Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mongoose on May 04, 2013, 10:14:12 AM

Title: Animation on Rearm Pad
Post by: Mongoose on May 04, 2013, 10:14:12 AM
  I wish that when I am on the rearm pad, there was a quick animation of a crew running out and rearming the plane. 

  This would only work if there is only one plane on the rearm pad at the time, and the engines would have to be turned off. 

  It would probably be more trouble than it is worth, but I think it would be a fun addition.
Title: Re: Animation on Rearm Pad
Post by: Zacherof on May 04, 2013, 10:33:23 AM
Make it an optional thing as some of us have terrible frame rates and we have enough trouble with the clouds as it is :noid
Title: Re: Animation on Rearm Pad
Post by: Karnak on May 04, 2013, 10:50:23 AM
It would be a lot of work to make the animation look decent for both my Mosquito and Mitsu's Ki-43.  With a generic, same for every plane animation, either they would run into my Mossie or would stop and start working while a good distance from the Oscar.
Title: Re: Animation on Rearm Pad
Post by: bozon on May 04, 2013, 10:54:32 AM
It would be a lot of work to make the animation look decent for both my Mosquito and Mitsu's Ki-43.  With a generic, same for every plane animation, either they would run into my Mossie or would stop and start working while a good distance from the Oscar.
They could be made to dance in a big circle around the plane till it is reloaded. We already have the troop dance animation.
Title: Re: Animation on Rearm Pad
Post by: Latrobe on May 04, 2013, 10:58:06 AM
Can we get the Ground Crew Chief to facepalm every time I come back full of holes and leaking oil and fuel everywhere?  :D
Title: Re: Animation on Rearm Pad
Post by: doright on May 04, 2013, 11:24:09 AM
I just assumed they where already animated and in the game. We just can't see them because they work like Speedy Gonzales and can rearm and refuel a plane in 30 seconds.
Title: Re: Animation on Rearm Pad
Post by: Arlo on May 04, 2013, 11:28:05 AM
Just add freakin' hula girls. (Old wish)  :lol
Title: Re: Animation on Rearm Pad
Post by: Slade on May 04, 2013, 01:55:57 PM
In appropriate instances, can we have it animated that a crew chief walks up with a sign that says "you are a loser because this is going to be scored as another sortie but we all know it is not"?
Title: Re: Animation on Rearm Pad
Post by: Zoney on May 04, 2013, 02:02:26 PM
In appropriate instances, can we have it animated that a crew chief walks up with a sign that says "you are a loser because this is going to be scored as another sortie but we all know it is not"?

You sure get butt hurt about this don't you.  Every chance you get you gotta bang that drum don't ya.  Is this part of the game taking away from your enjoyment?  Or do you really just want to take from something that the preponderance of players do enjoy.
Title: Re: Animation on Rearm Pad
Post by: gyrene81 on May 04, 2013, 02:15:15 PM
some of you guys want to see this when you hit the rearm pad...

(http://images1.wikia.nocookie.net/__cb20130104201214/runescape/images/8/8b/The_Barmaid.png)
Title: Re: Animation on Rearm Pad
Post by: Slade on May 04, 2013, 02:54:27 PM
Quote
Every chance you get you gotta bang that drum don't ya.

Changing a culture is the hardest thing to do.  Maybe impossible in some cases.  One can lay down and live with these type things.  There is nothing wrong with that.  One can also keep the banner flying to make right what is wrong.  Takes huge time and effort - just the way it is.  There is nothing wrong with that either.  :salute
Title: Re: Animation on Rearm Pad
Post by: RotBaron on May 04, 2013, 04:25:03 PM
In appropriate instances, can we have it animated that a crew chief walks up with a sign that says "you are a loser because this is going to be scored as another sortie but we all know it is not"?


Huh? I was told that re-arming is not scored as another sortie. Not that I care about score anymore, my $15 better be fun. Too busy too.
Title: Re: Animation on Rearm Pad
Post by: Zoney on May 04, 2013, 04:37:21 PM
Changing a culture is the hardest thing to do.  Maybe impossible in some cases.  One can lay down and live with these type things.  There is nothing wrong with that.  One can also keep the banner flying to make right what is wrong.  Takes huge time and effort - just the way it is.  There is nothing wrong with that either.  :salute

Well put sir <S>.  I wish you the best of luck then, we may not agree, but I would certainly rather have you pursue what you believe to be a right than just lay down for it.
Title: Re: Animation on Rearm Pad
Post by: earl1937 on May 04, 2013, 06:13:33 PM
  I wish that when I am on the rearm pad, there was a quick animation of a crew running out and rearming the plane. 

  This would only work if there is only one plane on the rearm pad at the time, and the engines would have to be turned off. 

  It would probably be more trouble than it is worth, but I think it would be a fun addition.
:airplane: Would be nice touch, but I vote for a 4X4 with a big red + on the side to add a touch of realsm. The re-arm pad reminds me of a fuel pit for quick turn-a-rounds, which also had a big red fire truck sitting close by!
Title: Re: Animation on Rearm Pad
Post by: Chalenge on May 04, 2013, 06:22:04 PM
I already have the tools and the desire to model this and a few other things myself (being in school for animation helps). The problem is that the motion capture studio runs for about $200/day. Then you have to pay for actors, meals for actors, and then donate the time it takes to model the data properly. I don't think you can do this with freeware, not even the vaunted Blender.

EDIT: Just to help move you along, if you wish. This is a sample of what is involved. The freeware BVH stuff will work, but you won't get what you are asking for without scripting it yourself. I think it would probably take a month worth of work, which at current prices for rentals, actors, and so on would cost around $10,000.

http://www.cgarena.com/forum/viewtopic.php?p=52789

Still think HTC should foot that?
Title: Re: Animation on Rearm Pad
Post by: Slade on May 04, 2013, 09:25:19 PM
Quote
I was told that re-arming is not scored as another sortie.

Correct.  That is the flaw.  Each time a plane ups from the ground should be tracked as a new sortie.  It is not.

Because of this "feature" many abuse the rearm pad getting double digit kills in one "sortie" and the like.
Title: Re: Animation on Rearm Pad
Post by: bozon on May 05, 2013, 05:04:37 AM
Correct.  That is the flaw.  Each time a plane ups from the ground should be tracked as a new sortie.  It is not.

Because of this "feature" many abuse the rearm pad getting double digit kills in one "sortie" and the like.
So what? this does not affect their score. How is this an abuse anyway? They shot down that many planes without dying or taking crippling damage, so getting the "attaboy" on country channel is somewhat justified.
Title: Re: Animation on Rearm Pad
Post by: bozon on May 05, 2013, 05:07:13 AM
Correct.  That is the flaw.  Each time a plane ups from the ground should be tracked as a new sortie.  It is not.

Because of this "feature" many abuse the rearm pad getting double digit kills in one "sortie" and the like.
So what? this does not affect their score. How is this an abuse anyway? They shot down that many planes without dying or taking crippling damage, so getting the "attaboy" on country channel is somewhat justified.
Title: Re: Animation on Rearm Pad
Post by: coombz on May 05, 2013, 05:36:31 AM
Correct.  That is the flaw.  Each time a plane ups from the ground should be tracked as a new sortie.  It is not.

Because of this "feature" many abuse the rearm pad getting double digit kills in one "sortie" and the like.

Oh no!!

from a thread about shade vulching:

Wow.  Thats almost as bad as folks using the rearm pad to pad their scores. 

 :rofl  You really are a special case
Title: Re: Animation on Rearm Pad
Post by: smoe on May 05, 2013, 07:45:34 AM
When rearming I would like a flipdown video display in my cockpit.
Title: Re: Animation on Rearm Pad
Post by: Chalenge on May 05, 2013, 07:54:39 AM
When rearming I would like a flipdown video display in my cockpit.

Buy a Kindle/iPad/latest-dohickey.
Title: Re: Animation on Rearm Pad
Post by: Arlo on May 05, 2013, 03:38:53 PM
Correct.  That is the flaw.  Each time a plane ups from the ground should be tracked as a new sortie.  It is not.

Because of this "feature" many abuse the rearm pad getting double digit kills in one "sortie" and the like.

Whatever personal issue you have with re-arm pads, it wasn't accidentally coded into the game and, as such, isn't an abuse no matter what you perceive. If you want to brag that you never use it, meh, ok. And you will never be forced to. You could just as easily brag that you never bother landing and auger once your fuel and or ammo is wasted ... I mean used up. Creating a religion, however ... :D
Title: Re: Animation on Rearm Pad
Post by: Chalenge on May 05, 2013, 03:42:34 PM
I think his issue with it is he finds it hard to land at all.
Title: Re: Animation on Rearm Pad
Post by: Slade on May 05, 2013, 04:51:39 PM
[sarcasm]
WWII pilots commonly scored double digit kills each "sortie".  If you think there is something wrong with this...well there must be something wrong with YOU!  The rearm pad is not used at all to achieve this.  Those same pilots that do this over-and-over could do it it without using the rearm pad.  They just have not chosen to do so.  What is wrong with you man?  You want this game to more resemble WWII sorties or something!!!  You are really obsessed with this point to want that dude.
[/sarcasm]
Title: Re: Animation on Rearm Pad
Post by: ink on May 05, 2013, 04:57:00 PM
[sarcasm]
WWII pilots commonly scored double digit kills each "sortie".  If you think there is something wrong with this...well there must be something wrong with YOU!  The rearm pad is not used at all to achieve this.  Those same pilots that do this over and over could do it it without using the rearm pad.  They just have not chosen to do so.  What is wrong with you man?  You want this game to more resemble WWII sorties or something!!!
[/sarcasm]

1 major thing you are missing.....AH MA does not in any way replicate WW2....period

it is a combat game that uses WW2 equipment.


 
Title: Re: Animation on Rearm Pad
Post by: Arlo on May 05, 2013, 05:15:36 PM
[sarcasm]
WWII pilots commonly scored double digit kills each "sortie". Etc .... 'dude'
[/sarcasm]

[sarcasm?]

It was awfully unrealistic coding of the the game to allow players not only to continue to have an active account but to re-up after dying (and for any chess-piece country in any plane from any nationality currently coded into the game ... or even to switch branches and drive a tank or PT boat), eh?

Next?

 :D

[/sarcasm?]

You're free to practice whatever game pseudo-religion you want. That is the true brilliance of it all.  :D :aok
Title: Re: Animation on Rearm Pad
Post by: MK-84 on May 05, 2013, 07:32:59 PM
Sort of a hijack, sorry, but The troops can dance, but only use a. running animation in gameplay

What else are they capable of? and why?... :noid
Title: Re: Animation on Rearm Pad
Post by: earl1937 on May 07, 2013, 12:16:57 PM
  I wish that when I am on the rearm pad, there was a quick animation of a crew running out and rearming the plane. 

  This would only work if there is only one plane on the rearm pad at the time, and the engines would have to be turned off. 

  It would probably be more trouble than it is worth, but I think it would be a fun addition.
:banana: Simple fix for a lot of things, do away with the re-arm pad!! That would cut out the score warts and change some base capture options. Seems kinda silly that you capture a base, land, rearm to go out and kill the GV's trying to take it back. Why not just go kill the VH which spawns into the captured base to begin with? The whole idea behind this game is stick and rudder ACM's and kills.
Title: Re: Animation on Rearm Pad
Post by: Zacherof on May 07, 2013, 12:45:38 PM
But kill streaks are awesome!!!!!

Also damage streaks aswell
Title: Re: Animation on Rearm Pad
Post by: Chalenge on May 07, 2013, 05:27:20 PM
The whole idea behind this game is stick and rudder ACM's and kills.

If that's the whole idea then why do we have ship guns, manned ack, tanks, and goons? You must be thinking of the DA.
Title: Re: Animation on Rearm Pad
Post by: Arlo on May 07, 2013, 06:09:32 PM
Well ... it is the heart of Aces High. You'll find very few PT boat squads.

"High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal."

 :D
Title: Re: Animation on Rearm Pad
Post by: RTHolmes on May 07, 2013, 06:55:24 PM
 :huh

this is already in game, just make sure you're stopped on the rearm pad and shout "Hey Joe!" on range vox ...
Title: Re: Animation on Rearm Pad
Post by: Lab Rat 3947 on May 08, 2013, 04:15:44 AM
Going back to the original question; if not animation how about adding a sound bite to the 30 second rearm time. the sounds of rockets, bombs, droptanks, ammo, fuel,  finished off at the end when the Ground Crew Chief yells at you that your're good to go.

just a thought    :old:

LtngRydr
Title: Re: Animation on Rearm Pad
Post by: Skull_001 on May 08, 2013, 07:14:26 PM
Just add freakin' hula girls. (Old wish)  :lol

+100
Title: Re: Animation on Rearm Pad
Post by: Rodent57 on May 08, 2013, 09:36:45 PM
Sort of a hijack, sorry, but The troops can dance, but only use a. running animation in gameplay

What else are they capable of? and why?... :noid

My Ground crew often brings me cocktails when I am on the rearm pad ... and sometimes when I land in France, I get those little cresent-shaped pastries ... they are nice.
Title: Re: Animation on Rearm Pad
Post by: Mongoose on May 08, 2013, 11:46:15 PM
Simple fix for a lot of things, do away with the re-arm pad!!

But the re-arm pad is fun.  Sometimes it is fun to pull up to a re-arm pad and say "fill 'er up", instead of ending the sortie and re-spawning. 
   
         :airplane:
Title: Re: Animation on Rearm Pad
Post by: Mongoose on May 08, 2013, 11:48:53 PM
Going back to the original question; if not animation how about adding a sound bite to the 30 second rearm time. the sounds of rockets, bombs, droptanks, ammo, fuel,  finished off at the end when the Ground Crew Chief yells at you that your're good to go.

  Ok, that would be fun.  What we have now is the plane gives a little bounce when the re-arm is done.  As if someone disconnected a fuel hose, or jumped off the wing.  Some sound effects might add some fun. 
Title: Re: Animation on Rearm Pad
Post by: doright on May 09, 2013, 08:05:41 PM
...As if someone disconnected a fuel hose, or jumped off the wing. 

Or dump several thousand pounds or ordinance and fuel onto the aircraft.