Aces High Bulletin Board
General Forums => Wishlist => Topic started by: earl1937 on June 09, 2013, 01:13:13 PM
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:x I see a lot of complaints about the "strat" system in this game, so lets just do away with it and replace it with something more exciting!! Each airfield or GV base, or Port, would have a supply depot 5 statue miles away, connected and fed by a railroad, complete with engines and cars, and yes, ack-ack! Then we could attack a targets supplies, which when destroyed would be down for a 30 min period. You would have the choice of killing the train, which also would be down for :30 min, or the supply depot. Then you could attack the target base without 55 Bish or Knights running M-3's with supplies to bring town back up, or to restore ack at base. We would still have the GV spawns as they are in game, so killing the VH which feeds a base would also have to be destroyed.
That would be a more realistic element of the game, instead of the "Video" system we have now. Then you could plan some coordinated attacks, using more than 1 squad and you would no longer have any use for the "hordes" that it takes now to capture a base. (It doesn't always take a horde, as one of my squad mates has 2 airfield captures by himself last tour}.
I think it would promote more air to air combat, more GV missions, as the GV's could kill the train or depot as well as aircraft. I am sure the "naysayers" will be out in full force on this thread, but just think about it for a minute and give a honest assessment, I could be over looking a logical reason why this would not be piratical!!
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it seems like a pretty good idea to me
:cheers:
Greywolf
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Wherever this thread ends up, strat buff fans tend to like strat and not tactical bomb runs.
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Fundamentally the Strat idea is fine, it just needs some fine tuning. As it is now its way to easy to take down, and too difficult to defend. :devil
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I like the current set up, it lends to the centralized "industrial heart" of a nation. However, I believe another layer could be introduced, a more localized strat system. About the only thing currently that equates to a localized system is the ability to destroy convoys and add 54 seconds on to the repair time of localized OBJ. Me thinks there could be a bit a more indepth system, maybe more convoys???
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I like the current set up, it lends to the centralized "industrial heart" of a nation. However, I believe another layer could be introduced, a more localized strat system. About the only thing currently that equates to a localized system is the ability to destroy convoys and add 54 seconds on to the repair time of localized OBJ. Me thinks there could be a bit a more indepth system, maybe more convoys???
trains :noid train depot :noid
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hmmmm...supply depots, interesting idea. if properly implemented it could add a supply line dimension to the game that perhaps works in conjunction with the strats. but it would have to be such that a single set of bombers, or horde of heavy fighters, could not fly around and pork a bunch of them in a single sortie. maybe have trains running from the strats to the supply depots and player controlled gv's run supplies from the depots to the airfields?
knock out the train supplying a depot (30 minutes down), then knock out the depot (30 minutes down) and the base can only be resupplied from another base via plane or vehicle. takes 2 train runs to rebuild the supply depot? penalty for supply depot being down, maybe 25% fuel and no ords?
or, maybe like was mentioned in another discussion, no vh on bases but gv's spawn in town like a motor pool type thing. then it could be gv's spawn in towns and supply depots are attached to the towns. kill the town and supply depot, no ords, limited fuel and gv's disabled.
a lot could be done with supply depots and a little restructuring...but personally i'd rather keep the strats.
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Old strat system, zones and zone bases was better :old:
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Old strat system, zones and zone bases was better :old:
Lots of the "OLD" things where better....but the :cry babies will have their way :salute
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trains :noid train depot :noid
They are a part of the strategic complex, there is nothing "local" about them. :aok
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just think about it for a minute and give a honest assessment, I could be over looking a logical reason why this would not be piratical!!
Local changes and the addition of the supply depots and train lines would pretty much require a complete re-do of every map in the rotation. (-1)
The "local" supply dump for every base are the strats located on every field. I would rather see the hardness and downtimes for those adjusted first.
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They are a part of the strategic complex, there is nothing "local" about them. :aok
I know but I want a train depot for the strats so I can bomb it lol
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Each airfield or GV base, or Port, would have a supply depot 5 statue miles away, connected and fed by a railroad, complete with engines and cars, and yes, ack-ack!
We could have both... have a strategic supply/factory center with many satellite depots in the country side. More targets are necessary to make the best use of tactical aircraft, instead of allowing them to pound airfields relentlessly.
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We could have both... have a strategic supply/factory center with many satellite depots in the country side. More targets are necessary to make the best use of tactical aircraft, instead of allowing them to pound airfields relentlessly.
The supply depots could effect bases in that sector or grid, then the strats would effect the country as a whole (as they do now).
Sounds good to me, more targets, and more things to defend. As long as players can man the gun towers that are there, that would be sweeeet. :airplane:
+1 :aok
Tinkles
:salute
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they tried the supply depot concept years ago it didn't last.
i think more depth that involves depots and more infrastructure that could be disrupted would be good for the game though.
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Fester, everytime I see you MW now, that stupid avatar of yours pops in my head. :rofl :rofl :rofl
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Old strat system, zones and zone bases was better :old:
+1
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Fundamentally the Strat idea is fine, it just needs some fine tuning. As it is now its way to easy to take down, and too difficult to defend. :devil
it looks pretty well defended from the air,,a round trip takes three hours to get B-29s up to alt and then over target,,then a carpet of ack greets me,31000 feet of alt makes no difference,, it is laid out so that it can't be taken out in one or two passes ,,instead your flying around for pass after pass, in the ack, recalibrateing every time you change directions,, fighters and rocket planes buzz around like pesky Mosquitos trying to take a bite out of your backside at every turn,,,, then ,,if your still alive comes the long trip home, engines smoking or shut down completely ,flaps and rudders shot off, if your lucky you might still have one working aileron and you think it's to easy?
Then there's the NOE fighters chasing you back to base to kill you rather than fight you in the air,, yes that is why we fly with a full load of fuel thank you!
It's not to easy, it takes a lot of devotion to set in for one flight that lasts three hours and in reality,,, it's a blast,, when you are done your tired, if you had lots of contact, your palms are sweaty and your nerves are shot,, ths Oclub ( patio for a smoke) is the answer!!
Now if you want to add more stuff to blow up,,, I'm all for it!!! :cheers:
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I like some version of this. It adds another element of CAS (Close Air Support) to the game.
Maybe we bring back the old regional strats, which I liked, though they could be gamed abit. In addition to the old regional strat I suggest we add a small task force of cargo ships that resupply forward fields, bases and ports. A cargo fleet could have say 10 Liberty ships with 4 to 6 destroyers and maybe a couple of Atlanta Class AAA light cruisers. Maybe even a small Escort CV that could only launch F4Fs and Hurricanes, which I believe are the only two fighters deployed on escort carriers during the war.
Add skipping bombs with time delayed fuses (another thread I started) and you have a whole new element of this game to attack and defend.
+ 1 to the original post.
Boo
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Now if you want to add more stuff to blow up,,, I'm all for it!!! :cheers:
Well, someone was complaining that the bridges in the MA don't blow
(though I suspect that's an arena setting issue). Hmmmm ....
Arlo's short list of pyrotechnic targets that could be added to Aces High:
Billboards. This further offers AH to receive revenue from ads.
Water towers. Unlike targets for the enemy, this could be a 'friendly
target' that puts out fires and speeds up repair.
Tax office. Again, you have to be careful when attacking. Hit this
building and morale actually increases, making it that much harder
to white flag a town.
(To be continued?)
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I like some version of this. It adds another element of CAS (Close Air Support) to the game.
Maybe we bring back the old regional strats, which I liked, though they could be gamed abit. In addition to the old regional strat I suggest we add a small task force of cargo ships that resupply forward fields, bases and ports. A cargo fleet could have say 10 Liberty ships with 4 to 6 destroyers and maybe a couple of Atlanta Class AAA light cruisers. Maybe even a small Escort CV that could only launch F4Fs and Hurricanes, which I believe are the only two fighters deployed on escort carriers during the war.
Add skipping bombs with time delayed fuses (another thread I started) and you have a whole new element of this game to attack and defend.
+ 1 to the original post.
Boo
:aok
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Billboards. This further offers AH to receive revenue from ads.
(http://i498.photobucket.com/albums/rr349/Snowflower_Sickness/tobacco%20ads/kool5.jpg) (http://media.photobucket.com/user/Snowflower_Sickness/media/tobacco%20ads/kool5.jpg.html)
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The current system provides the most cohesive experience.
Bombers do *not* last long without being far from enemy strongholds.
What needs a fix, is to remove all the damned jets and rocket planes, so we can get back to ww2 and not pre-Vietnam action.
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The current system provides the most cohesive experience.
Bombers do *not* last long without being far from enemy strongholds.
What needs a fix, is to remove all the damned jets and rocket planes, so we can get back to ww2 and not pre-Vietnam action.
Last I checked all planes in this game besides the RV-8 where in WW2
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The quintessential ww2 experience is without jets/rockets.
That is end of era tech, that while technically valid; represents a leap beyond the experience expected.
It totally ruins the comfort zone you get from flying a prop plane, whatever the performance level.
Basically, its just too OP, as it was historically; as it is now in its virtual representation.