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General Forums => Wishlist => Topic started by: Latrobe on July 11, 2013, 06:03:20 PM

Title: Side Switch time
Post by: Latrobe on July 11, 2013, 06:03:20 PM
Yes, it have been discussed numerous times,  yes there are dozens of threads on this, but I think HiTech needs a little reminder. Please reduce the 12 hour side switch to at least 6-8 hours when you release the new Yaks and Tank Destroyers!!!!!!  :pray :pray :pray :pray :pray :pray :pray :pray :pray :pray :pray
Title: Re: Side Switch time
Post by: Tracerfi on July 11, 2013, 06:25:13 PM
i would like it to be reduced a little bit because waiting half a day seems a little too long
Title: Re: Side Switch time
Post by: titanic3 on July 11, 2013, 06:30:49 PM
Yes please.
Title: Re: Side Switch time
Post by: Ack-Ack on July 11, 2013, 06:45:52 PM
It should be put back to 1 hour.

ack-ack
Title: Re: Side Switch time
Post by: coombz on July 11, 2013, 07:06:15 PM
It should be put back to 1 hour.

ack-ack
Title: Re: Side Switch time
Post by: kvuo75 on July 11, 2013, 07:45:37 PM
either shorter (1-2 hrs), or even the idea of letting switch to the lowest side at will..  :aok
Title: Re: Side Switch time
Post by: Spikes on July 11, 2013, 07:47:26 PM
either shorter (1-2 hrs), or even the idea of letting switch to the lowest side at will..  :aok
This.
Title: Re: Side Switch time
Post by: Delirium on July 11, 2013, 08:05:54 PM
The ridiculous side switch time of 12 hours is the biggest limiting factor for overall playability of AH.

+1 for dropping it to less than 3-4 hours or unlimited for side balancing purposes.
Title: Re: Side Switch time
Post by: B4Buster on July 11, 2013, 08:11:15 PM
I dearly miss the 1-hour side switch times.
Title: Re: Side Switch time
Post by: guncrasher on July 11, 2013, 08:18:59 PM
a good option would be to limit it to two times within a 24 hour period at players choice.  you can switch twice in 30 seconds or spread it out over 24 hours.



semp
Title: Re: Side Switch time
Post by: Ack-Ack on July 11, 2013, 08:41:03 PM
a good option would be to limit it to two times within a 24 hour period at players choice.  you can switch twice in 30 seconds or spread it out over 24 hours.



semp

Just make it an hour, problem solved.

ack-ack
Title: Re: Side Switch time
Post by: BluBerry on July 11, 2013, 08:45:35 PM
12 hours is way to long. 1-2 hours would be good. +1
Title: Re: Side Switch time
Post by: Soulyss on July 11, 2013, 08:48:54 PM
As much as the 12 hour limit cramps my style, it does prevent wild fluctuations in the roster between the 3 countries.   

I would love to see it reduced but I think I can see a reason behind why it is the way it is, of course I could be completely wrong but that's another story. :)
Title: Re: Side Switch time
Post by: The Fugitive on July 11, 2013, 08:57:43 PM
Even if it was 3 hours. You wouldn't get wild fluctuations but it is a more reasonable amount of time.
Title: Re: Side Switch time
Post by: Nathan60 on July 11, 2013, 09:14:24 PM
I don't switch sides but as it is now its way too long before you can swap again 1-2 hours is all that it needs to be.
Title: Re: Side Switch time
Post by: guncrasher on July 11, 2013, 09:48:56 PM
Even if it was 3 hours. You wouldn't get wild fluctuations but it is a more reasonable amount of time.

back when it was 1 hour.  many players would switch late at night as that is when the bishops would start hording.  it was pretty cool to see guys go from rooks to knights to bishop hordes.



semp
Title: Re: Side Switch time
Post by: titanic3 on July 11, 2013, 10:03:32 PM
back when it was 1 hour.  many players would switch late at night as that is when the bishops would start hording.  it was pretty cool to see guys go from rooks to knights to bishop hordes.



semp

So let them fly with their ENY limits while I rape the horde with 90 perks 262s.
Title: Re: Side Switch time
Post by: JUGgler on July 11, 2013, 10:51:05 PM
Changing it back to 1 hour just may inspire several returns  :O


Just saying  :aok

 :cheers:


JUGgler
Title: Re: Side Switch time
Post by: gyrene81 on July 12, 2013, 06:54:37 AM
Changing it back to 1 hour just may inspire several returns  :O


Just saying  :aok

 :cheers:


JUGgler
you're talking about the returns of the "we haz spiez!!" whine posts?
Title: Re: Side Switch time
Post by: hammer on July 12, 2013, 09:30:39 AM
you're talking about the returns of the "we haz spiez!!" whine posts?

The bigger problem IMO was always the mass migration to the side that was about to "win".

... the idea of letting switch to the lowest side at will..  :aok

This makes a lot of sense. Limit switches to the side with the advantage, but allow anybody to switch to the side with the lowest numbers at any time.

Regards,

Hammer
Title: Re: Side Switch time
Post by: Tilt on July 12, 2013, 10:09:55 AM
either shorter (1-2 hrs), or even the idea of letting switch to the lowest side at will..  :aok

That's clever................. :aok
Title: Re: Side Switch time
Post by: Wiley on July 12, 2013, 10:17:12 AM
As much as the 12 hour limit cramps my style, it does prevent wild fluctuations in the roster between the 3 countries.   

I would love to see it reduced but I think I can see a reason behind why it is the way it is, of course I could be completely wrong but that's another story. :)


It was short (2-3 hours?) for a good while before HTC noticed it.  I don't recall seeing anything detrimental like wild fluctuations in the rosters at that time.

Spiez whines will happen whether it's 1 hour, 12 hours, 24 hours, a week, or lifetime, with a mandatory chesspiece face tattoo when you join the game.  Who cares what they think?

Wiley.
Title: Re: Side Switch time
Post by: gyrene81 on July 12, 2013, 10:25:31 AM
it was those we haz deh spieyz whines that contributed to htc changing the side switch time...personally i don't give a rat's patootie one way or the other, i don't fly 24/7 and the thought of flying spixteenhopicktard bish for whatever reason would make me yearn for a bacterial infection in my skull.
Title: Re: Side Switch time
Post by: Wiley on July 12, 2013, 10:32:07 AM
it was those we haz deh spieyz whines that contributed to htc changing the side switch time...personally i don't give a rat's patootie one way or the other, i don't fly 24/7 and the thought of flying spixteenhopicktard bish for whatever reason would make me yearn for a bacterial infection in my skull.

The official reason was 'it's how it always was with one main arena'.  I remember because I was really curious as to the why.  I have never heard the official reasoning as to why it always was like that though.

I seem to recall some vague references to the spiez whines having little if anything to do with it, but I wonder if it's kind of like talking about cheating, take a somewhat reasonable step to minimize it so it doesn't affect perception by coming up as often as it would otherwise.

I flew bish for a while...  If you stay out of the green horde that is there no matter what side you fly on, folks is pretty much folks.

Wiley.
Title: Re: Side Switch time
Post by: gyrene81 on July 12, 2013, 10:43:01 AM
yeah Wiley, i would hazard to say you're probably right about the "reasons".

I flew bish for a while...  If you stay out of the green horde that is there no matter what side you fly on, folks is pretty much folks.

Wiley.
i'll fly rook and knit but i'd rather not associate with the majority of regulars to be found on bish.
Title: Re: Side Switch time
Post by: caldera on July 12, 2013, 12:57:13 PM
yeah Wiley, i would hazard to say you're probably right about the "reasons".
i'll fly rook and knit but i'd rather not associate with the majority of regulars to be found on bish.

All three sides are wretched hives of scum and villainy.  Still, it was nice to have the option to switch every hour.


Maybe HTC could put a pop-up that says "To get perks for winning the war, you must have been on the winning country's roster for 12 hours.  Do you still want to switch?"
Title: Re: Side Switch time
Post by: guncrasher on July 12, 2013, 02:40:19 PM
It was short (2-3 hours?) for a good while before HTC noticed it.  I don't recall seeing anything detrimental like wild fluctuations in the rosters at that time.

Spiez whines will happen whether it's 1 hour, 12 hours, 24 hours, a week, or lifetime, with a mandatory chesspiece face tattoo when you join the game.  Who cares what they think?

Wiley.

late at night lots of players would switch to bishops to run unopposed.  I myself would switch several times a night, not because there were no good fights but because I wanted more kills, I would never switch to bishops though.  but I do remember one famous squad that would not fly with the bishops while they were rolling bases but would stay and defend the fields while the rest would just keep on rolling another.

It was ridiculous at night.  there was this time, me and another guy helped save this famous player in his p38.  he made it back and landed we kept going on and got several kills and begin to rtb low on fuel and almost no ammo.  we both got killed by the guy we had just saved, who had switched upon landing.  then I started paying a little attention and realized I was killing or getting killed by players that would just switch to take advantage.  remember the famous guy in his 262? many a time, he would land then see bombers taking off and switch and kill them on the way in.  he knew the location and direction.  it was hilarious when 3 or 4 of them organized a mission to a base bailed out 1/2 way there and switch to come back in 262's in the opposite country.

12 hour switch time got rid of a lot of bs.


semp
Title: Re: Side Switch time
Post by: Wiley on July 12, 2013, 02:48:03 PM
late at night lots of players would switch to bishops to run unopposed.  I myself would switch several times a night, not because there were no good fights but because I wanted more kills, I would never switch to bishops though.  but I do remember one famous squad that would not fly with the bishops while they were rolling bases but would stay and defend the fields while the rest would just keep on rolling another.

It was ridiculous at night.  there was this time, me and another guy helped save this famous player in his p38.  he made it back and landed we kept going on and got several kills and begin to rtb low on fuel and almost no ammo.  we both got killed by the guy we had just saved, who had switched upon landing.  then I started paying a little attention and realized I was killing or getting killed by players that would just switch to take advantage.  remember the famous guy in his 262? many a time, he would land then see bombers taking off and switch and kill them on the way in.  he knew the location and direction.  it was hilarious when 3 or 4 of them organized a mission to a base bailed out 1/2 way there and switch to come back in 262's in the opposite country.

12 hour switch time got rid of a lot of bs.


semp

I get what you're saying, but a wee bit of devil's advocacy...  That sounds an awful lot like 'combat'.  With as little as people defend in this game, is it that bad?  Now, granted if they set it up as an NOE and did that, the other side shouldn't know about it until they popped on radar.  If the mission's visible on bardar, it sounds to me more like switching to oppose the horde.  Who the opposing pilots are is kind of secondary.

Wiley.
Title: Re: Side Switch time
Post by: guncrasher on July 12, 2013, 03:06:00 PM
I get what you're saying, but a wee bit of devil's advocacy...  That sounds an awful lot like 'combat'.  With as little as people defend in this game, is it that bad?  Now, granted if they set it up as an NOE and did that, the other side shouldn't know about it until they popped on radar.  If the mission's visible on bardar, it sounds to me more like switching to oppose the horde.  Who the opposing pilots are is kind of secondary.

Wiley.

you organize a horde then switch to oppose the horde.


semp
Title: Re: Side Switch time
Post by: ink on July 12, 2013, 03:07:34 PM
from 12 am to 8 AM eastern you should be able to switch at will the rest of the day once an hour.
Title: Re: Side Switch time
Post by: Wiley on July 12, 2013, 03:23:16 PM
you organize a horde then switch to oppose the horde.


semp

And this works more than once?  That's nearly at the level of hitting yourself.

People shouldn't get bent out of shape if their horde runs into opposition.

Wiley.
Title: Re: Side Switch time
Post by: guncrasher on July 12, 2013, 03:32:42 PM
And this works more than once?  That's nearly at the level of hitting yourself.

People shouldn't get bent out of shape if their horde runs into opposition.

Wiley.

ok you organize a mission then switch and kill the goons and the bombers, you know their location.  but it's cool as all missions should run  into opposition.


semp
Title: Re: Side Switch time
Post by: gyrene81 on July 12, 2013, 03:42:21 PM
And this works more than once?  That's nearly at the level of hitting yourself.

People shouldn't get bent out of shape if their horde runs into opposition.

Wiley.
i've seen it work very well. opposition is one thing, but having guys jump sides just to rack up kills on a mission that they would not have otherwise known about, is as bad as perk farming in the ew arena.
Title: Re: Side Switch time
Post by: Wiley on July 12, 2013, 04:09:33 PM
ok you organize a mission then switch and kill the goons and the bombers, you know their location.  but it's cool as all missions should run  into opposition.


semp

Understand, I agree it's dweebery of the highest order.

i've seen it work very well. opposition is one thing, but having guys jump sides just to rack up kills on a mission that they would not have otherwise known about, is as bad as perk farming in the ew arena.

Ok...  Now bear with me I understand this doesn't happen much, and I also agree that if it's an NOE, it's a whole different ball of wax.  With that said, what is the effective difference between a group of guys that do this, and a group of guys that sit and watch bardar when the opposition is running missions.  I mean actually watch bardar and analyze what they're seeing.

Red bar dar begins to grow a couple sectors back from the enemy's front line.  It gets full, and doesn't move out of the sector for around 15-20 minutes.  A radar hero porks the dar on a frontline friendly base.  Calling it out on country channel at this point generally gets a limited response, but the point is the information is there.  I'd submit it gets roughly the same response as those couple guys switching sides to go after the mission.

What is the difference in gameplay other than who the red guys are?

Wiley.
Title: Re: Side Switch time
Post by: Mongoose on July 12, 2013, 04:26:44 PM
  It's completely different.  In one case, you are using the tools the way they are supposed to be used.  In the other case, you are deliberately standing people up in a line, just so you can gun them down.

  One is good tactics, the other is treachery.
Title: Re: Side Switch time
Post by: Wiley on July 12, 2013, 04:28:26 PM
  It's completely different.  In one case, you are using the tools the way they are supposed to be used.  In the other case, you are deliberately standing people up in a line, just so you can gun them down.

  One is good tactics, the other is treachery.

I didn't ask how it makes people feel, I asked what is the difference in gameplay for the mission goers?

Wiley.
Title: Re: Side Switch time
Post by: guncrasher on July 12, 2013, 05:18:25 PM
I didn't ask how it makes people feel, I asked what is the difference in gameplay for the mission goers?

Wiley.

a waste of time as the goons are dead.  or the bombing mission that you planned gets cut short as they know exactly where you are.  or the frustration of finding out that the guy you just saved is now the one who shot you down when you couldnt fight back.

I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".




semp
Title: Re: Side Switch time
Post by: ink on July 12, 2013, 05:22:09 PM
a waste of time as the goons are dead.  or the bombing mission that you planned gets cut short as they know exactly where you are.  or the frustration of finding out that the guy you just saved is now the one who shot you down when you couldnt fight back.

I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".




semp

ehhmmm....excuse me :old:
Title: Re: Side Switch time
Post by: bustr on July 12, 2013, 05:35:08 PM

I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".

semp

Unless their complaints of a lack of skill and willingness to fight in the MA are altruistic?? So they follow fights to find the occasional challenge, is the motivation which is rarely as loudly voiced. Still, the players you are complaining about have a certain amount of self realization, that they will gain more opportunities to fleece the low skill herd than being on a high number side. But, that's such ugly self serving imagery.

So semp are you upset at being prevaricated to with altruistic imagery or, that there is a need by those players to offer that imagery? Either way the herd still gets fleeced.
Title: Re: Side Switch time
Post by: guncrasher on July 12, 2013, 06:10:27 PM
ehhmmm....excuse me :old:

you are excused.

Unless their complaints of a lack of skill and willingness to fight in the MA are altruistic?? So they follow fights to find the occasional challenge, is the motivation which is rarely as loudly voiced. Still, the players you are complaining about have a certain amount of self realization, that they will gain more opportunities to fleece the low skill herd than being on a high number side. But, that's such ugly self serving imagery.

So semp are you upset at being prevaricated to with altruistic imagery or, that there is a need by those players to offer that imagery? Either way the herd still gets fleeced.

I am not upset.


semp
Title: Re: Side Switch time
Post by: kvuo75 on July 12, 2013, 06:13:09 PM
I switch to get more kills", instead of this pathetic "i want to help the low side".


I "help" the low side because there's more stuff to shoot at, therefore more kills.

what's wrong with that?


honestly, I rarely have to switch sides.. for many many months, bish were outnumbered, so I stayed bish.. now rooks are the low side, I stay there until I notice a new trend (squads switching back or whatever caused it)..
Title: Re: Side Switch time
Post by: MK-84 on July 12, 2013, 06:54:26 PM
For me it is frustrating to join the side with the least players only to end up being on the side with the most players shortly afterwards.  I assume that the reason for the wait time is certainly not to prevent my scenario, but I don't like that aspect anyways.
Title: Re: Side Switch time
Post by: kvuo75 on July 12, 2013, 08:29:38 PM
For me it is frustrating to join the side with the least players only to end up being on the side with the most players shortly afterwards.  I assume that the reason for the wait time is certainly not to prevent my scenario, but I don't like that aspect anyways.

that's why I like the idea of being allowed to switch to the lowest side at any time.


(wasn't my idea btw, I don't remember who came up with it tho)


Title: Re: Side Switch time
Post by: JUGgler on July 13, 2013, 09:56:35 AM
a waste of time as the goons are dead.  or the bombing mission that you planned gets cut short as they know exactly where you are.  or the frustration of finding out that the guy you just saved is now the one who shot you down when you couldnt fight back.

I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".




semp

This is a fair wish, and I'll agree. When i played I could have cared less about "helping" the low # side, for me it was finding reasonable action, reasonably quickly with as little "friendly (same country)" competition as possible!!!

With this said, I also never switched because I had inside info to bust a mission or anything of the sort. I'll add that I doubt very seriously that anyone with some longevity in this game would stack the deck so much in their own favor!

Until the game designer can find a way to "inspire" folks to "want" to claim allegiance to one side I'm afraid the requirement and necessity of being able to switch countries within a reasonable time limit will remain.

When i played, it was frustrating to see some action for a short time, have it dry up, make my 1 and only "allowable" country switch for the day seeing a little more action then invariably having it dry up and now being able to do nothing about it!

If the worry for having a more frequent table is that peeps will use it to bust missions then may I suggest a simple solution: How about change the mechanics for mission generation?

1 - Make all mission generation "blind". All folks who join the mission will know nothing about it except what plane they can choose and launch time. Only the generator knows what, where, and how
2 - Make it so dar will not show any mission for at least 1 sector to all, even friendlies. This will allow the mission to get away clean and unseen for at least one sector. Anyone who switches to bust this mission will have no idea where it launched from or where it is going until it shows on dar at least 1 sector later. This would easily prevent "busters" as they would be essentially "without information".

These changes should allow the return of the 1 hour switch rule, or better yet "switch at will" IMHO!

If this is not liked, then charge perks for switching "at will" I would have paid 500 perks to switch when I desired---- each time  :aok

I would say most folks who have earned a bunch of perks are not the types to "game the system" in the manner you fear!


 :cheers:



JUGgler
Title: Re: Side Switch time
Post by: The Fugitive on July 13, 2013, 11:47:08 AM
SNIP...

Until the game designer can find a way to "inspire" folks to "want" to claim allegiance to one side I'm afraid the requirement and necessity of being able to switch countries within a reasonable time limit will remain.


 :cheers:



JUGgler


This! I wouldn't have a problem with being aligned with a "team" if there was a constant war going on. What we have are more and more people looking to avoid battle to grab the carrot at the end of the stick the quickest, easiest way they can. They do not concern themselves with the "journey" to that end game. That's the part of this game that has be come more and more rare.

Battles are what make up the "war", not the 25 perks you get for winning. Until the game can get back to that type of play switching countries is going to be a necessity to be able to find those battles. 
Title: Re: Side Switch time
Post by: JUGgler on July 13, 2013, 03:37:14 PM
  :D


JUGgler
Title: Re: Side Switch time
Post by: bustr on July 13, 2013, 07:21:25 PM
Arguing for the sake of your own greed justifies Hitech's position of limiting side switching to 12 hours. This game has no rules per say. Just conditions imposed by management to keep the worst mob insanity tendencies at bay. En Block you are collectively describing all of the reasons as isolated seemingly incongruent dots to be connected for imposing 12 hours on you.

Many of you can't be trusted to do anything but pursue your own selfish interests. The more selfish the better. One mans definition of jokes or boredom relief is very often a group of others description of self serving griefing. This game is as much about beating the other guy as it is about getting away with outrageous behavior against the most players possible.

Hitech may relent some day, anything is possible. On the other hand, these posts and the arguments for giving you what you personally want in this case are validations nothing has changed with human nature since the last post.

Some years back I thought he tried to explain his reason and en block you guys pulled a Pharisees on him with full on fingers in the ears and lalalalala I hear nothing chants.
Title: Re: Side Switch time
Post by: Tinkles on July 13, 2013, 10:46:41 PM
Arguing for the sake of your own greed justifies Hitech's position of limiting side switching to 12 hours. This game has no rules per say. Just conditions imposed by management to keep the worst mob insanity tendencies at bay. En Block you are collectively describing all of the reasons as isolated seemingly incongruent dots to be connected for imposing 12 hours on you.

Many of you can't be trusted to do anything but pursue your own selfish interests. The more selfish the better. One mans definition of jokes or boredom relief is very often a group of others description of self serving griefing. This game is as much about beating the other guy as it is about getting away with outrageous behavior against the most players possible.

Hitech may relent some day, anything is possible. On the other hand, these posts and the arguments for giving you what you personally want in this case are validations nothing has changed with human nature since the last post.

Some years back I thought he tried to explain his reason and en block you guys pulled a Pharisees on him with full on fingers in the ears and lalalalala I hear nothing chants.

I think I actually understood what bustr said for once, no math involved  :devil    :salute   :cheers:

Makes total sense too..   :aok

Tinkles

<<S>>
Title: Re: Side Switch time
Post by: Lusche on July 15, 2013, 07:49:32 AM
that's why I like the idea of being allowed to switch to the lowest side at any time.



And if that's not a reason to allow that, or to reduce the switching time  limit, I don't know any:

(http://i1145.photobucket.com/albums/o507/Snaildude/reason_zpsf9dbc1f4.jpg)

No, that's not the MW arena, it's LW on a nice euro afternoon...
Title: Re: Side Switch time
Post by: Zacherof on July 16, 2013, 12:33:48 PM
It's cramping my style :furious
make it 2 hours atleast :old:

I switch for 2 reasons...well 3.
1. Squad CO says to switch
2. Country is getting ganged banged so more kills and perks for me :banana:
3. To be able to fly with virtual friends anytime I want basically

Title: Re: Side Switch time
Post by: guncrasher on July 16, 2013, 01:33:37 PM


And if that's not a reason to allow that, or to reduce the switching time  limit, I don't know any:

(http://i1145.photobucket.com/albums/o507/Snaildude/reason_zpsf9dbc1f4.jpg)

No, that's not the MW arena, it's LW on a nice euro afternoon...

back when it was a 1 hour switch bishops always had a majority of the players.  it's no secret that they roll bases late at night.  so a 1 hour switch wont fix that either.


semp
Title: Re: Side Switch time
Post by: SPKmes on July 16, 2013, 03:12:06 PM


I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".

semp


This may be true...but some of us like more of a challenge to take on multiple cons. I die just as much as I kill in these situations so the statement isn't always the truth...not only that, getting ganged can be very very frustrating...this is my challenge and fun...and there are others in the same boat as me... we don't all like to hang about in group sessions hoping our bullets put more damage on the con to get the kill....whether they are Kamikaze or not is beside the point...there is still skilled players in the groups.
Now, especially at off peak times a lower side switch time would be very helpful and could even encourage the population to get up there again.... yeah yeah..I know it's all about you and your time blah de blah...but remember this is a world wide game and unlike the world series, the world does not stop at the US/Canadian borders.

and as for the bish and numbers late at night...they still have them as you can see from lusches post... this is our numbers to contend with....sux for us I know...but hey what ya going to do???..You got it...come here and put a submission forward to try and help our time zone grow and enjoy the game as much as you can/do..

Title: Re: Side Switch time
Post by: JUGgler on July 16, 2013, 07:02:05 PM
It's cramping my style :furious
make it 2 hours atleast :old:

I switch for 2 reasons...well 3.
1. Squad CO says to switch
2. Country is getting ganged banged so more kills and perks for me :banana:
3. To be able to fly with virtual friends anytime I want basically




I don't think this is needed, it insinuates that there needs to be some form of limitation.
The more I think about it, there should be no limitation. It should be "switch at will" with maybe a perk cost to discourage the lemmings.


JUGgler
Title: Re: Side Switch time
Post by: JUGgler on July 16, 2013, 07:56:33 PM
back when it was a 1 hour switch bishops always had a majority of the players.  it's no secret that they roll bases late at night.  so a 1 hour switch wont fix that either.


semp

Bish have always had more folks on average. Bish was at one time (no idea if it still is) the default country when folks signed up. If this is no longer the case than I suspect because it once was that Bishops in general are more accepting of new players because they have a long history of having all new players entered as Bishops. I think as all groups of humans have cultures then, AH also has a culture and each 'chess piece" has a sub culture.

All chess pieces roll bases and always have. There have been 2 changes IMO that have made this problem more frequent.

#1- the minimum radar alt was lowered cause some folks complained about the NOE base attacks. Lowering the alt caused the NOE to virtually go away overnight. So those folks who enjoy capturing bases now had to organize a better "more successful" approach to it.
 The NOE at one time was a great way to grab a base, not only could it be done on the sly, it could be done with few participants. Most NOEs were done by squads only, with no non squadies allowed, this was to mitigate someone breaking dar. Because of this, these attacks were relatively small and relied on precision, speed, accuracy and stealth. Many squads took a great deal of pride in being able to pull off a successful NOE, cause it usually took only a lone LA7 to break free and spoil the take. So the NOE actually took some planning and practice to get right consistently.  Many times these NOEs would spark fierce battles that lasted for hours, especially if the NOE was a "far behind the lines" base. Now the only realistic way to grab bases during prime time is the horde, the horde brings to the table the reasonable chance of success, based only on #s. People don't like to fail so they wont join a mission that seems to be doomed, and the only measure now for success is #s. How many times do you see a mission posted that inevitably gets cancelled cause the #s in it were low? I bet many times, so the only measure for an open mission is #s. The horde is a natural and predictable consequence of changing the minimum radar alt.

#2- The 12 hour rule. This rule actually makes it safer for those who enjoy taking bases. Since all countries have a segment that enjoy taking bases "which is probably in the majority" and a smaller segment who fight against it, some of whom are country loyal, then the remaining folks who would resist this hording are not only small "in comparison" with regard to #s they are also limited in how they can get to those battles. You see because of the 12 hours rule folks cannot accumulate to resist the hording, The hording moves form country to country because each country has that element in it, in larger #s than those who oppose it. So you get what you have now. "Base taking motivated by #s, with a hand full who resist.

The main problem with base hording IMHO is not the take, it's what happens after.......nothing!

It's like a tornado, it blows in violent, crazy and overwhelming then, poof, gone. There is nothing that motivates the horders to fight any more than is necessary and as the systems stands, they shouldn't. The endgame is the capture which brings on a sense of accomplishment on its own, you see this every time on country channel when a base is captured, all the WTGs and congratulations etc etc. How often do you see the same enthusiasm for those folks who may have lost 50+ rides to try and stop the capture? The defender has little to gain other than some personal satisfaction as a spoiler, but even this gets old when the horde is in "FRENZY".

Just charge perks for switching, most all of the players who will switch to the low # side are good players and have plenty of perks. The others I bet would not be interested in spending perks to join the Hi # country!! :aok



JUGgler
Title: Re: Side Switch time
Post by: 5PointOh on July 16, 2013, 08:04:19 PM
But with a perk cost, you are still limiting the players...

Lets say you are a casual player; a couple maybe 5-10hrs a week, and you have 5000 perks total, at your previously stated 500 perks to switch, that only leaves you with 10 switches.  I would think you could honestly blow through that in a 2 week period, and easily in a month.  After you burn through those perks now what, you are back to the same problem.

So right now I think some people have left and others have and a small few may now have dual accounts.  
Title: Re: Side Switch time
Post by: MADe on July 16, 2013, 08:28:05 PM
If someone brought this up already sorry, did not read every post.

My guess is that this is a spy issue. Maybe AH is trying to stop spying. This also is trouble. We all know that given half a chance, peeps will cheat.
Title: Re: Side Switch time
Post by: kvuo75 on July 16, 2013, 08:51:14 PM
ok I switched to bish about an hour ago when it was 85-120-120

now i'm stuck on bish for 12 hrs when its 121-144-106

luckily there's still stuff to shoot at, but i'd probably be back rook because it looks juicy down south.

Title: Re: Side Switch time
Post by: 5PointOh on July 16, 2013, 09:30:05 PM
If someone brought this up already sorry, did not read every post.

My guess is that this is a spy issue. Maybe AH is trying to stop spying. This also is trouble. We all know that given half a chance, peeps will cheat.
You can still spy in AH with in game comms, or purchase two accounts...