Aces High Bulletin Board

General Forums => Wishlist => Topic started by: uptown on September 02, 2013, 05:17:31 PM

Title: VBase ammo bunkers
Post by: uptown on September 02, 2013, 05:17:31 PM
As it stands now the ammo bunkers serve no real purpose other than being an additional target that no one really goes out of the way to take down. They're basically just eye candy. So I suggest that we give them some kind of valve for being there. In order to stop resupply from a Vbase the troops must be down. Why not make it where the ammo bunkers must also be down as well?

And the fuel tanks on the base.....what's the point of having them if they serve no real value other than something to look at? I think these items need some reason for being there and call for a reason to be porked, other than just something to shoot at when everything else is down.  :salute

Title: Re: VBase ammo bunkers
Post by: Tinkles on September 02, 2013, 06:11:29 PM
As it stands now the ammo bunkers serve no real purpose other than being an additional target that no one really goes out of the way to take down. They're basically just eye candy. So I suggest that we give them some kind of valve for being there. In order to stop resupply from a Base the troops must be down. Why not make it where the ammo bunkers must also be down as well?

And the fuel tanks on the base.....what's the point of having them if they serve no real value other than something to look at? I think these items need some reason for being there and call for a reason to be pork ed, other than just something to shoot at when everything else is down.  :salute



Ammo bunkers = ordinance timer  Which would only disable the rockets on the M4(75) and the.. ah.. SD.. something or other    :P
Fuel = 75% max (IMO should be 50% with no Drop tanks)

Adding a new value to them... hm mm.

Perhaps if ordinance bunkers are destroyed plane ammo is reduced to 75% max in addition to it's ordinance timer. This would also apply to vehicles, of course.

As for fuel, drop it down to 50% for max, for both vehicles and planes.  That way, people need to fly real planes  :old:

*Slight pokes at LA flayers*  :neener:

Plus, it would only be down for what.. 30 minutes? Whoopdeedoo Up from another base (Dur) or fly a different plane as defense!  People act like it will be a permanent thing  :rolleyes:

P.S. Gives more incentive to hit these targets. Gives more incentive to defend these targets.  PROMOTES COMBAT!!!!!

And... makes players possibly choose a different plane when defending a base (if flying one that has low fuel like the f4f, fm2 (planes I fly) or LA5/7 for example.  However, it doesn't stop combat, because those players would have the CHOICE of flying a different plane for a short period of time.  

Tinkles

<<S>>
Title: Re: VBase ammo bunkers
Post by: Reaper90 on September 02, 2013, 06:14:22 PM
Easy. No ords at vbase? No GV supps available.
Title: Re: VBase ammo bunkers
Post by: uptown on September 02, 2013, 06:27:37 PM
Easy. No ords at vbase? No GV supps available.
Now that's a good idea  :aok
Title: Re: VBase ammo bunkers
Post by: BaldEagl on September 02, 2013, 06:40:09 PM
They disable rockets and torps for PT boats and rockets for other vehicles so they're slightly more than just eye candy.

GV supplies are down when all the barracks are down (Troops and Supplies).

Also vehicles don't run out of fuel.  I never have more than 25% and I've driven for four plus hours on that on a couple of occasions.
Title: Re: VBase ammo bunkers
Post by: shotgunneeley on September 02, 2013, 09:45:40 PM
Taking out ord bunkers could also prevent (or sharply limit) vehicles from carrying heavy AP, HE or smoke rounds as well. Machine guns and AA cannon rounds would not be affected.

As a more moderate approach: tie the status of the troop availability with the barracks and field/vehicle sups with the ords bunker. If ords are down, vehicles cannot be resupped but are otherwise unaffected by shell limitiations just like we have now.
Title: Re: VBase ammo bunkers
Post by: Dragon Tamer on September 02, 2013, 09:51:16 PM
I know that as it stands now, the ammo bunkers can disable rockets on the M4 and disable smoke on the storch. Other than those two functions, they are just a target that wirbles seem to enjoy sitting on top of.
Title: Re: VBase ammo bunkers
Post by: Patches1 on September 02, 2013, 11:02:49 PM
Easy...no Ords...no GV ordnance

No fuel...easy...no GV Fuel

No Barracks...easy...no resupply or capture...

Nothing different than at an airfield.

Should GV Fields be different?

Should GVs be affected less than aircraft?

...just some thoughts
Title: Re: VBase ammo bunkers
Post by: Chalenge on September 02, 2013, 11:23:07 PM
Amazing how many people really don't know how the game works!  :rolleyes:

GVs never run out of fuel, so they also don't need 100% fuel, or 75%, or 50%. . .

This entire thread smacks of even more jealousy than usual.  :rofl
Title: Re: VBase ammo bunkers
Post by: uptown on September 03, 2013, 04:44:25 AM
jealousy?  :headscratch:
Title: Re: VBase ammo bunkers
Post by: HawkerMKII on September 03, 2013, 05:07:24 AM
never mind
Title: Re: VBase ammo bunkers
Post by: JimmyD3 on September 03, 2013, 09:45:17 AM
You need to be careful tying the Ord bunkers to vehicle supplies. VH supplies do 2 things, re-supply ordnance AND repair the GV. Ord bunkers have nothing to do with repairing the GV, that would need to be affected by the Barracks. :devil
Title: Re: VBase ammo bunkers
Post by: Reaper90 on September 03, 2013, 02:05:20 PM
jealousy?  :headscratch:

Sometimes the stupid is so strong it cannot even be addressed...
Title: Re: VBase ammo bunkers
Post by: wpeters on September 03, 2013, 04:34:54 PM
Easy...no Ords...no GV ordnance

No fuel...easy...no GV Fuel


How about this.

Ord are down  so 25% of normal load out for gvs

Fuel should be like  this
100% = 60min
75% =  45min
50%=   30min
25% =  15min
Title: Re: VBase ammo bunkers
Post by: Chalenge on September 03, 2013, 05:15:49 PM
Sometimes the stupid is so strong it cannot even be addressed...

Case in point. . .
Title: Re: VBase ammo bunkers
Post by: Reaper90 on September 03, 2013, 06:27:31 PM
Case in point. . .

Too stupid to realize you're wrong, people do in fact know how the game works, they're suggesting changes to it.

But you keep on being an arrogant dooshcanoe since that's what you enjoy.

 :aok
Title: Re: VBase ammo bunkers
Post by: uptown on September 03, 2013, 07:33:31 PM
I had no idea what purpose the ammo bunkers at a Vbase played as I hardly ever get into GVs until here lately. I'm glad they do serve a purpose for being there so now I can have a reason to pork em'  :aok
Title: Re: VBase ammo bunkers
Post by: Reaper90 on September 04, 2013, 08:39:41 AM
They disable rockets and torps for PT boats and rockets for other vehicles so they're slightly more than just eye candy.
]

maybe ords bunkers should include all ordinance, including AP and HE rounds for GVs.

Quote
GV supplies are down when all the barracks are down (Troops and Supplies).

If GV ords are tied to the ammo bunkers, GV "supps" could still be tied to the barracks, but only be good for repairing GV's. Rearming GV's would require ords to be carried separately by an m3, and a second option to click to "load ords" in addition "load supplies."


Quote
Also vehicles don't run out of fuel.  I never have more than 25% and I've driven for four plus hours on that on a couple of occasions.

That's something they ought to change.... Armor needed fuel and supply convoys, we ought to have fuel trucks... Third option to"load fuel."