Aces High Bulletin Board

General Forums => Wishlist => Topic started by: FLOOB on June 20, 2013, 12:26:21 PM

Title: Disable alt-D
Post by: FLOOB on June 20, 2013, 12:26:21 PM
Disable alt-d.
Title: Re: Disable alt-D
Post by: Arlo on June 20, 2013, 12:34:52 PM
Disable alt-d.

Why? Pilots would be able to assess their damage. Maybe not to the degree of 'alt-d'
but surely our virtual counterparts shouldn't be left in complete ignorance by disabling
such. And attempting to program the gauges to reflect the potential extent of damage
may be too much a row to hoe for now.
Title: Re: Disable alt-D
Post by: gyrene81 on June 20, 2013, 12:36:46 PM
is that a new command or something? i don't have that mapped as anything and it doesn't show up on the keyboard commands list.

are you talking about... Damage List Display KEY_D,CTRL
Title: Re: Disable alt-D
Post by: Arlo on June 20, 2013, 12:54:06 PM
is that a new command or something? i don't have that mapped as anything and it doesn't show up on the keyboard commands list.

are you talking about... Damage List Display KEY_D,CTRL


Oy. Didn't notice but the D. But you're right, the closest thing I can figure is ctl-D.
Title: Re: Disable alt-D
Post by: Zacherof on June 20, 2013, 01:33:02 PM
What does alt-d do for you Oh vague one
Title: Re: Disable alt-D
Post by: gyrene81 on June 20, 2013, 05:19:09 PM
he must have changed something in the keyboard mapping, alt+d doesn't do anything in ah.

in any case, clear key would grant the wish!!!
Title: Re: Disable alt-D
Post by: Dragon Tamer on June 20, 2013, 10:21:11 PM
he must have changed something in the keyboard mapping, alt+d doesn't do anything in ah.

in any case, clear key would grant the wish!!!

Or he could just not hit alt-D. In any case, I like having the ability to know what kind of damage I've sustained. I like to know why the nose of my plane is suddenly pointing upward. Without being able to feel the effects through the stick, I consider it necessary.
Title: Re: Disable alt-D
Post by: FLOOB on June 21, 2013, 09:42:10 AM
Why? Pilots would be able to assess their damage. Maybe not to the degree of 'alt-d'
but surely our virtual counterparts shouldn't be left in complete ignorance by disabling
such. And attempting to program the gauges to reflect the potential extent of damage
may be too much a row to hoe for now.
The gauges already reflect damage and it wouldn't leave pilots in any kind of ignorance. There's already the auditory cue that something is damaged. There's already an indicator for tail wheel, left gear, right gear, engine oil, engine temp. There's oil smoke, coolant steam, fuel vapor, fire, blood.You can visualize all of the control surfaces from the cockpit of most planes, and wing gun damage for that matter. Disabling system damage display would increase immersion by leaving pilots to depend on their guages, eyes and ears and a nearby wingman to assess their damage situation.

Why not just not use Ctrl-d you say. Well remember game immersion is something players general wont want until they have to experience it, and then they dont want to lose it. And by this way it would make the AH experience that much richer. Not to mention every player in the game is just going to tell you to use ctrl-d when you ask them to look your plane over for damage.
Title: Re: Disable alt-D
Post by: gyrene81 on June 21, 2013, 09:52:43 AM
The gauges already reflect damage and it wouldn't leave pilots in any kind of ignorance. There's already the auditory cue that something is damaged. There's already an indicator for tail wheel, left gear, right gear, engine oil, engine temp. There's oil smoke, coolant steam, fuel vapor, fire, blood.You can visualize all of the control surfaces from the cockpit of most planes, and wing gun damage for that matter. Disabling system damage display would increase immersion by leaving pilots to depend on their guages, eyes and ears and a nearby wingman to assess their damage situation.

Why not just not use Ctrl-d you say. Well remember game immersion is something players general wont want until they have to experience it, and then they dont want to lose it. And by this way it would make the AH experience that much richer. Not to mention every player in the game is just going to tell you to use ctrl-d when you ask them to look your plane over for damage.
so how are you seeing a damaged underwing gun pod, wing gun, nose gun, flap, rudder or elevator from the cockpit of a plane that doesn't allow f3 mode? what about tanks?

if someone like yourself wants to disable the ability to see a list of damage, then someone like you can choose that customization in the game. wish granted.
Title: Re: Disable alt-D
Post by: FLOOB on June 21, 2013, 10:07:43 AM
Well then you'd have to do what they do in real life and ask a fellow pilot to eyeball you. See my above post.
Title: Re: Disable alt-D
Post by: gyrene81 on June 21, 2013, 10:17:59 AM
sorry bud, gun damage isn't visible, and control surfaces can be damaged without separating. let's not forget that people aren't going to leave a fight and ask another player to leave a fight to get close enough to their plane to look for damage, especially in a hostile zone.

i have to ask because i'm very curious; has it ever occurred to you that sometimes your version of "immersion" doesn't apply to the rest of the players? and does what you envision as "immersion" extend to every aspect of the game, like adjusting your views so you can see around cockpit obstructions even if it's unrealistic?
Title: Re: Disable alt-D
Post by: FLOOB on June 21, 2013, 10:27:02 AM
Why not just not use Ctrl-d you say. Well remember game immersion is something players general wont want until they have to experience it, and then they dont want to lose it. And by this way it would make the AH experience that much richer. Not to mention every player in the game is just going to tell you to use ctrl-d when you ask them to look your plane over for damage.
Title: Re: Disable alt-D
Post by: whiteman on June 21, 2013, 01:01:09 PM
there are certain aspects of real life that should be left out, like this wish.
Title: Re: Disable alt-D
Post by: Stellaris on June 21, 2013, 01:39:20 PM
+1 for scenarios at least.  It's not like you don't know when you've been hit.  Watch your gauges, check your surfaces.
Title: Re: Disable alt-D
Post by: asterix on June 22, 2013, 08:22:51 AM
-1 for the main arena at least. For scenarios why not.
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 10:07:27 PM
What's the difference? Scenarios are supposed to be better than the MA?
Title: Re: Disable alt-D
Post by: Zacherof on June 22, 2013, 10:11:05 PM
Scenarios are supposed to model historical and what if battles in a historical manner.
Title: Re: Disable alt-D
Post by: Butcher on June 22, 2013, 11:12:19 PM
I haven't used this command in a very long time, its really not needed once you flown long enough the damage is in front of you.
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 11:17:10 PM
I wasn't asking what scenarios are. I was asking why is one GUI feature good for scenarios but not the ma and vice versa. Because I've heard the statement, "it would be good for scenarios, but.." before and it's never really made sense to me. Are players starting to think of the main arenas as relaxed realism arenas like in aw?
Title: Re: Disable alt-D
Post by: perdue3 on June 22, 2013, 11:18:29 PM
I can see this in events, not in MA.
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 11:25:44 PM
I haven't used this command in a very long time, its really not needed once you flown long enough the damage is in front of you.
Yeah, there was a time in AH when the gaminess of the feature was excusable because it wasn't so easy to tell. And getting rid of it may encourage more individual interdependence, which is what keeps players coming back to multiplayer games. In other words, community.
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 11:26:40 PM
I can see this in events, not in MA.
See what I mean?
Title: Re: Disable alt-D
Post by: Arlo on June 22, 2013, 11:29:18 PM
See what I mean?

But do you see what they mean?  :)
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 11:30:32 PM
But do you see what they mean?  :)
I wasn't asking what scenarios are. I was asking why is one GUI feature good for scenarios but not the ma and vice versa. Because I've heard the statement, "it would be good for scenarios, but.." before and it's never really made sense to me. Are players starting to think of the main arenas as relaxed realism arenas like in aw?
Title: Re: Disable alt-D
Post by: Arlo on June 22, 2013, 11:32:37 PM


That quote means no, right?  :)
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 11:36:36 PM
Of course. Read the thread over again and you'll see that nobody has answered my question. Yet you ask me if I see what they mean.  :headscratch:
Title: Re: Disable alt-D
Post by: Zacherof on June 22, 2013, 11:40:45 PM
Scenarios are supposed to model historical and what if battles in a historical manner
 
historically your are correct in you had to rely on views and others to asess damage.
Just stating how it would be acceptable in events like scenarios
Title: Re: Disable alt-D
Post by: Wiley on June 22, 2013, 11:41:49 PM
I wouldn't say the MA is like an RR arena, I would say it's set up to be more of a 'do what you feel like' arena, with the ability to be able to find something to do and be mostly self-sufficient or to work together.

Wiley.
Title: Re: Disable alt-D
Post by: FLOOB on June 22, 2013, 11:50:58 PM
I wouldn't say the MA is like an RR arena, I would say it's set up to be more of a 'do what you feel like' arena, with the ability to be able to find something to do and be mostly self-sufficient or to work together.

Wiley.
I agree with that, and not just because it supports my contention.
Title: Re: Disable alt-D
Post by: Arlo on June 22, 2013, 11:53:51 PM
RR in AW was lack of blackouts, spin, stalls and such. I'd venture that many players (not all, mind you) wouldn't know what 'AW' or 'RR' means. However, players who seldom or never venture outside of the MA are probably quite comfortable with the environment there. To them, the realm of wishes tend to revolve around asking for more 'LWMA' planes (A-26 Invader, P-61 Black Widow, Gloster Meteor) or graphics that are Battlefield Bad Company-like (because, well, since BBC has it AHII certainly can ... what with the games being so similar) or FPS (because .... uh ... if BBC can do it .... ) and submarines (because it would draw players who are into sub sims and because if SH5 can do it .... ). Erg.

Now, having said that, do you participate in events or AvA regularly and fly in the LWMA, as well? What have you noticed?

No, I'm not really favoring one over the other. There are plenty of LWMA players that don't do events but aren't against them.
There's plenty that participate in events. But there are pa-lenty that would not appreciate the comfort zone being compromised
by the whim of a smaller segment of players who think a lot of that comfort zone involves crutches those players would be 'happy'
to be rid of. It just doesn't work that way. The fine art of retaining a player base may well involve compromises that most can accept.

So, yeah - if it helps, think of the LWMA as 'RR' (but in reality, think of it as the arena with the most players having fun without regard
for historical immersion or non-essential real pilot environmental detail.
Title: Re: Disable alt-D
Post by: FLOOB on June 23, 2013, 12:08:14 AM
If AH never had the the ctrl-d feature and they added it next week I think a lot more players would be complaining than if they disabled it next week. Wouldn't you agree?

By the way Silent Hunter isn't a sub sim, it's a game. Dangerous Waters is a sub sim.
Title: Re: Disable alt-D
Post by: Midway on June 23, 2013, 12:13:42 AM
Well then you'd have to do what they do in real life and ask a fellow pilot to eyeball you. See my above post.

You can do that now.   Nobody is forcing you to press alt-d.  It's off by default so I don't understand what the issue is. 

If you are saying you don't want others to have the option, what difference does it make to you.  You don't know if they pressed it or not anyways.
Title: Re: Disable alt-D
Post by: Zacherof on June 23, 2013, 12:15:20 AM
You can do that now.   Nobody is forcing you to press alt-d.  It's off by default so I don't understand what the issue is. 

If you are saying you don't want others to have the option, what difference does it make to you.  You don't know if they pressed it or not anyways.

what happened to a day of silence, and btw a rather valid point
Title: Re: Disable alt-D
Post by: Arlo on June 23, 2013, 12:17:08 AM
If AH never had the the ctrl-d feature and they added it next week I think a lot more players would be complaining than if they disabled it next week. Wouldn't you agree?

No. And I think this is a great illustration of how your wants and whims probably differs from the overall community
(no matter how well-meaning or genuine you are when presenting such).

By the way Silent Hunter isn't a sub sim, it's a game. Dangerous Waters is a sub sim.

Ah. Silent Hunter 4 is. If you haven't tried it, DL it (and make sure you go to SubSim.com for mods), play it
on it's highest realism settings and come back with a report. Never-the-less, a sub game donut measuring
discussion isn't gonna take this AH wish far.  :)
Title: Re: Disable alt-D
Post by: Midway on June 23, 2013, 12:19:19 AM
what happened to a day of silence, and btw a rather valid point

My day of silence went from jun 20 at 6am to jun 21 at 9am.. 27 hours. :aok
Title: Re: Disable alt-D
Post by: Zacherof on June 23, 2013, 12:23:04 AM
My day of silence went from jun 20 at 6am to jun 21 at 9am.. 27 hours. :aok
As a reward you must now fly a 190 for 3 months :neener:
Title: Re: Disable alt-D
Post by: asterix on June 23, 2013, 06:34:33 AM
I wasn't asking what scenarios are. I was asking why is one GUI feature good for scenarios but not the ma and vice versa. Because I've heard the statement, "it would be good for scenarios, but.." before and it's never really made sense to me. Are players starting to think of the main arenas as relaxed realism arenas like in aw?
For me it seems that scenarios like FSO with limited lives, reduced icons and otherwise increased realism is something for the hardcore simulator fans. The crowd in main arenas seems a bit more varied and most players have some level from which reality becomes annoying. Damage assessment from instruments would be a pita for me, hence my vote against it. The same goes for operating most of the aircraft`s subsystems (oxygen, air conditioning, electrical, engine cooling etc). I could not care less about them in a combat simulator. I think aids like Ctrl+D are necessary because situational awareness is already hampered in a simulator. Looking out of the virtual cockpit needs assigned keys. The coolie hat switch helps a lot, but additional keys are needed to cover some angles. The scanning of the instruments would require extra. More time spent looking at the instruments would also make it easier for the enemy to sneak up for an easy kill.

You are looking through a glass screen and have no flying by the seat of one's pants. The pressure sensors in one`s body together with the inner ear play a big role in real life flying. Manual trimming would be another virtual nightmare that in reality is a subconscious process. In my opinion some features are needed to make virtual combat flying enjoyable.