Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Skuzzy on October 07, 2013, 09:27:57 AM
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We have attached a preview of three films we are going to be putting up on our official Youtube channel and are looking for some feedback. There are two distinct categories involved in these three films.
We already have some of our own comments and improvements we want to see, but it never hurts to have more eyes on the target. The resolution for these is only 1280x720. The final cuts will be 1920x1080.
Lead, lag, and pure pursuit (http://downloads.hitechcreations.com/films/pursuits.mp4) explored.
Environment mapping (http://downloads.hitechcreations.com/films/env_mapping.mp4) revealed.
Maximum texure size (http://downloads.hitechcreations.com/films/max_texture_size.mp4) explained.
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"Maybe you're just happy being the target."
Skuzzy, you figured me out. :cheers:
(Love the intro splash)
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You need Hal Douglas to narrate. :aok
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You need Hal Douglas to narrate. :aok
^He's making fun of your voice, Skuzzy. ;)
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^He's making fun of your voice, Skuzzy. ;)
Fine, Peter Cullen, then...
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I do not plan on my voice being used for the final cuts. We just needed a place holder for the moment.
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I do not plan on my voice being used for the final cuts. We just needed a place holder for the moment.
If you can get Cullen to do Eeyore (not Optimus Prime) for the final cut, that would be awesome (though I thought you did fine). :D
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Hey Skuzzy, do you have an agent yet? :devil
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If you can get Cullen to do Eeyore (not Optimus Prime) for the final cut, that would be awesome (though I thought you did fine). :D
Would you like a napkin?
There is some brown stuff on your nose. :D
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I really would like to keep this thread about the content of the videos. Any and all suggestions are welcome. Thank you.
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The beginning of the Max Texture Size video (in the cockpit) looked really dark to me on my laptop. I could not really tell any difference between all the textures sizes. The second part, however, was perfect - showing the exterior fuselage texture differences was amazing.
Do you have plans to explain in more depth (maybe with diagrams or animation along with in-game footage) lag/pure/lead pursuit, to make it more clear what is accomplished and why you'd choose one over another? (Or is it just and advertisement for seeking out an in-game trainer? ;))
When showing the differences between a toggled setting (like in the environment mapping video), the toggling of the setting might be more obvious if you changed the color of the "enabled/disabled" text...perhaps red for disabled and white (or green) for enabled.
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The 'pursuit' film was meant to wet the appetite. Obviously, we could go into incredible detail about each, but then it could get tedious to the casual listener. We may follow up with more details about each type of pursuit.
The two tech films are supposed to help a person understand what the options do. I was wondering if that cockpit shot would be too dark to use.
Good feedback. Thank you.
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all the airplanes in the video have the fish effect. hate to see that.
semp
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I liked the shortness of the videos and also the slow tempo of the speech. For a non-native English speaker these things matter, as trying to understand something new in a foreign language takes a bigger effort.
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all the airplanes in the video have the fish effect. hate to see that.
Explain? What is "fish effect". These films are not the final resolution and all have been sampled down just for the preview.
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I'm guessing he means the P-51 at 1:16. Move the camera back then zoom in to fix it.
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Explain? What is "fish effect". These films are not the final resolution and all have been sampled down just for the preview.
The fisheye effect that makes the planes look funny due to the way the external view is set up. Almost all videos I see have it, and I think it's because one simply chooses "external view", instead of starting in "default view" in the cockpit and just moving your camera out from there to get to the external view you want. (or vice-versa)
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Yes im happy being the target :D
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tried all 3 links and all my computer does is get caught in some endless "loading loop.
Is there any place else to go to to see them?
LtngRydr
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The fisheye effect that makes the planes look funny due to the way the external view is set up. Almost all videos I see have it, and I think it's because one simply chooses "external view", instead of starting in "default view" in the cockpit and just moving your camera out from there to get to the external view you want. (or vice-versa)
I see what you are saying. I wish I could change the FOV, without creating a lot of blurring. That would solve the problem. In lieu of that, I'll see about moving the camera to another position. No, you cannot have the film viewer save any of the radio button view options. I set the camera up there for all these shots. If the FOV was between 75 and 90 degrees, this would not be an issue.
The problem with the cockpit view is the loss of the bogey in the film when the P51 goes into a lead pursuit.
It is tricky to show the relationship, of the two planes, without having them both in view. I'll figure out a different way to shoot these to alleviate the distortion, if I can.
Again, these are roughs, so beat them up. It all helps in the end.
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tried all 3 links and all my computer does is get caught in some endless "loading loop.
Is there any place else to go to to see them?
LtngRydr
Try downloading them to your computer, then play them.
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I really would like to keep this thread about the content of the videos. Any and all suggestions are welcome. Thank you.
I understand that the narration is only a placeholder for now, but...
Splash screen is nice, but it sounds like an airplane is going away from the listener, while the logo comes towards the listener. Kinda weird, perhaps it is just me.
Narrator voice is slightly "hot" and the sibilant sounds are a bit prominent. A little bit of compression and judicious use of a parametric EQ will go a long way.
Content is great. Wish these videos were available when I started playing.
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I see what you are saying. I wish I could change the FOV, without creating a lot of blurring. That would solve the problem. In lieu of that, I'll see about moving the camera to another position. No, you cannot have the film viewer save any of the radio button view options. I set the camera up there for all these shots. If the FOV was between 75 and 90 degrees, this would not be an issue.
The problem with the cockpit view is the loss of the bogey in the film when the P51 goes into a lead pursuit.
It is tricky to show the relationship, of the two planes, without having them both in view. I'll figure out a different way to shoot these to alleviate the distortion, if I can.
Again, these are roughs, so beat them up. It all helps in the end.
Move the camera back then zoom in to fix the P-51 at 1:16. You can track the bogie from the cockpit view using padlock.
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Move the camera back then zoom in to fix the P-51 at 1:16. You can track the bogie from the cockpit view using padlock.
These video clips are being generated from the film viewer itself. There is no 'zoom' available nor padlock.
I understand that the narration is only a placeholder for now, but...
Splash screen is nice, but it sounds like an airplane is going away from the listener, while the logo comes towards the listener. Kinda weird, perhaps it is just me.
Narrator voice is slightly "hot" and the sibilant sounds are a bit prominent. A little bit of compression and judicious use of a parametric EQ will go a long way.
Content is great. Wish these videos were available when I started playing.
I thought I fixed the logo/sound issue. It was reversed at one time. May not have made this pass. It is corrected though. The logo comes to you and the sounds gets louder as well.
I ran the vocals through a compressor. I was not working in the best audio environment for getting the background sounds adjusted. Ambient noise levels are simply too high to get a quality sound setting done. The reverb is also overdone. All these things will be corrected when the final passes are done.
Until I got into the office, this morning, I had no idea what they really sounded like. I was editing it all from the spectral/frequency displays.
Excellent comments.
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I see what you are saying. I wish I could change the FOV, without creating a lot of blurring. That would solve the problem. In lieu of that, I'll see about moving the camera to another position. No, you cannot have the film viewer save any of the radio button view options. I set the camera up there for all these shots. If the FOV was between 75 and 90 degrees, this would not be an issue.
The problem with the cockpit view is the loss of the bogey in the film when the P51 goes into a lead pursuit.
It is tricky to show the relationship, of the two planes, without having them both in view. I'll figure out a different way to shoot these to alleviate the distortion, if I can.
Again, these are roughs, so beat them up. It all helps in the end.
Don't increase the FOV. Just use zoom - that takes care of the 'fish-eye effect' for me.
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These video clips are being generated from the film viewer itself. There is no 'zoom' available nor padlock.
The Z key zooms for me in film viewer. :headscratch:
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all I can do is copy the shortcut to my desktop and that gives me the same endless"loading" loop.
LtngRydr
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Arlo, The 'zoom' in the film viewer does not record that to the AVI. It is strictly a 'view' option, not a 'record' option.
What 'shortcut' Lab Rat? Click on the URL we provided in the post. When the dialog panel opens up, save the file to whereever you want. Close your browser, then double click on the file and Windows should open up the Windows Media Player (assuming that is the default for 'mp4' files).
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All three are good. The texture one helped me a bit and I've been on this for three years now.
As for 'wetting the appetite' could I suggest doing one or two on Boom and Zoom or stall fighting with torque roll and dropping flaps? I know when I chat with a newer player and I've just smoked them, they are frustrated until I tell them some of these, more advanced, techniques.
I like where you are taking this!
Boo
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by shortcuts, I was referring to lines 5,6, & 7 of your original post.
I also tried copying the address that appeared in explorer, closing my browser, reopening and pasting first in google and the in the explorer and I still get the same results with both tries. :headscratch:
LtngRydr
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Looks good, haven't had a chance to see the remaining two, but I like what I'm seeing thus far.
Also the monotone commentary is perfect! Just like I was sitting in the O'Club reviewing film and having a trainer explain the situation as it unfolds. :cheers:
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since everybody else can download and I can't the problem must be on my end. Other Links I have used today on the AHBBS have worked. Only these three have not.
LtngRydr
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LabRat, they didn't work for me either by just clicking: A new tab opens but it takes awful long to view a fragment of the video. Right click each link and "Save target on disk"
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one more thing is use colorful skins instead of just plain black/white like in the pony. it adds a nice touch. the narration is "echoing" which is in lots of training films.
one more thing is in the lag pursuit film, it would probably sound better if the voice of the pilot added some excitement. something like "i got him, I got him." or my favorite "get some, get some". you know something makes you wish you were the pilot that made the shot, instead of just saying "mmm, that looks cool".
semp
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Unfortunately "save as AVI" does not allow the creative control that FRAPS does. AVI creates smoother playback but that's only an advantage when there is otherwise a stutter in the video. You might get better results combining both methods Skuzzy.
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Arlo, The 'zoom' in the film viewer does not record that to the AVI. It is strictly a 'view' option, not a 'record' option.
What 'shortcut' Lab Rat? Click on the URL we provided in the post. When the dialog panel opens up, save the file to whereever you want. Close your browser, then double click on the file and Windows should open up the Windows Media Player (assuming that is the default for 'mp4' files).
Well, I am more a screenshot guy. Films kinda erg me. `Specially that AVI conversion stuff. More power to ya. :salute :cheers:
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Bizman, thanks. That worked. :aok
LtngRydr
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Just watched all three videos. Looks good to me. :aok
LtngRydr
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Unfortunately "save as AVI" does not allow the creative control that FRAPS does. AVI creates smoother playback but that's only an advantage when there is otherwise a stutter in the video. You might get better results combining both methods Skuzzy.
Actually, I have massive control of the video in the film viewer using the "Set Up Camera Shots". Fraps does not get me the native uncompressed video streams I need.
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I really would like to keep this thread about the content of the videos. Any and all suggestions are welcome. Thank you.
I think part the of the explanation of texture sizes (and environment mapping) should include What parts of the picture are affected. 'object texture' in the video is the Lancaster's surfaces, but not the gauges, or the ground or building textures outside. I think a lot of people don't know what parts of the picture in the frame are included in the video resolution settings. Do they change with distance to the object? etc...
Otherwise a great idea, and very good video. :salute
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The opening is very good, but the rest is rather... uninspiring.
The lack of anti-aliasing leaves very noticeable unsightly edges. Even when you make it full HD it'll still be noticeable.
The 1st film showed a kill from a guy that was obviously letting the guy behind shoot him down with terrible gunnery. Insulting him in the commentary I found tasteless.
The technical stuff is fine, but if that's going to be the style for the training films I suggest getting some of the players of the game involved in the "playground"to clean up the action.
Just a few thoughts
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The anti-aliasing in the videos are a result of down sampling the videos from 1980x1020 to 1280x720. In the native resolution the aliasing is virtually non-existent.
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That's very odd in that case, because in the past I have done the same size reduction and not had the same unsightly edges. (atleast not to that extent) :headscratch:
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It will all depend on the codec and what values are used for the rendering. I went fairly conservative for these. About half the stream resolution. It is not what I would have used for a stand lone video stream.
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You may aswell crank up the quality/render, youtube will screw you after upload anyway.
Their sampling is frugal at best so there is nothing to lose and everything to gain from high quality renders.
MP4 Video: 29.970 fps, 1920x1080 Progressive, YUV, 16 Mbps seems to work well with Youtube at minimising large quality losses.
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"Or, maybe you're just happy being the target."
I resemble that remark :devil :cry
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I know. For the Youtube uploads the source will be very different. I did not see the point in creating large downloads for this test. The final versions will be available, in full resolution and high stream rates, when they are done.
We were just looking more for content related remarks, but appreciate the fact you did notice how bad the aliasing was. I hated it too. Just for the record.
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I really liked the image mapping vid. The texture vid and the pursuit vid were good as well. I would have pulled the view back a little but that is just my preference. Awsome job guys
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With the first video on pursuit a thought popped into my head that would add some bells and whistles to this.
I believe AH Film Viewer has the ability to show the paths flown with airplanes using lines, basically like contrails. This allows you to create a map of the flight paths of both planes. You could keep your video as is, then add another 45 seconds and show it with mapping/contrails. Then you could freeze it at some point then add arrows to show what lag, etc mean through visual tools.
This would do two things. It would add visual maps that novices could follow. While you explain it well I anticipate many still don't get it. First time I had a lag turn explained to me was as a kid at Nellis AFB by two F-16 pilots. They drew circles to show how a lag turn allowed you to actually turn within the bogeys circle when it was turning too sharp.
Second, it would add a whole layer of sophistication to AH. Many have seen Top Gun where they use this to map out the whole ACM. You would show those interested in flying AH a very sophisticated briefing/debriefing tool.
Just my two cents.
Boo
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I know. For the Youtube uploads the source will be very different. I did not see the point in creating large downloads for this test. The final versions will be available, in full resolution and high stream rates, when they are done.
We were just looking more for content related remarks, but appreciate the fact you did notice how bad the aliasing was. I hated it too. Just for the record.
:banana: Without question, you guys are on the right track! We need more and more players!
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We have attached a preview of three films we are going to be putting up on our official Youtube channel and are looking for some feedback. There are two distinct categories involved in these three films.
We already have some of our own comments and improvements we want to see, but it never hurts to have more eyes on the target. The resolution for these is only 1280x720. The final cuts will be 1920x1080.
Lead, lag, and pure pursuit (http://downloads.hitechcreations.com/films/pursuits.mp4) explored.
Environment mapping (http://downloads.hitechcreations.com/films/env_mapping.mp4) revealed.
Maximum texure size (http://downloads.hitechcreations.com/films/max_texture_size.mp4) explained.
You asked for it...
1) In the first video, I don't think a novice will see the distinction in lead, lag and pure the way it is demonstrated. It shows a single plane going through the whole range and no pausing or added graphic to make the distinctions to precise moments you go from lag to pure to lead.
2) One great thing about the game is no F3 mode in the MA. The whole video is in F3. Potential customers should see the best of AH even if they may not know enough about it to appreciate that difference. Filming this with Track Ir or the like from inside the cockpit, with the pilot making a couple of clearing glances (ideally with other action going on around him) would be more interesting along with a few external shots to see the sexy aircraft. Also, using a pause in the video to show the gunsight in the lag, pure and lead positions would more clearly identify those than the external picture.
3) You already stated it would not be you in the final cut. For consideration, my thoughts on what I heard was, it sounded like one of us geeky players recording from mom's basement, echo and all. It should sound like, maybe even be, a current or retired fighter pilot (and identified...Robert Shaw, Author and former...) He should sound professional
4) The humor. Maybe it was delivery, but I don't feel it worked. "maybe you just like being a target" is clever alough I'm not sure how to define what I sensed. It seemed to me that it either has to be more off the wall, shocking, playful or not at all. Or in other words delivery.
5) Maybe you should identify the types of aircraft in the engagement. You should identify the players in the aircraft. I suggest Hitech be the one going down in flames... "Here we have Dale 'Hitech'... flying the A6m. Hitech is the only pilot in history to cut classes in flight school..." Just my humble opinion :D While many of the people drawn to your site already know what a Zero is, some won't. It's not a critical issue though I feel identifying characters is more important. It gives a little life to the game, it reinforces that these are real people you're dogfighting with and uses minimal effort to get every ounce of positive PR out of a single video when the person who hits that film is a novice with NO CLUE what so ever what they just stumbled on.
6) The first shot of of the Zero getting flamed and no other objects in the film was unimpressive or bland.
7) I think you should use some custom sounds. Even though it's a form of embellishment, it is a player option and like I said, every effort to make the game shine should be taken. Obviously engine sound would interfere with dialog, so fade out the sound only during dialog. It won't make your film any longer to use a little cinematic affect to flash from an external shot of the Mustang and its Merlin to the Zero with its radial.
8) What Semp said. Add custom skins and do some close ups of the airplanes. This is show and tell, make it good.
I like where this is going but want to stress it again. No matter how relatively minor these little films seem to be, every little thing should be done to make it shine. A good example, Niros talent at dramatizing the action.
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You echo many of my own sentiments muzik. Constructive criticism is always welcome and appreciated.
However, one point of contention is there is no good way to show a "lead pursuit" shot from the cockpit. All you would see is, nothing as the bad guy would be hidden by the nose of his plane. Of course, if I could get some video of lead pursuit with the the two planes in different planes where the bad guy could be seen out of the left or right cockpit window, then we would have a different set of films to deal with.
Truth is, I am working with what I have. I am not capable enough as a pilot to stage these maneuvers very well at all. I know exactly what I would like, but have no idea how to do it myself. I went through 30+ videos for that short footage I used in the pursuit video. If any of you want to give it a go, I will be happy to open up "The Playroom". Just let me know what you want to do.
Getting a 15 second voice over to describe a 4 second video is always a challenge. I am not happy with the first pass of this. I am still thinking of a better way to get it done. I like the technical videos. With better voice over, I think they are close.
I think jumping from one view to another in quick succession would be dramatic, but it might also confuse the uninitiated. These particular videos are not meant for the seasoned flight sim stick, but I would like them to at least entertain those in the know. So, we are still banging our heads against the wall and hoping to hear as many opinions about it as possible.
You never know when that one thought is the one that brings on the onslaught of ideas.
<S>
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:salute nice videos. now we can expect to see a mirror on the planes soon?
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You echo many of my own sentiments muzik. Constructive criticism is always welcome and appreciated.
However, one point of contention is there is no good way to show a "lead pursuit" shot from the cockpit. All you would see is, nothing as the bad guy would be hidden by the nose of his plane. Of course, if I could get some video of lead pursuit with the the two planes in different planes where the bad guy could be seen out of the left or right cockpit window, then we would have a different set of films to deal with.
Truth is, I am working with what I have. I am not capable enough as a pilot to stage these maneuvers very well at all. I know exactly what I would like, but have no idea how to do it myself. I went through 30+ videos for that short footage I used in the pursuit video. If any of you want to give it a go, I will be happy to open up "The Playroom". Just let me know what you want to do.
Getting a 15 second voice over to describe a 4 second video is always a challenge. I am not happy with the first pass of this. I am still thinking of a better way to get it done. I like the technical videos. With better voice over, I think they are close.
I think jumping from one view to another in quick succession would be dramatic, but it might also confuse the uninitiated. These particular videos are not meant for the seasoned flight sim stick, but I would like them to at least entertain those in the know. So, we are still banging our heads against the wall and hoping to hear as many opinions about it as possible.
You never know when that one thought is the one that brings on the onslaught of ideas.
<S>
stop the film and do a "matrix" type of film where the camera moves around showing both then go back to the pursuing airplane for the final shot.
semp
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"Maybe you're just happy being the target."
Skuzzy, you figured me out. :cheers:
(Love the intro splash)
I love being the target :t
I think this is great that you guys are putting these together :salute
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I watch this video often. really bad acting but the sound makes up for it. skuzzy, it's all about the sound. that was top gun was all about.
http://www.youtube.com/watch?v=TX1sgZVGBUw
semp
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However, one point of contention is there is no good way to show a "lead pursuit" shot from the cockpit. All you would see is, nothing as the bad guy would be hidden by the nose of his plane.
I thought the same thing. It seems that the two good examples outweigh the other method.
Maybe during your explanation of lead pursuit, you could use one or two pauses as the enemy aircraft passes through the gunsight and then out of sight. Then show an external shot of a similar point. ...talk, show, pause, talk, show pause... Then show external without pause. It doesn't even have to be the same film clip or aircraft. Probably better not.
For the external shot, I see two planes in a hard FLAT turn. Shot from above looking down and maybe with an anxious shooter taking early shots all the way through lag so that you can point out (maybe with pauses again), exactly where each shot is.
Just an idea. I don't think that really gets to the depth of the lead concept though.
Maybe just show top view of two a/c on an intersecting course where the aggressor fires ahead of the defensive a/c. In both cases it's not important to see the bullet strikes because it doesn't seem that gunnery is the subject, only lead pursuit.
I think jumping from one view to another in quick succession would be dramatic, but it might also confuse the uninitiated.
I can see that happening. But either way, they will be confused if care is not taken to make the point clearly.
You never know when that one thought is the one that brings on the onslaught of ideas.
So true.
<S>
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You echo many of my own sentiments muzik. Constructive criticism is always welcome and appreciated.
However, one point of contention is there is no good way to show a "lead pursuit" shot from the cockpit. All you would see is, nothing as the bad guy would be hidden by the nose of his plane. Of course, if I could get some video of lead pursuit with the the two planes in different planes where the bad guy could be seen out of the left or right cockpit window, then we would have a different set of films to deal with.
Truth is, I am working with what I have. I am not capable enough as a pilot to stage these maneuvers very well at all. I know exactly what I would like, but have no idea how to do it myself. I went through 30+ videos for that short footage I used in the pursuit video. If any of you want to give it a go, I will be happy to open up "The Playroom". Just let me know what you want to do.
Getting a 15 second voice over to describe a 4 second video is always a challenge. I am not happy with the first pass of this. I am still thinking of a better way to get it done. I like the technical videos. With better voice over, I think they are close.
I think jumping from one view to another in quick succession would be dramatic, but it might also confuse the uninitiated. These particular videos are not meant for the seasoned flight sim stick, but I would like them to at least entertain those in the know. So, we are still banging our heads against the wall and hoping to hear as many opinions about it as possible.
You never know when that one thought is the one that brings on the onslaught of ideas.
<S>
What about a split screen?
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Hmm.
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Would it be possible to stop the pursuit video at certain points and add in an animated arc, with an explanation of when/why the pursuer is changing from lag to lead? Kind of like how "dogfights" did it.
"The bandit is here. Skuzzy is here. Perfect attack position." ;)
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I'll echo what someone else said or a combination. I'd like to see a split screen; one side cockpit view and the opposite the outside views with trails. But overall very nice.
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Would it be possible to stop the pursuit video at certain points and add in an animated arc, with an explanation of when/why the pursuer is changing from lag to lead? Kind of like how "dogfights" did it.
"The bandit is here. Skuzzy is here. Perfect attack position." ;)
I'm in perfect attack position for your avatar :t
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Maybe have colonials narrating US planes and Europeans narrating other planes :old:
On a side note when the Ace is zoomed in on it looks odd :old:
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I watch this video often. really bad acting but the sound makes up for it. skuzzy, it's all about the sound. that was top gun was all about.
http://www.youtube.com/watch?v=TX1sgZVGBUw
semp
LOL ! HAHAHHAA
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Split screen is quite possible and may be the answer. If I had exactly the right shot, a lot of things would be possible. I think we are going to try to setup an AI plane in a mission to fly exactly how we need and get someone to fly the attacker position so we can get the best shot possible.
If anyone wants to pair up and try to get those shots, let me know. We have a specific area in "The Playroom" arena setup for filming. We, eventually, want to have every ACM available in film. I am going through Bob Shaw's book one ACM at a time.
Everyone, please stop worrying about the voice. I will be the first one to concede the voice over sucks. The scripts need a few more tweaks, but are close. The script is there as a placeholder so the video can be better synchronized with it. We will have the possibility of providing different languages for the films. There is no point, until the videos are finalized for content.
We really appreciate the input and feedback. It is quite helpful. Thank all of you.
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Split screen is quite possible and may be the answer. If I had exactly the right shot, a lot of things would be possible. I think we are going to try to setup an AI plane in a mission to fly exactly how we need and get someone to fly the attacker position so we can get the best shot possible.
If anyone wants to pair up and try to get those shots, let me know. We have a specific area in "The Playroom" arena setup for filming. We, eventually, want to have every ACM available in film. I am going through Bob Shaw's book one ACM at a time.
Everyone, please stop worrying about the voice. I will be the first one to concede the voice over sucks. The scripts need a few more tweaks, but are close. The script is there as a placeholder so the video can be better synchronized with it. We will have the possibility of providing different languages for the films. There is no point, until the videos are finalized for content.
We really appreciate the input and feedback. It is quite helpful. Thank all of you.
We wouldn't crack on your voice if we didn't love you, man :aok
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+1 to the split screen... I envision a standard gun sight view, split with an external view of the attacking a/c from behind... (hopefully with the enemy aircraft just visible at bottom of external view screen with tracers meeting the aircraft...
I'd be willing to be the poor soul being shot down if someone else wants to try to set up the shots.. PM me! :cheers:
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I can do the Ugandan voice over :old:
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Would it be possible to stop the pursuit video at certain points and add in an animated arc, with an explanation of when/why the pursuer is changing from lag to lead? Kind of like how "dogfights" did it.
"The bandit is here. Skuzzy is here. Perfect attack position." ;)
I've always wanted to do something like that in the videos I do, but haven't found a perfect way of doing it yet. I've also been experimenting with different ways to get a split screen thing to work well as someone else already posted. I think these would be good option to try out Skuzzy. I know when I first started playing I had no idea what a lag turn was even after seeing it. I only figured it out after I searched it online and had a visual picture pointing out how it looked and how it worked.
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I am going to play with a couple of different ways to showcase this better.
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Hmmm... a video with AH tutorials... that should be stickied on the BBS somewhere! :old:
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they are short, easy to understand and very informative. its pretty good skuzzy! i really like the title screen the way it pops and has that 3d effect!
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Sorry for the late reply Skuzzy.
There one statement in the video that is confusing (starting at 0:52): "...this allows the attacker to play himself in a difficult position to be seen by the bogey...".
I'd replace that with something like "...this allows the attacker to place himself in a position where it is difficult for the bogey to see him....", which makes it immediately clear who is in difficulty.
I'd add fade-in titles to separate the three types of pursuit more clearly for the viewer: at 0:40 for lag, at 1:01 for lead and at 1:09 for pure pursuit.
Cheers,
asw
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I am going to play with a couple of different ways to showcase this better.
I kinda thought they were pretty good. Don't let critics talk you into overdoing it. :)
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I thought bogey meant unidentified and bandit meant hostile.
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I watch this video often. really bad acting but the sound makes up for it. skuzzy, it's all about the sound. that was top gun was all about.
http://www.youtube.com/watch?v=TX1sgZVGBUw
semp
The missiles LOLz
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"Looks like somebody missed a day of flight school." Man I am so gonna wear that out in the MA.
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Cant wait to see the rest :salute
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Super job! Can't wait to see the YouTube channel. As one Southerner to another, voice was great too! :banana: