Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Bludwulf on April 13, 2013, 11:59:26 PM
-
I have seen Aces high grow slowly over the years. I enjoy the game and the improvements made thus far. I feel we have enough aircraft for now, and most humbly put forth a few Ideas.
1. Tank Landing ships ( transports a Sherman tank to shore)
2. Destroyers and Submarines ( and all that goes with it, I know it seems like alot but a sub is just flying underwater)
3. More tanks, Tank Destroyers, and maybe Artillery.
4. In future- Cruisers, Pocket Battleships, Battlecruisers, Battleships. ( Make them cost points but let us have our own ships)
The naval warfare has been only just explored in game with our task forces, I feel it can only help bring all those naval fanatics in with those aerial warfare lovers to the game. Imagine The hunt for Graf Spee. or Destroyers launching torpedo attacks?
I am very happy thus far, and only want to see Aces High succeed against its competitors. By increasing the types of battles available it should bring a more varied group of paying customers to High Tech and Aces high.
Most respectfully
B.Fenning AkA Bludwulf
-
No. Thank you.
-
No. Thank you.
:rofl think of it as more kills to pad our stats :devil
-
I have seen Aces high grow slowly over the years. I enjoy the game and the improvements made thus far. I feel we have enough aircraft for now, and most humbly put forth a few Ideas.
1. Tank Landing ships ( transports a Sherman tank to shore)
2. Destroyers and Submarines ( and all that goes with it, I know it seems like alot but a sub is just flying underwater)
3. More tanks, Tank Destroyers, and maybe Artillery.
4. In future- Cruisers, Pocket Battleships, Battlecruisers, Battleships. ( Make them cost points but let us have our own ships)
The naval warfare has been only just explored in game with our task forces, I feel it can only help bring all those naval fanatics in with those aerial warfare lovers to the game. Imagine The hunt for Graf Spee. or Destroyers launching torpedo attacks?
I am very happy thus far, and only want to see Aces High succeed against its competitors. By increasing the types of battles available it should bring a more varied group of paying customers to High Tech and Aces high.
Most respectfully
B.Fenning AkA Bludwulf
1) LST's are argued. Personally, I wouldn't mind seeing them.
2) HiTech himself has stated that he wishes to add submarines to the game. It's guaranteed that we'll get DD's along with em to counter them, as well as sub hunter weapons/aircraft. :)
3) Agreed. :) More artillery would be nice as well.
4) Largest ship that should probably be player controlled is a heavy destroyer. Now adding bombardment fleets that included heavier cruisers and battleships... :x We would need to up-gun the shore battery's for sure though. :)
-
more aircraft this is Aces High after all. ;)
-
I think the casual naval crowd would certainly enjoy these roles, would provide much more varied and accurate experience then other similar games do at the moment.
-
I would like to see the Stug III the Stug IV and the Hetzer 38 in the game. After all the assault gun was the most numerous of all German armor in WWII.
-
+1 to all except submarines.
-
+1 to all except submarines.
someone hates water
-
We would need to up-gun the shore battery's for sure though. :)
Two 8" guns vs over a foot of armor and ten 14" or eight 15" or nine 16" or nine 18.1" guns?
Sounds fair. :p
-
someone hates water
I don't hate water.
I hate little squeakers that would be using those subs. Not only would they most likely shoot off all 24 torpedoes but every single one would miss. On top of that the subs would have to be enslaved to the CV group.
-
After YRS of asking, Gave up wishing for more detailed Naval warfare..
+1 but I ain't holdin my breath..
-
I think subs would work fine as autonomous, player-controlled units just like PT boats. The biggest problem I see is that they'd be boring as heck without other significant changes/additions to the game. Right now you can, A: Hunt CV groups, B: Fire your deck gun at coastal towns, or C: Hunt other subs.
Option A could be fun for the patient player. B is kind of pointless.
C is impossible... how would you even find each other? Enemy CV groups can be spotted easily from the air, or give themselves away when littoral combat begins. Subs are hidden, and with vast oceans on most maps (at least in game terms), you would never just run into each other. I think shipping lanes would be a fun solution, sort of like the trains and supply convoys we have now, but that would require a far more complex upgrade.
-
Two 8" guns vs over a foot of armor and ten 14" or eight 15" or nine 16" or nine 18.1" guns?
Sounds fair. :p
Come on Karnak, the fact that they only have about a 90 degree arc of coverage more than makes up for the lower caliber and inferior numbers.
-
Yes to all! Unfortunately we probably won't be seeing most of those wishes for a long time.
I'd love to see more things for Jabos and bombers to blow up. More supply ships for our future PBYs and subs to hunt, more trains for P-47s to strafe, a train station for bombers to bomb, and more truck convoys to kill.
Maybe even get a new resupply system where we have scattered supply depots all over the map that resupply their region. We could either bomb the depots to lengthen the down time for objects in that specific region, or bomb the strat cities we have now to lengthen the time it takes for those depots to resupply their regions. We'd have tons of targets to hit with bombers and Jabos.
Did I mention more trains as well? If not, we need more trains! :x
-
3. More tanks, Tank Destroyers, and maybe Artillery.
:D :D :D
Maybe even get a new resupply system where we have scattered supply depots all over the map that resupply their region. We could either bomb the depots to lengthen the down time for objects in that specific region, or bomb the strat cities we have now to lengthen the time it takes for those depots to resupply their regions. We'd have tons of targets to hit with bombers and Jabos.
And THAT would be great! Something other then just flattening a base and also another "battle generator" for the ground forces as well. To go there and hold some points instead of an eternal static battle on a spawn point.
I can imagine a system of "push" domination that could be more dynamic then the spawn points by reaching those strategic points, holding them for a while then pushing forward to the next one or something like that. The idea would be to then get a general advantage over the enemy base after you've dominated some strategic areas over the terrain surrounding it.
-
Add artillery, make spawn points more strategically valuable. You can hit a target right on spawn in, so the base becomes valuable for its position, and not just because it's a base.
-
I think subs would work fine as autonomous, player-controlled units just like PT boats. The biggest problem I see is that they'd be boring as heck without other significant changes/additions to the game. Right now you can, A: Hunt CV groups, B: Fire your deck gun at coastal towns, or C: Hunt other subs.
C is impossible... how would you even find each other?
Umm... sonar?
-
Umm... sonar?
passive right? :D
-
I think subs would work fine as autonomous, player-controlled units just like PT boats. The biggest problem I see is that they'd be boring as heck without other significant changes/additions to the game. Right now you can, A: Hunt CV groups, B: Fire your deck gun at coastal towns, or C: Hunt other subs.
Option A could be fun for the patient player. B is kind of pointless.
C is impossible... how would you even find each other? Enemy CV groups can be spotted easily from the air, or give themselves away when littoral combat begins. Subs are hidden, and with vast oceans on most maps (at least in game terms), you would never just run into each other. I think shipping lanes would be a fun solution, sort of like the trains and supply convoys we have now, but that would require a far more complex upgrade.
I do not believe there would be significant changes other then what would be needed for a person to navigate and fight each type of sub. I see in game subs acting as local naval base defense, with extended spawn points heading into enemy controlled areas. It would add another dimension to the game.
-
I do not believe there would be significant changes other then what would be needed for a person to navigate and fight each type of sub. I see in game subs acting as local naval base defense, with extended spawn points heading into enemy controlled areas. It would add another dimension to the game.
You might notice there is no water modeled in the game that you can submerge into. It would be a huge change requiring all new maps.
-
I'll be honest here. Only wanna see subs in the game because then for sure my PBY-5A will be finally added!!!
+1 for PBY-5A :aok
-
(http://www.dailyhaha.com/_pics/moar_please.jpg)
:)
-
You might notice there is no water modeled in the game that you can submerge into. It would be a huge change requiring all new maps.
Why would the water have to modeled ?
We have PT Boats that fire torpedoes, and they travel "underwater". And if they hit their target, i.e. the submerged part of a ship's hull, damage occurs.
When submerged your view would be "periscope mode".
In a "down scope mode' you would be looking at a map showing any nearby vessels, that are within "sonar" range. Like radar but with a smaller radius.
Just my $0.02 :old:
LtngRydr
-
a couple more thoughts
submarine running surface icon is 6k
running submerged with periscope up icon is 1.5k
running submerged with periscope down no icon visible; except on the "sonar screen" of opposing forces, distance 6k.
On the clipboard we can choose what info we want; base name, base alt, spawn points etc. Could "sonar" (ships only) be added ?
LtngRydr :old:
-
Sounds like fun, but fear your wishes might dissapoint. Boats vs bombs, bombs win. Our maps are small, and experience useful in locating fleets. However, as the game improves (esp when it comes to maps), would not be surprised to see some of your wishes become reality.
-
passive right? :D
I don't know, all those destroyers tend to get pretty active once you start tossing torpedos :lol
-
Why would the water have to modeled ?
We have PT Boats that fire torpedoes, and they travel "underwater". And if they hit their target, i.e. the submerged part of a ship's hull, damage occurs.
When submerged your view would be "periscope mode".
In a "down scope mode' you would be looking at a map showing any nearby vessels, that are within "sonar" range. Like radar but with a smaller radius.
Just my $0.02 :old:
LtngRydr
I'm not sure how HTC does it, but if I were programing and I needed a quick and easy water model I would have the side of the ship as a single plane. This single plane intersects another plane (the surface of the water). This allows the torps to not travel under water (one more thing to model) but instead allows the torps to become part of a 2D surface that travels along a constant path at a constant speed. If the torp intersects the plane of the ship, damage is dealt to said ship based on the torps size. So the torps from PTs aren't traveling underwater, they are traveling along a 2D plane that nothing can cross.
-
Dragon Tamer
Thanks for the info. I have 25+ years as a draftsman, and your example makes perfect sense to me.
I know nothing about coding. I made my comments based on my observations of the game. That's why I put quotes around the word underwater.
When I am flying around, every now and then, I realize that everything I see is a long string of numbers, letters, and symbols that are making it happen.
LtngRydr
-
Its just my hope that there is some sort of increase to our ability to use ships beyond PT boats in the future of the game. Even if we could just spawn destroyers out of a port it would be great.
-
I want a pt boat with the hedge hog weopan.
-
I've discussed subs with HiTech before, and at the time (several years ago, I grant you), he envisioned a "wolfpack" mobile spawn-point that would have a plotted course like surface fleets. Players would spawn a u-boat from it, and control it in a similar fashion to the PT. This would necessitate all new maps, of course, since the terrain below see level would have to be modeled, and the water-air interface rules defined. Such wolfpacks could be sent to patrol off of strategic bases, or in nautical bottlenecks. They would flash when an enemy fleet or wolfpack comes within range, I suspect. Note that even surfaced a u-boat has no chance to catch a fleeing surface warship, though they could and did run down slower convoys. Submerged, they only moved at 3-4 knots, except for short bursts of 7-10 knots (batteries would be exhausted in an hour or less, in those cases). However, they could also be useful once near an enemy base on the coast, as they typically carried a naval gun on the deck in the 3 to 5-inch category. Surface, begin shelling, dive and evade when an enemy plane or PT boat approaches.
One element of arena play would have to be reconsidered, however. Most u-boat action took place at night, for obvious reasons, one of which is that a plane could easily spot a shallow submerged sub during daylight and attack it. I would not use icons at all with subs, but would insure that the wake (either for the entire boat while surfaced, or just the periscope while submerged) was easy to see from a distance. Many more thoughts on this subject, but this'll do for now.
-
Good post Sabre.
I remember talking to HT back in late 1999 and him mentioning that his father was a WW2 Submariner when submarine games came up. I would think he would have a attitude that leans toward having subs in the game as opposed to away from it, and I hope that's the case. I really enjoy Sub sims, but having them in a MM arena would be a whole new experience for most gamers, and be a lot of fun, as using stealth and surprise to ambush others is always a hoot.
It would also give credence to the creation of new aircraft types, specifically the Naval Air arm types that hunted subs or did long range patrols. The expansion of the naval game in general as has been suggested by Kappa and others in threads on the 1st page would lend themselves well to these new types of planes. L/W Condors, Allied B24 with depth bombs and other anti sub weapons, the Catalina PBY, the Japanese H6K, the British Anson, Ventura, and Sunderlands to name a few......so many cool new possibilities as well as new forms of combat.
-
yes to all
-
stug3, stug4 jagdpanther, su122 su152, jagdpz4,marders hetzers elefant jagdtiger nashorn semoventi su76... -> tank destroyers / assault guns