I like and respect you, Earl. I'm glad you're in this community.
But ....
I think you're getting a little bit carried away in this thread and it's probably because you
haven't yet caught on to all the nuances of Aces High II (the overall game).
The Main Arena design was never meant to mimic WWII. Sure, all the aircraft are depicted
to be from that era but that's about it. It's actually a pretty successful design and has
outlived other similar games that had main arenas split by nationality. Imagine the Main Arena
as more of a virtual alternate world where air, ground and sea combat (using various WWII
equipment) is fought between three sides that aren't nations, at all, but rather groups of
virtual would-be pilots, tank drivers and swabbies organized (or disorganized) to enjoy it
as they see fit. Players can fight any piece of equipment modeled against any other piece
of equipment modeled. It's kinda like testing any type of what-if match-up while playing a
game of capture the flag(s).
Having said that, there certainly is a niche amongst the niche that enjoys historical/semi-historical
match-ups, complete with two-sided historical terrains. HiTech even shows a strong sense of
appreciating this by sponsoring arenas such as AvA (Axis versus Allies) and SEAs (Special
Event Arenas).
I think you may like the AvA. It's a static 'event' arena that rotates a theme
every week. It's only bad side (imo) is a lack of participation. But it takes players that might
appreciate that form of play recruiting like-minded souls to build the bodies needed to make
that arena rock more often. Other than that, there's scenarios, Friday Squadron Ops, This
Day in History and Sunday European Campaigns. All of those, however, are scheduled events
with specific windows of opportunity to play.
That leaves plane races (also scheduled), King of the Hill (also scheduled), dueling in the Dueling
Arena (which has it's own good and bad points) and so forth.
Honestly, AHII has more ways to play than any other game like it that I've seen or participated
in.
Now, having enough players willing to participate in each of these options is another thing.
Right now the MA rules the roost, there. So it's not as much a factor of what really needs
changing but getting others interested in the changes that have already been made through
the lifetime of this game.
In my opinion.
