Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: olds442 on July 23, 2013, 01:57:58 PM
-
Suppose someone comes up from my 3 oclock high and they hit my wing yet im turning into them. Who gets damage.
EDIT: Danm wrong area skuzzy please move to help forums :aok
-
Suppose someone comes up from my 3 oclock high and they hit my wing yet im turning into them. Who gets damage.
If there is a collision on their Front End ("Screen"), they take damage.
If there is a collision on your Front End ("Screen"), you take damage.
If the collision happens on both Front Ends, both take damage.
See also http://trainers.hitechcreations.com/lag/lag.htm for the basics about lag and the consequences for AH
You are welcome.
-
Clarification:
It doesn't have to be visible on your screen. It just has be have been calculated by your computer based on the 3D space your computer is modeling and the objects it models in that space.
-
Clarification:
It doesn't have to be visible on your screen. It just has be have been calculated by your computer based on the 3D space your computer is modeling and the objects it models in that space.
the challenge is that in AH there isn't one 'world', there is a unique world on every ones computer that is similar but not the same. IE. what you see and experience is not necessarily exactly what another player sees.
-
the challenge is that in AH there isn't one 'world', there is a unique world on every ones computer that is similar but not the same. IE. what you see and experience is not necessarily exactly what another player sees.
The good part about how it is, what you see is what you get. What he sees is also what he gets.
Wiley.
-
:headscratch:
How can they come up from your 3 o'clock high?
:ahand
-
Who gets damage.
Stands to reason......
-
Don't feel bad. If the Internet is really misbehaving the following can surprise you too.
I dove down to a con and lit him up in a P51D. Lots of sprites, no damage. I pulled up and away with 100 yards to spare. As I'm climbing up and away my wing suddenly drops off and I get a collision message. I'm also looking at the con 1.5k in my 6-view going the other way.
The rest of the night was like I was playing the game on Martian time and everyone else was playing from Alpha Centari time. Occasionally all of the green guys around me would warp like synchronized swimmers, and it seemed like my time scale never synced with any con's time scale. Or like our windows of time in the time stream were just a bit out of frame when we came together.
-
the challenge is that in AH there isn't one 'world', there is a unique world on every ones computer that is similar but not the same. IE. what you see and experience is not necessarily exactly what another player sees.
(http://th07.deviantart.net/fs12/PRE/i/2006/287/c/4/Random_Sliders_by_Nocturnal_Abyss.jpg)
-
Who gets damage.
ME!
-
Something is definitely up with the interweb lately. I have a 30 Mbs connection and am seeing my rounds go through other guys airplanes (bummer) and, I lose every collision with critical damage. <--- Generally collisions are my fault, but there have been a few where I did not think we were even that close.
The model is imperative to the game, it gives a bit of an incentive for guys not to do gun run straight through you and to think about escape angles etc...
Must be the NSA eating up all the bandwidth lol :bolt:
-
Something is definitely up with the interweb lately. I have a 30 Mbs connection
has almost nothing to do with the game connections. It's great for downloading a movie, but a 56k modem should run the game about as well.
and am seeing my rounds go through other guys airplanes (bummer) and, I lose every collision with critical damage. <--- Generally collisions are my fault, but there have been a few where I did not think we were even that close.
That is why. If the collision is detected on YOUR computer YOU will receive the damge.... everytime. That is how it is set up. Avoid the collisions and you won't take damage from one.... they may get you with their guns as the collides on THEIR computers but you won't get damage from a collision that doesn't happen on your computer.
-
Don't feel bad. If the Internet is really misbehaving the following can surprise you too.
I dove down to a con and lit him up in a P51D. Lots of sprites, no damage. I pulled up and away with 100 yards to spare. As I'm climbing up and away my wing suddenly drops off and I get a collision message. I'm also looking at the con 1.5k in my 6-view going the other way.
The rest of the night was like I was playing the game on Martian time and everyone else was playing from Alpha Centari time. Occasionally all of the green guys around me would warp like synchronized swimmers, and it seemed like my time scale never synced with any con's time scale. Or like our windows of time in the time stream were just a bit out of frame when we came together.
Comcast right? Excessive buffering on your router? sounds more like latency issues.... verify if the UDP packets are being delivered or if they are being dropped....
-
:headscratch:
How can they come up from your 3 o'clock high?
:ahand
He was flying inverted. Duh. :P
-
An excellent write up explaining it all.
http://trainers.hitechcreations.com/lag/lag.htm (http://trainers.hitechcreations.com/lag/lag.htm)
-
Comcast right? Excessive buffering on your router? sounds more like latency issues.... verify if the UDP packets are being delivered or if they are being dropped....
ATT is my provider.
For some time up until last week the HOPs in Texas were all bad. Very wide fluctuations and drops of packets. My three hops in California ping 3, 6, 6. Then Texas is 49, 50, 60. The first two Texas have been dropping packets and spiking up in the 200's for about 2 months now. The last week has been good.
Comcast doesn't like gamers from what my neighbors tell me.
-
ATT is my provider.
For some time up until last week the HOPs in Texas were all bad. Very wide fluctuations and drops of packets. My three hops in California ping 3, 6, 6. Then Texas is 49, 50, 60. The first two Texas have been dropping packets and spiking up in the 200's for about 2 months now. The last week has been good.
Comcast doesn't like gamers from what my neighbors tell me.
hmm.... What is HTC's game server IP? Is it hosted at the same at SoftLayer/ThePlanet.com as well?
:~$ nslookup www.hitechcreations.com
Server: 10.1.1.102
Address: 10.1.1.102#53
Non-authoritative answer:
Name: www.hitechcreations.com
Address: 70.85.193.18
traceroute to 70.85.193.18 (70.85.193.18), 30 hops max, 60 byte packets
1 10.1.3.1 0.608 ms 0.540 ms 0.517 ms
2 70.85.193.18 55.347 ms 63.326 ms 59.063 ms
-
Use 71.252.137.146 for the server IP address, at the moment.
-
Use 71.252.137.146 for the server IP address, at the moment.
I hope the hop dropping packets is simply not accepting ICMP.
(http://imageshack.us/a/img577/4620/r70.gif)
-
Yep, hop #8 does not honor the "ICMP ECHO" packet type.
-
An excellent write up explaining it all.
http://trainers.hitechcreations.com/lag/lag.htm (http://trainers.hitechcreations.com/lag/lag.htm)
Come now Blooz, lets not try to explain thing to them. That spoils the :furious :x :noid factor for them, if not completely it surely diminishes it.
And the real reason for this post. Yes a pure 100% unadulterated and admitted Hijack
Did you make Geneseo this year, I went Sunday and didnt see any big white cowboy hats.
-
Yup, I was there Sunday. Did the pancake breakfast at about 8. Walked the entire grounds to check out the planes then set up chairs and umbrellas for the show. Left at about 3:30 because it was so danged hot and there was no breeze.
I was sitting on the far right from the announcers tower (next to the area roped off for "media"). I was on the far left (as the crowd would be looking at us) of the veterans as we did the "salute to veterans" thing.
Ended up eating four HAG hut angus cheeseburgers and bought a new hat, lol.
Can't believe we missed each other again this year Fuze!