Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Mitsu on July 14, 2013, 06:06:55 PM
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I love Aces High since 1999... :)
The plane 3D modelling is detailed very high now.
But the terrain graphics is getting old.
I wish that HTC add more advanced graphics for terrain.
Thanks,
Mitsu
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I love Aces High since 1999... :)
The plane 3D modelling is detailed very high now.
But the terrain graphics is getting old.
I wish that HTC add more advanced graphics for terrain.
Thanks,
Mitsu
I wish that HTC would have a list that all users must read of previous wishes that have been denied and then a reason as to why it was denied. But that's just me.
As for this wish, it hasn't been done because alot of the player base has low end computers. Irrelevant if the player base thinks this or not, it is true, and HTC has given no reason otherwise.
+1 for idea -1 for availability.
If you increased the graphics now it would be too high for anyone else to play on. Except a select few.
Tinkles
<<S>>
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I suspect that terrain improvements are on HTC's list of things to do, but only they have a good grasp of what the computers their players are using are.
As I recall you just recently bought a new PC, right, Mitsu? That likely puts you far ahead of the curve, but the curve should be moving gradually towards more power.
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I suspect that terrain improvements are on HTC's list of things to do, but only they have a good grasp of what the computers their players are using are.
As I recall you just recently bought a new PC, right, Mitsu? That likely puts you far ahead of the curve, but the curve should be moving gradually towards more power.
Getting my new comp this mid august :banana: :banana:
Tinkles
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Low end computer representatives inbound in 3...2...1...
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(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss144.jpg)
(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss141.jpg)
(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss128.jpg)
(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss132.jpg)
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Wow that looks good. :O
I would really really like to see some variety in the terrain too. Like desert or winter for the MA.
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As coombz's pics show, the problem isn't so much the terrain system itself, it's the fact that the terrains in the Mains are mostly conversions of ones that have been around for years, so don't take full advantage of the new system. What's really needed are people making new maps that take advantage of the full range of features in the new terrain editor.
Now, the water model COULD stand an upgrade so it behaves more like actual water than just ground with different textures and slightly different behavior when you hit it (animated waves would ROCK).
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Just another note: The lighting/environment model could probably use a bit of tweaking as well. Y'know, like fixing the sun and moon rising at a fixed point in relation to your aircraft and instead give them their own orbits in relation to the world itself, throw in some colored lighting effects for sunrise/sunset, etc. For the environment, maybe add gusts to the wind effect so it's not a constant blow, turbulence, thermals, something to make the environment feel more ALIVE.
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Just another note: The lighting/environment model could probably use a bit of tweaking as well. Y'know, like fixing the sun and moon rising at a fixed point in relation to your aircraft and instead give them their own orbits in relation to the world itself, throw in some colored lighting effects for sunrise/sunset, etc. For the environment, maybe add gusts to the wind effect so it's not a constant blow, turbulence, thermals, something to make the environment feel more ALIVE.
Flocks of birds (doesnt have to be collidable)
Personnel manning auto ack guns
Sun rays
Swaying trees/better looking trees
Better smoke/fire effects
Oil that streaks on your canopy instead of static black mesh
Similarily, water droplets flying through clouds
Contrails
Concussion effects from explosions
Better looking debris instead of plane parts that looks way out of place when they fall
Reflective canopy glass (it looks like glass in external view, but internal view, it's like the glass isn't even there)
Depth of field
Realistic/varied puffy ack explosions
Water (like you said)
Dust/water spray when flying close to the ground
Better damage effects on objects, planes and vehicles
New ship death animation
Fireballs that rolls on the ground relative to the impact direction instead of just a puff
Different effects for rockets, bombs, shells and cannons (they all look the same)
Tracers that corresponds with the plane historically
Oh my, I could ramble on for days.
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Flocks of birds (doesnt have to be collidable)
Personnel manning auto ack guns
Sun rays
Swaying trees/better looking trees
Better smoke/fire effects
Oil that streaks on your canopy instead of static black mesh
Similarily, water droplets flying through clouds
Contrails
Concussion effects from explosions
Better looking debris instead of plane parts that looks way out of place when they fall
Reflective canopy glass (it looks like glass in external view, but internal view, it's like the glass isn't even there)
Depth of field
Realistic/varied puffy ack explosions
Water (like you said)
Dust/water spray when flying close to the ground
Better damage effects on objects, planes and vehicles
New ship death animation
Fireballs that rolls on the ground relative to the impact direction instead of just a puff
Different effects for rockets, bombs, shells and cannons (they all look the same)
Tracers that corresponds with the plane historically
Oh my, I could ramble on for days.
:airplane: +1, +1, +1
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I wish that HTC would have a list that all users must read of previous wishes that have been denied and then a reason as to why it was denied. But that's just me.
As for this wish, it hasn't been done because alot of the player base has low end computers. Irrelevant if the player base thinks this or not, it is true, and HTC has given no reason otherwise.
+1 for idea -1 for availability.
If you increased the graphics now it would be too high for anyone else to play on. Except a select few.
Tinkles
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:airplane: I am a basic computer user in this game! I know how to turn on the computer and turn it off, but not much else as for as how to on certain things! Looks to me like "advanced graphics" should be a option in the options section of hangar and if low end computers couldn't comply with same, then operator shouldn't turn on advanced graphics. Does that make any sense to anyone? That way, for those of us who have advanced graphic features on our computers, could then enjoy the game more. I still would like to see clouds in all the arena's. Makes the game more realistic!
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I would like a new shore/ shallow water brush that doesn't involve using snow/coral. You can see how silly the white bits look in one of coombzys pics.
From what I can see of the TE it involves alot of man hours to get results similar to grinder's.
The TE itself is like the game, the more you use it the better you can make things look. With the exception of crater MA and grinder the others are just old maps with a questionable amount of time that went into making them. Maybe in the next year or so I'll have BruvMA finished! :pray.
Also to be fair to HTC, warthunder's terrain looks very similar to FA's old patchwork quilt approach and if you look closely it isn't as great as some make it out to be.
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Flocks of birds (doesnt have to be collidable)
Personnel manning auto ack guns
Sun rays
Swaying trees/better looking trees
Better smoke/fire effects
Oil that streaks on your canopy instead of static black mesh
Similarily, water droplets flying through clouds
Contrails
Concussion effects from explosions
Better looking debris instead of plane parts that looks way out of place when they fall
Reflective canopy glass (it looks like glass in external view, but internal view, it's like the glass isn't even there)
Depth of field
Realistic/varied puffy ack explosions
Water (like you said)
Dust/water spray when flying close to the ground
Better damage effects on objects, planes and vehicles
New ship death animation
Fireballs that rolls on the ground relative to the impact direction instead of just a puff
Different effects for rockets, bombs, shells and cannons (they all look the same)
Tracers that corresponds with the plane historically
Oh my, I could ramble on for days.
I'm sure ... but you don't ask for much, do ya? :D
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throw in some colored lighting effects for sunrise/sunset
Like this? ;)
http://www.youtube.com/watch?v=vi_cdbiKfvs (http://www.youtube.com/watch?v=vi_cdbiKfvs)
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Flocks of birds (doesnt have to be collidable)
Personnel manning auto ack guns
Sun rays
Swaying trees/better looking trees
Better smoke/fire effects
Oil that streaks on your canopy instead of static black mesh
Similarily, water droplets flying through clouds
Contrails
Concussion effects from explosions
Better looking debris instead of plane parts that looks way out of place when they fall
Reflective canopy glass (it looks like glass in external view, but internal view, it's like the glass isn't even there)
Depth of field
Realistic/varied puffy ack explosions
Water (like you said)
Dust/water spray when flying close to the ground
Better damage effects on objects, planes and vehicles
New ship death animation
Fireballs that rolls on the ground relative to the impact direction instead of just a puff
Different effects for rockets, bombs, shells and cannons (they all look the same)
Tracers that corresponds with the plane historically
Oh my, I could ramble on for days.
ya, we all know you could ramble on for years and all for crap that doesn't do one thing to actually improve the game...tiresome. take a break and come back when you find an actual mmo flight sim that has the capabilities of ah and has all the crap you think is important. the latest 2 mmo wannabe flight sims that are in open beta don't fit the bill...
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:lol
I don't think people realize its a wish list. All the fanboys gets their butts hurt when improvements are wished for. Heck, there weren't even any real criticism in my post. I wonder how hard the knot your panties would be in if I god forbid I said something bad about the game. :rolleyes:
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Wait .... the wishlist is about wishes?! And they ... don't hafta be realistic or practical ones?!
Ahhhhhh!
I want a beer cooler to pop out and open lid tween sorties
And .... rare collector baseball card to pop out of the monitor every time we get a kill
And .... I wish for world peace
And .... a cheeseburger
And .... the Cubs to win the World series
And ....
:D
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Better graphics isn't practical? TIL....thanks for your input Arlo, better luck with the next attempt you try to "shoot me down" on this BBS. ;)
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it wouldn't be so bad if you had a clue what it would take to make you feel all warm and fuzzy...unless you really like the limitations that the developers of those other mmo flight sims had to adopt to keep their eye candy.
we all know it's not perfect, but some of us have a firm enough grasp on reality to understand the implications to everyone, including you. personally i wish htc would at least move to directx 10 just because of the potential for improved graphics handling. but unlike some people, i know harping on it everytime someone even mentions a graphics issue in ah is childishly useless.
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Better graphics isn't practical? TIL....thanks for your input Arlo, better luck with the next attempt you try to "shoot me down" on this BBS. ;)
Not the way you ask for them, they aren't.
And .... tornadoes and hurricanes randomly distributed
And .... this
And .... that
And .... this
And .... that
And .... this
And .... that
And .... this
And .... that
And .... this
And .... that
And .... this
And .... that
And .... this
And .... that
And .... more
And .... all of this in the next patch
Hey, unknot em. This is a wishlist, yaknow. :D
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it wouldn't be so bad if you had a clue what it would take to make you feel all warm and fuzzy...unless you really like the limitations that the developers of those other mmo flight sims had to adopt to keep their eye candy.
we all know it's not perfect, but some of us have a firm enough grasp on reality to understand the implications to everyone, including you. personally i wish htc would at least move to directx 10 just because of the potential for improved graphics handling. but unlike some people, i know harping on it everytime someone even mentions a graphics issue in ah is childishly useless.
You could scroll back to the first page of the wishlist where some people were laughing at the idea of some of the things we have now. It's ok, I'll wait. Bring this post up next time we get a graphics update. :)
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You could scroll back to the first page of the wishlist where some people were laughing at the idea of some of the things we have now. It's ok, I'll wait. Bring this post up next time we get a graphics update. :)
Yeah yeah .... flocks of birdies and trees blowing in the wind. :lol
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Bruv,
IIRC, custom tile textures ARE allowed on Main Arena terrains, (been a while since I've looked into it) so it's just a matter of someone making a new underwater brush and making it available for use.
Arlo,
That's awesome, so it looks like the capability for colored lighting is already there, it's just not being used in the Mains? Is that a map setting, or an Arena setting?
titanic,
Flocks of birds (doesnt have to be collidable) - Would add absolutely nothing for the game. Completely unnecessary.
Personnel manning auto ack guns - This would be a nice touch, but might cause spikes to frame rate loss around airfields and towns, etc.
Sun rays - Unnecessary. With Aces High's weather conditions you'd almost never see this effect outside of the occasional special event.
Swaying trees/better looking trees - Once again, unnecessary. Aircraft will almost never be low and slow enough to see this effect, negligible benefit for the ground game, as well
Better smoke/fire effects - I wouldn't mind seeing this. Especially to have variable amounts of smoke so your aircraft doesn't go from perfectly fine to massive black cloud with a single engine ping. Would provide a better visual to attacking craft how bad the target is really hit.
Oil that streaks on your canopy instead of static black mesh - YES. ESPECIALLY since not every engine hit should lead to a giant smear of oil across the windscreen. To avoid costly fluid effects you can even make "oil splatter" decals like the bullet holes and blood splatters. Say, a light hit might throw small splatters across the windscreen that start to build up over time. Worse hits throw more or larger wads on the screen. I think Jane's WWII Fighters used something like this.
Similarily, water droplets flying through clouds - Unnecessary.
Contrails - Would be a nice touch, but questionable on how much of a performance impact it would have. This would mainly be an issue in scenarios and special events since Main Arena fights are usually well below the altitude at which contrails would form.
Concussion effects from explosions - Elaborate. Do you mean more effects from blast radius (IE, near misses working against ships) or purely cosmetic?
Better looking debris instead of plane parts that looks way out of place when they fall - What's wrong with the current effects? I'd assume if I shot someone's wing off it would...look like the wing falling off.
Reflective canopy glass (it looks like glass in external view, but internal view, it's like the glass isn't even there) - How prevalent would such reflections REALLY be? Enough to make rendering them worth the potential frame rate loss?
Depth of field
Realistic/varied puffy ack explosions - So you're wanting to add dynamic particle effects to have ack bursts that don't look the same? Say buh-bye to your frame rate. Completely unnecessary.
Water (like you said)
Dust/water spray when flying close to the ground - Unnecessary, how often are you going to be THAT low?
Better damage effects on objects, planes and vehicles - Do you mean visually or its effect on performance? I'd love to see the more detailed WWI model (IE, hits to the surface skin of the wings disrupting lift) applied to the WWII aircraft, as well as fuel line, control line, oil return, etc. damage. Aside from the issues with oil mentioned above I don't think there's much that needs to be done with visual damage modeling.
New ship death animation - This could probably be made more dynamic without substantial performance loss. IE, if a ship is torpedoed on the starboard side it might capsize in that direction.
Fireballs that rolls on the ground relative to the impact direction instead of just a puff - Probably wouldn't take too much to do, since fire can already be made to follow aircraft through the sky.
Different effects for rockets, bombs, shells and cannons (they all look the same) - At the very least, more variation depending on the size of the boom should be doable. Since it's not a constant effect it wouldn't much impact performance.
Tracers that corresponds with the plane historically - It would be nice to see historical tracer colors varying on aircraft, and probably wouldn't affect performance, but it wouldn't add a whole lot to the game, either, so isn't worthwhile unless it can be done extremely efficiently.
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Arlo,
That's awesome, so it looks like the capability for colored lighting is already there, it's just not being used in the Mains? Is that a map setting, or an Arena setting?
Twas ImAdot ..... but yes. I believe the reason we don't get the colorful sunrises and sunsets are due to the time settings.
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I don't know about you guys and whether or not you play other games besides AH...but little touches like that makes the game feels more alive than it already is. But I forgot, AH playerbase isn't exactly full of gamers, so I guess they wouldn't appreciate the little touches that developers adds in their games. Immersion seems to be a lost thought here.
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as the screenshots posted above prove, the current engine is already capable of much more. It is a matter of implementing stuff into the maps. There are some things that can be refined like getting more rounded instead of angled surfaces on the ground and mountains and a surface that is more than an asphalt painted green. But there is much more than can be achieved with the current engine that is not used to its full capacity. The people with older machines can still adjust their sliders to reduce the load.
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I don't know about you guys and whether or not you play other games besides AH...but little touches like that makes the game feels more alive than it already is. But I forgot, AH playerbase isn't exactly full of gamers, so I guess they wouldn't appreciate the little touches that developers adds in their games. Immersion seems to be a lost thought here.
Not completely lost. JG11 is fully immersed. When we roll out of the hangers, taxi down to the runway and line up for take off with engines spun up, all the time with Stampf adding to the immersion by giving us a historical briefing and instructions. Then in flight we are in flight formation, very little non-sortie chatter, and the enemy is spotted.....................w e are fully involved in the moment.
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I don't know about you guys and whether or not you play other games besides AH...but little touches like that makes the game feels more alive than it already is. But I forgot, AH playerbase isn't exactly full of gamers, so I guess they wouldn't appreciate the little touches that developers adds in their games. Immersion seems to be a lost thought here.
immersion doesn't require trees swaying in the wind...or the look of fireballs on the ground from 5000ft while traveling at 300+mph....if you're fighting you don't have time to admire the scenery. i've been a "gamer" for longer than i care to remember, combat simulation is fun because the character movements and weapons work properly, not because the grenade explosions look different than artillery explosions.
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I don't know about you guys and whether or not you play other games besides AH...but little touches like that makes the game feels more alive than it already is. But I forgot, AH playerbase isn't exactly full of gamers, so I guess they wouldn't appreciate the little touches that developers adds in their games. Immersion seems to be a lost thought here.
Mnnoooooo .... your perception is a tad off. Immersion takes more forms than swaying trees and bird flocks. Frankly, unless you're bird-watching on the tarmac, you wouldn't be sight-seeing most of what you listed. There's also practical limitations to consider. AHII is not a ground first-person shooter game, where AN aircraft or two may fly overhead. High frame rates are the bread and butter of a good flight sim. In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 and 60 FPS are considered acceptable by most. With Aces High 60fps adds more to the game than any amount of fancy graphics. Presuming that you're unique, when it comes to game experiences, is not a realistic perception. If you follow even a relatively small sampling of O Club threads, you'll find many games discussed by many players. I, myself, have played lots of other games both before and after I started AHII. But AHII has never really let me down.
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Not completely lost. JG11 is fully immersed. When we roll out of the hangers, taxi down to the runway and line up for take off with engines spun up, all the time with Stampf adding to the immersion by giving us a historical briefing and instructions. Then in flight we are in flight formation, very little non-sortie chatter, and the enemy is spotted.....................w e are fully involved in the moment.
That is very cool ... and impressive.
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Twas ImAdot ..... but yes. I believe the reason we don't get the colorful sunrises and sunsets are due to the time settings.
Time in the arena goes from sunrise to sunset (times for both are adjustable in the arena settings). Each time has a set of colors to go along with them. Setting the dusk colors different from the day colors gives you the effect in my sample video. I think the issue is that the colors reset when the arena resets, so when the map is won and a new one pops up, it gets the default everything.
Here is a sample from an Excel sheet I created to help set the values:
(http://i289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/AcesHighColors.jpg) (http://s289.photobucket.com/user/ViperDriver/media/AcesHighII/AcesHighColors.jpg.html)
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Wonder if that's maybe something that should be made a map setting by default, and have the Arena settings be an override.
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Wonder if that's maybe something that should be made a map setting by default, and have the Arena settings be an override.
that would definitely change some things...i wonder if it's possible. :headscratch:
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I'd imagine so. IIRC, a number of environment factors (specifically the clouds) are already built into the terrain itself and can be tweaked via arena settings.
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I agree the terrains as-is are 'good enough'.
Obviously nobody will ever say better graphics are bad, assuming everybody's computer is up to the task. Unfortunately most of our PC's do not run on magic, and artwork to take advantage of new capabilities also does not appear by magic either.
For a really good idea of the number of people you'd be cutting out, take a look at the channels in FSO events that have been cloud heavy. A sizeable number of peoples' PC's can't handle something as simple as clouds.
Now, the ever-increasing ground game means people spending a ton of time staring at the terrain features for one reason or another. I totally agree that for that, 'good enough' from the air is not good enough from the ground.
I don't envy HTC's position with the graphics as they are, and the customer base they have. Split between guys with more computer than God, and guys who bought their midrange systems in 2003.
Wiley.
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Just another note: The lighting/environment model could probably use a bit of tweaking as well. Y'know, like fixing the sun and moon rising at a fixed point in relation to your aircraft and instead give them their own orbits in relation to the world itself, throw in some colored lighting effects for sunrise/sunset, etc. .... something to make the environment feel more ALIVE.
Yep. Pimp screenshots on front page still look too dark because of it.
If you look at e.g. Live For Speed which is now dated like AH compared to its competition (project cars, iRacing, etc, but even its contemporaries like GTR), the details and gfx effects are low. But the lighting is good enough that it all still looks good.
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I don't know about you guys and whether or not you play other games besides AH...but little touches like that makes the game feels more alive than it already is. But I forgot, AH playerbase isn't exactly full of gamers, so I guess they wouldn't appreciate the little touches that developers adds in their games. Immersion seems to be a lost thought here.
I have all these latest greatest games....
BF2-3
Skyrim
Homefront
Farcry3
Crysis
I am Alive
Metro
the new Tomb Raider(which is actually awesome)
Assassins Creed 3
DisHonored
plus many others that I just deleted.
AH is NOT about Graphics in any way...it is about COMBAT Arial combat.......
ya I played all the "great" flight sims also those got deleted right away.....Wow looks awesome at a frame rate of 4 even though greycliff would be able to play that..... I don't like stop motion....
AH is the best there is....in it's Genre....by FAR the best there is.
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It's the best because its the only one there is...WarThunder and World of Warplanes are arcade shooters no different from Call of Duty but with planes. The only flight sim that is close to AH in terms of similarity is Rise of Fight but that's a completely different era of planes. Il-2 Cliffs of Dover would be too if it weren't so heavy on realism with the engine management. Rise of Flight and AH are the perfect balance between realism and gameplay. If RoF was WWII, I would be long gone from this game.
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It's the best because its the only one there is...WarThunder and World of Warplanes are arcade shooters no different from Call of Duty but with planes. The only flight sim that is close to AH in terms of similarity is Rise of Fight but that's a completely different era of planes. Il-2 Cliffs of Dover would be too if it weren't so heavy on realism with the engine management. Rise of Flight and AH are the perfect balance between realism and gameplay. If RoF was WWII, I would be long gone from this game.
I am curious How old are you?
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I have all these latest greatest games....
BF2-3
Skyrim
Homefront
Farcry3
Crysis
I am Alive
Metro
the new Tomb Raider(which is actually awesome)
Assassins Creed 3
DisHonored
plus many others that I just deleted.
AH is NOT about Graphics in any way...it is about COMBAT Arial combat.......
ya I played all the "great" flight sims also those got deleted right away.....Wow looks awesome at a frame rate of 4 even though greycliff would be able to play that..... I don't like stop motion....
AH is the best there is....in it's Genre....by FAR the best there is.
Agreed :aok
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I see titans point. Personally IMO, I never cared about graphics. Never really have in any game tbh..
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+1
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If you guys want pretty scenery, try going out of the house occasionally. For a true "gamer", it's the game first, and graphics a distant second. That means frame rate first, for one thing.
MH
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The product must look good :old: or?