Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Cjpedrido on August 11, 2013, 01:19:41 AM

Title: CPR for Aces High
Post by: Cjpedrido on August 11, 2013, 01:19:41 AM
Some suggestions to help the game stagnation issue:

Monday – Bomber Day -no DARBAR...applies to bombers only.  This gives the buff players a chance to reap the rewards of long treks.

Tuesday – GV Day – unlimited proximity approach to any town or base without flashing until you fire the first shot.  Then game on.

Wednesday – Normal Day – the usual boring no chance of anything game.

Thursday – No Perk Cost Day – take anything you want, no cost.

Friday – No ENY Day – self explanatory.

Saturday – Perk Day – land anything vs. bailing/ditching/killed get a Bonus Perk Point.

Sunday – NASCAR Day – take any base using only GV’s via Mission Set-Up and all participants get a Bonus Perk Point.  Coul be applicable to Bomber & Goon missions too via Mission Set-Up.


1SKYDIVE
!Devils *X* Rejects!
Title: Re: CPR for Aces High
Post by: tuba515 on August 11, 2013, 01:42:12 AM
 :aok       except i could see this a week but not evry week
Title: Re: CPR for Aces High
Post by: Tinkles on August 11, 2013, 03:08:12 AM
Some suggestions to help the game stagnation issue:

Monday – Bomber Day -no DARBAR...applies to bombers only.  This gives the buff players a chance to reap the rewards of long treks.

Tuesday – GV Day – unlimited proximity approach to any town or base without flashing until you fire the first shot.  Then game on.

Wednesday – Normal Day – the usual boring no chance of anything game.

Thursday – No Perk Cost Day – take anything you want, no cost.

Friday – No ENY Day – self explanatory.

Saturday – Perk Day – land anything vs. bailing/ditching/killed get a Bonus Perk Point.

Sunday – NASCAR Day – take any base using only GV’s via Mission Set-Up and all participants get a Bonus Perk Point.  Coul be applicable to Bomber & Goon missions too via Mission Set-Up.


1SKYDIVE
!Devils *X* Rejects!

#1 No. Gives the bombers too much advantage. If they want to live longer, go higher or learn to aim. If they die, they die. Same with fighters.
#2 No. Gives too much advantage to the GVs in terms of base capture.
#3 Then why do you play?
#4 No. 262s everywhere, not to mention F4U-1C's. A few players have said here if that ever happened, they simply wouldn't log in.
#5 No. Self explanatory.
#6 Wouldn't mind this one. Don't need it, but couldn't hurt either.
#7 Hmm.. Sounds reasonable, changes the pace on missions at least, give an incentive to try something different.

I don't mean to be negative or a jerk. Just stating my opinion, some-what respectively.  :cheers:  :salute

Tinkles

<<S>>
Title: Re: CPR for Aces High
Post by: asterix on August 11, 2013, 05:32:23 AM
-1
Because in that case for me Wednesday and Saturday would be the only good days for playing. Buffs seem to do pretty good for example the knights HQ and strats were down frequently yesterday.
Title: Re: CPR for Aces High
Post by: 33Vortex on August 11, 2013, 05:42:53 AM
You put some thought into this but sorry, I do not like the concept. It would definitely not be for every week as it'd disrupt ordinary gameplay too much. Too many players would disagree with this.
Title: Re: CPR for Aces High
Post by: Zacherof on August 11, 2013, 10:21:26 AM
For number 4 instead of free, how about reduced cost for perk planes.
Hogs would be at about 10,
tempest around 15-22ish
262 around 80
b29 about 50
mossie 16 about 10
ar234, around 20

just throwing this out there
Title: Re: CPR for Aces High
Post by: guncrasher on August 11, 2013, 11:27:12 AM
It would be fun to have a couple of hours a week in the ma where all perk rides are free.  call it friday "happy hour" and have it 3 hours before fso leaving enough time for fso.  if you havent landed died or crashed when your 2 hours are over then you get charged full price if lost.  or as usual ht can just do a system reset :)



semp
Title: Re: CPR for Aces High
Post by: The Fugitive on August 11, 2013, 11:38:26 AM
Some suggestions to help the game stagnation issue:

Monday – Bomber Day -no DARBAR...applies to bombers only.  This gives the buff players a chance to reap the rewards of long treks.

Tuesday – GV Day – unlimited proximity approach to any town or base without flashing until you fire the first shot.  Then game on.

Wednesday – Normal Day – the usual boring no chance of anything game.

Thursday – No Perk Cost Day – take anything you want, no cost.

Friday – No ENY Day – self explanatory.

Saturday – Perk Day – land anything vs. bailing/ditching/killed get a Bonus Perk Point.

Sunday – NASCAR Day – take any base using only GV’s via Mission Set-Up and all participants get a Bonus Perk Point.  Coul be applicable to Bomber & Goon missions too via Mission Set-Up.


1SKYDIVE
!Devils *X* Rejects!

It's all gamy BS. It would be fun only the first time it happened and then would get old real fast.

You want to infuse a bit of action in the game, try something different. Jump in a fighter now and then and fight to the death, no HOs, No running, just fight until your down. Same with a GV, get away from the spawn camp. Drive out and about to find where the enemy is running up to a spawn and ambush them on the way.

Stop doing the same old same old.
Title: Re: CPR for Aces High
Post by: 5PointOh on August 11, 2013, 11:41:09 AM
It's all gamy BS. It would be fun only the first time it happened and then would get old real fast.

You want to infuse a bit of action in the game, try something different. Jump in a fighter now and then and fight to the death, no HOs, No running, just fight until your down. Same with a GV, get away from the spawn camp. Drive out and about to find where the enemy is running up to a spawn and ambush them on the way.

Stop doing the same old same old.
+100 to this!
Title: Re: CPR for Aces High
Post by: Zacherof on August 11, 2013, 11:49:54 AM
And instead of going with the horde, go against it and kill it.
Title: Re: CPR for Aces High
Post by: caldera on August 11, 2013, 12:06:12 PM
Quote
Stop doing the same old same old.

If people would get out of their comfort zones and not always use their favorite plane/tank or "the best tool for the job", they might find things are much more interesting. 
Some people fly the same plane, the same way, every single day, for years on end.  Yawn.  (http://i343.photobucket.com/albums/o460/caldera_08/smilies/indifferent0008.gif~original) (http://s343.photobucket.com/user/caldera_08/media/smilies/indifferent0008.gif.html)

Title: Re: CPR for Aces High
Post by: Hap on August 11, 2013, 12:18:15 PM
It's all gamy BS. It would be fun only the first time it happened and then would get old real fast.
:aok :aok
Title: Re: CPR for Aces High
Post by: Arlo on August 11, 2013, 12:21:20 PM
(http://3.bp.blogspot.com/-GM3L8oaK9A4/UFX1Fzt7o5I/AAAAAAAAC_4/e_mgMzCMtBY/s320/cowboy-shaking-head.gif)
Title: Re: CPR for Aces High
Post by: Delirium on August 11, 2013, 03:02:08 PM
If any of these ideas from the original poster was implemented, I would never return to Aces High.
Title: Re: CPR for Aces High
Post by: earl1937 on August 12, 2013, 10:06:00 AM
If any of these ideas from the original poster was implemented, I would never return to Aces High.
:airplane: I have said this before and I will say it again! All Aces High has to do to really improve membership is just add a few things which couldn't be much trouble to add!
#1- Every see an airport with no aircraft sitting around on the ramp and in the hangars? No
#2- What is wrong with being able to destroy truck convoys resupping bases? Nothing that I can see
#3-How about some clouds in the game that doesn't kill frame rates? Other flight sim's have them, with no cost of frame rates that I can see.
#4- Cutting down on pilot wounds, its getting so you can't get a Spit anywhere around a firing gun without a pilot wound.
#5- Do away with "auto" ack...make all guns manable!
#6- Add an ASRB-17, complete with "Dumbo" life raft for crew of sinking ships. Give perks for successful launching of dumbo within say 1 mile of sinking ship.
#7- Add some "sonar" pings, when in the conning tower of carrier for atmosphere?
#8- Make base able to be captured, if 10 pilots bail and walk to map room, being able to defend ones self with his 45.
#9- Stop ME163 and 262 from being able to shoot down B-29's, they didn't during the war and they shouldn't be able to here!!
#10- Add an "Instructors available" tab on home page of Aces High for new players, and make it able for the new guys to be able to contact them. I will do this at any time, at no charge to anyone.

Can't wait to see the "nay-sayers" comments on this reply!! LOL
Title: Re: CPR for Aces High
Post by: Zoney on August 12, 2013, 10:25:58 AM
1SKYDIVE, I have a suggestion to make your game more enjoyable.

Learn to fly.  Learn to shoot.  Learn to get kills in a fighter.  This will involve you risking your cartoon life though.

It is ok to take risks here, you are like an "Infinity Cat", you have unlimited lives.
Title: Re: CPR for Aces High
Post by: alpini13 on August 12, 2013, 11:00:29 AM
no to all requests,if you want LESS of a challenge,there is always world of warcraft.   got to love earl's reply about b-29's..he states that since me163 and me262's didnt shoot down b-29's in real life..then they shouldn't be allowed here. this is a game,not real life,maybe earl should think about the fact that since lancasters,nik's and p-38's never flew together in noe missions....then according to earl,they cant be allowed in aces high,and all the other planes that never flew together or shot down planes that they didnt...if earl has his way,there is no game play........or is it that earl had b-29's that got shot down by me 163 and or 262???/ hmmm?// i wonder.   either way,this thread is about getting more reward or making it easier to play the game.and i dis-agree with it,the game is fine.maybe better planning,more skill with a particular aircraft or vehicle,or joining or creating a good mission,would solve all these issues.
Title: Re: CPR for Aces High
Post by: Tank-Ace on August 12, 2013, 11:33:01 AM
Some of those ideas sound decent for a one a month thing.

Would be really cool if HTC just cut costs in half one day a month.

Or decide that they wanted to make Aug 23rd be NOE day, or whatever.
Title: Re: CPR for Aces High
Post by: JimmyD3 on August 12, 2013, 06:01:00 PM
(http://3.bp.blogspot.com/-GM3L8oaK9A4/UFX1Fzt7o5I/AAAAAAAAC_4/e_mgMzCMtBY/s320/cowboy-shaking-head.gif)

I like Arlo's response. :aok
Title: Re: CPR for Aces High
Post by: bustr on August 12, 2013, 08:26:21 PM
The OP is asking for the game to be changed to entertain him, not the community.

Rather than taking advantage of the empty sand box and the toys laying about in it to imagine games to play with the other kids. You might say he's been relying on the other kids inviting him along to play their games up to this point. Now he wants the municipality to turn the sandbox into a video game arcade with a skate board park in the name of bettering the community as the noble cover for his real motivation.

The OP is bored and doesn't even have an understanding of how tiny single changes to the game have had far reaching unintended consequences over the last 13 years. Guess the OP is practicing for a run at his first municipal elected position by offering change for the sake of change because he's bored with the status quo. You guys like his hope and change blue print so far? Even Titanic Tuesday kept to the arena norms and simply gave us a single giant arena for one night a week. We treated it like a whole new world once a week for a few years until Hitech saw it had run it's course and changed it. The average boredom cycle in this game is 18 months to 2 years. TT lasted about that long.

There must be a method to Hitech's madness in not making too many changes at a time while keeping the basic game mechanics architecture intact over the long term. The OP reminds me of a certain type of politician who runs for office throwing out change as his platform for the sake of change. Which is very emotionally appealing to low information voters. So far when questioned as with that kind of politician, the OP has no clue how the game's core mechanics work, or what unintended consequences mean. Seems a few of his voters chimed in also.

Change for the sake of change always leaves someone else holding the crap bag and having to clean up the mess. The genius who comes up with the original idea seems to always flee the scene and screw somebody else, some where else. Usually with their newest great idea to subvert the laws of nature and forgo the pain of paying their dues to a process they are unhappy with. 
Title: Re: CPR for Aces High
Post by: earl1937 on August 13, 2013, 08:42:38 AM
The OP is asking for the game to be changed to entertain him, not the community.

Rather than taking advantage of the empty sand box and the toys laying about in it to imagine games to play with the other kids. You might say he's been relying on the other kids inviting him along to play their games up to this point. Now he wants the municipality to turn the sandbox into a video game arcade with a skate board park in the name of bettering the community as the noble cover for his real motivation.

The OP is bored and doesn't even have an understanding of how tiny single changes to the game have had far reaching unintended consequences over the last 13 years. Guess the OP is practicing for a run at his first municipal elected position by offering change for the sake of change because he's bored with the status quo. You guys like his hope and change blue print so far? Even Titanic Tuesday kept to the arena norms and simply gave us a single giant arena for one night a week. We treated it like a whole new world once a week for a few years until Hitech saw it had run it's course and changed it. The average boredom cycle in this game is 18 months to 2 years. TT lasted about that long.

There must be a method to Hitech's madness in not making too many changes at a time while keeping the basic game mechanics architecture intact over the long term. The OP reminds me of a certain type of politician who runs for office throwing out change as his platform for the sake of change. Which is very emotionally appealing to low information voters. So far when questioned as with that kind of politician, the OP has no clue how the game's core mechanics work, or what unintended consequences mean. Seems a few of his voters chimed in also.

Change for the sake of change always leaves someone else holding the crap bag and having to clean up the mess. The genius who comes up with the original idea seems to always flee the scene and screw somebody else, some where else. Usually with their newest great idea to subvert the laws of nature and forgo the pain of paying their dues to a process they are unhappy with.  
:airplane:  I don't usually challenge someones reply to one of my posts, but in your case, I am going to make an exception! YOU do not have a clue as to what you are talking about and you do not have a clue as to my intent with my post. Its BS like your reply that discourage good players, not all, but a lot of them won't even visit the AH forum because of naysayers like you sir! You want everthing to stay the same because you feel "comfortable" in it. Some of us would like to see the game improved where it will last. There is a lot of other "games" out there to play, but because of the aircraft modeling, I choose to fly in this one. If AH ever gets the graphics's problem resolved, those other games won't last long.
Title: Re: CPR for Aces High
Post by: kvuo75 on August 13, 2013, 08:50:03 AM
Some of us would like to see the game improved where it will last.

by arbitrarily limiting which planes can kill which!

 :rolleyes:

Title: Re: CPR for Aces High
Post by: earl1937 on August 13, 2013, 09:16:46 AM
by arbitrarily limiting which planes can kill which!

 :rolleyes:


:airplane: NO, just make it a little more accurate!
Title: Re: CPR for Aces High
Post by: Lusche on August 13, 2013, 09:31:59 AM
:airplane: NO, just make it a little more accurate!

So HOW would you prevent Me 163s from killing B-29s?
Title: Re: CPR for Aces High
Post by: earl1937 on August 13, 2013, 10:22:04 AM
So HOW would you prevent Me 163s from killing B-29s?
:airplane: Since everything in this game is computer generated, I am sure it could be "coded" from firing guns at B-29's! Same with the 262, then the game would be a little more accurate! Don't you think?
Title: Re: CPR for Aces High
Post by: Lusche on August 13, 2013, 10:33:39 AM
:airplane: Since everything in this game is computer generated, I am sure it could be "coded" from firing guns at B-29's! Same with the 262, then the game would be a little more accurate! Don't you think?


So one plane being magically shielded from another plane's guns is "accurate" and more realisitic?   Con on dar... climbing to alt... oh, bad luck, it's a B-29 and my weapons simply won't work on them. (Does that mean we are only "allowed" to kills B-29s in japanese planes?")

Of course, if it's based on "no Me 262 killed a B-29" you would have to do this for every other plane combination as well... or it would not be "accurate" nor 'realistic'

So Spitfire V shooting at Il2... dud
A6M shooting at a Me 109 ... dud
A-20 dropping a bomb on the M4 wrecking the town.... dud
P-47 shooting at the C-47 about to drop troops... dud
Spitfire 14 shooting at a B-24... dud

Sound immensly fun, realistic and practiable to me. Absolutely a gameplay improvement  :lol



(Just in case you didn't notice... AH is not trying to recreate WW2 in the main arena's...)




Title: Re: CPR for Aces High
Post by: MK-84 on August 13, 2013, 10:56:44 AM
The main arenas are not recreating WWII?  Nonsense!  I bet next you'll tell me how the German's did not bomb Pearl Harbor. :rolleyes:
Title: Re: CPR for Aces High
Post by: Arlo on August 13, 2013, 11:26:49 AM
I like and respect you, Earl. I'm glad you're in this community.

But ....

I think you're getting a little bit carried away in this thread and it's probably because you
haven't yet caught on to all the nuances of Aces High II (the overall game).

The Main Arena design was never meant to mimic WWII. Sure, all the aircraft are depicted
to be from that era but that's about it. It's actually a pretty successful design and has
outlived other similar games that had main arenas split by nationality. Imagine the Main Arena
as more of a virtual alternate world where air, ground and sea combat (using various WWII
equipment) is fought between three sides that aren't nations, at all, but rather groups of
virtual would-be pilots, tank drivers and swabbies organized (or disorganized) to enjoy it
as they see fit. Players can fight any piece of equipment modeled against any other piece
of equipment modeled. It's kinda like testing any type of what-if match-up while playing a
game of capture the flag(s).

Having said that, there certainly is a niche amongst the niche that enjoys historical/semi-historical
match-ups, complete with two-sided historical terrains. HiTech even shows a strong sense of
appreciating this by sponsoring arenas such as AvA (Axis versus Allies) and SEAs (Special
Event Arenas).

I think you may like the AvA. It's a static 'event' arena that rotates a theme
every week. It's only bad side (imo) is a lack of participation. But it takes players that might
appreciate that form of play recruiting like-minded souls to build the bodies needed to make
that arena rock more often. Other than that, there's scenarios, Friday Squadron Ops, This
Day in History and Sunday European Campaigns. All of those, however, are scheduled events
with specific windows of opportunity to play.

That leaves plane races (also scheduled), King of the Hill (also scheduled), dueling in the Dueling
Arena (which has it's own good and bad points) and so forth.

Honestly, AHII has more ways to play than any other game like it that I've seen or participated
in.

Now, having enough players willing to participate in each of these options is another thing.
Right now the MA rules the roost, there. So it's not as much a factor of what really needs
changing but getting others interested in the changes that have already been made through
the lifetime of this game.

In my opinion.  :salute :cheers: :)
Title: Re: CPR for Aces High
Post by: earl1937 on August 13, 2013, 01:00:17 PM
I like and respect you, Earl. I'm glad you're in this community.

But ....

I think you're getting a little bit carried away in this thread and it's probably because you
haven't yet caught on to all the nuances of Aces High II (the overall game).

The Main Arena design was never meant to mimic WWII. Sure, all the aircraft are depicted
to be from that era but that's about it. It's actually a pretty successful design and has
outlived other similar games that had main arenas split by nationality. Imagine the Main Arena
as more of a virtual alternate world where air, ground and sea combat (using various WWII
equipment) is fought between three sides that aren't nations, at all, but rather groups of
virtual would-be pilots, tank drivers and swabbies organized (or disorganized) to enjoy it
as they see fit. Players can fight any piece of equipment modeled against any other piece
of equipment modeled. It's kinda like testing any type of what-if match-up while playing a
game of capture the flag(s).

Having said that, there certainly is a niche amongst the niche that enjoys historical/semi-historical
match-ups, complete with two-sided historical terrains. HiTech even shows a strong sense of
appreciating this by sponsoring arenas such as AvA (Axis versus Allies) and SEAs (Special
Event Arenas).

I think you may like the AvA. It's a static 'event' arena that rotates a theme
every week. It's only bad side (imo) is a lack of participation. But it takes players that might
appreciate that form of play recruiting like-minded souls to build the bodies needed to make
that arena rock more often. Other than that, there's scenarios, Friday Squadron Ops, This
Day in History and Sunday European Campaigns. All of those, however, are scheduled events
with specific windows of opportunity to play.

That leaves plane races (also scheduled), King of the Hill (also scheduled), dueling in the Dueling
Arena (which has it's own good and bad points) and so forth.

Honestly, AHII has more ways to play than any other game like it that I've seen or participated
in.

Now, having enough players willing to participate in each of these options is another thing.
Right now the MA rules the roost, there. So it's not as much a factor of what really needs
changing but getting others interested in the changes that have already been made through
the lifetime of this game.

In my opinion.  :salute :cheers: :)
:airplane: Appreciate your comments, but, I must respectively disagree! There are steps which could be taken to encourage membership and that is all I am trying to do with a post like my 10 points. Not all are good, but a couple have some merit.
You bring up the AVA, and I have tried it a couple of times, but as you point out, was hardly no one there! I sometimes wonder if there is any merit to closing the main arena 1 night per week and have a 2 country fight, British vs Germans, America vs Japan. Of course the score nuts would pitch a fit and a lot of the guys would not play, "because I have never flown that aircraft before and I would be fodder for somebody", so guess that is not good idea.
My problem is, looking 80 right in the face, (Oct.), I don't know how many years or weeks, days, or months that I have left to play this great game and all I want to do is enjoy it for every minute that I am able to play.
Didn't mean to offend anyone, because if that is what people think, I will just quit posting in the forum! That's how a lot of the experience guys look at it, because getting rebuked and they say what heck, I don't need that crap!
Title: Re: CPR for Aces High
Post by: Puma44 on August 13, 2013, 01:13:24 PM
:airplane: Appreciate your comments, but, I must respectively disagree! There are steps which could be taken to encourage membership and that is all I am trying to do with a post like my 10 points. Not all are good, but a couple have some merit.
You bring up the AVA, and I have tried it a couple of times, but as you point out, was hardly no one there! I sometimes wonder if there is any merit to closing the main arena 1 night per week and have a 2 country fight, British vs Germans, America vs Japan. Of course the score nuts would pitch a fit and a lot of the guys would not play, "because I have never flown that aircraft before and I would be fodder for somebody", so guess that is not good idea.
My problem is, looking 80 right in the face, (Oct.), I don't know how many years or weeks, days, or months that I have left to play this great game and all I want to do is enjoy it for every minute that I am able to play.
Didn't mean to offend anyone, because if that is what people think, I will just quit posting in the forum! That's how a lot of the experience guys look at it, because getting rebuked and they say what heck, I don't need that crap!
Don't let it get to you Earl.  Keep the good stuff coming.  You are one of the few that makes sense with your posts. :aok  :salute
Title: Re: CPR for Aces High
Post by: Arlo on August 13, 2013, 01:16:39 PM
:airplane: Appreciate your comments, but, I must respectively disagree! There are steps which could be taken to encourage membership and that is all I am trying to do with a post like my 10 points. Not all are good, but a couple have some merit.
You bring up the AVA, and I have tried it a couple of times, but as you point out, was hardly no one there! I sometimes wonder if there is any merit to closing the main arena 1 night per week and have a 2 country fight, British vs Germans, America vs Japan. Of course the score nuts would pitch a fit and a lot of the guys would not play, "because I have never flown that aircraft before and I would be fodder for somebody", so guess that is not good idea.
My problem is, looking 80 right in the face, (Oct.), I don't know how many years or weeks, days, or months that I have left to play this great game and all I want to do is enjoy it for every minute that I am able to play.
Didn't mean to offend anyone, because if that is what people think, I will just quit posting in the forum! That's how a lot of the experience guys look at it, because getting rebuked and they say what heck, I don't need that crap!

You're not offending me and I want you to enjoy this game to it's fullest, as well.
Perhaps it's simpler than suggesting a major revamp. It may be as easy as hooking
up with the right group of pilots that you enjoy playing the game with. I see indication
that you are already part of a squadron. Does it seem a good fit? Do you have fun
flying with them? Do they like scenarios or are they willing to promote the AvA along
with other squads? The Flying Pigs have been working on such.

I am on your side when it comes to enjoying the game, Earl. I'd rather laugh with you
in the arena than commiserate with you on the forum.  :cheers:
Title: Re: CPR for Aces High
Post by: Karnak on August 13, 2013, 01:39:02 PM
Why would B-29s be immune to the 30mm rounds fired by the Me262 and Me163, but not by the Ta152H-1 or Bf109K-4?

Speaking from a user interface perspective, the last thing you want to do is make the user's experience inconsistent to where they cannot predict what will happen or what they have to do to accomplish before undertaking the task.  That is about the worst thing that can be done from a design perspective and selectively making units immune to other units would be examples of that kind of inconsistency.
Title: Re: CPR for Aces High
Post by: No9Squadron on August 14, 2013, 03:37:17 AM
I like the idea but as a regular thing it would be awful, I'm thinking not only inbalances of aircraft types and abuses, but people have different live and schedules and it's not going to be appreciated overall if it is regular.

The result is that mid-war and early war would become busier and late-war emptier if people "messed" with the game.

There's merit in your ideas thoughs, I know what you are trying to achieve, I'm not sure it's the solution.

Title: Re: CPR for Aces High
Post by: earl1937 on August 14, 2013, 05:56:22 PM
Don't let it get to you Earl.  Keep the good stuff coming.  You are one of the few that makes sense with your posts. :aok  :salute
:airplane: Thank you for your post! There are a lot of good people in the forums, you, Arlo and Zacklof and I could name another dozen or so, if I had the time! If anyone don't like my post or "OP's", then attack what I have written, not me personally!
Title: Re: CPR for Aces High
Post by: bustr on August 15, 2013, 12:45:55 AM
Earl I replied to the OP not you.

Hitech very slowly changes systemic processes over time. He is not against change. He is against unintended consequences. Everyone gets bored at different rates and addresses their personal issue in 3 major strategies.

1. - Leave the game and find greener pastures.
2. - Whine like heck and try to convince visa this forum and perceived customer agreement, Hitech revamping the game will make it better than it ever was before per their personal directions.
3. - Recheck their own mental position and take responsibility for their fun in the game. Empty sandbox with toys strewn all over it is not there to entertain you. That's your brain's job to take advantage of the toys and lack of inhibiting rules as you fight against and out think other living human beings.

Hitech cannot force living human beings to do what the OP really wants now that he's bored. As for minor systemic changes. Try showing the pros and cons to the changes you want as you engage Hitech from the perspective of how they will benefit the community within the no rules sandbox framework. He's only liked one of my requests in the last decade.