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General Forums => Aces High General Discussion => Topic started by: BaldEagl on October 30, 2013, 12:15:56 AM

Title: Resupply? Really?
Post by: BaldEagl on October 30, 2013, 12:15:56 AM
I was running a few resupply missions tonight when I noticed that the one object on the field that was damaged (radar) was only taking 5 minutes off it's downtime when the system message said it was taking 10 minutes off.  That 5 minutes included my drive time.

I ran a couple more runs just to be sure and sure enough it was taking under five minutes off including my several minute drive.  In fact, the more runs I made the less time it would take off the downtime even though the system message still kept telling me it was taking 10 minutes off.

I pulled up field status and did notice the radar strat was down to 77% and was at that the entire time but to only reduce DT by 1-2 minutes?  Why not 7 minutes?

Here's a screen shot of the system messages.  I cobbled this together from a single screen shot to make the text more visible.

Guess I won't do that anymore.  Just another aspect taken away from the game I guess.

(http://i707.photobucket.com/albums/ww72/imbe/Resup_zps7132b66b.jpg) (http://s707.photobucket.com/user/imbe/media/Resup_zps7132b66b.jpg.html)
Title: Re: Resupply? Really?
Post by: JOACH1M on October 30, 2013, 02:02:11 AM
 :rock I landed 5 kills!  :bolt:
Title: Re: Resupply? Really?
Post by: Volron on October 30, 2013, 02:07:46 AM
Me thinks you found a bug??? :headscratch:
Title: Re: Resupply? Really?
Post by: croduh on October 30, 2013, 02:08:11 AM
I also feel that the resupply aspect of the game is neglected in the game.

I also want even larger influence of trains/barges/convoys.

Also train tracks that actually go cross country, not just around strats...
Title: Re: Resupply? Really?
Post by: uptown on October 30, 2013, 02:40:28 AM
I also feel that the resupply aspect of the game is neglected in the game.

I also want even larger influence of trains/barges/convoys.

Also train tracks that actually go cross country, not just around strats...
:aok
Title: Re: Resupply? Really?
Post by: RotBaron on October 30, 2013, 04:01:39 AM
Unless there has been a change, strat downtimes don't effect the amount your resupply takes from the object's downtime. In other words, 10min reduction from the object's downtime is always 10mins.

I believe I once encountered the same thing, bug maybe at that base/object maybe?
Title: Re: Resupply? Really?
Post by: mbailey on October 30, 2013, 05:33:34 AM
:rock I landed 5 kills!  :bolt:

 :lol   WTG 
Title: Re: Resupply? Really?
Post by: Scherf on October 30, 2013, 06:32:29 AM
I also feel that the resupply aspect of the game is neglected in the game.

I also want even larger influence of trains/barges/convoys.

Also train tracks that actually go cross country, not just around strats...

+1
Title: Re: Resupply? Really?
Post by: Randy1 on October 30, 2013, 06:53:47 AM
I also feel that the resupply aspect of the game is neglected in the game.

I also want even larger influence of trains/barges/convoys.

Also train tracks that actually go cross country, not just around strats...

Well said.
Title: Re: Resupply? Really?
Post by: Schen on October 30, 2013, 06:58:42 AM
Im just throwing an outlandish guess out there. As im no expert at coding or the ies and outs of this game as im fairly new. But Is there a chance that each truck carries ten minutes and that time is divided amongst each object u supply? Not ten mins per object?
Title: Re: Resupply? Really?
Post by: DREDIOCK on October 30, 2013, 07:34:50 AM
Speaking of resupply.

I know most dont bring out GV supplies for personal gain, myself included
When you're in a Gv and some one  does bring out Gv supplies to you. Be sure to grab  one so the person who brought them out to you gets credit/benifit for it. That doesnt mean one person gobble them all up as that doesnt add to the credit/perks they receive.
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 07:38:53 AM
When you're in a Gv and some one  does bring out Gv supplies to you. Be sure to grab  one so the person who brought them out to you gets credit/benifit for it. That doesnt mean one person gobble them all up as that doesnt add to the credit/perks they receive.


Just to be clear, you don't get perks for resupplying other players. The only 'benefit' is upping the count for two achievements.
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 07:41:17 AM
Im just throwing an outlandish guess out there. As im no expert at coding or the ies and outs of this game as im fairly new. But Is there a chance that each truck carries ten minutes and that time is divided amongst each object u supply? Not ten mins per object?

No, it's per object.


In the case above it's either simply a bug (and should have been posted in Bug Forum instread of a 'what has this game come to' thread), or someone else did kill the supply trucks. I for one do this frequently.
Title: Re: Resupply? Really?
Post by: BaldEagl on October 30, 2013, 08:16:22 AM

Just to be clear, you don't get perks for resupplying other players. The only 'benefit' is upping the count for two achievements.

You used to as long as you were actually resupplying someone while you were still up.

No, it's per object.


In the case above it's either simply a bug (and should have been posted in Bug Forum instread of a 'what has this game come to' thread), or someone else did kill the supply trucks. I for one do this frequently.

What would the supply trucks have to do with it?  Lets say my drive took 3 minutes and DT was reduced by 5 minutes for each trip (2 minutes for the supplys themselves) then why does the system say it took 10 minutes off?  Supply trucks would only make the object come up even faster if they were running.
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 08:31:27 AM
You used to as long as you were actually resupplying someone while you were still up.

Not as long as I'm playing AH though.


What would the supply trucks have to do with it?

They impact downtime of already destroyed objects - but only when destroyed

You bring in supps - 10 minutes off the object's downtime
Enemy kills a convoy - slaps 7 minutes on top of the object's downtime.


then why does the system say it took 10 minutes off?

Because that's how it works. Every drop of supps reduces downtime of all resupplyiable objcets in range by 10 minutes each.

Supply trucks would only make the object come up even faster if they were running.

Supply convoys are always running (every 10 minutes) and have no actual effect as long as they do. Only when a truck/train/barge is destroyed, it puts some extra downtime on the objects already destroyed at that base.


That being said, judging by the numbers presented I still think it's a bug. One I have never encountered so far.
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 08:53:36 AM
Okay, for those not familiar with the strats/supply mechanism, I'm going to sum it up:


Downtime & resupply of field objects.

Objects subject to these rules:
Ammo bunkers (amb), radar (rdf), barracks(bab), fuel tanks (fub) AI guns on field & in town (gng), town buildings (twn)



When an object is destroyed, its downtime is calculated:
30 minutes (basic downtime) + 0-120 minutes additional downtime depending on factory status at the moment the the object was destroyed. (For a maximum of 150 minutes)


Each player drop of supplies takes off 10 minutes of downtime each from every destroyed object

Each destroyed convoy truck adds 0.9 minutes of downtime for all destroyed objects. Convoys are running every 10 minutes.
Title: Re: Resupply? Really?
Post by: fattyrv on October 30, 2013, 11:12:34 AM
Maybe there were 2 objects down on the base ie.barracks ord bunker and your drop was not close enough to the radar?
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 11:18:20 AM
Maybe there were 2 objects down on the base ie.barracks ord bunker and your drop was not close enough to the radar?

Field supplies work within a large radius, IIRC 1 mile. If you are dropping supps anywere on a field, all objects on it will be in range.
Title: Re: Resupply? Really?
Post by: kvuo75 on October 30, 2013, 11:32:42 AM
Field supplies work within a large radius, IIRC 1 mile. If you are dropping supps anywere on a field, all objects on it will be in range.


it is 1 mile, but the fields are larger than 1 mile, as far as I know (?), so dropping on the edge of a field wouldn't supply the stuff on the opposite edge... best bet if you want to supply everything is to drop the supply in the middle.
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 11:34:33 AM

it is 1 mile, but the fields are larger than 1 mile, as far as I know (?), so dropping on the edge of a field wouldn't supply the stuff on the opposite edge... best bet if you want to supply everything is to drop the supply in the middle.


Not the base A1 on SFMA, it's a small base and the radar is very close to the edge a M3 would approach.

We can also see from the screenshot that he's right on the base when dropping supps. We also can see that the reduction in downtime is pretty much matches the driving time from spawn to base, so apparently there is a bug which prevents the downtime to update accordingly.
Title: Re: Resupply? Really?
Post by: wpeters on October 30, 2013, 12:19:18 PM


I also want even larger influence of trains/barges/convoys.

Also train tracks that actually go cross country, not just around strats...
+1
Title: Re: Resupply? Really?
Post by: RotBaron on October 30, 2013, 03:23:06 PM
Not as long as I'm playing AH though.


They impact downtime of already destroyed objects - but only when destroyed

You bring in supps - 10 minutes off the object's downtime
Enemy kills a convoy - slaps 7 minutes on top of the object's downtime.


Because that's how it works. Every drop of supps reduces downtime of all resupplyiable objcets in range by 10 minutes each.

Supply convoys are always running (every 10 minutes) and have no actual effect as long as they do. Only when a truck/train/barge is destroyed, it puts some extra downtime on the objects already destroyed at that base.


That being said, judging by the numbers presented I still think it's a bug. One I have never encountered so far.


Yup, someone probably killing convoy. I forgot killing convoy actually adds to the downtime...

Prolly not a bug...some guys are out there doing it for the achievement, for the strategy or for whatever reason.

It adds .9mins to every object.
Title: Re: Resupply? Really?
Post by: Lusche on October 30, 2013, 03:42:42 PM

Yup, someone probably killing convoy. I forgot killing convoy actually adds to the downtime...

I don't think so. I did ran the numbers (resupply and convoy busting) and it doesn't add up in this case.
Title: Re: Resupply? Really?
Post by: Lazerr on October 30, 2013, 04:33:44 PM
:rock I landed 5 kills!  :bolt:

He should have took this picture when you landed 12 and I landed 9..
Title: Re: Resupply? Really?
Post by: JOACH1M on October 30, 2013, 05:07:30 PM
:rock I landed 5 kills!  :bolt:
thanks  :o

He should have took this picture when you landed 12 and I landed 9..
would have looked badass lol
Title: Re: Resupply? Really?
Post by: Mongoose on October 30, 2013, 10:33:09 PM
  I have noticed a similar bug in regards to radar resupply.  Every time I resupply a base, it takes ten minutes off of the radar rebuilt time.  But, there have been a couple of times that the radar factory was at 100%, but the rebuild time was close to an hour, when it should have been thirty minutes.  It always happened after our team captured a base.  It almost seemed like the 30 minute rebuild time of the capturing team had been added to the rebuild time that was left when the base was captured. 

  I tried watching the next base capture to double check, but it never happened when I was checking the numbers.  I haven't reported it as a bug, because I can't confirm what is happening.  Just that the numbers seem to be off sometimes.

  So maybe the two events are related?
Title: Re: Resupply? Really?
Post by: oTRALFZo on October 31, 2013, 04:17:11 AM



When an object is destroyed, its downtime is calculated:
30 minutes (basic downtime) + 0-120 minutes additional downtime depending on factory status at the moment the the object was destroyed. (For a maximum of 150 minutes)


I know its confusing, but is the total downtime (say you bombed a factory all the way down to 0%) at 180 minutes?




  I have noticed a similar bug in regards to radar resupply.  Every time I resupply a base, it takes ten minutes off of the radar rebuilt time.  But, there have been a couple of times that the radar factory was at 100%, but the rebuild time was close to an hour, when it should have been thirty minutes.  It always happened after our team captured a base.  It almost seemed like the 30 minute rebuild time of the capturing team had been added to the rebuild time that was left when the base was captured. 

  I tried watching the next base capture to double check, but it never happened when I was checking the numbers.  I haven't reported it as a bug, because I can't confirm what is happening.  Just that the numbers seem to be off sometimes.

  So maybe the two events are related?

What you are thinking is different. 

From what I seen.
Say you are a rook and the city at strats was 100%.  You attack a say a knight field and take the base with their city at strats at 50%. Downtime even through the switchover is still the same as if it were under knight ownership in this case it would be down for about 120 mins.
Title: Re: Resupply? Really?
Post by: Lusche on October 31, 2013, 04:49:23 AM
I know its confusing, but is the total downtime (say you bombed a factory all the way down to 0%) at 180 minutes?


No, 150.

Basic downtime 30 minutes, factory will add up to 120 minutes (at 0%).
Title: Re: Resupply? Really?
Post by: SmokinLoon on October 31, 2013, 12:59:22 PM
I'm glad Looschey spelled it out for people.  Some players want more strategy but are not willing to maximize the strategic options available now. 

I'll try and explain it from another angle:

Damaging factories extend the time its corresponding base or town object is down.  All the factories to base OBJ relations are obvious (AAA factory = auto ack, radar factory = radar tower, etc).  The city effects the down time of the HQ and town buildings.  None of the strategic factories or the city are intertwined, they are completely independent.

Regardless of the length of time OBJ's are down for on the field, delivering a field supply will remove 10 minutes from the total amount.  ANY of the repairable OBJ's within 1 mile of where that field supply is dropped will be repaired.  Hangers may not be repaired, they are down 15 mins regardless.

Each truck destroyed adds 54 seconds to the down time of destroyed OBJ's on that field or town.  There are 8 trucks in the convoy and that means a 7.2 mins (7min and 12 sec) is added on.  The barges are worth 1.6 mins each (1 min 36 sec) I believe, there are fewer of them but I don't remember how many (5?).  If there is an enemy tank armed with HE sitting near the convoy route, that tank alone can increase the down time of the field strategic OBJ's by roughly 30% over a given period of time (every ten minutes as the convoy passes by 7+ minutes can be added if the entire convoy is destroyed).  btw, it takes roughly 80 lbs of ordnance to destroy a convoy truck, more for a barge but I dont remember atm.

With regards to the OP's situation, it may be a case of partial destruction of the convoy.  I have not looked at the numbers close enough.  It certainly could be a bug.     

 
Title: Re: Resupply? Really?
Post by: Aspen on October 31, 2013, 01:49:49 PM
Can't tell from the buffer shot, but the if you do the radar DT right before dropping supps and then immediately after would be a decent test.  I suppose someone could be shooting a convoy in those 4 or 5 seconds but not likely.
Title: Re: Resupply? Really?
Post by: RotBaron on October 31, 2013, 07:06:58 PM


From what I seen.
Say you are a rook and the city at strats was 100%.  You attack a say a knight field and take the base with their city at strats at 50%. Downtime even through the switchover is still the same as if it were under knight ownership in this case it would be down for about 120 mins.


Yes, when your country takes another ones base, you get the downtime that existed before it was in your possession. 

With cv base takes, sometimes it is very important to resupply town from the ship, I've seen downtimes of over 100 minutes remaining on the WF after we captured a base.

Of course if this happens to you, and they don't resupp, let it cool, sneak in, deack, and retake.  :devil