Aces High Bulletin Board

General Forums => Wishlist => Topic started by: bmused55 on December 06, 2013, 06:46:55 PM

Title: Manned Town ack
Post by: bmused55 on December 06, 2013, 06:46:55 PM
Has anyone ever wished they could man the town ack?
When a horde is in, it is extremely difficult to get a Wirb or M16 to the town for a defence. Usually a mute point however as the VH is almost always taken out first.

So, why not make town ack or at least certain guns in town able to be manned. How about some fixed quad 50 cal positions also?  :salute
Title: Re: Manned Town ack
Post by: kvuo75 on December 07, 2013, 08:30:13 AM
Has anyone ever wished they could man the town ack?

no

In fact, I think they should remove all the ack from the towns, and put more on the bases.
Title: Re: Manned Town ack
Post by: caldera on December 07, 2013, 10:42:10 AM
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.


Precisely.  :aok
Title: Re: Manned Town ack
Post by: Volron on December 07, 2013, 11:16:33 AM
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.


I'm inclined to agree. :aok
Title: Re: Manned Town ack
Post by: BaldEagl on December 07, 2013, 01:49:20 PM
Yes, I think there should be a few manned acks and a couple of strategically placed 17lb positions in towns.
Title: Re: Manned Town ack
Post by: ReVo on December 07, 2013, 05:36:26 PM
Sure if we can perk the Wirble in exchange. I think 20 perkies would be acceptable.
Title: Re: Manned Town ack
Post by: Zacherof on December 07, 2013, 06:22:31 PM
Sure if we can perk the Wirble in exchange. I think 20 perkies would be acceptable.
Bahumbug. Raise the net to 100  :)
Title: Re: Manned Town ack
Post by: pervert on December 07, 2013, 06:40:37 PM
So long as you record a death when the gun dies  :aok
Title: Re: Manned Town ack
Post by: Tank-Ace on December 07, 2013, 10:14:47 PM
Bahumbug. Raise the net to 100  :)


I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.
Title: Re: Manned Town ack
Post by: JimmyD3 on December 07, 2013, 10:52:09 PM
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.


And move the Map room to the base? :D  Then why have towns?
Title: Re: Manned Town ack
Post by: ReVo on December 08, 2013, 12:25:27 AM

I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.

This is fine, but they should also get a ten mile icon range, and we should get laser guided munitions to more efficiently harvest tears from GVers.
Title: Re: Manned Town ack
Post by: Tinkles on December 08, 2013, 01:09:35 AM
Has anyone ever wished they could man the town ack?
When a horde is in, it is extremely difficult to get a Wirb or M16 to the town for a defence. Usually a mute point however as the VH is almost always taken out first.

So, why not make town ack or at least certain guns in town able to be manned. How about some fixed quad 50 cal positions also?  :salute

To get this topic back on track.. :sigh:

I used to support town ack but I don't anymore. I think it should be removed. From the town, and something else be added in it's stead.


I agree that quad 50 cal positions would be nice to have for bases :)
Title: Re: Manned Town ack
Post by: kvuo75 on December 08, 2013, 01:49:57 AM
And move the Map room to the base? :D  Then why have towns?

you have a town for a place to have a battle at..

map room stays where it is.. keep town down % where it is.. rolling hordes would need to watch their newly captured bases until enough buildings popped, lest they be stolen right back.

It would take less people to take a base..

If people are as tired of hordes as they say they are, you make it easier to take bases, not harder. I guarantee the group sizes decrease, more bases change hands, more combat ensues, etc. etc.




Title: Re: Manned Town ack
Post by: BaldEagl on December 08, 2013, 02:23:06 AM
you have a town for a place to have a battle at..

map room stays where it is.. keep town down % where it is.. rolling hordes would need to watch their newly captured bases until enough buildings popped, lest they be stolen right back.

It would take less people to take a base..

If people are as tired of hordes as they say they are, you make it easier to take bases, not harder. I guarantee the group sizes decrease, more bases change hands, more combat ensues, etc. etc.






Hmmm... good point.
Title: Re: Manned Town ack
Post by: Tank-Ace on December 08, 2013, 12:02:56 PM
This is fine, but they should also get a ten mile icon range, and we should get laser guided munitions to more efficiently harvest tears from GVers.

I think no icons would be better.
Title: Re: Manned Town ack
Post by: SmokinLoon on December 08, 2013, 04:36:23 PM
Hmmm... good point.

They are still going to horde.  It is just as much about the easy kills, the satisfaction of destroying a field so that there is no chance of defending, etc, as it is the easy "winz".  With the right planning it takes a small team of coordinated players with near perfect timing, some cunning, and some precision, and a base can be taken with a hand full of guys.  30v1 horde?  Or 4-6 attackers vs CHANCE number of defenders?   ;)   

Title: Re: Manned Town ack
Post by: BaldEagl on December 08, 2013, 05:18:25 PM
They are still going to horde.  It is just as much about the easy kills, the satisfaction of destroying a field so that there is no chance of defending, etc, as it is the easy "winz".  With the right planning it takes a small team of coordinated players with near perfect timing, some cunning, and some precision, and a base can be taken with a hand full of guys.  30v1 horde?  Or 4-6 attackers vs CHANCE number of defenders?   ;)   



A month or so ago myself and two other players took an airfield with 2 GV's and a fighter against an enemy fighter defending.  It didn't take planning, near perfect timing or cunning.  We all just happened to be there and kept coming back until we took it (2-3 sorties each).
Title: Re: Manned Town ack
Post by: JimmyD3 on December 09, 2013, 01:33:43 AM
A month or so ago myself and two other players took an airfield with 2 GV's and a fighter against an enemy fighter defending.  It didn't take planning, near perfect timing or cunning.  We all just happened to be there and kept coming back until we took it (2-3 sorties each).

Happens all the time in MW. Standard operating procedure.  :D
Title: Re: Manned Town ack
Post by: puller on December 09, 2013, 01:46:02 PM
How about some fixed quad 50 cal positions also?  :salute

+1

I think that would be a good addition to town defense...2 or 4 quad 50's in town would be a good balance...
Title: Re: Manned Town ack
Post by: Sabre on December 09, 2013, 04:48:57 PM
Yes to manned town ack.
Title: Re: Manned Town ack
Post by: Slade on December 10, 2013, 06:50:39 AM
+1 to getting a kill on manned ACK when manned.

...and them registering a death.
Title: Re: Manned Town ack
Post by: Tigerman on December 27, 2013, 08:14:23 PM

I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.
I think if you wanted a formation of werbs then they should be perked but a signal werb no
Title: Re: Manned Town ack
Post by: lyric1 on December 27, 2013, 08:20:22 PM

I'm thinking we should increase the wirble turret speed.

What speed would that be?
Based off of what information?
Title: Re: Manned Town ack
Post by: Tinkles on December 27, 2013, 09:53:46 PM

I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.

Full of humor.

 :rofl
Title: Re: Manned Town ack
Post by: Tilt on December 28, 2013, 06:43:20 AM
IMO town AI gguns should be .303 or .5 calibre fired from town buildings. Certain buildings would carry bespoke AI defenders..... I.e Church towers = .303 machine gun.... All 3 story buildings the equivalent of a pair of .303 riflemen ... a pair of .5 machine guns at the map room.

For player defence GV spawn points are sufficient.
Title: Re: Manned Town ack
Post by: flatiron1 on December 28, 2013, 08:40:25 AM
I think manned ack in town would be great.
Title: Re: Manned Town ack
Post by: lunatic1 on December 30, 2013, 12:12:49 PM
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.

so u just want to be able to just walk in and take the town at your leasure..would you also like for the town not to flash when a gv is in there--how about less building's to destroy....how about putting the town's even further away from the base's..come on kuvo your're a gv'er-you know how hard it is to get a gv to town under attack..it needs some sort of protection.
Title: Re: Manned Town ack
Post by: lunatic1 on December 30, 2013, 12:15:14 PM
Has anyone ever wished they could man the town ack?
When a horde is in, it is extremely difficult to get a Wirb or M16 to the town for a defence. Usually a mute point however as the VH is almost always taken out first.

So, why not make town ack or at least certain guns in town able to be manned. How about some fixed quad 50 cal positions also?  :salute
i agree,,if they only put 2 manned guns in town would be an improvement
Title: Re: Manned Town ack
Post by: kvuo75 on December 30, 2013, 05:19:06 PM
so u just want to be able to just walk in and take the town at your leasure..would you also like for the town not to flash when a gv is in there--how about less building's to destroy....how about putting the town's even further away from the base's..come on kuvo your're a gv'er-you know how hard it is to get a gv to town under attack..it needs some sort of protection.

I'm a gv'er?  I can't even remember the last time I was in a tank. probably been years.

and no, you wouldn't just walk in and take the town, you'd still have to kill buildings.


the towns have protection. they're only a couple miles from the airfield.

the attacking tanks have to fight autoack in addition to whoever else shows to defend. I just think its better when people are fighting each other instead of AI.