out.
:rofl
well said
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