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General Forums => Wishlist => Topic started by: tunnelrat on February 27, 2013, 10:02:03 AM

Title: Logistic penalty for retreated factories
Post by: tunnelrat on February 27, 2013, 10:02:03 AM
Right now, having your factories retreat (instantly) is nothing but a boon for your country.

My wish is that once your factories retreat, all factory supplied objects incur an extra 15 minutes downtime until they return to the front, to simulate extended supply lines, delays in delivery, and the time to retool and move the factories.

You'd STILL be safe (on most maps) from the constant attacks the frontline factories suffer, but you'd have an incentive to try to move them back to the front.

Title: Re: Logistic penalty for retreated factories
Post by: manglex1 on February 27, 2013, 10:06:39 AM
+1
Title: Re: Logistic penalty for retreated factories
Post by: JimmyD3 on February 27, 2013, 11:21:37 AM
Factories retreat? :headscratch: :uhoh
Title: Re: Logistic penalty for retreated factories
Post by: Lusche on February 27, 2013, 11:24:52 AM
+1

Title: Re: Logistic penalty for retreated factories
Post by: Delirium on February 27, 2013, 11:27:41 AM
I don't care about the strat war (or the war win in general), but that idea actually makes sense.
Title: Re: Logistic penalty for retreated factories
Post by: Lusche on February 27, 2013, 11:28:06 AM
Factories retreat? :headscratch: :uhoh

Only for about three years now...  :noid
Title: Re: Logistic penalty for retreated factories
Post by: Rob52240 on February 27, 2013, 11:29:42 AM
+1
Title: Re: Logistic penalty for retreated factories
Post by: JimmyD3 on February 27, 2013, 11:31:08 AM
I fly mostly MW. Must be a LW thing? :huh
Title: Re: Logistic penalty for retreated factories
Post by: Lusche on February 27, 2013, 11:35:23 AM
I fly mostly MW. Must be a LW thing? :huh

It's a large map thing.
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on February 27, 2013, 11:40:37 AM
+1 as well.

There is no reason to defend a front line ZONE base atm because of this and this solution would certainly fix that. A19 has now been taken the last 3 times Tagma has been up (that I've been counting) by FB's and no effort to retake it because it only helped the other side. I did just see Bishops actually took 19 back, must have been 75% of their comrades yelling NO!
Title: Re: Logistic penalty for retreated factories
Post by: Pand on February 27, 2013, 11:42:01 AM
This is one of the best wishes I have seen this year. +2
Title: Re: Logistic penalty for retreated factories
Post by: SmokinLoon on February 27, 2013, 12:37:53 PM
GOOD IDEA!  It makes perfect sense.

or... dont have the factories retreat so far to the rear.  Instead of them moving all the way back perhaps only half way to the rear would be better.
Title: Re: Logistic penalty for retreated factories
Post by: phatzo on February 27, 2013, 02:27:23 PM
Excellent idea, especially since once they retreat any bombers heading there are 163 fodder.
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on February 27, 2013, 02:29:29 PM
Right now, having your factories retreat (instantly) is nothing but a boon for your country.

My wish is that once your factories retreat, all factory supplied objects incur an extra 15 minutes downtime until they return to the front, to simulate extended supply lines, delays in delivery, and the time to retool and move the factories.

You'd STILL be safe (on most maps) from the constant attacks the frontline factories suffer, but you'd have an incentive to try to move them back to the front.



Fixed.....don't take bases near strat. Why should a side have a penalty for you taking their base?
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on February 27, 2013, 02:33:39 PM
Excellent idea, especially since once they retreat any bombers heading there are 163 fodder.

Should have a 163 base near strat no matter where it is
Title: Re: Logistic penalty for retreated factories
Post by: bustr on February 27, 2013, 03:21:34 PM
Friday night the knights put up a 23 bomber NOE strat raid against the bish. Bish never stood a chance. Their factories were on a shore 2 sectors from the launch field. Strat gets flattened. Knights take the next two bases without any real defence agianst them becasue of the 120 minute rebuild time now in force.  At least the strats had the good sense to rapidly retreat to the rear when the knights took that closest base. The plan was to spend the night DDing over to the strat and keeping it down till the sun came up while bish land was shut down. 

No real defence for the next 2 hours made a BOARING game. It became a boxing match between a 67lb 3rd grader and a 12th grade 210lb heavy weight. But, then that sounds exactly how this audience wants to play combat games from what ou wish for to change the game's play. Next thing you'll be wishing for aimbots, power ups, invisibility cloaks, BFG9000, unlimited ammo and cheat codes.

This is a combat game. Not a kick people in the crotch untill your foot gets tired after you drug them game. Though that seems to be what many are begging HiTech to turn it into these days.
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on February 27, 2013, 10:26:07 PM
Bustr:

If I understand correctly you are comparing taking a zone base and the corresponding country's strats retreating to the rear because of such as tantamount to an unfair advantage to the base takers, or even bullying.  I really must  :headscratch:

When a zone base is taken, which btw isn't always a front-line base, often the distance to the strats becomes way too much of an investment in time to be worthwhile for most. Especially if some ppl only have a couple of hours to play. Sometimes reaching a survivable altitude and carrying out a strat mission can take up to two hours or more depending on the choice of bomber. So when a group decides to take a zone base, because of either lack of understanding or in some cases lack of caring how it effects the rest of the war, it hurts the attacking country. Tell me how that makes any sense.

In a real war or any strategic situation for that matter, taking possession of the adversary's assets should not result in a benefit to the adversary.

Additionally:

Those who understand how this works rarely put up any real defense of these zone bases because they know it will only benefit them in the long run.  

Nearly every time I log on to AH the first thing I do is a strat run. My reason for this is to take bases afterward, if the strats are too far to reach for my time frame or patience it gets frustrating.  

No offense, but I find your analogy flawed in so many ways.

Huge endorsement from me on the OP's suggestion. 30 mins on hangars probably too much but 20mins or so, youbetcha!  

Best suggestion I've seen so far along with the J2M   :aok


 :salute

Rot
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on February 28, 2013, 05:15:46 AM
Can't say here for sure, but I would think in real world (I know this is just a game) any country would not have their major factories on the front line like we have here. So with that said I think all strat should be in the rear to start with. Yes you going to say "The bomber guys have to fly for hours" well guess what kiddies, they did have to and should here. With the new strat changes and how 2 sides seem to think its a blast to keep 1 sides strat down to zero (as stated by bustr) some changes need to be made. Strat on every map in the rear or 163 base near strat, no matter where its at or more time for every supply droped (10 minutes not 4)
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on February 28, 2013, 05:39:52 AM
 Nearly every time I log on to AH the first thing I do is a strat run. My reason for this is to take bases afterward, if the strats are too far to reach for my time frame or patience it gets frustrating.  

So what your saying here is you want the easy button, make sure one side fights tooth and nail for the zone base so you don't have to fly for 2 hours to milkrun strat and if they don't then bam the penalty flag is dropped. And don't you thinks it get frustrating re suppling strat hour after hour cuz you and others beeline 1 sector away to nuke strat?

Also Lusche, would it not be better for your 200Th kill to have strat in the rear? You'll see them coming allot better :airplane:
Title: Re: Logistic penalty for retreated factories
Post by: jeffdn on February 28, 2013, 06:56:53 AM
Friday night the knights put up a 23 bomber NOE strat raid against the bish. Bish never stood a chance. Their factories were on a shore 2 sectors from the launch field. Strat gets flattened. Knights take the next two bases without any real defence agianst them becasue of the 120 minute rebuild time now in force.  At least the strats had the good sense to rapidly retreat to the rear when the knights took that closest base. The plan was to spend the night DDing over to the strat and keeping it down till the sun came up while bish land was shut down. 

No real defence for the next 2 hours made a BOARING game. It became a boxing match between a 67lb 3rd grader and a 12th grade 210lb heavy weight. But, then that sounds exactly how this audience wants to play combat games from what ou wish for to change the game's play. Next thing you'll be wishing for aimbots, power ups, invisibility cloaks, BFG9000, unlimited ammo and cheat codes.

This is a combat game. Not a kick people in the crotch untill your foot gets tired after you drug them game. Though that seems to be what many are begging HiTech to turn it into these days.

That was an awesome strat raid, I discovered it by chance when diving on a set of B-24s that came in a few minutes ahead of it. My first thought was "did I really just see a bunch of tiny dots on the water in the distance? Better investigate, followed by frantic shout typing on country... bagged myself 10 Lancasters though!
Title: Re: Logistic penalty for retreated factories
Post by: sparky1 on February 28, 2013, 06:58:48 AM
+1
Title: Re: Logistic penalty for retreated factories
Post by: Oddball-CAF on February 28, 2013, 12:44:44 PM
Here's a better idea; not have the factories retreat at all.
Any maneuvering/strategizing done in order to get
closer to the strats which would make perfect sense, gets
negated when they miraculously move several sectors
away.
  I know what the intent was; to replicate the Russians pulling
all their manufacturing sites to the East when the Germans invaded.
But it took time to get 'em back in business.

  My personal vote would be to disallow ANY movement by the strats.
But, if HTC insists on maintaining it, why not have them impacted
by the move. ie: all strat such as ack, ords, dar, etc.. take a major
hit regeneration-wise while the factories are "rebuilt" at their new
location.

  I like to furball as much as the next guy, but the current almost total lack
of any operational or strategic aspect to the game just leaves me
bored.
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on February 28, 2013, 01:13:03 PM
So what your saying here is you want the easy button, make sure one side fights tooth and nail for the zone base so you don't have to fly for 2 hours to milkrun strat and if they don't then bam the penalty flag is dropped. And don't you thinks it get frustrating re suppling strat hour after hour cuz you and others beeline 1 sector away to nuke strat?

Also Lusche, would it not be better for your 200Th kill to have strat in the rear? You'll see them coming allot better :airplane:

Easy button  lmfao  

One base or up to a few is usually flashing between Rook n Bish when I'm on while you can triple that amt vs Knights, waaaa waaaa they're ganging up on us.  :cry   Other countries are working together,  :cry the nerve of them.  Aren't you Bish, if so you don't get to complain about hording, come over and see what's its really like some time. In six months of play, I don't recall even once seeing a rook horde of 38s & 51s of around greater than 15 players. Bish, everyday...


When is the last time you put 2 hours into a fighter or gv sortie and had very little to show for it, and 1-2 mins of action???? Yahhh.

One sector away, lmao, if they were one sector away why would anybody be spending 2 hours??? I'd just noe it,  doh.  Contradict much?

 :D
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on February 28, 2013, 01:16:45 PM
Here's a better idea; not have the factories retreat at all.
Any maneuvering/strategizing done in order to get
closer to the strats which would make perfect sense, gets
negated when they miraculously move several sectors
away.
  I know what the intent was; to replicate the Russians pulling
all their manufacturing sites to the East when the Germans invaded.
But it took time to get 'em back in business.

  My personal vote would be to disallow ANY movement by the strats.
But, if HTC insists on maintaining it, why not have them impacted
by the move. ie: all strat such as ack, ords, dar, etc.. take a major
hit regeneration-wise while the factories are "rebuilt" at their new
location.

  I like to furball as much as the next guy, but the current almost total lack
of any operational or strategic aspect to the game just leaves me
bored.

In agreement with you, although I like the OP's suggestion better.

The reason why there is a "current almost total lack of any operational or strategic aspect to the game" is 5 posts above, there are many people that think it ought to be a near miracle that one ever reaches the strats at all.

 :salute
Title: Re: Logistic penalty for retreated factories
Post by: shotgunneeley on February 28, 2013, 02:33:12 PM
When they do retreat, do they retain the amount of damage sustained before the move or do they start fresh at 100%? The penalty for a factory retreat could be starting at say 50% capacity and then regenerating from there.
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on February 28, 2013, 03:21:35 PM
Easy button  lmfao  

One base or up to a few is usually flashing between Rook n Bish when I'm on while you can triple that amt vs Knights, waaaa waaaa they're ganging up on us.  :cry   Other countries are working together,  :cry the nerve of them.  Aren't you Bish, if so you don't get to complain about hording, come over and see what's its really like some time. In six months of play, I don't recall even once seeing a rook horde of 38s & 51s of around greater than 15 players. Bish, everyday...


When is the last time you put 2 hours into a fighter or gv sortie and had very little to show for it, and 1-2 mins of action???? Yahhh.

One sector away, lmao, if they were one sector away why would anybody be spending 2 hours??? I'd just noe it,  doh.  Contradict much?

 :D

Nevermind you not worth my time, it always comes down to the horde....horde .....horde........horde. Have fun with you wish of another easy button :salute

Oh BTW we not taking 171 back either so our strat stays in the rear.... :rofl :rofl :rofl
Title: Re: Logistic penalty for retreated factories
Post by: tunnelrat on February 28, 2013, 03:43:14 PM
Oh BTW we not taking 171 back either so our strat stays in the rear.... :rofl :rofl :rofl

Hence the wish...

Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on February 28, 2013, 05:44:22 PM
Ok i'll agree to your wish......but if 15 minutes added to hanger down time when strat in rear.....+15 minutes to each cargo drop on strat?
Title: Re: Logistic penalty for retreated factories
Post by: Triton28 on February 28, 2013, 05:58:39 PM
80hd is a smart man  :old:
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on February 28, 2013, 08:28:22 PM
 :rofl  "easy button" 

Still can't get over that one.


I thinkis somebody doesn't bombis stratis muchis. Or up bombers very often. 

Put a 163 base near if you think that will even this suggestion out, many of us love seeing 'em.  I'd rather see a 163 than a jug way up there honestly.   

If we were to put a this into a poll with %'s, a quick rough estimate is 90%ish in favor, outstanding idea 80.   :aok

 :salute
Title: Re: Logistic penalty for retreated factories
Post by: alpini13 on February 28, 2013, 11:41:04 PM
+1 :aok
Title: Re: Logistic penalty for retreated factories
Post by: Dragon Tamer on February 28, 2013, 11:46:57 PM
+1
Title: Re: Logistic penalty for retreated factories
Post by: jeffdn on February 28, 2013, 11:58:10 PM

Put a 163 base near if you think that will even this suggestion out, many of us love seeing 'em.  I'd rather see a 163 than a jug way up there honestly.   


 :rofl  :airplane:
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on March 01, 2013, 04:51:13 AM
Or up bombers very often. 


You right I never do.....you won't even get close to the time I have spent in bombers in this game and yes I will say it again...you just want it easy to hit strat, thats probably the only thing you do besides milkrun towns :salute
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on March 01, 2013, 04:54:33 AM
double post
Title: Re: Logistic penalty for retreated factories
Post by: tunnelrat on March 01, 2013, 11:01:46 AM
Ok i'll agree to your wish......but if 15 minutes added to hanger down time when strat in rear.....+15 minutes to each cargo drop on strat?

Hangars aren't affected by strats, they are always 15 minutes.
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on March 01, 2013, 11:07:59 AM
Hangars aren't affected by strats, they are always 15 minutes.

They want extra time added to down time if start is in rear
Title: Re: Logistic penalty for retreated factories
Post by: tunnelrat on March 01, 2013, 11:12:44 AM
They want extra time added to down time if start is in rear

HTC will never add extra time to hangars themselves... I would lay money on that.

All I am asking with my wish is that a retreated factory, even at 100%, would have a baseline of 45 minutes downtime for ack, radar, fuel, troops, town buildings... instead of the normal 30 minutes... both to simulate the extended supply lines, time to retool the factories, as well as to make an incentive to both attackers and defenders to attempt to keep the factories in the front and defended.

Title: Re: Logistic penalty for retreated factories
Post by: Lusche on March 01, 2013, 11:13:04 AM
They want extra time added to down time if start is in rear


But not to the hangars.  :)
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on March 01, 2013, 12:32:01 PM
HTC will never add extra time to hangars themselves... I would lay money on that.

All I am asking with my wish is that a retreated factory, even at 100%, would have a baseline of 45 minutes downtime for ack, radar, fuel, troops, town buildings... instead of the normal 30 minutes... both to simulate the extended supply lines, time to retool the factories, as well as to make an incentive to both attackers and defenders to attempt to keep the factories in the front and defended.



Got ya....so if factories in front line down time for ack, aa etc would only be 15 minutes then,,,,,,faster resup cuz everything is closer....got ya....part of that give and take......you want then you have to give :salute
Title: Re: Logistic penalty for retreated factories
Post by: tunnelrat on March 01, 2013, 12:33:37 PM
Got ya....so if factories in front line down time for ack, aa etc would only be 15 minutes then,,,,,,faster resup cuz everything is closer....got ya....part of that give and take......you want then you have to give :salute

Your logic is too flawed to even begin a discourse.
Title: Re: Logistic penalty for retreated factories
Post by: Lusche on March 01, 2013, 12:35:10 PM
Got ya....so if factories in front line down time for ack, aa etc would only be 15 minutes then


Where in the world did you get that from?  :huh
Title: Re: Logistic penalty for retreated factories
Post by: kvuo75 on March 01, 2013, 05:54:31 PM
maybe you should just have to take more than 1 of the zone bases to move the strats.. (not that it would matter much)
Title: Re: Logistic penalty for retreated factories
Post by: bustr on March 01, 2013, 06:44:25 PM
Everyone seems to be under the delusion this game is about WW2.

The strats are there to entertaine Lusche and keep him in the game providing his excellent charts so HTC dosen't have to. :aok

They are not there to change an air combat game that uses WW2 toys into a WW2 Strategic War simulation. Players don't defend the strats. They entertain themselves with the notion of scalping defenseless bombers and getting their names in lights when they land. The strats are there to cause combat by giving bombers something to do and get shot at doing it.

The only way to make the strats have any impact on it's country's ability to fight is to fly 60 bombers to it and flatten it in one attack. But, that only slows down the rebuild time of some objects globaly for about 2 hours which players can resupply by M3 and C47 in the mean time. They can still up late war rides and fight back because the game is about combat. Not about about strategicly castrating a country so it's players have no way to fight back.

Thats called a Strategic War Simulation.

This is a Piu, Piu, Piu take that MoFu, I'm better than you are game. It's about whizzing in the other guy's wheaties and making him cry. Then coming back for revenge which your hanger has unlimited amounts of.

Everything in the MA is there to promote combat and your toys happen to be WW2 themed toys. Not recreate WW2. Thats supposidly what the AvA and SEA arenas are for. HiTech could just as easily change all the skins to look like the aircraft, vehicals and ships from the movie "Sky Crawlers" and the game would be the same. A combat sim using some kind of aircraft with guns and some kind of vehicals with guns so you can whizz in each others wheaties. Then go Neenner, Neenner, Neenner on channel 200 and all the other girly fight crap that keeps the customers using the unlimited revenge in the hangers.
Title: Re: Logistic penalty for retreated factories
Post by: Lusche on March 01, 2013, 07:30:25 PM
Everyone seems to be under the delusion this game is about WW2.

You are wrong

Everything in the MA is there to promote combat and your toys happen to be WW2 themed toys.

So is the intial proposal. It's an additional incentive to fight - to fight to capture (or hold) one of the zone bases. If the strats relocation such a successful capture would result in have detrimental effect on the defenders, they would be inclined to prevent that, while the attackers would try to go for it.

This is totally unlike the present situation, where it is all in the interest of the 'defenders' to let the enemy capture a base close to it's own strats, while it's not in the attackers interest to do so at all. It is a total paradox.
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on March 01, 2013, 11:53:44 PM
You right I never do.....you won't even get close to the time I have spent in bombers in this game and yes I will say it again...you just want it easy to hit strat, thats probably the only thing you do besides milkrun towns :salute


Lmao, you are too funny man. Keep it up, I love the laughs.  Milk runs lol, obviously you haven't looked up my stats in any of the last 3 tours. I don't do milkruns...what's the point, I already have more bomber perks than I would use because B29s are more of a time investment than I often have the patience for. 

How does the suggestion make hitting the strats any easier in any way shape or form:headscratch:   

It's about zone bases and taking zone bases being a "boon" to the side who loses the zone base.

Please re-read the OP's post and my endorsements of such if you intend to speak (write) intelligently about what I have said here.

 :salute
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on March 01, 2013, 11:55:27 PM
duplicate sorry
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on March 02, 2013, 12:02:07 AM
duplicate
Title: Re: Logistic penalty for retreated factories
Post by: RotBaron on March 02, 2013, 12:07:22 AM
duplicate  sorry


 :salute
Title: Re: Logistic penalty for retreated factories
Post by: icepac on March 02, 2013, 06:41:17 AM
If I want to bomb down a HQ or hit strats, it doesn't matter where they are.

The gaming of the strats movement is something that has be be looked at and adjusted.
Title: Re: Logistic penalty for retreated factories
Post by: HawkerMKII on March 02, 2013, 06:43:09 AM
Ok I give your 100% right....but lets make it even better ,,,,,,,,say 1 hour or even 2 why stop at just adding 15 or 20 minutes. Even better take more than 2-3 zone bases you shut down 4-5 front line bases....cuz I am sure that the HORDE of bish Rot spoke about would love to take nit zone bases then, cuz if you want to promote combat this might do it :salute