Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Scca on November 19, 2013, 01:44:16 PM

Title: Why, just why?
Post by: Scca on November 19, 2013, 01:44:16 PM
Last night there was a great fight at 61.  There was a fight high, there was a fight low and everywhere in between.  Bombers came in, and bombers left (well some of them anyway  :cool:), it was a grand old time. 

There was one person however who kept repeating the same flight profile that completely dumbfounded me.  He would fly in at mach speed, blow past miles of fights with one single purpose in mind, vulch the runway.  He might get a kill or two before dying, but that was it.  No ACM, no attempt at actually playing the game (you do remember it is a game right?), his purpose was just be be a PITA.  I have heard folks talk about the decline in the game, and I feel this is one of the things that is causing the decline (if there is indeed one). 

I just don't understand why someone would come to a game that challenges your skills in simulated air combat then play the game like that.  Why, just why do they?
Title: Re: Why, just why?
Post by: Bear76 on November 19, 2013, 01:52:25 PM
New players don't seem to want to "learn" the game as in the past. There used to be 10-20 people in the TA regularly. Now it's all but empty. Today it's just jump into it and claim "it's my $15".
Title: Re: Why, just why?
Post by: MrGeezer on November 19, 2013, 01:59:24 PM
Welcome to aces high.
Title: Re: Why, just why?
Post by: Scca on November 19, 2013, 02:02:17 PM
Welcome to aces high.
Not a reflection on you, but that's sad... 

Any thoughts on what we can do to change that? 
Title: Re: Why, just why?
Post by: SmokinLoon on November 19, 2013, 02:10:20 PM
Not a reflection on you, but that's sad... 

Any thoughts on what we can do to change that? 

Dont be afraid to PM them with friendly questions.  I've tossed around friendly salutes, etc, via PM.  I've even coached people not on my country via PM, most new players have no clue as to the learning curve or the "how to" in terms of vox, radio bar, chat bar, map functions, etc, etc.  You'd be surprised as to how much you can teach someone and help them in a matter of 10 minutes of PM's.  Likewise, helping with the game dynamics will help them get confidence and eventually a long term player.
Title: Re: Why, just why?
Post by: Changeup on November 19, 2013, 02:14:29 PM
Lol...catch them enroute...they'll fight then, I guarantee it.  Do it until they stop and they'll find another way to have fun
Title: Re: Why, just why?
Post by: Tinkles on November 19, 2013, 02:17:51 PM
Shame I wasn't in my 88 when this happened.

 :(
Title: Re: Why, just why?
Post by: Blooz on November 19, 2013, 02:29:12 PM
He was probably farming perk points.

A 262 costs a lot of vulches!
Title: Re: Why, just why?
Post by: Scca on November 19, 2013, 02:33:07 PM
Dont be afraid to PM them with friendly questions.  I've tossed around friendly salutes, etc, via PM.  I've even coached people not on my country via PM, most new players have no clue as to the learning curve or the "how to" in terms of vox, radio bar, chat bar, map functions, etc, etc.  You'd be surprised as to how much you can teach someone and help them in a matter of 10 minutes of PM's.  Likewise, helping with the game dynamics will help them get confidence and eventually a long term player.

I could have tried that, but normally even the most innocent offers of assistance have not been received well.


Lol...catch them enroute...they'll fight then, I guarantee it.  Do it until they stop and they'll find another way to have fun
  Nice thought.  But which 51 is piloted by the future vulcher? 



He was probably farming perk points.

A 262 costs a lot of vulches!
If that's the case, a 51 wouldn't be my favored "farming" implement. 
Title: Re: Why, just why?
Post by: Changeup on November 19, 2013, 02:44:41 PM
I could have tried that, but normally even the most innocent offers of assistance have not been received well.

  Nice thought.  But which 51 is piloted by the future vulcher? 


If that's the case, a 51 wouldn't be my favored "farming" implement. 

Good catch.  Kill them all.  One pass will get three to commit to you.  Live long enough in the same airspace and you'll attract 15.  Problem solved
Title: Re: Why, just why?
Post by: whiteman on November 19, 2013, 02:58:13 PM
I have heard folks talk about the decline in the game, and I feel this is one of the things that is causing the decline (if there is indeed one).

I remember whole squads that would do this in 190's my first few years. Nothing new.
Title: Re: Why, just why?
Post by: Fulcrum on November 19, 2013, 03:04:49 PM
 
There was one person however who kept repeating the same flight profile that completely dumbfounded me.  He would fly in at mach speed, blow past miles of fights with one single purpose in mind, vulch the runway.  He might get a kill or two before dying, but that was it. 

Paging DREDIOCK.   

:lol  :bolt:
Title: Re: Why, just why?
Post by: Ack-Ack on November 19, 2013, 03:07:30 PM
Why do you let it get to you?

ack-ack
Title: Re: Why, just why?
Post by: PFactorDave on November 19, 2013, 03:13:13 PM
New players don't seem to want to "learn" the game as in the past. There used to be 10-20 people in the TA regularly. Now it's all but empty. Today it's just jump into it and claim "it's my $15".

The Training room is pretty much worthless to a new player who isn't part of the community yet.

Think about it...  Say you run into a new guy, and he actually asks a question.  You tell him that he may want to visit the Training Arena to learn some things...

So, he logs out of the Main Arena and goes to the Training Arena...  Where he is by himself.  Nobody there to help him.

The TA is worthless when it is unstaffed.

Do the volunteer trainers staff it all these days?  I've been there a few times over the past few days, testing some joystick settings.  I haven't seen a single other pilot in there in the last few days.

I can't blame a new player for not spending time in the TA.  In fact, I would argue that he is better off in the Main where at least he MIGHT get an honest answer to a question.

I have believed for years that HTC seriously dropped the ball by not actually staffing the TA 24/7...  But that's water under the bridge by now.  
Title: Re: Why, just why?
Post by: LCADolby on November 19, 2013, 03:21:21 PM
I'd be happy to help a new guy into the game, it such a shame i'm a terrible teacher
Title: Re: Why, just why?
Post by: Scca on November 19, 2013, 03:27:11 PM
Why do you let it get to you?

ack-ack
Just because someone poses a question regarding the consequence's of a behavior in the game, doesn't mean they or their behavior are "getting to me".  I was just looking at one specific act that a new person, trying to learn the game, might see and decide "well if this is how the game is played, I will go back to <insert other game here>".  

All I want is a target rich environment, and if the community at large supports this type of behavior, and the game numbers dwindle, both you and I will have fewer targets.  I am not asking HTC to do anything about this, it's up to the player base to accept or reject players like that.    

off topic:  If an inquiry such as this "gets to you", perhaps you should restrict your responses to forum posts where you can add value.  
Title: Re: Why, just why?
Post by: muzik on November 19, 2013, 03:47:03 PM
Last night...

Are you serious?   2006, and this is the first you've seen a newb do this or anything like it?

Yea, there have been some mild to slightly more than mild behavioral shifts in game, there is a lot of hoing and picking going on. But this game is the same as it's always been all the way back to AW. Everyone who says different either weren't there or are over dramatizing the situation.

Half the guys saying different are comparing the game to it's peak, 5 or 6 years ago and blaming HOing and picking for the recessions crime.

And like akak said, why do you let it get to you? He's an easy kill and that's what your paying 15$ for right?

...might see and decide "well if this is how the game is played, I will go back to <insert other game here>". 

go back where? COD consol games? Yea, like that's so civilized. A newb to flight sims is not going to recognized that as bad behavior unless they're dummies that don't realize they didn't have to take off in the middle of a furball.
Title: Re: Why, just why?
Post by: Dragon Tamer on November 19, 2013, 03:48:40 PM
Dont be afraid to PM them with friendly questions.  I've tossed around friendly salutes, etc, via PM.  I've even coached people not on my country via PM, most new players have no clue as to the learning curve or the "how to" in terms of vox, radio bar, chat bar, map functions, etc, etc.  You'd be surprised as to how much you can teach someone and help them in a matter of 10 minutes of PM's.  Likewise, helping with the game dynamics will help them get confidence and eventually a long term player.


I've noticed a high number of new players recently (not sure why), but I picked up one of the new members and have been helping him over the huge learning curve of the game. He apparent appreciates it because he said as soon as his trial expires that he is going to buy the game.

I love helping out the new guys whenever possible but I can't help everyone at one time. I know that last week the Knights had no less than 5 new guys on that were looking for help. One of them is still looking for help I think...
Title: Re: Why, just why?
Post by: SlidingHorn on November 19, 2013, 04:27:14 PM
A noob's two cents:

I may not be the norm, but I made an effort to read up on the game, the planes, the arenas, and their etiquette.  Having done that, I feel that I'm learning faster by getting my arse shot off over and over in the MA.  That's not to say I don't pop into a TA when I do see people in there to keep in-range and keep the film, etc.

What I'm sure comes across as a downside of my kind doing their learning on the fly (see what I did there?  :uhoh) in the MAs to the more seasoned folks here is that:

1) I've on more than one occasion accidentally collided with someone I was trying to engage - which I know annoys people (after which I immediately PMed them apologizing, and letting them know I'm new & it was a mistake, etc.)  

2)  The "dreaded furball" is really my best chance to A. Have plenty of teammates to give me advice/ask them for it, B. Get into some of the basics of ACM, choosing targets, etc. while C. Attempting to improve what I think may be my weakest point - SA.  

That being said, I *do* - being well-read on the game, etiquette, etc - make a concerted effort to avoid HO, poaching a kill, vulching, etc.  I knew coming in that I was going to be an easy kill and that I'd spend more time with my chute open than in the air at times - I knew to not care about my score.  I've seen several new people come in who obviously haven't bothered to visit the forums, help docs, training site, etc. and it gets under my skin, too...all I can do without giving them a hard RTFM is politely suggest they visit the section they need, and point out that there's a vast wealth of material on the game that's really worth reading.

Overall, I guess the point is if there's a concerted effort to point these people in the right direction, and they keep hearing the same thing over and over from every person they encounter in the game, all we can do is hope that the message gets through.  Ultimately, I don't think we'll ever see an end to score-potatos...it's an evil we'll have to continue to endure.  Until then, we can always send out a BOLO to our countrymen saying to pop these turds whenever they have an opportunity   :t

In the immortal words of Forrest Gump: "That's all I have to say about that."  :salute

EDIT:  HA!  "score-potatos" was originally score-[women of the night]...but I think I like potato better....
Title: Re: Why, just why?
Post by: Changeup on November 19, 2013, 04:44:26 PM
A noob's two cents:

I may not be the norm, but I made an effort to read up on the game, the planes, the arenas, and their etiquette.  Having done that, I feel that I'm learning faster by getting my arse shot off over and over in the MA.  That's not to say I don't pop into a TA when I do see people in there to keep in-range and keep the film, etc.

What I'm sure comes across as a downside of my kind doing their learning on the fly (see what I did there?  :uhoh) in the MAs to the more seasoned folks here is that:

1) I've on more than one occasion accidentally collided with someone I was trying to engage - which I know annoys people (after which I immediately PMed them apologizing, and letting them know I'm new & it was a mistake, etc.)  

2)  The "dreaded furball" is really my best chance to A. Have plenty of teammates to give me advice/ask them for it, B. Get into some of the basics of ACM, choosing targets, etc. while C. Attempting to improve what I think may be my weakest point - SA.  

That being said, I *do* - being well-read on the game, etiquette, etc - make a concerted effort to avoid HO, poaching a kill, vulching, etc.  I knew coming in that I was going to be an easy kill and that I'd spend more time with my chute open than in the air at times - I knew to not care about my score.  I've seen several new people come in who obviously haven't bothered to visit the forums, help docs, training site, etc. and it gets under my skin, too...all I can do without giving them a hard RTFM is politely suggest they visit the section they need, and point out that there's a vast wealth of material on the game that's really worth reading.

Overall, I guess the point is if there's a concerted effort to point these people in the right direction, and they keep hearing the same thing over and over from every person they encounter in the game, all we can do is hope that the message gets through.  Ultimately, I don't think we'll ever see an end to score-potatos...it's an evil we'll have to continue to endure.  Until then, we can always send out a BOLO to our countrymen saying to pop these turds whenever they have an opportunity   :t

In the immortal words of Forrest Gump: "That's all I have to say about that."  :salute

EDIT:  HA!  "score-potatos" was originally score-[women of the night]...but I think I like potato better....

My name is Changeup and I approve of this guy :aok
Title: Re: Why, just why?
Post by: Dragon Tamer on November 19, 2013, 04:46:47 PM
My name is Changeup and I approve of this guy :aok

Seconded.  :aok

Sadly, we all know there are going to be those who deliberately choose to fly like score potatos, and noobs (we all know who they are).
Title: Re: Why, just why?
Post by: The Fugitive on November 19, 2013, 04:49:18 PM
A noob's two cents:

I may not be the norm, but I made an effort to read up on the game, the planes, the arenas, and their etiquette.  Having done that, I feel that I'm learning faster by getting my arse shot off over and over in the MA.  That's not to say I don't pop into a TA when I do see people in there to keep in-range and keep the film, etc.

What I'm sure comes across as a downside of my kind doing their learning on the fly (see what I did there?  :uhoh) in the MAs to the more seasoned folks here is that:

1) I've on more than one occasion accidentally collided with someone I was trying to engage - which I know annoys people (after which I immediately PMed them apologizing, and letting them know I'm new & it was a mistake, etc.)  

2)  The "dreaded furball" is really my best chance to A. Have plenty of teammates to give me advice/ask them for it, B. Get into some of the basics of ACM, choosing targets, etc. while C. Attempting to improve what I think may be my weakest point - SA.  

That being said, I *do* - being well-read on the game, etiquette, etc - make a concerted effort to avoid HO, poaching a kill, vulching, etc.  I knew coming in that I was going to be an easy kill and that I'd spend more time with my chute open than in the air at times - I knew to not care about my score.  I've seen several new people come in who obviously haven't bothered to visit the forums, help docs, training site, etc. and it gets under my skin, too...all I can do without giving them a hard RTFM is politely suggest they visit the section they need, and point out that there's a vast wealth of material on the game that's really worth reading.

Overall, I guess the point is if there's a concerted effort to point these people in the right direction, and they keep hearing the same thing over and over from every person they encounter in the game, all we can do is hope that the message gets through.  Ultimately, I don't think we'll ever see an end to score-potatos...it's an evil we'll have to continue to endure.  Until then, we can always send out a BOLO to our countrymen saying to pop these turds whenever they have an opportunity   :t

In the immortal words of Forrest Gump: "That's all I have to say about that."  :salute

EDIT:  HA!  "score-potatos" was originally score-[women of the night]...but I think I like potato better....

If 1-5 guys who join the game these days was like this guy I wouldn't have any worries about the future of this game! A BIG <S>

Unfortunately it's more like 1-50 from what I see. So many new and rookie (players with 6 month or less time in the game) haven't a clue as to whats available both in training, AND game play. Like a bunch of "lemmings" they blindly follow that behavior they see most often which is the HOin gangin and hording that is slowing becoming the norm.
Title: Re: Why, just why?
Post by: Changeup on November 19, 2013, 04:54:50 PM
If 1-5 guys who join the game these days was like this guy I wouldn't have any worries about the future of this game! A BIG <S>

Unfortunately it's more like 1-50 from what I see. So many new and rookie (players with 6 month or less time in the game) haven't a clue as to whats available both in training, AND game play. Like a bunch of "lemmings" they blindly follow that behavior they see most often which is the HOin gangin and hording that is slowing becoming the norm.

The other 49 think they can OJT their name on the web site and quit when there is no way to buy 262s...this one...he might end up being dangerous.  He expended effort to first understand before he asked to be understood.   He wants to understand it all.

I declare him the Rookie of the Year.
Title: Re: Why, just why?
Post by: FLS on November 19, 2013, 05:25:42 PM
I'm glad that most players don't feel compelled to tell other players how they "should" be playing.  But there's always a few.
Title: Re: Why, just why?
Post by: The Fugitive on November 19, 2013, 05:50:07 PM
I'm glad that most players don't feel compelled to tell other players how they "should" be playing.  But there's always a few.


I didn't see anyone telling anyone how to fly/play. I did see many ask why they do so tho.
Title: Re: Why, just why?
Post by: Big Rat on November 19, 2013, 05:55:26 PM
The Training room is pretty much worthless to a new player who isn't part of the community yet.

Think about it...  Say you run into a new guy, and he actually asks a question.  You tell him that he may want to visit the Training Arena to learn some things...

So, he logs out of the Main Arena and goes to the Training Arena...  Where he is by himself.  Nobody there to help him.

The TA is worthless when it is unstaffed.

Do the volunteer trainers staff it all these days?  I've been there a few times over the past few days, testing some joystick settings.  I haven't seen a single other pilot in there in the last few days.

I can't blame a new player for not spending time in the TA.  In fact, I would argue that he is better off in the Main where at least he MIGHT get an honest answer to a question.

I have believed for years that HTC seriously dropped the ball by not actually staffing the TA 24/7...  But that's water under the bridge by now.  

During the week you'll often find me and Morf in there around 9 central time.  I'm there every Tuesday and Wednesday night at least, sometimes more.  Morf is there more then me.

 :salute
BigRat
Title: Re: Why, just why?
Post by: Changeup on November 19, 2013, 05:56:46 PM
During the week you'll often find me and Morf in there around 9 central time.  I'm there every Tuesday and Wednesday night at least, sometimes more.  Morf is there more then me.

 :salute
BigRat

Which makes anyone's time there very worthwhile.

 :salute
Title: Re: Why, just why?
Post by: FLS on November 19, 2013, 06:22:26 PM
I didn't see anyone telling anyone how to fly/play. I did see many ask why they do so tho.

Did you miss the comment about the community rejecting players?
Title: Re: Why, just why?
Post by: Stampf on November 19, 2013, 06:24:20 PM
Which makes anyone's time there very worthwhile.

 :salute


Tru-dat.

Try to give Morf a break sometimes though so we can get him up with the squad on Tuesdays.   :aok

Title: Re: Why, just why?
Post by: Hajo on November 19, 2013, 06:55:32 PM
Morf's a great guy. Outstanding member of the community.  One who gets' it.  What the community needs.

There are many more who will help when asked.

Yep......rookie of the year SlidingHorn.  He gets it!
Title: Re: Why, just why?
Post by: BaldEagl on November 19, 2013, 08:11:23 PM
It's the MA.  Sh^t happens.

Even I've done what the OP described once several years ago.  I got sooo frustrated one night I grabbed a Dora and went screaming into a base simply to vulch my oppressors.  It was a great stress reliever and made me feel better afterward.

Now I have to ask this question; did this person's undoubtedly short-lived vulching effors stop the "grand fight"?  My guess is no.  So why worry about it?  You were having your fun, they were having their fun.  The MA is a giant sandbox and what was described isn't against any rules that I know of.  Do I approve of it?  Probably not but I wouldn't get so worked up over it that I'd have to post on the BBs and hey, who cares if I approve or not?
Title: Re: Why, just why?
Post by: Tank-Ace on November 19, 2013, 08:23:57 PM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.
Title: Re: Why, just why?
Post by: Big Rat on November 19, 2013, 08:25:27 PM

Tru-dat.

Try to give Morf a break sometimes though so we can get him up with the squad on Tuesdays.   :aok



JG11 is much nicer then VF-17, I have to train them Monday and Thursday nights along with my other trainer duty's Tuesday and Wednesdays. They never give me a day off :cry  Bunch of freakin Pirates :lol  Well I guess FSO is my day off :D

 :salute
BigRat
Title: Re: Why, just why?
Post by: caldera on November 19, 2013, 08:30:21 PM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.

If that applied to everyone, AH would be a small community.
Title: Re: Why, just why?
Post by: Tank-Ace on November 19, 2013, 08:31:48 PM
If that applied to everyone, AH would be a small community.

Well, I guess it would be small then. If living means so much to you in a cartoon game that you can't give someone a sporting chance, I'd almost go so far as to say you don't deserve to play the game.
Title: Re: Why, just why?
Post by: gyrene81 on November 19, 2013, 08:32:52 PM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.
nah, we all like a little entertainment and watching the failures is fun.
Title: Re: Why, just why?
Post by: Ack-Ack on November 19, 2013, 08:36:44 PM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.

Marquess of Queensberry Rules don't apply in dogfights.

ack-ack
Title: Re: Why, just why?
Post by: deadstikmac on November 19, 2013, 08:40:44 PM
"  I was just looking at one specific act that a new person, trying to learn the game, might see and decide "well if this is how the game is played, I will go back to <insert other game here>"

My humble .02


I am just over a year playing this great product of a game..... The problem for me was, I would look for a DA Gentalmans code of conduct in the MA. This just is not going to happen. I would be involved in a 2v1 and holding my own possibly could kill one.... Untill 3 others would show up, and did they watch or make it a 5 vs 1... Well we know the answer.


Dueling in the DA with gentalmen is a total different game than the MA. Took me a year too learn this fact of Aces High.
Title: Re: Why, just why?
Post by: FLS on November 19, 2013, 08:58:20 PM
Well, I guess it would be small then...

More likely out of business than small. Do you see how that could be a problem?
Title: Re: Why, just why?
Post by: Latrobe on November 19, 2013, 09:08:11 PM
I was playing a different game last night and our team wasn't doing too well. We were 3rd out of 3 and the game was rolling in on the halfway point when one player who wasn't happy with his team started ranting like it was the end of the world and saying we were all 'newbs'. Three minutes of arguing ensued when he made a rather curious statement. I don't remember the exact words but it was along the lines of "Why should I help newb players!?" (BTW, spoilers! We didn't listen to the idiot and ended up coming 2nd!  :D )


Yes, why should you help new players? After all you are basically a god of this game compared to new players. Yet, you seem to lose whenever you have a new player on your team! The answer is you help new players so they aren't 'newbs' and they become better. Then maybe you won't have to complain about their skill level anymore!  :aok




I wonder if new players to AH2 search "Aces High Tutorial" on YouTube? Vudu's videos should be linked onto the clipboard in game!  ;) :rock
Title: Re: Why, just why?
Post by: muzik on November 19, 2013, 09:09:15 PM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.

Yea right, ALL engagements should start co-alt, guns cold merge and no shots should be allowed unless in the 4 to 7 quadrant.
Title: Re: Why, just why?
Post by: Latrobe on November 19, 2013, 09:14:35 PM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.

If I knew people did this to me when I was new I would have quit the game. It's probably just me but I want people to come at me with everything they've got! I like a challenge!  :D
Title: Re: Why, just why?
Post by: Bear76 on November 19, 2013, 09:29:32 PM
If I knew people did this to me when I was new I would have quit the game. It's probably just me but I want people to come at me with everything they've got! I like a challenge!  :D

and you're always a good fight  :salute
Title: Re: Why, just why?
Post by: Stampf on November 19, 2013, 10:10:27 PM
JG11 is much nicer then VF-17, I have to train them Monday and Thursday nights along with my other trainer duty's Tuesday and Wednesdays. They never give me a day off :cry  Bunch of freakin Pirates :lol  Well I guess FSO is my day off :D

 :salute
BigRat

Morf has no time for the guys in the squad.  Always volunteering his 'playing' time to helping new players out, that one is.  We don't train much anymore...just throw guys in the pit vrs. Hopper.  If they don't quit, cry, or get muted...they're good to go. 

Great posts as always. Latrobe.

<S>

Title: Re: Why, just why?
Post by: mthrockmor on November 19, 2013, 10:24:03 PM
Over the few years I've been here there have been several ideas of how to handle new players. To my knowledge AH has not taken up any of these. Apparently they are bad ideas but without any response clearly this means more to us than the owners.

I've been frustrated with this and have noted this. I've also spent time thinking why. I know that when people post they attempt to fly realistic flights they are attacked for being tepid, not aggressive enough. Taken to an extreme I suppose I guess. Taken to the other extreme this game is arcadish with hos, vulches, and hordes.

A culture of excellence needs to take hold. The younger sticks will not get this, the older ones likely will. Organized missions seem to change the nature of the beast. Not only does it add some order to the fight but it also brings teamwork, which tends to be the opposite of ho, vulch and horde.

Would more missions make a difference?

boo
Title: Re: Why, just why?
Post by: Tank-Ace on November 19, 2013, 10:27:57 PM
More likely out of business than small. Do you see how that could be a problem?


Doesn't mean the AH community should tolerate excessive picking and HOing and vulching. The "it's their $15" is the most damaging in the game, as it's an excuse to anything at all.

We set the tone for what is acceptable, and acceptance is tantamount to encouragement in this situation.


If I knew people did this to me when I was new I would have quit the game. It's probably just me but I want people to come at me with everything they've got! I like a challenge!  :D

Difference between giving it all you've got, and vulching, or diving in when you're already engaged 4v1 on the deck.

I'm not saying I want it Co E, guns cold, but I do want a reasonable chance to at least make a fight of things.
Title: Re: Why, just why?
Post by: Lusche on November 19, 2013, 10:34:57 PM
Organized missions seem to change the nature of the beast. Not only does it add some order to the fight but it also brings teamwork, which tends to be the opposite of ho, vulch and horde.

Would more missions make a difference?


Not really, because if you run an organised mission with more than x players, it's just been seen as a horde by the enemy. After all, a horde in AH is just a 'huge' number of enemy planes in a sector. Nobody cares if they are in an organised mission or not.

remember the correct AH nomenclature:
#enemy > #friendlies    = horde
#friendlies > #enemies = teamwork

;)
Title: Re: Why, just why?
Post by: Golden Dragon on November 19, 2013, 10:51:50 PM
Like many have said it's just a game.  Why get even the slightest bit worked up about how someone chooses to play the game?  The people who play this way will most likely seek out better engagements as their skill and confidence grow.  It wasn't too long ago I met a fiery death at everyone's hands every time I merged with them.  Now I've had great fights, winning and losing against all of the Bish and Rooks I've tangled with.  This is an air combat simulation.  Lower your SA at your own peril.  You only have yourself to blame if one of these guys smokes you.   Keep an eye peeled for those diving ponies, occasionally I'm one of them and my aim is getting pretty good.  Fight's on. 
Title: Re: Why, just why?
Post by: Stampf on November 19, 2013, 10:59:46 PM

Not really, because if you run an organised mission with more than x players, it's just been seen as a horde by the enemy. After all, a horde in AH is just a 'huge' number of enemy planes in a sector. Nobody cares if they are in an organised mission or not.

remember the correct AH nomenclature:
#enemy > #friendlies    = horde
#friendlies > #enemies = teamwork

;)


While I sympathise totally with our grumpy sarcastic morning snail...

The nuts and bolt answer is also no...not in the current environment/world in the MA. Works great in closed events, I agree but too many places to hide and seek...too easy objectives...and ways to accomplish current goals without endangering onesself, and the more often discussed reasons of course too...

If you want to see large tooth and nail airbattles...

harden the hangers, and bring back meaningful fuel damage at the fields. 

Make it harder than a set of buffs a 110 and an goon to take a field.  Make it 20 times as hard and 20 times less fields.  Make everyone work together towards fewer harder goals.

Players should be encouraged to fly toward enemy dar bar...not away from it.

While I salute Earl for his mission across the map tonight...B-29's at 32K is never going to generate an airbattle.  Bring it down.

If having 3 countries where guys skirt around between them gaming eachother and avoiding a good long brawl at any cost...is somehow better than 2 countires that hate eachother and fight tooth and nail every day and night...then at least...shorten up the fronts and make the objectives harder.

 


Title: Re: Why, just why?
Post by: Lusche on November 19, 2013, 11:14:12 PM
While I sympathise totally with our grumpy sarcastic morning snail...

Holy hell, is it morning already?  :huh :uhoh



If you want to see large tooth and nail airbattles...

harden the hangers, and bring back meaningful fuel damage at the fields. 

Make it harder than a set of buffs a 110 and an goon to take a field.  Make it 20 times as hard and 20 times less fields. 


Unfortunately, making captures much harder tends to increase hordes and the necessity of surprise raids. And if you make captures too hard past a certain point, many players will just stop trying to capture bases... and disappear.
We had that problem showing up in the early days of the new towns when there was no white flag and 100% had to be down. It was just too frustrating and many players were disgusted. We may like it or not, but that's the way it is.

In addition, reducing the number of bases to something like 3-4 per side will also greatly reduce gameplay opportunities and variation. Remember the "capture order" test several years ago, were only 6 bases were capturable at any given time? While that indeed created giant battles at times, it also totally limited actual gameplay to those, with little variation in combats.

Make everyone work together towards fewer harder goals.


Great in theory, especially when I'm looking at the dreadful off-hours numbers. But I very much doubt it will work that way :(

Players should be encouraged to fly toward enemy dar bar...not away from it.

Just making stuff harder doesn't give that encouragement either ;)
Title: Re: Why, just why?
Post by: mthrockmor on November 19, 2013, 11:18:41 PM

Not really, because if you run an organised mission with more than x players, it's just been seen as a horde by the enemy. After all, a horde in AH is just a 'huge' number of enemy planes in a sector. Nobody cares if they are in an organised mission or not.


What if there was a perk benefit to flying in missions? What if there were types of missions that corresponded to either time in flight/distance, target or number of sticks in mission. An example, an "epic" mission that hit strats with a mixed buff/escort would have a min and max and all involved sticks would get triple the perks. And maybe a mission like this could get an airstart to add incentive. You could have a category for a Navy strike; a V-base take with jabos, etc.

Some have expressed the idea of having a similar category for defending a base against a mission.

I am confident some incentives can be added that would drive behavior towards realism, and in so doing get away from the arcade.

boo
Title: Re: Why, just why?
Post by: Stampf on November 19, 2013, 11:19:36 PM
Holy hell, is it morning already?  :huh :uhoh




Unfortunately, making captures much harder tends to increase hordes and the necessity of surprise raids. And if you make captures too hard past a certain point, many players will just stop trying to capture bases... and disappear.
We had that problem showing up in the early days of the new towns when there was no white flag and 100% had to be down. It was just too frustrating and many players were disgusted. We may like it or not, but that's the way it is.

In addition, reducing the number of bases to something like 3-4 per side will also greatly reduce gameplay opportunities and variation. Remember the "capture order" test several years ago, were only 6 bases were capturable at any given time? While that indeed created giant battles at times, it also totally limited actual gameplay to those, with little variation in combats.


Great in theory, especially when I'm looking at the dreadful off-hours numbers. But I very much doubt it will work that way :(

Just making stuff harder doesn't give that encouragement either ;)


You are making me sad now too.  

Doesn't make much sense to me or seem right, but then again,

you are very small...you're probably right...



Title: Re: Why, just why?
Post by: BaldEagl on November 19, 2013, 11:22:27 PM
Doesn't mean the AH community should tolerate excessive picking and HOing and vulching. The "it's their $15" is the most damaging in the game, as it's an excuse to anything at all.

We set the tone for what is acceptable, and acceptance is tantamount to encouragement in this situation.

Of please.  The same things have been going on since I started playing AW 17 years ago.  The same arguments against it have been made for those same 17 years and guess what?  Nothings changed.  What makes you think jumping on your high horse is going to change it after all these years?

Players progress at their own pace.  Some grow out of dweebery, some never do and some quit.

Do you think everyone telling a new guy he's playing the game wrong is going to make him want to stay?  Do you honstly think that him giving YOU a chance doesn't take away his own chance for a kill?

Stop trying to tell others how to play and just play the game for what it is.  If you go into the MA with any other expectation than anything and everything can happen you'll be severly dissapointed.
Title: Re: Why, just why?
Post by: Easyscor on November 19, 2013, 11:40:12 PM
Wow Stampf, I had no idea we were so far apart on this.

I agree with every point Lusche made in his rebuttal, though I also agree that your items he didn't address have some merit.

Admittedly it's slightly off topic, but I bemoan the loss of history buffs in the game even though I hate lock step re-enactments of battles. It makes me sad that so many players come and go without apparently taking any interest in the historical context for which these aircraft were developed and used.
Title: Re: Why, just why?
Post by: Stampf on November 19, 2013, 11:46:45 PM
Wow Stampf, I had no idea we were so far apart on this.

I agree with every point Lusche made in his rebuttal, though I also agree that your items he didn't address have some merit.

Admittedly it's slightly off topic, but I bemoan the loss of history buffs in the game even though I hate lock step re-enactments of battles. It makes me sad that so many players come and go without apparently taking any interest in the historical context for which these aircraft were developed and used.

I am at a loss as to what items we are so far apart on Easy? You like 3 countries...big maps...no fights...small population?  And maybe its just me but I did not take that reply as 'rebuttal'...just his thoughts from past experience.

And I don't think there are many larger History Buffs than me here...though I am at a loss about that comment too.

It late...it must be me.

Title: Re: Why, just why?
Post by: Easyscor on November 19, 2013, 11:59:01 PM
I recognize you as a history buff too. I wasn't referring to you but my impression of the current in-game community in general.


Making base capture harder isn't the way to go imo but I know htc disagrees with me. More bases in a terrain with towns that are smaller and easier to capture would allow smaller groups of relatively new players to enjoy the excitement of success, or the illusion of potentiall easy success. And it would generate opposition from the enemy fairly quickly. Hence it would create a fight between a smaller initial group of players. I think that would be a good thing, but that's my opinion and apparently Lusche's as well. I usually don't bother trying to convince others but sometimes I see a thread like this and can't keep from posting. It wasn't meant to be an attack on you at all, I was just surprised by your position statement.
Title: Re: Why, just why?
Post by: SmokinLoon on November 20, 2013, 12:00:27 AM
I'd be happy to help a new guy into the game, it such a shame i'm a terrible teacher

Anyone who has been around long enough should know three things:

First, the learning curve is ultimately never ending.  This is vital that the new player understands that this isn't Pac-Man.

Second, the only thing absolute in AH is the ground.  Self explanatory.

Three, the basics of E, turning, climbing, bombing, shooting, etc, can be taught by anyone.  We're speaking of the basics, not top tier ACM's.  Some of the worst professors I had in college has double Ph.D's, while the best professors didn't even have a doctorate. In most cases it is about *how* the information is delivered, not who is delivering it. You don't have to be an ace pilot or crack shot to be able to teach it.

ANYONE can teach everyone something. That is especially true for those of us who've playing playing awhile in helping the new guys who have no knowledge or experience at all.    
Title: Re: Why, just why?
Post by: Stampf on November 20, 2013, 12:05:52 AM
I recognize you as a history buff too. I wasn't referring to you but my impression of the current in-game community in general.


Making base capture harder isn't the way to go imo but I know htc disagrees with me. More bases in a terrain with towns that are smaller and easier to capture would allow smaller groups of relatively new players to enjoy the excitement of success, or the illusion of potential easy success. And it would generate opposition from the enemy fairly quickly. Hence it would create a fight between a smaller initial group of players. I think that would be a good thing, but that's my opinion and apparently Lusche's as well. I usually don't bother trying to convince others but sometimes I see a thread like this and can't keep from posting. It wasn't meant to be an attack on you at all, I was just surprised by your position statement.


I think if a new guy logged in and 150 teammates all working together on a single or few objectives all said,

"Awesome! Welcome! Just in time!...hurry grab a heavy hellcat off CV101 and help us smash this town.  Careful coming in...enemy cap is still around 80 strong and they are putting up one hell of a fight!  Link up with as many navy birds as you can on the approach...there is safety in numbers.  More enemy high cap is due back in a few minutes so dont dilly dally.  Oh!  Enemy tank dudes have a firing line established on the far side of the target...about 30 strong flaks...careful down there!"

things would be better than...

...a new guy logging on...Silence...maybe a few sarcastic replies to his initial questions then getting mercilessly hammered by the vultch, laughed at by his 'teammates' or at best...offered the...

..."come with me and this guy to A101...we're gonna sneak it..."

This helps him learn nothing good imo.

I do see what we are apart on now.  TY for clarifying.  We are apart you are correct...but that is ok.

EDIT: I agree of course with your sentiment on the shrinking Historical based player base...but I think if the game encouraged it more by design...some young folks might show more interest.



Title: Re: Why, just why?
Post by: Citabria on November 20, 2013, 01:58:53 AM
remember the correct AH nomenclature:
#enemy > #friendlies    = horde
#friendlies > #enemies = teamwork

Lusche, you're going to find that many of the truths we cling to... depend greatly on our own point of view.



Title: Re: Why, just why?
Post by: Drane on November 20, 2013, 03:59:11 AM
OMG....just remembered this loudmouthed bish player upping an A20 to bomb gv at the spawn. U know whoooo I'm talkin bout! Always trying to steal BIGPATs twinkies.

He got vulched like the example in this post. It was an awesome flaming explosion and the vulcher crashed into the runway. I think the vulcher hit him with rockets, bombs, and guns.

Tried desperately to hit the check 6 key but kept missing.

Well after getting vulched he launched into a tirade yelling at us on vox for no check 6. The whole thing was hilarious!

Had me laughing so hard I almost crashed. I'm laughing now.

This kind of stuff has been happening all through the years and will continue. Just try to have as much fun as you can.

 :cheers:
Title: Re: Why, just why?
Post by: LCADolby on November 20, 2013, 05:28:09 AM
For what it worth for any new guy reading, when I started AH my stats were as such and what they are this ongoing tour;

Tour 105
Kills 27
Assists 12
Sorties 244
 Landed 39
 Bailed 24
 Ditched 10
 Captured 18
 Deaths 141
 Discos 12
Time hh:mm:ss 29:07:00
Rank 3721
Kills per Death + 1 - 0.14
Kills per Sortie - 0.11
Kills per Hour of Flight - 0.94
Kills Hit Percentage - 2.04
Kill Points - 8970.49
Tour 166
Kills 221
Assists 13
Sorties 98
 Landed 61
 Bailed 5
 Ditched 2
 Captured 9
 Deaths 21
 Discos 0
Time hh:mm:ss 28:08:35
Rank 4
Kills per Death + 1 - 6.14
Kills per Sortie - 2.26
Kills per Hour of Flight - 7.85
Kills Hit Percentage - 12.60
Kill Points - 31098.60


The point of these stats is to show any new guy reading that anyone can break out of the horde, and bad habits such as HOing and vulching.
If they aren't afraid of getting shot down and show real character of determination they can easily get where they want or wish to be as a fighter.
I learned via experience, painful experience at times. Just never give up if you love fighting cartoon vintage aircraft.
Title: Re: Why, just why?
Post by: DREDIOCK on November 20, 2013, 06:24:37 AM
Paging DREDIOCK.   

:lol  :bolt:
-+

Point 1
It wasnt me. I havent vulched anything but GVs below 2K all week

Point 2.
I dont normally fly ponies

Point 3
 I dont go to bases specifically to vulch 99% of the time. And when I do. Its either at a base that is hording ours. In which point you deserve whatever happens. Or during an attempted base capture

Point 5  
When you can do more then gangtard yourself..then talk   :P

Point 4
I just looked up your stats. I dont see how you fly long enough to be able to tell how I fly. And in response to you not being able to catch me or out climb me. Your two main rides seem to be the Tiffy and the TA152. Not exactly goon speed. Which if as you also claimed we are closer then I thought in terms of frequency of encounter tells me you are either being outflown by me. Or you are avoiding me which inasmuch as I dont seem to have any kills on you either might mean you are smart enough to not want to become part of the keystone cop routine that usually ends up chasing me
Title: Re: Why, just why?
Post by: DREDIOCK on November 20, 2013, 06:34:18 AM
IMO, if you can't give someone a sporting chance to beat you, the AH community would be better if you quit.

This apply to the horde warriors steamrolling bases too?

If it did 3/4 of the arena would empty out

What about the guys who cant, or wont seem to fight unless its a 4,5,or 6 on one in their favor? 
Title: Re: Why, just why?
Post by: dirtdart on November 20, 2013, 06:45:58 AM
Why do you let it get to you?

ack-ack

I did the same thing when I first played. Flew around in a mossie HOing everything in sight. WMlute sent me a pm on the Bbs and talked me into learning how to fly. I left the lemming squad I was in and joined one that actually went to the da to train.

Stuff like this bothers me as well, just because every new player has game potentials they may not understand. Or they leave the game because they start getting caught with their pants down and get on 200 screaming cheat.
Title: Re: Why, just why?
Post by: DREDIOCK on November 20, 2013, 06:50:03 AM
Holy hell, is it morning already?  :huh :uhoh




Unfortunately, making captures much harder tends to increase hordes and the necessity of surprise raids. And if you make captures too hard past a certain point, many players will just stop trying to capture bases... and disappear.
We had that problem showing up in the early days of the new towns when there was no white flag and 100% had to be down. It was just too frustrating and many players were disgusted. We may like it or not, but that's the way it is.

In addition, reducing the number of bases to something like 3-4 per side will also greatly reduce gameplay opportunities and variation. Remember the "capture order" test several years ago, were only 6 bases were capturable at any given time? While that indeed created giant battles at times, it also totally limited actual gameplay to those, with little variation in combats.


Great in theory, especially when I'm looking at the dreadful off-hours numbers. But I very much doubt it will work that way :(

Just making stuff harder doesn't give that encouragement either ;)


I have always felt that broadening the front would improve gameplay and make the horde harder to carry out by simply limiting the number of planes any single base can have up at any given moment. Forcing planes to up from several bases would be default broaden the front and increase the likely hood of a reasonably even encounter. While hording would still be possible. It would be more difficult to carry out
Title: Re: Why, just why?
Post by: dirtdart on November 20, 2013, 07:10:46 AM
I think to compete with dimension specific games, certain areas of the map should allow for gv pure and quick fighter fights.  Take ozkansas, I would remove the airfields off tt and place a wicked wind at 300 feet to 10k to dissuade bombing. I would also do the same for fighters through airspawns.  Realism guys need to get over it. The numbers I used to see online and now are very different. Many players we all know left ah for other single dimension games. I do not sit in on the board meetings, but I am a stockholder. Ah is my single outlet, like air warrior before it. I absolutely enjoy the format. But, in the end how do you economically develop to keep pace with console games (whose cheap costs are absorbed by tertiary items)? I saw the new graphic thing on YouTube, the last update to graphics cost me 1400 bucks. The fun factor of the game is going to have to be there for me to invest in another gaming system. 

Challenging to say the least.
Title: Re: Why, just why?
Post by: Randy1 on November 20, 2013, 07:22:32 AM
Keep in mind the addicting factor to AH is that at any one moment I can be just as good as Lusche, Latrobe, Redbull and all the other great sticks.  Of course I am not most of the time but the point is, I have my moments and that is what I play for. 
Title: Re: Why, just why?
Post by: Scca on November 20, 2013, 07:23:39 AM
Are you serious?   2006, and this is the first you've seen a newb do this or anything like it?
Yes, I am serious, but also yes, it's not the first time I have seen this.  Please understand, this is an example to illustrate something.   

Quote
Yea, there have been some mild to slightly more than mild behavioral shifts in game, there is a lot of hoing and picking going on. But this game is the same as it's always been all the way back to AW. Everyone who says different either weren't there or are over dramatizing the situation.
Perhaps it's who I run with that's changed, but I feel the WOW mentality is worsening. 

Quote
Half the guys saying different are comparing the game to it's peak, 5 or 6 years ago and blaming HOing and picking for the recessions crime.
HOing is easy to avoid 99% of the time.  I honestly can't remember when I died to a HO.  Maybe it's because I actually try to get people to go for the HO, then reverse them, or because I just don't care.

If are dieing from HO's, look me up and I will be glad to show you how to use them to your advantage. 

Quote
And like akak said, why do you let it get to you? He's an easy kill and that's what your paying 15$ for right?
Like I said, it doesn't "get to me", but it may "get to" some, and if WE as a community shun the worst offenders, it will improve the game for everyone. 


Oh, an item to note, the perpetrator of this act isn't a noob, he's been around at least a year, maybe more. 
Title: Re: Why, just why?
Post by: Tank-Ace on November 20, 2013, 11:06:15 AM
This apply to the horde warriors steamrolling bases too?
If they let you up, its at least a chance to kill one or two in a suicide run. But if they just smash the hangers and go for town, yes, they are destructive to the gameplay.

Quote
If it did 3/4 of the arena would empty out
That doesn't make it acceptable, unfortunate as it is. All that means is 3/4ths of the players are playing the game in such a manner that they harm it.

Quote
What about the guys who cant, or wont seem to fight unless its a 4,5,or 6 on one in their favor? 
ISP ban, and their callsign should be registered as a swear word in the system. That type of play is both harmful, and disgusting.
Title: Re: Why, just why?
Post by: Tank-Ace on November 20, 2013, 11:12:57 AM
Of please.  The same things have been going on since I started playing AW 17 years ago.  The same arguments against it have been made for those same 17 years and guess what?  Nothings changed.  What makes you think jumping on your high horse is going to change it after all these years?

Players progress at their own pace.  Some grow out of dweebery, some never do and some quit.

Do you think everyone telling a new guy he's playing the game wrong is going to make him want to stay?  Do you honstly think that him giving YOU a chance doesn't take away his own chance for a kill?

Stop trying to tell others how to play and just play the game for what it is.  If you go into the MA with any other expectation than anything and everything can happen you'll be severly dissapointed.

All of this is ENTIRELY irrelevant. Racism had been going on for hundreds of years prior to 1863, but that doesn't mean that racism should be tolerated. And just as poor play has been going on for 17 years, that in no way means it should be tolerated when found.

As I've said, the community sets the tone; if some noob zooms in to clear your twelve o'clock when you've got the guy in the bag, and he is firmly corrected by multiple people on vox, he'll learn that it's unacceptable behavior.

But as it is, too many take a mindset resembling the US prior to WWI.
Title: Re: Why, just why?
Post by: Lusche on November 20, 2013, 11:20:04 AM
I simply wish you would quit this amoral mess and find a game with a population more worthy of your noble attention.

Title: Re: Why, just why?
Post by: Fulcrum on November 20, 2013, 11:35:58 AM
-+

Point 1
It wasnt me. I havent vulched anything but GVs below 2K all week

Point 2.
I dont normally fly ponies

Point 3
 I dont go to bases specifically to vulch 99% of the time. And when I do. Its either at a base that is hording ours. In which point you deserve whatever happens. Or during an attempted base capture

Point 5  
When you can do more then gangtard yourself..then talk   :P

Point 4
I just looked up your stats. I dont see how you fly long enough to be able to tell how I fly. And in response to you not being able to catch me or out climb me. Your two main rides seem to be the Tiffy and the TA152. Not exactly goon speed. Which if as you also claimed we are closer then I thought in terms of frequency of encounter tells me you are either being outflown by me. Or you are avoiding me which inasmuch as I dont seem to have any kills on you either might mean you are smart enough to not want to become part of the keystone cop routine that usually ends up chasing me

My responses:

Point 1 Response: I know.  I was JOKING and getting a dig into you.

Point 2 Response: See point 1.  :D

Point 3 Response: I'll have to take your word for it.

Point 4 Response: Since, as you state, do not run into me much don't assume I'm a horder....oh, might want to read below.

Point 5 Response:  Yep....I like the Tiffy at times and the past few months I've been flying the 152.  However, when I do encounter you I'm low from either just taking off or in the process of landing.  I know its you because pretty much everyone says "Yep.  It's DREDIOCK" on range vox.  You fail to get kills on me because you miss....usually due to a simple evasive manuver on MY part.    

Nice try tho'!   :D
Title: Re: Why, just why?
Post by: Ack-Ack on November 20, 2013, 03:11:35 PM
If they let you up, its at least a chance to kill one or two in a suicide run. But if they just smash the hangers and go for town, yes, they are destructive to the gameplay.


No, they are not destructive to game play.  They are playing the game as it was designed, there is nothing stopping the defenders from trying to defend the base so the hangers and towns aren't taken down and the field captured.  You want to impose penalties on the attackers but nothing on the defenders that don't even lift a finger to defend their base.  You want combat?  Defend your base and you'll have combat.
   

ack-ack
Title: Re: Why, just why?
Post by: waystin2 on November 20, 2013, 03:20:32 PM
No, they are not destructive to game play.  They are playing the game as it was designed, there is nothing stopping the defenders from trying to defend the base so the hangers and towns aren't taken down and the field captured.  You want to impose penalties on the attackers but nothing on the defenders that don't even lift a finger to defend their base.  You want combat?  Defend your base and you'll have combat.
   

ack-ack

Be careful Ack.  You are making sense here. :aok
Title: Re: Why, just why?
Post by: The Fugitive on November 20, 2013, 05:22:12 PM
While I respect Stampf and JG11 ....tho they never asked me to join their squad, could be because they have seen me fly german iron  :x Large numbers atacks will never work in the MA. Scenaros and FSO is for that kind of numbers. In the MA the action needs to be much quicker, and by action I mean all aspects of it including hordes and such.

I understand "why" we have hordes and I understand that they shouldn't be removed from the game much like HOing, vulching or any of the other dweebery that goes on. I do think how ever that while it has it's place, it shouldn't be the ONLY thing going on.

Hordes bring a number of things to the game, especially to those new players. "Safety in numbers" so they live a bit longer while learning to play. A place to play and "help" be part of the team, and the social side of being with the "cool kids" who know whats going on. However if hordes become the only thing many of the fights will dry up as defending against the horde for most players is a losing proposition.

HOin and vulching fall into the same category. While it is part of the learning curve if it become the norm it too will take away from game play. If everyone ALWAYS HOs, people will only "pick" instead of trying to fight. If players ALWAYS vulch the few defenders that up now won't bother.

Stopping the dweebery, not good for the game, but curbing it a bit might help.
Title: Re: Why, just why?
Post by: Aspen on November 20, 2013, 05:34:30 PM
Vulching, hoing, hording, noe, smashing all the hangars and HQ, are great.  It means someone is doing something, somewhere and I get to shoot at them.  The planes are free.  Sometimes I'll up relentlessly under a vulch just to see if I can get up and take a couple vulchers with me.  Might take me 5 tries to get up and kill one guy and I'll smile the whole time.  Other times I'll up a base away and try and keep every advantage in my corner while I hunt them. Other times I might be the vulcher, come remove me!

Getting hoed is no fun but usually avoidable and I'll take that over no one to shoot at.

I expect no quarter in the MA.
Title: Re: Why, just why?
Post by: morfiend on November 20, 2013, 05:49:01 PM
I simply wish you would quit this amoral mess and find a game with a population more worthy of your noble attention.




  I've thanked you in the past and I thank you once again!




   :salute


 PS: Fugi,JG11 never recruits!  We are an all volunteer outfit.
Title: Re: Why, just why?
Post by: muzik on November 20, 2013, 05:54:39 PM

If are dieing from HO's, look me up and I will be glad to show you how to use them to your advantage. 


Sir, I would appreciate that very much. Please catch me any time for a lesson.



Oh, an item to note, the perpetrator of this act isn't a noob, he's been around at least a year, maybe more.  


A year in aces high is infantile.



I understand "why" we have hordes and I understand that they shouldn't be removed from the game much like HOing, vulching or any of the other dweebery that goes on....


But he cant see how confused he is.

I have to stop this before I wake up on akak's ankle, but    " You want combat?  Defend your base and you'll have combat."  ...and if you don't want that combat, find a quiet corner where other milk runners hide and fight them.
Title: Re: Why, just why?
Post by: 1Cane on November 20, 2013, 06:09:46 PM
Well, I guess it would be small then. If living means so much to you in a cartoon game that you can't give someone a sporting chance, I'd almost go so far as to say you don't deserve to play the game.
Correct me if I'm wrong but isn't the idea of this game ,is to get behind somebody and shoot them in the back.  Not very sporting in my opinion more like" Knife fighting rules ."   
Title: Re: Why, just why?
Post by: Tank-Ace on November 20, 2013, 07:05:28 PM
Correct me if I'm wrong but isn't the idea of this game ,is to get behind somebody and shoot them in the back.  Not very sporting in my opinion more like" Knife fighting rules ."   

The idea of the game is to shoot people down. If you can't do it without so large an advantage that your target really has no chance, then that just speaks poorly of your ACM.
Title: Re: Why, just why?
Post by: Arlo on November 20, 2013, 07:06:51 PM
Getting hoed is no fun but usually avoidable and I'll take that over no one to shoot at.

I expect no quarter in the MA.

 :aok
Title: Re: Why, just why?
Post by: Ack-Ack on November 20, 2013, 07:26:01 PM
The idea of the game is to shoot people down. If you can't do it without so large an advantage that your target really has no chance, then that just speaks poorly of your ACM.

The idea of the game is combat, part of that combat is either shooting the other guy down or blowing up his ground vehicle and not exclusive to only one form.

I agree that if you're the kind that thinks they only have a chance if they have help, then you need to seek the aid of a trainer but to impose any sort of penalty on this type of player is stupid.  Those that want to impose a penalty are the ones that are hurting the game play by trying to force people to play how they want them to play.

ack-ack
Title: Re: Why, just why?
Post by: DREDIOCK on November 20, 2013, 08:14:14 PM
My responses:

Point 1 Response: I know.  I was JOKING and getting a dig into you.

Point 2 Response: See point 1.  :D

Point 3 Response: I'll have to take your word for it.

Point 4 Response: Since, as you state, do not run into me much don't assume I'm a horder....oh, might want to read below.

Point 5 Response:  Yep....I like the Tiffy at times and the past few months I've been flying the 152.  However, when I do encounter you I'm low from either just taking off or in the process of landing.  I know its you because pretty much everyone says "Yep.  It's DREDIOCK" on range vox.  You fail to get kills on me because you miss....usually due to a simple evasive manuver on MY part.    

Nice try tho'!   :D

Yea took a bit to sink in. Caught me a bit cranky cause my daughter missed her school bus again which meant  I had to bring her.
Apologies

How can you do a simple evasive maneuver if Im vulching?

I didnt call you a horder. I called you a gangtard (http://www.flamewarriors.net/forum/Smileys/new/bleh.gif)

Yes but with planes that fast. You should be able to catch me at least once in a while. You dont usually kill me either...So there
Title: Re: Why, just why?
Post by: Changeup on November 20, 2013, 08:27:31 PM
Vulching, hoing, hording, noe, smashing all the hangars and HQ, are great.  It means someone is doing something, somewhere and I get to shoot at them.  The planes are free.  Sometimes I'll up relentlessly under a vulch just to see if I can get up and take a couple vulchers with me.  Might take me 5 tries to get up and kill one guy and I'll smile the whole time.  Other times I'll up a base away and try and keep every advantage in my corner while I hunt them. Other times I might be the vulcher, come remove me!

Getting hoed is no fun but usually avoidable and I'll take that over no one to shoot at.

I expect no quarter in the MA.

QFT...great stick too.  I've never seen him whine one time and I've seen him take a face-full of 20mm from a passing DORA or five.  :salute
Title: Re: Why, just why?
Post by: Randy1 on November 21, 2013, 07:37:26 AM
No, they are not destructive to game play.  They are playing the game as it was designed, there is nothing stopping the defenders from trying to defend the base so the hangers and towns aren't taken down and the field captured.  You want to impose penalties on the attackers but nothing on the defenders that don't even lift a finger to defend their base.  You want combat?  Defend your base and you'll have combat.
   

ack-ack

Well said.
Title: Re: Why, just why?
Post by: Vraciu on November 21, 2013, 09:14:32 AM
I disagree with the OP.  if you don't like getting vulched then don't roll from the CAP'ed field.  Roll somewhere else and take the guy out who makes these high speed vulch runs.  It is a legitimate tactic.  To each their own.
Title: Re: Why, just why?
Post by: Fulcrum on November 21, 2013, 01:26:15 PM
Yea took a bit to sink in. Caught me a bit cranky cause my daughter missed her school bus again which meant  I had to bring her.
Apologies

How can you do a simple evasive maneuver if Im vulching?

I didnt call you a horder. I called you a gangtard (http://www.flamewarriors.net/forum/Smileys/new/bleh.gif)

Yes but with planes that fast. You should be able to catch me at least once in a while. You dont usually kill me either...So there

No worries.  You need to learn to not take what I say too seriously.   :D

A gangtard I am not.  I usually hang out between bases.  For example:  I spend a good portion of last night flying around between bases LOOKING for singles or small groups to engage and fight....sadly that's like looking for ice cubes in the desert these days it seems.  :frown:

Title: Re: Why, just why?
Post by: DmonSlyr on November 21, 2013, 02:22:22 PM
I lol at people who HO for 2 reasons

1. You are not setting yourself up very well for a counter attack after the merge. ( I love HOers because I know i'll have the advantage after the merge)

2. Seems pretty crappy to fly a sector, get a couple of kills, and then HO (squinting your eyes) 50% chance your gonna live, almost an 80% chance that your plane will get damaged. Not smart flying right there.

3. If people are pissing you off about HOing.. do what I use to do for fun,,, grab a 190a8 full ammo loadout and go on a HO rampage... Just HO every plane you can... it's quite fun actually  :devil

Title: Re: Why, just why?
Post by: DREDIOCK on November 22, 2013, 12:01:37 AM
No worries.  You need to learn to not take what I say too seriously.   :D

A gangtard I am not.  I usually hang out between bases.  For example:  I spend a good portion of last night flying around between bases LOOKING for singles or small groups to engage and fight....sadly that's like looking for ice cubes in the desert these days it seems.  :frown:



I'll fight between bases provided there is a legitimate fight going on. Much of the time lately either people are just gangbanging and hording or running to and/or hugging their own ack after pass 1
Title: Re: Why, just why?
Post by: DmonSlyr on November 22, 2013, 12:42:28 AM
I'll fight between bases provided there is a legitimate fight going on. Much of the time lately either people are just gangbanging and hording or running to and/or hugging their own ack after pass 1

That's because the MA is real life... Duhhh
Title: Re: Why, just why?
Post by: zack1234 on November 22, 2013, 01:48:57 AM
Its a game :old:

People who moan about this and that are silly :)
Title: Re: Why, just why?
Post by: Scca on November 22, 2013, 07:03:13 AM
I disagree with the OP.  if you don't like getting vulched then don't roll from the CAP'ed field.  Roll somewhere else and take the guy out who makes these high speed vulch runs.  It is a legitimate tactic.  To each their own.
You may want to reread what I posted.  Yes, if the field is capped, then yes, if you up, it's on you. 

To clarify the situation there was a fun fight from 15K to the deck, with occasional bombers passing through, it was almost the perfect fight.  Neither field was capped, the fight was in between the bases. There was a single player who on 3 consecutive sorties would dive in from 15K and vulch the field.  Twice I was able to catch him and shoot him down, once I got the assist.  It's likely this wasn't the only 3 times he did this.  I guess I just can't fathom how someone could find any enjoyment out of this, I just can't. 

Perhaps it's just me...  Thanks everyone for your thoughts on this.  Maybe I am in the minority in thinking the game is about skill. 

 :salute
Title: Re: Why, just why?
Post by: deadstikmac on November 22, 2013, 11:36:38 AM

Perhaps it's just me...  Thanks everyone for your thoughts on this.  Maybe I am in the minority in thinking the game is about skill. 

 :salute



” Whenever you find yourself on the side of the majority, it is time to pause and reflect”  -Mark Twain


 :salute
Title: Re: Why, just why?
Post by: Vraciu on November 22, 2013, 01:28:23 PM
You may want to reread what I posted.  Yes, if the field is capped, then yes, if you up, it's on you.  

To clarify the situation there was a fun fight from 15K to the deck, with occasional bombers passing through, it was almost the perfect fight.  Neither field was capped, the fight was in between the bases. There was a single player who on 3 consecutive sorties would dive in from 15K and vulch the field.  Twice I was able to catch him and shoot him down, once I got the assist.  It's likely this wasn't the only 3 times he did this.  I guess I just can't fathom how someone could find any enjoyment out of this, I just can't.  

Perhaps it's just me...  Thanks everyone for your thoughts on this.  Maybe I am in the minority in thinking the game is about skill.  

 :salute


I enjoy small dogfights or 1 v 1 as much as anyone, which is why I go to the DA more and more.  But to say a slasher making a one and run attack is illegitimate stretches things.   He vulched the field.  Not the most sporting of things to do, but...  Unless we are going to have referees then to each his own.  For such a great fight three vulches is a tiny fraction.

<S>
Title: Re: Why, just why?
Post by: Scca on November 27, 2013, 06:49:24 AM

I enjoy small dogfights or 1 v 1 as much as anyone, which is why I go to the DA more and more.  But to say a slasher making a one and run attack is illegitimate stretches things.   He vulched the field.  Not the most sporting of things to do, but...  Unless we are going to have referees then to each his own.  For such a great fight three vulches is a tiny fraction.

<S>
I appreciate your thoughts on this.  Something you don't seem to be grasping is my post isn't about the specific "act", but a general condition in the game that we all face.  I could sight several other acts that many refer to a "dweebish", but that is useless because people are focusing at a micro level, I suggest we look at this at a macro level. 

As a community in this game, we are provided a blank canvas and a color pallet to make of the game what we want.  We may not have all the colors we want, but in the end it's up to us to decide what is acceptable, and not acceptable behavior in the game.  We don't need and shouldn't have an assigned "referee", we should ALL be referee's. 

When I first started playing, I did some things that would upset my fellow players.  Was in intentional, no, but it happened anyway.  I was politely (and not so politely) informed that what I was doing was not acceptable, so I changed.  As I grew in the game I realized why these things were not acceptable and I shared what I learned with others.  I feel if the players help those who play in an unacceptable fashion change, we will all benefit.

Sure, HTC can make some changes to control or outright stop specific behaviors (kill shooter for example), but I really feel it's up to us to squash "dweebery".  Please don't get so hung up on what prompted this post, open your mind to the concept I am trying to convey.   
Title: Re: Why, just why?
Post by: Tinkles on November 27, 2013, 12:57:29 PM
I appreciate your thoughts on this.  Something you don't seem to be grasping is my post isn't about the specific "act", but a general condition in the game that we all face.  I could sight several other acts that many refer to a "dweebish", but that is useless because people are focusing at a micro level, I suggest we look at this at a macro level.  

As a community in this game, we are provided a blank canvas and a color pallet to make of the game what we want.  We may not have all the colors we want, but in the end it's up to us to decide what is acceptable, and not acceptable behavior in the game.  We don't need and shouldn't have an assigned "referee", we should ALL be referee's.  

When I first started playing, I did some things that would upset my fellow players.  Was in intentional, no, but it happened anyway.  I was politely (and not so politely) informed that what I was doing was not acceptable, so I changed.  As I grew in the game I realized why these things were not acceptable and I shared what I learned with others.  I feel if the players help those who play in an unacceptable fashion change, we will all benefit.

Sure, HTC can make some changes to control or outright stop specific behaviors (kill shooter for example), but I really feel it's up to us to squash "dweebery".  Please don't get so hung up on what prompted this post, open your mind to the concept I am trying to convey.  



It's my 15 dollars and I will play how I want.

Is the first response I can see many making.


The "referee" stance has been going on for years.  That's how "NOE"s are frowned upon, so are "astronauts" and "pickers" and "Vulchers" and "HOers" etc etc.

Point being, since there are no rules in stone, players will do as they see fit.  I understand your position though, sort of a peer pressure level.  But, many grew out of that stage and are pursuing their own ideas and ways they want to play, without the influence of others effecting their play-style.

 :salute

P.S.  Although I agree that something should be done, it probably won't be.

Title: Re: Why, just why?
Post by: Vraciu on November 27, 2013, 01:02:59 PM
I appreciate your thoughts on this.  Something you don't seem to be grasping is my post isn't about the specific "act", but a general condition in the game that we all face.  I could sight several other acts that many refer to a "dweebish", but that is useless because people are focusing at a micro level, I suggest we look at this at a macro level. 

As a community in this game, we are provided a blank canvas and a color pallet to make of the game what we want.  We may not have all the colors we want, but in the end it's up to us to decide what is acceptable, and not acceptable behavior in the game.  We don't need and shouldn't have an assigned "referee", we should ALL be referee's. 

When I first started playing, I did some things that would upset my fellow players.  Was in intentional, no, but it happened anyway.  I was politely (and not so politely) informed that what I was doing was not acceptable, so I changed.  As I grew in the game I realized why these things were not acceptable and I shared what I learned with others.  I feel if the players help those who play in an unacceptable fashion change, we will all benefit.

Sure, HTC can make some changes to control or outright stop specific behaviors (kill shooter for example), but I really feel it's up to us to squash "dweebery".  Please don't get so hung up on what prompted this post, open your mind to the concept I am trying to convey.   

I see what you are saying but there really is no way you are going to be able to enforce chivalry on here...   It is what it is I guess.  *salute*
Title: Re: Why, just why?
Post by: Arlo on November 27, 2013, 03:21:40 PM
.... but in the end it's up to us to decide what is acceptable, and not acceptable behavior in the game. 

Mno. In the end it's up to you to determine your behavior and not worry so much about the (m)asses.
When someone starts getting caught up in becoming the behavior police and attempting to form a posse then
they become the problem. Just .... play. 'Bad behavior' is usual mere perception. (Poor perception, at that.)