Author Topic: Logistic penalty for retreated factories  (Read 1118 times)

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Logistic penalty for retreated factories
« Reply #15 on: February 27, 2013, 03:21:34 PM »
Friday night the knights put up a 23 bomber NOE strat raid against the bish. Bish never stood a chance. Their factories were on a shore 2 sectors from the launch field. Strat gets flattened. Knights take the next two bases without any real defence agianst them becasue of the 120 minute rebuild time now in force.  At least the strats had the good sense to rapidly retreat to the rear when the knights took that closest base. The plan was to spend the night DDing over to the strat and keeping it down till the sun came up while bish land was shut down. 

No real defence for the next 2 hours made a BOARING game. It became a boxing match between a 67lb 3rd grader and a 12th grade 210lb heavy weight. But, then that sounds exactly how this audience wants to play combat games from what ou wish for to change the game's play. Next thing you'll be wishing for aimbots, power ups, invisibility cloaks, BFG9000, unlimited ammo and cheat codes.

This is a combat game. Not a kick people in the crotch untill your foot gets tired after you drug them game. Though that seems to be what many are begging HiTech to turn it into these days.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline RotBaron

  • Gold Member
  • *****
  • Posts: 3576
Re: Logistic penalty for retreated factories
« Reply #16 on: February 27, 2013, 10:26:07 PM »
Bustr:

If I understand correctly you are comparing taking a zone base and the corresponding country's strats retreating to the rear because of such as tantamount to an unfair advantage to the base takers, or even bullying.  I really must  :headscratch:

When a zone base is taken, which btw isn't always a front-line base, often the distance to the strats becomes way too much of an investment in time to be worthwhile for most. Especially if some ppl only have a couple of hours to play. Sometimes reaching a survivable altitude and carrying out a strat mission can take up to two hours or more depending on the choice of bomber. So when a group decides to take a zone base, because of either lack of understanding or in some cases lack of caring how it effects the rest of the war, it hurts the attacking country. Tell me how that makes any sense.

In a real war or any strategic situation for that matter, taking possession of the adversary's assets should not result in a benefit to the adversary.

Additionally:

Those who understand how this works rarely put up any real defense of these zone bases because they know it will only benefit them in the long run.  

Nearly every time I log on to AH the first thing I do is a strat run. My reason for this is to take bases afterward, if the strats are too far to reach for my time frame or patience it gets frustrating.  

No offense, but I find your analogy flawed in so many ways.

Huge endorsement from me on the OP's suggestion. 30 mins on hangars probably too much but 20mins or so, youbetcha!  

Best suggestion I've seen so far along with the J2M   :aok


 :salute

Rot
« Last Edit: February 27, 2013, 10:28:51 PM by RotBaron »
They're casting their bait over there, see?

Offline HawkerMKII

  • Silver Member
  • ****
  • Posts: 1133
Re: Logistic penalty for retreated factories
« Reply #17 on: February 28, 2013, 05:15:46 AM »
Can't say here for sure, but I would think in real world (I know this is just a game) any country would not have their major factories on the front line like we have here. So with that said I think all strat should be in the rear to start with. Yes you going to say "The bomber guys have to fly for hours" well guess what kiddies, they did have to and should here. With the new strat changes and how 2 sides seem to think its a blast to keep 1 sides strat down to zero (as stated by bustr) some changes need to be made. Strat on every map in the rear or 163 base near strat, no matter where its at or more time for every supply droped (10 minutes not 4)
8th of November 1965, 173RD Airborne <S>

Offline HawkerMKII

  • Silver Member
  • ****
  • Posts: 1133
Re: Logistic penalty for retreated factories
« Reply #18 on: February 28, 2013, 05:39:52 AM »
 Nearly every time I log on to AH the first thing I do is a strat run. My reason for this is to take bases afterward, if the strats are too far to reach for my time frame or patience it gets frustrating.  

So what your saying here is you want the easy button, make sure one side fights tooth and nail for the zone base so you don't have to fly for 2 hours to milkrun strat and if they don't then bam the penalty flag is dropped. And don't you thinks it get frustrating re suppling strat hour after hour cuz you and others beeline 1 sector away to nuke strat?

Also Lusche, would it not be better for your 200Th kill to have strat in the rear? You'll see them coming allot better :airplane:
8th of November 1965, 173RD Airborne <S>

Offline jeffdn

  • Nickel Member
  • ***
  • Posts: 406
Re: Logistic penalty for retreated factories
« Reply #19 on: February 28, 2013, 06:56:53 AM »
Friday night the knights put up a 23 bomber NOE strat raid against the bish. Bish never stood a chance. Their factories were on a shore 2 sectors from the launch field. Strat gets flattened. Knights take the next two bases without any real defence agianst them becasue of the 120 minute rebuild time now in force.  At least the strats had the good sense to rapidly retreat to the rear when the knights took that closest base. The plan was to spend the night DDing over to the strat and keeping it down till the sun came up while bish land was shut down. 

No real defence for the next 2 hours made a BOARING game. It became a boxing match between a 67lb 3rd grader and a 12th grade 210lb heavy weight. But, then that sounds exactly how this audience wants to play combat games from what ou wish for to change the game's play. Next thing you'll be wishing for aimbots, power ups, invisibility cloaks, BFG9000, unlimited ammo and cheat codes.

This is a combat game. Not a kick people in the crotch untill your foot gets tired after you drug them game. Though that seems to be what many are begging HiTech to turn it into these days.

That was an awesome strat raid, I discovered it by chance when diving on a set of B-24s that came in a few minutes ahead of it. My first thought was "did I really just see a bunch of tiny dots on the water in the distance? Better investigate, followed by frantic shout typing on country... bagged myself 10 Lancasters though!

Offline sparky1

  • Zinc Member
  • *
  • Posts: 47
Re: Logistic penalty for retreated factories
« Reply #20 on: February 28, 2013, 06:58:48 AM »
+1

Offline Oddball-CAF

  • Silver Member
  • ****
  • Posts: 868
Re: Logistic penalty for retreated factories
« Reply #21 on: February 28, 2013, 12:44:44 PM »
Here's a better idea; not have the factories retreat at all.
Any maneuvering/strategizing done in order to get
closer to the strats which would make perfect sense, gets
negated when they miraculously move several sectors
away.
  I know what the intent was; to replicate the Russians pulling
all their manufacturing sites to the East when the Germans invaded.
But it took time to get 'em back in business.

  My personal vote would be to disallow ANY movement by the strats.
But, if HTC insists on maintaining it, why not have them impacted
by the move. ie: all strat such as ack, ords, dar, etc.. take a major
hit regeneration-wise while the factories are "rebuilt" at their new
location.

  I like to furball as much as the next guy, but the current almost total lack
of any operational or strategic aspect to the game just leaves me
bored.

Offline RotBaron

  • Gold Member
  • *****
  • Posts: 3576
Re: Logistic penalty for retreated factories
« Reply #22 on: February 28, 2013, 01:13:03 PM »
So what your saying here is you want the easy button, make sure one side fights tooth and nail for the zone base so you don't have to fly for 2 hours to milkrun strat and if they don't then bam the penalty flag is dropped. And don't you thinks it get frustrating re suppling strat hour after hour cuz you and others beeline 1 sector away to nuke strat?

Also Lusche, would it not be better for your 200Th kill to have strat in the rear? You'll see them coming allot better :airplane:

Easy button  lmfao  

One base or up to a few is usually flashing between Rook n Bish when I'm on while you can triple that amt vs Knights, waaaa waaaa they're ganging up on us.  :cry   Other countries are working together,  :cry the nerve of them.  Aren't you Bish, if so you don't get to complain about hording, come over and see what's its really like some time. In six months of play, I don't recall even once seeing a rook horde of 38s & 51s of around greater than 15 players. Bish, everyday...


When is the last time you put 2 hours into a fighter or gv sortie and had very little to show for it, and 1-2 mins of action???? Yahhh.

One sector away, lmao, if they were one sector away why would anybody be spending 2 hours??? I'd just noe it,  doh.  Contradict much?

 :D
« Last Edit: February 28, 2013, 01:35:38 PM by RotBaron »
They're casting their bait over there, see?

Offline RotBaron

  • Gold Member
  • *****
  • Posts: 3576
Re: Logistic penalty for retreated factories
« Reply #23 on: February 28, 2013, 01:16:45 PM »
Here's a better idea; not have the factories retreat at all.
Any maneuvering/strategizing done in order to get
closer to the strats which would make perfect sense, gets
negated when they miraculously move several sectors
away.
  I know what the intent was; to replicate the Russians pulling
all their manufacturing sites to the East when the Germans invaded.
But it took time to get 'em back in business.

  My personal vote would be to disallow ANY movement by the strats.
But, if HTC insists on maintaining it, why not have them impacted
by the move. ie: all strat such as ack, ords, dar, etc.. take a major
hit regeneration-wise while the factories are "rebuilt" at their new
location.

  I like to furball as much as the next guy, but the current almost total lack
of any operational or strategic aspect to the game just leaves me
bored.

In agreement with you, although I like the OP's suggestion better.

The reason why there is a "current almost total lack of any operational or strategic aspect to the game" is 5 posts above, there are many people that think it ought to be a near miracle that one ever reaches the strats at all.

 :salute
« Last Edit: February 28, 2013, 01:18:33 PM by RotBaron »
They're casting their bait over there, see?

Offline shotgunneeley

  • Silver Member
  • ****
  • Posts: 1055
Re: Logistic penalty for retreated factories
« Reply #24 on: February 28, 2013, 02:33:12 PM »
When they do retreat, do they retain the amount of damage sustained before the move or do they start fresh at 100%? The penalty for a factory retreat could be starting at say 50% capacity and then regenerating from there.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline HawkerMKII

  • Silver Member
  • ****
  • Posts: 1133
Re: Logistic penalty for retreated factories
« Reply #25 on: February 28, 2013, 03:21:35 PM »
Easy button  lmfao  

One base or up to a few is usually flashing between Rook n Bish when I'm on while you can triple that amt vs Knights, waaaa waaaa they're ganging up on us.  :cry   Other countries are working together,  :cry the nerve of them.  Aren't you Bish, if so you don't get to complain about hording, come over and see what's its really like some time. In six months of play, I don't recall even once seeing a rook horde of 38s & 51s of around greater than 15 players. Bish, everyday...


When is the last time you put 2 hours into a fighter or gv sortie and had very little to show for it, and 1-2 mins of action???? Yahhh.

One sector away, lmao, if they were one sector away why would anybody be spending 2 hours??? I'd just noe it,  doh.  Contradict much?

 :D

Nevermind you not worth my time, it always comes down to the horde....horde .....horde........horde. Have fun with you wish of another easy button :salute

Oh BTW we not taking 171 back either so our strat stays in the rear.... :rofl :rofl :rofl
« Last Edit: February 28, 2013, 03:23:23 PM by HawkerMKII »
8th of November 1965, 173RD Airborne <S>

Offline tunnelrat

  • Silver Member
  • ****
  • Posts: 1739
Re: Logistic penalty for retreated factories
« Reply #26 on: February 28, 2013, 03:43:14 PM »
Oh BTW we not taking 171 back either so our strat stays in the rear.... :rofl :rofl :rofl

Hence the wish...

In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.

Offline HawkerMKII

  • Silver Member
  • ****
  • Posts: 1133
Re: Logistic penalty for retreated factories
« Reply #27 on: February 28, 2013, 05:44:22 PM »
Ok i'll agree to your wish......but if 15 minutes added to hanger down time when strat in rear.....+15 minutes to each cargo drop on strat?
8th of November 1965, 173RD Airborne <S>

Offline Triton28

  • Gold Member
  • *****
  • Posts: 2250
Re: Logistic penalty for retreated factories
« Reply #28 on: February 28, 2013, 05:58:39 PM »
80hd is a smart man  :old:
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline RotBaron

  • Gold Member
  • *****
  • Posts: 3576
Re: Logistic penalty for retreated factories
« Reply #29 on: February 28, 2013, 08:28:22 PM »
 :rofl  "easy button" 

Still can't get over that one.


I thinkis somebody doesn't bombis stratis muchis. Or up bombers very often. 

Put a 163 base near if you think that will even this suggestion out, many of us love seeing 'em.  I'd rather see a 163 than a jug way up there honestly.   

If we were to put a this into a poll with %'s, a quick rough estimate is 90%ish in favor, outstanding idea 80.   :aok

 :salute
They're casting their bait over there, see?