Aces High Bulletin Board

General Forums => Wishlist => Topic started by: tuton25 on February 21, 2013, 05:01:11 PM

Title: Town affects other towns' down time
Post by: tuton25 on February 21, 2013, 05:01:11 PM
Right now bombing a town that is not about to be captured is somewhat pointless. What if destroying a building in one town would add 1 minute of down time to the same building in a different town destroyed after it....
Title: Re: Town affects other towns' down time
Post by: Rino on February 21, 2013, 06:07:10 PM
      So you want to reward milkrunning even more?  :rolleyes:
Title: Re: Town affects other towns' down time
Post by: manglex1 on February 21, 2013, 06:30:06 PM
      So you want to reward milkrunning even more?  :rolleyes:

Yea, IMO this doesn't help much except to add more incentive to not join the main force of an attack
Title: Re: Town affects other towns' down time
Post by: USAFCAPcTSgt on February 21, 2013, 07:09:54 PM
Take down the sity strats near the HQ of an enemy country.  That increases the downtime for the town buildings of that country.
Title: Re: Town affects other towns' down time
Post by: icepac on February 23, 2013, 07:48:03 AM
I'm hoping the bish have finally put together the cause/effect relationship between allowing the city center to be bombed to 12% and losing 9 fields in 3 hours.