Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Franz Von Werra on July 02, 2013, 11:23:50 AM

Title: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 02, 2013, 11:23:50 AM
Bomber pilot controls:

The 'fire primary' would shoot all forward firing guns straight ahead, not just the fixed guns, but the man'able ones too... maybe with a convergence setting.
The 'fire secondary' would fire all the other guns straight out, so rear tail ball etc etc, would all fire straight out to the centers of their arcs.

Case in point:
Ju-88's front gun, the pilot can fire this with normal trigger.
He-111 front gun(s), the pilot can not fire these, he has to move to the station first... so, boooo!
Both front weapons had a actual gunner guy there, so hmm... HTC preference?

I'm sure all the bombers would like this stuff...
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: gyrene81 on July 02, 2013, 11:27:47 AM
 
Bomber pilot controls:

Make bombers more gamey for me.
uh yeah...how about NO. -infinite
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 02, 2013, 12:29:13 PM
One plane already has this:
the Arado 234, click your fire button at it shoots the guns, which are fixed, out of the tail.

WHEN THE PILOT IS AT PILOTS CHAIR.
The request is that even the guns that can move/pivot at their stations, be treated as FIXED guns at their locations.
Primary fires front ones only, straight out (ahead).
Secondary fires all the rest:
tail straight back for example
other guns would be aimed at the center of their arc. <-- which is complicated for turrets.

When the pilot is at a gun station:
Then we have our 'N button' to fire all at same point.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Tank-Ace on July 02, 2013, 12:32:49 PM
So, you want the secondary trigger to literally serve no function other than to waste ammunition  :rofl?
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: gyrene81 on July 02, 2013, 12:46:51 PM
One plane already has this:
the Arado 234, click your fire button at it shoots the guns, which are fixed, out of the tail.
the error you're making on that plane as your example is thus...

Quote
Since the cockpit was directly in front of the fuselage, the pilot had no direct view to the rear, so the guns were aimed through a periscope, derived from the type used on German World War II tanks, mounted on the cockpit roof. The defensive fixed rear gun system was generally considered useless and it was omitted in production examples of the Ar 234B, while still retaining the periscope for rearwards vision.
the rear guns shouldn't even exist in aces high.


WHEN THE PILOT IS AT PILOTS CHAIR.
The request is that even the guns that can move/pivot at their stations, be treated as FIXED guns at their locations.
Primary fires front ones only, straight out (ahead).
Secondary fires all the rest:
tail straight back for example
other guns would be aimed at the center of their arc. <-- which is complicated for turrets.

When the pilot is at a gun station:
Then we have our 'N button' to fire all at same point.
so, where do you propose the guns mounted on the sides of the fuselage like those in the b-17/24/26 fire? and aside from taking away from any aspect of immersive reality, what purpose would it serve to implement such a thing?
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Tank-Ace on July 02, 2013, 12:51:34 PM
so, where do you propose the guns mounted on the sides of the fuselage like those in the b-17/24/26 fire? and aside from taking away from any aspect of immersive reality, what purpose would it serve to implement such a thing?


Sorry, I planted the seed that grew into this s**tastic idea. I was talking about how the He 111 was a decent bomber, and you could maneuver reasonably for defense. He brought up the Ju-88 and its forward firing guns.


Sorry, my fault entirely.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 02, 2013, 11:18:41 PM
Have the other guns stay where the pilot leaves them...
if pilot points them all straight backwards as much as possible, then that's where they will fire when he presses 'fire secondary weapon' button...

I think this wish a winner!  :)
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: gyrene81 on July 03, 2013, 06:41:04 AM
I think this wish a winner!  :)
i think you're right Franz...for warthunder or world of warplanes. that's where the arcade mode belongs...
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 03, 2013, 06:33:37 PM
Add all the two seaters... bf-110 for example...

I go to the rear gunner station, point the gun where I wish, where it would stay pointed.
I then am flying along, look to backwards-up view... I squeze trigger or button and it fires.

Flying the plane accordingly to aim the rear gun.  Hence to kill the bogie trailing the plane.

All the two seaters are at a disadvantage because no players will gun.
Its not like there's a 'gunner score' on the front page...

Soo if not looking forward, one of the triggers fires that way...

Not exactly sure how to do this but it beats almost totally abandoning the controls, besides the rudder deal...
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: titanic3 on July 03, 2013, 06:53:36 PM
Add all the two seaters... bf-110 for example...

I go to the rear gunner station, point the gun where I wish, where it would stay pointed.
I then am flying along, look to backwards-up view... I squeze trigger or button and it fires.

Flying the plane accordingly to aim the rear gun.  Hence to kill the bogie trailing the plane.

All the two seaters are at a disadvantage because no players will gun.
Its not like there's a 'gunner score' on the front page...

Soo if not looking forward, one of the triggers fires that way...

Not exactly sure how to do this but it beats almost totally abandoning the controls, besides the rudder deal...

So...rearwards Schrage Muzik with a BB gun.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 03, 2013, 07:47:26 PM
Think about it, if rear gun of a 110 is pointed 45degrees then, in a turn, u can hit boggie while he can't hit you!

New respect for two seaters if put this feature in.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: titanic3 on July 03, 2013, 07:53:07 PM
Think about it, if rear gun of a 110 is pointed 45degrees then, in a turn, u can hit boggie while he can't hit you!

New respect for two seaters if put this feature in.

The chance of this ever happening is probably the same as nailing a pilot kill in a chute on a moving plane, I.e. never. No plane is going to stay in the stream of 7.7mm long enough for you to do any damage.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 03, 2013, 08:10:55 PM
This would be too easy...

Just imagine a gunsite at backward-up view, just do your controlls to match enemies movments.
If target is turning with you, from even say 100 to 200 yards... You better believe he would move... maybe off your tail entirely, which would be a victory really - if you consider that you lived!

Add the guns like this, look back left and fire the 410's single gun at center of 'back-ledt' view.
Or a b-24ks back left gun... firing towards center, hmm...
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Spikes on July 03, 2013, 10:07:58 PM
If you're in a 110 you are better off HOing then with 4 20mms and 2 30mms rather than using one ~30cal gun.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Karnak on July 03, 2013, 10:13:50 PM
The Ju88 should lose its fighter-style fixed front gun and gain a front gunner position with a flex mount 7.92mm.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: MK-84 on July 03, 2013, 11:27:58 PM
The Ju88 should lose its fighter-style fixed front gun and gain a front gunner position with a flex mount 7.92mm.

Because that one 7.92 frontal gun disrupts gameplay?  :rofl

It worked the same in AWIII as I remember, except that the gun was actually marginally useful.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Karnak on July 04, 2013, 01:11:56 PM
Because that one 7.92 frontal gun disrupts gameplay?  :rofl
No, for consistency.  Not a big deal, but we don't need requests for pilots to be able to fire flex guns straight ahead based on it.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Lusche on July 04, 2013, 01:31:43 PM
No, for consistency. 

That would make sense if it was just another flexible, gunner operated machine gun.
But the single forward mounted MG 81 in the A4 was "teilbeweglich" - it could be locked in place and fired by the pilot (for strafing attacks), and this more is the one modeled.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Karnak on July 04, 2013, 01:34:47 PM
That would make sense if it was just another flexible, gunner operated machine gun.
But the single forward mounted MG 81 in the A4 was "teilbeweglich" - it could be locked in place and fired by the pilot (for strafing attacks), and this more is the one modeled.
Ah.  My search did not turn up that, but admittedly I just looked for pictures.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 05, 2013, 01:22:22 AM
Ok, this game, obviously, wants every human logged on to be in a separate plane, vehicle, or base and cv guns.
I say 'obvious' because we can't pack our whole sqaud into a single b-17 for example.
And of couse, for bombers, it hinders the pilot because he can't switch stations at all if a player is attached at all.

Hence: for most two seaters, the gunner station is absolutely DEAD WEIGHT.
Should be able to throw all of it overboard. Talk about gamey, watching a player flying a two seater, just after taking off, firing off all of the rear guns amo to save weight.

As is, every two seater in game has dead weight and is thereby handicapt.

So having the mini-mouse on saiteck throttle, or any ole hat, control the view and aiming the rear guns on two seaters or other guns on bombers would be totally awesome, from F3 view if they have it, or from just looking back from pilots seat.

No DEAD WEIGHT please. Lots of options have been listed.
Consider, test and implement please.

Including aiming bomber front guns while looking forward with mouse or a hat...
This is good stuff, it gives advantage to where its due, as is, advantage of gunners seems to be a disadvantage, boo!
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Arlo on July 05, 2013, 01:32:54 AM
Ok, this game, obviously, wants every human logged on to be in a separate plane, vehicle, or base and cv guns.
I say 'obvious' because we can't pack our whole sqaud into a single b-17 for example.
And of couse, for bombers, it hinders the pilot because he can't switch stations at all if a player is attached at all.

Hence: for most two seaters, the gunner station is absolutely DEAD WEIGHT.
Should be able to throw all of it overboard. Talk about gamey, watching a player flying a two seater, just after taking off, firing off all of the rear guns amo to save weight.

As is, every two seater in game has dead weight and is thereby handicapt.

So having the mini-mouse on saiteck throttle, or any ole hat, control the view and aiming the rear guns on two seaters or other guns on bombers would be totally awesome, from F3 view if they have it, or from just looking back from pilots seat.

No DEAD WEIGHT please. Lots of options have been listed.
Consider, test and implement please.

Including aiming bomber front guns while looking forward with mouse or a hat...
This is good stuff, it gives advantage to where its due, as is, advantage of gunners seems to be a disadvantage, boo!

Huh. Is this a frequent thing, these mood swings?  :huh
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Tank-Ace on July 05, 2013, 02:18:03 AM
Huh. Is this a frequent thing, these mood swings?  :huh

I'd say it's almost dissociative identity disorder. It's not just different mood, it's an entirely different kind of stupid.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Franz Von Werra on July 05, 2013, 04:08:44 AM
Is this stuff over your heads? Too compicated?
Hmm, flame baiting? Fine, reporting.
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: gyrene81 on July 08, 2013, 04:58:31 PM
Is this stuff over your heads? Too compicated?
Hmm, flame baiting? Fine, reporting.
:rofl   :rofl   :lol
(http://missblondie.com/wp-content/uploads/2011/05/tattletail.jpg)


This is good stuff, it gives advantage to where its due, as is, advantage of gunners seems to be a disadvantage, boo!
nothing in this entire discussion could be quantified as "good stuff", except Arlo's last post...  :rofl
Title: Re: Bomber guns and triggers - primary and secondary buttons
Post by: Ack-Ack on July 08, 2013, 06:21:27 PM
And of couse, for bombers, it hinders the pilot because he can't switch stations at all if a player is attached at all.


That was the case before the addition of drones but when drones were added, a player could have a gunner in one of the drones while the pilot was able to man the guns in the plane he was in.  For example, pilot in lead bomber could man the guns in that plane while the other player could man the guns in any of the two drones.  At least that how it used to be unless there was a recent change in the last couple of years to stop that.

ack-ack