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General Forums => Wishlist => Topic started by: Eric19 on July 25, 2013, 04:46:24 PM

Title: American Mobile Artillery peice...
Post by: Eric19 on July 25, 2013, 04:46:24 PM
my wish is for the American SPG M12 and/or the M7 priest
both served in WW2 the M12 having a M1918M1 155mm cannon and the M7 having a 105

here are stats from wiki:
M12
Designed   1942

Number built   100

Variants   Cargo Carrier M30

Specifications
Weight   26 tons
Length   6.73 m
Width   2.67 m
Height   2.7 m
Crew   6 (Commander, driver, (4x) gun crew)
Main armament   155mm M1917/18 M1 gun 10 rounds

Secondary armament   .50cal Browning M2 machinegun

Engine   Wright (Continental) R975 EC2 340 hp

Suspension   vertical volute spring

Operational range 220 km

Speed   38 km/h (19 km/h off road)


M7 Priest

Manufacturer   American Locomotive Company (M7) Pressed Steel Car (M7, M7B1) Federal Machine and Welder (M7B2)

Produced   April 1942–1945[1]

Number built   M7: 3,490 M7B1: 826 M7B2: 127

Variants   M7, M7B1, M7B2

Specifications

Weight   50,640 lb (22.97 metric tons)

Length   19 ft 9 in (6.02 m)

Width   9 ft 5 in (2.87 m) with sandshields

Height   8 ft 4 in (2.54 m) 9 ft 8 in (2.95 m) over AA machine gun

Crew   5, 7

Armor   12-62 mm

Main armament   105 mm M1/M2 Howitzer 69 rounds

Secondary armament   1 x 0.5 in (12.7 mm) M2 Browning machine gun 300 rounds

Engine   Continental R-975 C1 400 or 340 hp (298 or 254 kW)

Suspension   Vertical volute spring

Operational range   120 mi (193 km)

Speed   24 mph (39 km/h) on road 15 mph (24 km/h) off road

I think they could be used against towns or bases and of course the M12 would be a stellar performer at killing the Big cats that we have now

Fire away
Title: Re: American Mobile Artillery peice...
Post by: skorpx1 on July 25, 2013, 06:27:48 PM
+1 to any artillery.


*Waits until Tank-Ace comes in and tries to shove his idea down everyone's throat because he thinks his is better no matter what.*
Title: Re: American Mobile Artillery peice...
Post by: Tinkles on July 25, 2013, 08:00:31 PM
+1 to any artillery.


*Waits until Tank-Ace comes in and tries to shove his idea down everyone's throat because he thinks his is better no matter what.*

Agreed, on both points.

Tinkles  

<<S>>
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 26, 2013, 02:12:27 AM
+1. Hummel and Wespe at some point as well.
Title: Re: American Mobile Artillery peice...
Post by: SmokinLoon on July 26, 2013, 07:56:53 AM
I've vouched for the M7 Priest before.  The 12,000 yard range (iirc) of the 105mm would put it in range of any town that is spawned near.  Give it the "click the map" ability to be able to land hits.  Oh, and this would be a perfect time time to allow the Storch to spawn to away gv spawn points.   :aok
Title: Re: American Mobile Artillery peice...
Post by: No9Squadron on July 26, 2013, 09:18:53 AM
I would suggest the best option is the 5.5 inch towed gun or M7, because they were used by US, Canadian and Commonwealth forces and was towed by trucks, which are already in the game as resup.

Russian guns, I have no clue.

For Axis forces, you could say 88mm, pak40, STUGIII, Marder or Wespe, or even 21st Pzer Div gear like Belgian SPG, and you could still be arguing three years later without any mention of Japanese or Italian guns.

I think the late-war 155mm SPG would be a mistake, without the 5.5 inch or M7, besides it wasn't used by any allies except the US, whereas the 5.5 inch and the M7 is going to make a lot more people happy. The M7 also gives you "kangaroo" option.

- 5.5 inch
- 75mm abn howitzer (c47 cargo)
- M7 Priest / M7 Kangaroo
- another SPG

- STUGIII (75mm/105mm options)
- 88mm
- Pak 40
- Argue about Wespe, Hummel, Marder, Belgian SPG.

And same for Japanese/Russian/Italian. That would be the ultimate goal.







Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 26, 2013, 10:30:26 AM
For German vehicles, the Wespe or Hummel would be the easiest to add, as far as visual modeling goes.
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 26, 2013, 02:58:13 PM
The problem with this gun is you would need five of them to reproduce the firing rate of a single M4-75, unless quite a bit of fudging was used for the firing rate. It can make ten per minute, but the rate drops to three per minute when used continuously. Even with a more powerful round the effect would be that any base it was used to kill would regenerate nearly as fast as you could take it down, unless you had very skilled gunners and forward observers that work extremely well together. If you are talking about using artillery as a target saturation weapon, then it's just a nuisance weapon (which it would be anyway in most cases) and will never be as effective as the M4.

Meanwhile, I know from my experience online that a vehicle field can be killed (including guns and barracks) in fifteen minutes by a single M4. If all you are after is the hangars, then it takes nine minutes if everything goes perfectly.
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 26, 2013, 04:42:50 PM
I'm curious as to why you are so enamored of the M4. It's decent, but lacks range, and reliable BVR capabilities (not at all uncommon).

Also, the 8in guns are more effective against towns than the M4 (in practice), and there are only 9 guns being fired at most.
Title: Re: American Mobile Artillery peice...
Post by: Eric19 on July 26, 2013, 04:43:51 PM
nobody said you HAD to use it challenge its just a bit more......historical if you use actual Artillery pieces designed to take down buildings and what not
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 26, 2013, 07:42:31 PM
I'm curious as to why you are so enamored of the M4. It's decent, but lacks range, and reliable BVR capabilities (not at all uncommon).

Also, the 8in guns are more effective against towns than the M4 (in practice), and there are only 9 guns being fired at most.

You cannot take a CV beyond the coastal cities, for one. The M4 can shoot 10k. You don't think that's far enough?

@Eric: Actually the M4 was used as an artillery piece in WWII and Korea.

Also, an artillery piece would be killed by the first strafe it was hit with. The first time that happens you will leave it in the hangar thereafter. Thus, it is pre-defined as a hangar queen and would be wasted development time.
Title: Re: American Mobile Artillery peice...
Post by: Eric19 on July 26, 2013, 09:44:24 PM
challenge it is the idea of immersion and its called don't get spotted by an aircraft you can go and sit back at almost 15k yds and if your firing from say a barn or something like that it would be almost impossible to find you unless you are moving I really doubt they would be hangar queens and would add nothing to the game your the only one that has ever had resistance to this sort of thing even Tank-Ace likes the Concept but you act like theres nothing better than the M4/75
as far as anti-tank role the M12 would be better suited because of its 155mm cannon that can shoot at things beyond LOS with superb accuracy
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 27, 2013, 12:20:01 AM
You cannot take a CV beyond the coastal cities, for one. The M4 can shoot 10k. You don't think that's far enough?
No, but a 155mm is closer to an 8" gun than it is to a 75mm. 2-3 of these firing from the moment they spawn in would certianly be more effective than your M4's, simply due to the fact that they can fire on spawn-in, and hit the town.

Second, I'm still highly skeptical of your long-range shooting. Film is best for proof. If you're unwilling to provide that (as you were last time, IIRC), take a screenshot showing both the clipboard map and your text buffer with object destroyed messages. If you refuse to do either, then I'm going to continue to consider you both a liar and a blowhard.


Quote
Also, an artillery piece would be killed by the first strafe it was hit with. The first time that happens you will leave it in the hangar thereafter. Thus, it is pre-defined as a hangar queen and would be wasted development time.

First hole in your logic is that you assume they'll be killed very quickly when you have ZERO actual information to base your crack-brained assumption off of. Based on my experience in GV's (which is considerable), their life span will not be significantly shorter on average than other GV's, due to the nature of their use. Second, you assume that aircraft will be on-station to strafe the artillery before they start firing (and do more damage than you can in twice the time). Again, false in most cases. GV's pose a greater threat to GV's than aircraft do. Third, you assume that most will leave it in the hanger after the first time they die, and hop back into your fap-mobi..... M4. Once again, false. The M4 is, quite bluntly, inferior if there is even a modicum of enemy resistance.

Many thought the TD's would be highly inferior due to the lack of a rotating turret, but the results proved that the lack of a turret has no bearing on the effectiveness of a vehicle. I think that the same type of thing is likely to occur with artillery when it is eventually added.
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 27, 2013, 07:27:04 AM
Tank-ace you need to do some fact checking before you go into "crack-brained thinking" insult mode.

First off we are talking about 105mm gun OR the 155mm. I believe either one fires three rounds per minute at most but maybe the 105 is slightly faster. I suggest you ask for the 105. At that rate (3 rpm) it takes a full minute to equal one shot from an eight inch turret with three barrels. In that same time an M4 will have fourteen rounds down range. In two minutes the M4 will have the hangar dead and will be working on the second hangar. An M4 can kill five hangars (4xVH and 1xFH) in nine minutes. Actually, I have film of killing 2xManned acks 6xBarracks, 4xVH and 1xFH in nine minutes and four seconds.

Second, regardless of what Eric thinks the gun is only going to hit 11k, which is only 1k further than the M4 will shoot (and really the M4 will shoot that far, but in AH even if it does you will never see it. Also, the way things are the last time I checked, if someone is watching your round hit and they are further than 10k they will never see your rounds.

Third, the Priest will be just as easy to kill as an M18 (no top on the tank). If you want to discuss the towed artillery pieces then that's different. They die even easier.

Fourth, if you shell a base then stuff is going to explode. People will investigate what is causing it and then you're a hangar queen. Just like that.

Your 'considerable' experience in GVs doesn't hold a candle to me kid. You need to figure that out right now. You've had me pegged wrong ever since you showed up on this board and it makes you look really bad. Just saying.

Go back and see what I said about the TD's. I was right.

Now, if you think I can't provide film you have another thing coming. The problem is you missed it when I posted film previously. But, if you can't find it and still doubt my word then I suggest you look up Lyric online. I think everyone in the game considers lyric to be level individual that tells it like it is. He has not only sat right beside me while I flattened bases at 10k range, but he has brought me supplies and captured the fields I was shooting. Just ask him.

As to shelling bases flat. . . many, many Bishops witness this when I do it. Many of the really good tankers drop supplies for me because they like the results. I know you're curious and want to know how to do it but even if I post the film you won't figure it out. I can already determine that.

But, since you went into insult mode (again) you are back on my ignore list.
Title: Re: American Mobile Artillery peice...
Post by: surfinn on July 27, 2013, 08:10:40 AM
Any thing I could tow with my jeep that could kill a tank would be great :) My jeep is very easy to kill now but that doesn't stop me from using it to kill other light vehicles. Adding something I could tow to a spot and set up a ambush from a barn or clump of trees would be awesome, for me any way :cheers:
Title: Re: American Mobile Artillery peice...
Post by: SmokinLoon on July 27, 2013, 08:21:10 AM
Tank-ace you need to do some fact checking before you go into "crack-brained thinking" insult mode.
First off we are talking about 105mm gun OR the 155mm. I believe either one fires three rounds per minute at most but maybe the 105 is slightly faster. I suggest you ask for the 105. At that rate (3 rpm) it takes a full minute to equal one shot from an eight inch turret with three barrels. In that same time an M4 will have fourteen rounds down range. In two minutes the M4 will have the hangar dead and will be working on the second hangar. An M4 can kill five hangars (4xVH and 1xFH) in nine minutes. Actually, I have film of killing 2xManned acks 6xBarracks, 4xVH and 1xFH in nine minutes and four seconds.
Second, regardless of what Eric thinks the gun is only going to hit 11k, which is only 1k further than the M4 will shoot (and really the M4 will shoot that far, but in AH even if it does you will never see it. Also, the way things are the last time I checked, if someone is watching your round hit and they are further than 10k they will never see your rounds.
Third, the Priest will be just as easy to kill as an M18 (no top on the tank). If you want to discuss the towed artillery pieces then that's different. They die even easier.
Fourth, if you shell a base then stuff is going to explode. People will investigate what is causing it and then you're a hangar queen. Just like that.
Your 'considerable' experience in GVs doesn't hold a candle to me kid. You need to figure that out right now. You've had me pegged wrong ever since you showed up on this board and it makes you look really bad. Just saying.
Go back and see what I said about the TD's. I was right.
Now, if you think I can't provide film you have another thing coming. The problem is you missed it when I posted film previously. But, if you can't find it and still doubt my word then I suggest you look up Lyric online. I think everyone in the game considers lyric to be level individual that tells it like it is. He has not only sat right beside me while I flattened bases at 10k range, but he has brought me supplies and captured the fields I was shooting. Just ask him.
As to shelling bases flat. . . many, many Bishops witness this when I do it. Many of the really good tankers drop supplies for me because they like the results. I know you're curious and want to know how to do it but even if I post the film you won't figure it out. I can already determine that.
But, since you went into insult mode (again) you are back on my ignore list.

Other than your e-attitude you make some valid points and I agree with most of it.  I think much of what you've said has already been pointed out.

I maintain that that for arty to work in AH, A: it needs at least an 7000 yard range (gv spawn point to town or field); B: it needs to have the ability to nearly (or fully) destroy the standard 312 lb hardness OBJ (town buildings, ammo bunkers, etc) so that rules out anything under 105mm based on the current damage scales HTC has assigned; and C: it needs to have indirect fire mode capability just like the naval ships do.  From there, everything is of tertiary importance, imo.  

As far as which mobile artillery piece to add?  I say whichever gv HTC can model quickly enough with minimal effort to get in to the game.  Me thinks giving the M3 another role would be nice (it offers speed and is no less vulnerable than an M18).  In AH, both the Germans and US offer multiple chassis in which the 105mm (10.5cm) howitzer gun was used.
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 27, 2013, 12:02:30 PM
First off we are talking about 105mm gun OR the 155mm. I believe either one fires three rounds per minute at most but maybe the 105 is slightly faster. I suggest you ask for the 105. At that rate (3 rpm) it takes a full minute to equal one shot from an eight inch turret with three barrels. In that same time an M4 will have fourteen rounds down range. In two minutes the M4 will have the hangar dead and will be working on the second hangar. An M4 can kill five hangars (4xVH and 1xFH) in nine minutes. Actually, I have film of killing 2xManned acks 6xBarracks, 4xVH and 1xFH in nine minutes and four seconds.

Yes, I guess if you take the weaker of the two options, the M4 does start to look a bit better. If HTC included a land gunner mode, it might even be a viable option. But without, drive time must be factored in for the M4, giving the advantage to the artillery.

Quote
Second, regardless of what Eric thinks the gun is only going to hit 11k, which is only 1k further than the M4 will shoot (and really the M4 will shoot that far, but in AH even if it does you will never see it. Also, the way things are the last time I checked, if someone is watching your round hit and they are further than 10k they will never see your rounds.

Yeah, I don't think the 105 is the real competitor to the M4.


Quote
Third, the Priest will be just as easy to kill as an M18 (no top on the tank). If you want to discuss the towed artillery pieces then that's different. They die even easier.
screw the Priest, let's talk about the pieces that will be useful in AH like the M12 and the Hummel.

Quote
Fourth, if you shell a base then stuff is going to explode. People will investigate what is causing it and then you're a hangar queen. Just like that.
Two things, and two things only could make a Hummel a hangar queen. Those being if HTC decides to either not give it land gunner mode, or if they perk it.

Quote
Your 'considerable' experience in GVs doesn't hold a candle to me kid. You need to figure that out right now. You've had me pegged wrong ever since you showed up on this board and it makes you look really bad. Just saying.
You don't seem to GV much, if your stats page is anything to go on. And I have yet to kill it be killed by you.

Quote
Now, if you think I can't provide film you have another thing coming. The problem is you missed it when I posted film previously. But, if you can't find it and still doubt my word then I suggest you look up Lyric online. I think everyone in the game considers lyric to be level individual that tells it like it is. He has not only sat right beside me while I flattened bases at 10k range, but he has brought me supplies and captured the fields I was shooting. Just ask him.
I'm not going to go digging through your posts searching for 1 specific video . Care to provide a time frame for this post? Or as I've said, a screen shot would do, and would take all of a few minutes to acquire, if you are to be believed.

Also I talked to Lyric last time we went through this. All he says is that you shell bases from more than 6K. He has not confirmed 10K, if you had a line of sight, how reliably you can do it, etc.

Quote
As to shelling bases flat. . . many, many Bishops witness this when I do it. Many of the really good tankers drop supplies for me because they like the results. I know you're curious and want to know how to do it but even if I post the film you won't figure it out. I can already determine that.
I have no interest in shooting at stuff that can't shoot back. Take a look at my GV damage stats; I've literally fired on town buildings twice since I've been back.

Quote
But, since you went into insult mode (again) you are back on my ignore list.

Now if only you would stop posting your drivel.
Title: Re: American Mobile Artillery peice...
Post by: skorpx1 on July 27, 2013, 04:42:30 PM
Lol I called it. ^
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 27, 2013, 06:06:12 PM
Poor kid hasn't got a clue.

Learn to use the tools you have. The M4 can already do everything you want these others for. The only reason to ask for the M7 is scenarios.

Only little kiddies ask for the BFG.  :devil
Title: Re: American Mobile Artillery peice...
Post by: Eric19 on July 27, 2013, 08:36:26 PM
if you can shell a base with out LOS Accurately please post a film or screenshot or something every time you fire the gun on the M4 it moves

and you still don't get it why people want artillery in here....... :facepalm:
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 28, 2013, 02:46:28 AM
Yeah Eric. Challenge has a reputation for posturing and bluster. Not sure if he really thinks he's all that, or if he had attention issues, but that's neither here nor there. But I don't think it's that he doesn't understand, but rather that he's being obtuse.

And you know he won't post a film, or even direct us to the one he allegedly posted earlier. Last time his reason was he didn't want people to figure out how (I think he was under the impression I wanted to avoid combat or some such rubbish). This time he says he already did, but won't tell us where to find it.

It's quite unfortunate for everyone, though. He'll just come to any artillery thread, and pretend to shoot his load all over the M4, so he can bring up his faux "skillz  :rock". But the end result is that we don't get to discuss artillery to its full merits.
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 28, 2013, 02:51:42 AM
Eric, it's you that don't understand that you already have the best artillery you could ask for. Any new artillery piece you get is going to jump even worse. Learn to use what you have.

I checked out your influence in game 'Tank-Ace.' You're not all you think you are. Your anti-object influence is literally 1% of what mine is, and the majority of mine was done in one day shelling vehicle fields. If I had the time to play as I used to I would already have over 20 million damage points. If that's all I did I would hit more than 200 million every month.

Just saying. . .
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 28, 2013, 03:03:26 AM
Eric, it's you that don't understand that you already have the best artillery you could ask for. Any new artillery piece you get is going to jump even worse. Learn to use what you have.

I checked out your influence in game 'Tank-Ace.' You're not all you think you are. Your anti-object influence is literally 1% of what mine is, and the majority of mine was done in one day shelling vehicle fields. If I had the time to play as I used to I would already have over 20 million damage points. If that's all I did I would hit more than 200 million every month.

Just saying. . .

You don't seem to understand that I'm  PROUD of having a low damage influence. I pride myself on being a better tanker, not a better demolition expert. My score is earned by killing enemies, and my goal is to eventually hit the top 50 with kills alone.
Title: Re: American Mobile Artillery peice...
Post by: Lusche on July 28, 2013, 03:24:46 AM
My score is earned by killing enemies, and my goal is to eventually hit the top 50 with kills alone.

If "with kills alone" means exactly that, i.e. without object damage... that's about impossible.
Title: Re: American Mobile Artillery peice...
Post by: Aspen on July 28, 2013, 04:47:58 AM
Some mobile or towable artillary would be fun with land mode.  The M4 may be capable but its been in game quite awhile and whatever the key is to shelling accurately from extreme distance is, its not common knowledge, so it doesn't get used that way.  Most players know or can quickly be told how to jump in an 8" and use land mode. The player gets a set of sweet binoculars to spot hits when line of sight is available to target.

They would be easy targets for straffing or rockets, but so are a bunch of existing GVs or field gun positions and they get used a lot.  If they were just way too easy to spot and kill, remove the icon or the tracer and/or just have a muzzleflash/smoke when fired.

Bottom line is it would be new, interesting and something that fits, so thumbs up.
Title: Re: American Mobile Artillery peice...
Post by: SmokinLoon on July 28, 2013, 09:45:43 AM
Some mobile or towable artillary would be fun with land mode.  The M4 may be capable but its been in game quite awhile and whatever the key is to shelling accurately from extreme distance is, its not common knowledge, so it doesn't get used that way.  Most players know or can quickly be told how to jump in an 8" and use land mode. The player gets a set of sweet binoculars to spot hits when line of sight is available to target.

They would be easy targets for straffing or rockets, but so are a bunch of existing GVs or field gun positions and they get used a lot.  If they were just way too easy to spot and kill, remove the icon or the tracer and/or just have a muzzleflash/smoke when fired.

Bottom line is it would be new, interesting and something that fits, so thumbs up.

Forget towed arty, it would be way too involved for what the desired goal is.  A simple 105mm mounted on a tank chassis would suffice.
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 28, 2013, 12:32:32 PM
If "with kills alone" means exactly that, i.e. without object damage... that's about impossible.

Have base captures and structure damage become so important?

I remember I used to be able to get my score down to around 200 with only kills (and a few guns destroyed, as I did not love 17lbers), and while I was one of the better tankers, I certainly wasn't near the best.

is there a way to calculate what my KTD would have to be in GVs (along with total kills needed) to hit the top 50?
Title: Re: American Mobile Artillery peice...
Post by: Lusche on July 28, 2013, 12:49:04 PM
Have base captures and structure damage become so important?


Not more important before. Actually we do have less base captures per player than we used to be.

Quote
is there a way to calculate what my KTD would have to be in GVs (along with total kills needed) to hit the top 50?
No K/D could do that at all. K/D 10, 100 or 1000, you only can end up #1 in that sub category. And we have 10 of them.

No amount of kills can offset the bad object damage related sub scores you will have when not doing any damage at all. It's a simple question of math: If you include base captures, 5 out of 10 GV scoring categories are based on object damage (actually hit% would be very much depending on it as well). So if you come out last in all those categories, you can't offset that even by being first in all other categories.

Just for fun I ran the numbers: Even if you har been ranked #1 in all non object damage categories in tour 160, including base captures (I'd like to see anybody pull that off for real), you would have ended up somewhere around vehicle rank 280-320 in that tour.
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 28, 2013, 01:21:41 PM
Hmmm....  Well I lack the knowhow or time to run the numbers for this tour right now, but assuming they are pretty similar, I'm not doing too badly.

Just checked and my score is 215 with only one base capture, and about 30 HE shells fired.
Title: Re: American Mobile Artillery peice...
Post by: Lusche on July 28, 2013, 01:29:34 PM
Just checked and my score is 215 with only one base capture, and about 30 HE shells fired.

30 HE shells fired successfully at objects raise your rank in that sub category by the hundreds. Same as one base capture (because less than 20% of players had any)


All sub scores are basically following an exponential curve. And thus at the bottom of the barrel even small increase in 'success' (k/d, hit%, captures, whatever) will give you mighty leaps in rank, but the higher your sub rank gets, the more 'success' is required for even tiny gains in rank.

And your total GV rank is simply determined by the sum of your sub ranks. That's why you can't get to the top then half of your sub ranks have horrible scores. You have to do reasonable well in most (if not all of them) to get a 'good' total rank.
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 28, 2013, 04:56:03 PM
Some mobile or towable artillary would be fun with land mode.  The M4 may be capable but its been in game quite awhile and whatever the key is to shelling accurately from extreme distance is, its not common knowledge, so it doesn't get used that way.  Most players know or can quickly be told how to jump in an 8" and use land mode. The player gets a set of sweet binoculars to spot hits when line of sight is available to target.

They would be easy targets for straffing or rockets, but so are a bunch of existing GVs or field gun positions and they get used a lot.  If they were just way too easy to spot and kill, remove the icon or the tracer and/or just have a muzzleflash/smoke when fired.

Bottom line is it would be new, interesting and something that fits, so thumbs up.

My guess is that as soon as someone discovers how hard it is to be effective with shelling that they will stop trying (i.e. hangar queen). Then this becomes the "big gun," which is what the kiddies want every time. A Priest does have a 105mm, which is a very big gun. It is limited in the amount of ammo it can carry and it can be easily killed. So, after you get past the "big gun" mindset it doesn't have much to offer other than historical value. I would like to see it added for scenarios, but to argue we need it based on its artillery capabilities is invalid.
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 28, 2013, 05:18:26 PM
And this has been reported as a bug, and reported by players like WallEye before:

http://bbs.hitechcreations.com/smf/index.php/topic,351385.msg4645862.html#msg4645862

It's pretty funny when all you do is drop the radar from 8k and 'they' know exactly who is calling and what's about to happen to the rest of the field.

(http://i447.photobucket.com/albums/qq197/Chalenge08/C-accusation_zpsaafbd573.jpg)
Title: Re: American Mobile Artillery peice...
Post by: lyric1 on July 28, 2013, 05:41:04 PM


Also I talked to Lyric last time we went through this. All he says is that you shell bases from more than 6K. He has not confirmed 10K,


Beyond 6K yes. :aok Now conformation needed for 10K???? :headscratch: :headscratch:
The answer is still yes.

Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 28, 2013, 05:46:18 PM
30 HE shells fired successfully at objects raise your rank in that sub category by the hundreds. Same as one base capture (because less than 20% of players had any)


All sub scores are basically following an exponential curve. And thus at the bottom of the barrel even small increase in 'success' (k/d, hit%, captures, whatever) will give you mighty leaps in rank, but the higher your sub rank gets, the more 'success' is required for even tiny gains in rank.

And your total GV rank is simply determined by the sum of your sub ranks. That's why you can't get to the top then half of your sub ranks have horrible scores. You have to do reasonable well in most (if not all of them) to get a 'good' total rank.
Had no idea the rest of the players are performing so poorly. I would have figured about 40% to have at least one base capture.

So basically I should be shooting for upper 200s with kills alone?


Beyond 6K yes. :aok Now conformation needed for 10K???? :headscratch: :headscratch:
The answer is still yes.

Alright, now we're getting somewhere. Last question; does he require line of sight on a target? If so, even a 105mm would be worth adding simply for the land gunner mode.
Title: Re: American Mobile Artillery peice...
Post by: lyric1 on July 28, 2013, 05:49:48 PM

The M4 may be capable but its been in game quite awhile and whatever the key is to shelling accurately from extreme distance is,its not common knowledge  , so it doesn't get used that way. 

Tank-Ace this is your answer.

Chalenge could post a video of how it is done & you still won't know how he is doing it. All you will see in the text buffer is things being blown up Think out of the box my friend everything you need to do it is provided by HTC no tricks no cheating none of that.
Title: Re: American Mobile Artillery peice...
Post by: Chalenge on July 28, 2013, 05:52:44 PM
And final post in reply. . . you will not get land gunner mode in any vehicle. On a moving ship is one thing. A howitzer is completely different. To think that you would is a complete fantasy.
Title: Re: American Mobile Artillery peice...
Post by: lyric1 on July 28, 2013, 05:56:30 PM

Alright, now we're getting somewhere. Last question; does he require line of sight on a target?


He posted a picture what do you think?
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 28, 2013, 06:30:46 PM
And you can see the flames and smoke of what used to be the radar. Hitting the tower is one thing, since you can see it above the trees, and simply shoot the tower.


Also challenge, I wouldn't be surprised if we got land gunner mode for a howitzer. Not one bit.
Title: Re: American Mobile Artillery peice...
Post by: Hap on July 28, 2013, 06:52:58 PM
I've vouched for the M7 Priest before.  The 12,000 yard range (iirc) of the 105mm would put it in range of any town that is spawned near.  Give it the "click the map" ability to be able to land hits.  Oh, and this would be a perfect time time to allow the Storch to spawn to away gv spawn points.   :aok
  Or fly to the spawn in less time than it takes to drive.
Title: Re: American Mobile Artillery peice...
Post by: lyric1 on July 28, 2013, 07:34:15 PM
And you can see the flames and smoke of what used to be the radar. Hitting the tower is one thing, since you can see it above the trees, and simply shoot the tower.




Well done :aok 
So what else has every Vbase have in common?
If you can't figure it out now you never will.
Title: Re: American Mobile Artillery peice...
Post by: Tank-Ace on July 29, 2013, 01:09:49 AM
Well done :aok 
So what else has every Vbase have in common?
If you can't figure it out now you never will.

You could easily use some basic trig to hit the other structures, provided you have an exact range. But that's the kicker, since minutes and seconds of degrees matter at long range.

And you couldn't use the range in the gun sight, even if you were close enough to see the radar tower from the gunner position, since that would only give an apparent range, not true range.

I'm not questioning the theoretical possibility of it; I never have. What I question is the practicality given the measurement error involved.
Title: Re: American Mobile Artillery peice...
Post by: skorpx1 on July 29, 2013, 10:45:40 AM
Question for Chalenge: Why are you against the further development of the game? Isn't the whole point to add combat and improve the arsenal to expand into new things?

Just because you have the ability to take down a base in X minutes with an M4 doesn't mean its faster than getting some buddies in P-47's and bombing/strafing it.
Title: Re: American Mobile Artillery peice...
Post by: Eric19 on July 29, 2013, 05:17:02 PM
what skorpx said