Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Pand on March 14, 2013, 02:56:26 PM

Title: Pand_Strat_Maps_v3.0 have been released!
Post by: Pand on March 14, 2013, 02:56:26 PM
:salute All,

Pand_Strat_Maps_v3.0 have been released!

ATTENTION: MAP TARGET IDENTIFIERS HAVE CHANGED TO BE CONSISTENT WITH IN-GAME NUMBERING.  UPGRADING YOUR MAPS MEANS THAT EVERYONE YOU FLY WITH MUST UPGRADE AS WELL, OR YOU WILL HAVE DISCREPANCIES!

Download Links:

    Map Package Direct Download:
    - http://www.horizonx.org/pand/files/Pand_Strat_Maps_v3.0.zip

Changes since last release:
    - Matched all target identifiers to in-game object numbers so the downtime (.dt) command can be utilized and target hits can be confirmed.
    - All man-able field guns are now numbered.
    - Map room location is now identified by a flag on vehicle and port maps.

Features:
    - In game Clipboard maps for Small Field, Medium Field, Large Field, Vehicle Base, Port, and Town.
    - Includes printable 8x10s for the above, plus Speed Time and Time to Climb charts.
    - Color coded targets to make each type easier to find.
    - Target types are incrementally numbered for organizing strikes.
    - Internal and external compass headings for mission/approach planning.

How to install in game Clipboard maps:
    - Extract the .bmp images from the "maps" folder into your Aces High "maps" folder (likely located at: C:\Hitech Creations\Aces High\maps", choosing to overwriting existing.

How to print the 8x10 desk maps:
    - Extract the .jpg images from the "maps_Printable8x10" folder to your "desktop" and print each using your favorite program.
    - If using Windows 7, open a map with "Windows Photo Viewer", Click "Print" -> "Print..."
    - Select your Printer, choose "Full Page Photo", uncheck "Fit Picture to Frame", and click the "Print" button.  
    - Repeat as desired for each map.

Enjoy!
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Wizard on March 14, 2013, 03:08:09 PM
Thanks Pand !!  Much Appreciated !! 

Wizard  :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Wayout on March 14, 2013, 03:22:42 PM
Thanks!   :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Nathan60 on March 14, 2013, 03:29:09 PM
Does it include the best escape routes aswell?  :devil :bolt: Thanks anyway!
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Vinkman on March 14, 2013, 03:39:40 PM
Thanks Pand. Observation. You have the compass on the map, but in game, the fields can be ratated 90, 180 or 270 from that shown. True?
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Pand on March 14, 2013, 03:45:56 PM
Thanks Pand. Observation. You have the compass on the map, but in game, the fields can be ratated 90, 180 or 270 from that shown. True?
In game I have only seen on some specific maps where some fields are rotated 180 degrees.  This is where it helps to have them printed as you can flip them :)   Normally you don't realize this until you're in visual range, unless you've sent a scout in early to confirm orientation.
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Vinkman on March 14, 2013, 03:51:15 PM
In game I have only seen on some specific maps where some fields are rotated 180 degrees.  This is where it helps to have them printed as you can flip them :)   Normally you don't realize this until you're in visual range, unless you've sent a scout in early to confirm orientation.

i think on some I've seen them 90. But I could be thinking of the diagonal line that shows up in the Icon on the Arena Map. That seems to rarely be aligned with the runway. But I should scout it.

thanks.
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: earl1937 on March 14, 2013, 05:46:25 PM
 :airplane:  :banana:  :aok As usual Pand, your work is always perfect! Thanks, used to be squaddie!!
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: WEZEL on March 14, 2013, 09:30:21 PM
 :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Daddkev on March 14, 2013, 09:34:29 PM
 :huh :huh :huh :huh :huh Man....your a real fart smeller!  :old: :old: :neener: :neener: :old: :old: :neener: :neener: :old: :old: :neener: :neener:
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Mongoose on March 14, 2013, 09:43:31 PM
Pand_Strat_Maps_v3.0 have been released!


    :salute :salute :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Kovel on March 15, 2013, 03:17:24 AM
Thanks, Pand.

 :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: tunnelrat on March 15, 2013, 10:08:25 AM
Does it include the best escape routes aswell?  :devil :bolt: Thanks anyway!


It's too bad it doesn't include a course on basic gunnery, or maybe a pair of glasses, I bet you'd be interested then...  :devil :bolt:
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: DaCoon on March 15, 2013, 10:46:07 AM
great maps Pand      :aok  :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Bushwack on March 15, 2013, 11:37:06 AM
Great work as always.  :aok
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Triton28 on March 15, 2013, 07:15:47 PM
Thanks dood!
 :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Pand on March 16, 2013, 12:01:06 AM
PDF Version can now be downloaded for Smartphones and Tablets: (Thanks to BIZMAN!)
    - http://www.horizonx.org/pand/files/Pand_Strat_Maps_v3.0.pdf
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Nurminen on March 16, 2013, 03:48:49 AM
PDF Version can now be downloaded for Smartphones and Tablets: (Thanks to BIZMAN!)
    - http://www.horizonx.org/pand/files/Pand_Strat_Maps_v3.0.pdf

Thank you.   :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: rpm on March 16, 2013, 06:29:26 AM
Thanks Pand!  :salute
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Vinkman on March 18, 2013, 07:01:04 AM
Why the choice of ZERO as the starting number?

"OK Bob you drop on Hangar one"
"This is Mike, I thought I was droping on the first hangar?"
"You do Mike. You're dropping first, on the first Hangar"
"But you just told Bob to drop on Hangar 1"
"Hangar 1 is the second Hangar."
"Whuh?"
"Hangar one is the Second Hangar"
"What hangar is the first Hangar?"
"Hangar 0"
"So Zero is 1?"
"No, Zero is first, not one."
"Whuh?"
"Oh crap we missed the drop!"
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Pand on March 18, 2013, 08:51:12 AM
Why the choice of ZERO as the starting number?

Changes since last release:
    - Matched all target identifiers to in-game object numbers so the downtime (.dt) command can be utilized and target hits can be confirmed.

Hitech's object numbering begins at 0.  But I can see exactly what you're saying happening :)
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: ImADot on March 18, 2013, 09:16:19 AM
Why the choice of ZERO as the starting number?

"OK Bob you drop on Hangar one"
"This is Mike, I thought I was droping on the first hangar?"
"You do Mike. You're dropping first, on the first Hangar"
"But you just told Bob to drop on Hangar 1"
"Hangar 1 is the second Hangar."
"Whuh?"
"Hangar one is the Second Hangar"
"What hangar is the first Hangar?"
"Hangar 0"
"So Zero is 1?"
"No, Zero is first, not one."
"Whuh?"
"Oh crap we missed the drop!"


 :rofl
As long as you all are using the same map with the same identifiers, what difference would numbering make? Could start numbering at 42 and it should still be clear enough.
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: SmokinLoon on March 18, 2013, 09:29:24 AM
:rofl
As long as you all are using the same map with the same identifiers, what difference would numbering make? Could start numbering at 42 and it should still be clear enough.

because now players can reference 8exactly* what hanger is going to be down *exactly* how long.  I too wondered "why", but once I realized that hanger numbers start with 0, it makes perfect sense.

Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Lab Rat 3947 on March 18, 2013, 11:03:08 AM
Thanks Pand  :aok

LtngRydr    :old:
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Vinkman on March 18, 2013, 01:03:15 PM
Hitech's object numbering begins at 0.  But I can see exactly what you're saying happening :)

I think you did it right. I was just being funny.  :lol
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Draggon on April 02, 2015, 04:07:45 PM
Much appreciated Pand, Thank you!  :aok
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: SysError on April 02, 2015, 04:58:53 PM
i think on some I've seen them 90. But I could be thinking of the diagonal line that shows up in the Icon on the Arena Map. That seems to rarely be aligned with the runway. But I should scout it.

thanks.

Great work!!

Yes I have run into a small number of 90 degree V bases.  Like maybe 1 on a large map.  Will post info when I run into one again.

Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: SysError on April 02, 2015, 05:03:12 PM
Why the choice of ZERO as the starting number?

Numbering of game objects is in Base sixteen. (Or HEX for short)

so

0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -A -B -C -D -E -F.

Just image you have eight fingers on each hand.   :rolleyes:



Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: SysError on April 02, 2015, 05:04:06 PM
error... :huh
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: MajWoody on April 02, 2015, 10:48:33 PM
Holy necro bump Batman!
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Nathan60 on April 03, 2015, 04:22:52 AM
Holy necro bump Batman!
I would love to see a Pand/Skyyr fight. Well the highlights after a 3 hour fight....
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: waystin2 on April 03, 2015, 08:59:21 AM
Holy necro bump Batman!
:aok
Title: Re: Pand_Strat_Maps_v3.0 have been released!
Post by: Volron on April 03, 2015, 05:54:49 PM
May be old, but still works. :)