Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Getback on December 29, 2013, 08:20:19 AM

Title: Typhoon
Post by: Getback on December 29, 2013, 08:20:19 AM
How the heck do you fly that thing. I had a squaddie once who flew one extremely well but I sure can't.
Title: Re: Typhoon
Post by: skorpx1 on December 29, 2013, 08:39:19 AM
Step one: Get to about 15k.
Step two: Find a target lower than you.
Step three: Dive onto target.
Step four: Shoot target.
Step five: ??????
Step six: Profit.



That's basically all there is too it. The Typhoon cant turn, it cant really roll, but it goes fast and can climb fairly well. BnZ my friend, BnZ.
Title: Re: Typhoon
Post by: Volron on December 29, 2013, 09:11:01 AM
 :huh I think that is the first time I saw someone say a Typhoon climbs well... :lol  Unless you mean it climbs like an ant pushing a brick up a hill? :headscratch:  But, you do have the BnZ part correct.  And you also left out this; With it's hispano's, you can take shots at greater distances.  They are fairly accurate, just exercise ammo conservation.  You'll blow threw it's limited ammunition supply real damn quick with spray and pray. :aok

Now the Tempest is a different beast.  But I cannot give any advice on how to fly it, as I have maybe flown it 2 times the whole time I've been in AH.  Nothing wrong with the machine, it's just I'd be throwing perks away. :bhead  I'd rather be tossing them away by flying worse in a 262. :)
Title: Re: Typhoon
Post by: Butcher on December 29, 2013, 10:28:10 AM
Step one: Get to about 15k.
Step two: Find a target lower than you.
Step three: Dive onto target.
Step four: Shoot target.
Step five: ??????
Step six: Profit.



That's basically all there is too it. The Typhoon cant turn, it cant really roll, but it goes fast and can climb fairly well. BnZ my friend, BnZ.

I beg to differ, I once took off a capped field in a typhoon and shot down 7 and managed to land. Learn to fly it and use rudders, it rolls alright and turns alright, just not anything special - use its low alt top speed to an advantage.
Title: Re: Typhoon
Post by: SmokinLoon on December 29, 2013, 10:48:31 AM
Rule # 1 with the Typhoon: Think RIGHT!  Anything to the left (roll or turn) is greatly handicapped by the engine torque.  Use that to your advantage, most planes roll and turn better to the left so in a defensive situation **give** the left roll first then if your speed and climb cant get you out of trouble then you can use the roll to the right to your advantage.  Timing is very crucial.   

Rule #2: You're not a knife fighter, in fact you're in one of the worst knife fighters in the game.  If you don't capitalize on the Typhoon's speed, climb, and/or firepower then you're in for a rough go. 

Rule #3: Think offensively.  If it a plane to press the attack, be it moving dirt or air to air.  If you tip-toe in a Typhoon you're missing the point of being in a Tiffy'.  Also, more so in the Tiffy than many other planes it is best to have a wingman to let you go about your business.
Title: Re: Typhoon
Post by: bozon on December 29, 2013, 11:31:48 AM
SA is the main defense in the Typh - you need to avoid difficult situations that you may wiggle your way out of in another plane. The second is speed. In that sense it is like a 190, you have no business being slow and at speed the Typh has one of the best elevator authority.

Roll is abysmal and the #1 reason I do not fly it. Both the rate and the right instead of left torque is driving me nuts. It does have a decent rudder that can help you bring it around quicker. Use it if you need to! The other "trick" is a snap roll that the Typh can do quite well - put the stick full in the 4'oc/8'oc position and add right/left rudder correspondingly. The plane will stall one wing and roll fast. Stop it by moving the stick to the opposite position (10'oc/2'oc) for a brief moment and center the rudder. It is very control-able unlike in some other planes.

I consider Typhs in the MA as a serious threat. They close range fast, the guns are deadly even in the hands of a noob, and since it is a rare bird, it is usually flown (as a pure fighter, not kamikaze) by above-average players.
Title: Re: Typhoon
Post by: skorpx1 on December 29, 2013, 07:30:25 PM
:huh I think that is the first time I saw someone say a Typhoon climbs well... :lol  Unless you mean it climbs like an ant pushing a brick up a hill? :headscratch:  But, you do have the BnZ part correct.  And you also left out this; With it's hispano's, you can take shots at greater distances.  They are fairly accurate, just exercise ammo conservation.  You'll blow threw it's limited ammunition supply real damn quick with spray and pray. :aok

Now the Tempest is a different beast.  But I cannot give any advice on how to fly it, as I have maybe flown it 2 times the whole time I've been in AH.  Nothing wrong with the machine, it's just I'd be throwing perks away. :bhead  I'd rather be tossing them away by flying worse in a 262. :)


Should have clarified, it climbs well after a dive and at lower altitudes.


Either way it's probably the 4th best BnZ plane to have in game.
Title: Re: Typhoon
Post by: BaldEagl on December 29, 2013, 08:54:30 PM
How the heck do you fly that thing.

I don't.  I take a Tempest instead.
Title: Re: Typhoon
Post by: Volron on December 30, 2013, 12:37:55 PM

Should have clarified, it climbs well after a dive and at lower altitudes.


Either way it's probably the 4th best BnZ plane to have in game.

Yeah.  I haven't flown one as a fighter in a good while though.  I generally use them in ground attack runs, which they are decently suited with it's ords and guns. :aok
Title: Re: Typhoon
Post by: skorpx1 on December 30, 2013, 01:32:07 PM
Yeah.  I haven't flown one as a fighter in a good while though.  I generally use them in ground attack runs, which they are decently suited with it's ords and guns. :aok

Last time I flew one was a while back but I stopped because of the limited ammo, and my bad aim. 4 Hispanos sure do make a good de-acking and ord-busting tool though.
Title: Re: Typhoon
Post by: bozon on December 30, 2013, 01:52:46 PM
Last time I flew one was a while back but I stopped because of the limited ammo, and my bad aim. 4 Hispanos sure do make a good de-acking and ord-busting tool though.
When deacking or in tracking shots you can use only two guns and save a lot of ammo. In snap shots always fire all 4.
Title: Re: Typhoon
Post by: Getback on December 30, 2013, 03:38:55 PM
Aren't you suppose to drain one tank or the other first?
Title: Re: Typhoon
Post by: SmokinLoon on December 30, 2013, 04:12:00 PM
Aren't you suppose to drain one tank or the other first?

Um.  No.  Makes no difference in the Typhoon.  The torque is to powufuw.  Truly, only the F4U's with the wing tanks need any manual intervention (burn left tank first, then let go default.  That is historically accurate, too).  The Spitfires burned the top tank while ascending but there are conflicting accounts as to why.  Otherwise... don't drink the kool-aid, just let the aircraft do it for you.   
Title: Re: Typhoon
Post by: Debrody on December 31, 2013, 05:11:03 AM
The most one-dimensional aircraft in-game.
Come with alt, pick, run. If you stand and fight, you die. This simple  :uhoh
Title: Re: Typhoon
Post by: SirNuke on December 31, 2013, 05:17:45 AM
Kermit can do stuff in the typh, only pilot I know that can do something else than force the front quarter shot in the typh
Title: Re: Typhoon
Post by: Zacherof on January 01, 2014, 08:48:19 AM
My favorite slash fighter, and love hard rudder kicks to get that sweet over shoot shot
Title: Re: Typhoon
Post by: Brooke on January 01, 2014, 03:57:48 PM
The Typhoon is a decent plane.  Very fast down low, great firepower, decent climb down low (3400 fpm), smaller turn radius than a P-38 or P-51.
Title: Re: Typhoon
Post by: Oldman731 on January 01, 2014, 05:16:13 PM
The Typhoon is a decent plane.  Very fast down low, great firepower, decent climb down low (3400 fpm), smaller turn radius than a P-38 or P-51.


Agreed.  I'm always surprised how fast it is and how well it climbs, for such a truck. 

Plus, you'll surprise quite a few people when you don't boom and zoom.

- oldman
Title: Re: Typhoon
Post by: save on January 08, 2014, 01:35:20 AM
A8 is worse in all respect but roll and terminal dive speed compared with the typhoon.

The most one-dimensional aircraft in-game.
Come with alt, pick, run. If you stand and fight, you die. This simple  :uhoh
Title: Re: Typhoon
Post by: SirNuke on January 08, 2014, 02:22:21 AM
A8 is worse in all respect but roll and terminal dive speed compared with the typhoon.


we said aircraft, not brick  :)
Title: Re: Typhoon
Post by: Debrody on January 08, 2014, 04:29:31 AM
A8 is worse in all respect but roll and terminal dive speed compared with the typhoon.

Luved the spinning brick attack on the 190s  :)
Title: Re: Typhoon
Post by: Fulcrum on January 08, 2014, 08:45:46 AM
The most one-dimensional aircraft in-game.
Come with alt, pick, run. If you stand and fight, you die. This simple  :uhoh

Lots of people say that about the Dora, my friend.  But as you have pointed out before....it all depends on who's flying it.  :D

I use to fly the Typhoon quite a bit so here's some advice: 

1.) Yes, the roll rate is bad.  That being said, I've won plenty of fights in a flat scissors against some very good Dora and 47 pilots because a.) they were overconfident and didn't convert the fight to a rolling scissors when they should have,  b.) a close in crossing snapshot from four hispanos will ruin anyone's day, and c.) scissors are as much about slowing down faster than your opponent as they are about roll rate...and the Typhoon slows down fast!  Just don't miss the crossing shot when you get one...you will get only one or two at most before you run out of E.   Typhoon bleeds E like a hemophiliac when doing anything but going straight.

2.) As Butcher and Zach pointed out, rudder authority is very good....you must use it to help gain angles and improve roll and turn.  If you seldom use rudder when flying or don't do so correctly you likely will not be very successful in the Typhoon.

2.) The Typhoon can turn....it won't win any awards, but if you keep your speed up above 300 it will do just fine.  Lead turns are very important in a Typhoon,more so than many other rides, to compensate for the average turning ability.

3.) Below 8K its one of the best fighters in the game.  Speed and hitting power in one package. That being said, Typhoons need to fear two fighters below 8K: 

    - The LA7, which can do just about anything the Typhoon can do, only better.  Long range shots (i.e. 400+ yards) being the obvious exception.

    - The Spit 16 for basically the same reasons as the LA, the obvious difference being the Spitteen isn't quite as fast but is fast enough to stay with and kill you before your speed advantage can gain you separation.

4.) As others have said - Think right turns.  You want to avoid going left and fighting that monster torque if at all possible.  The downside to this is everyone knows you want to turn right and will, if they are smart, do everyting possible to force a fight into one that makes you turn left.
Title: Re: Typhoon
Post by: Moordeeb on January 08, 2014, 03:45:57 PM
The Typhoon is my favorite plane to defend against carrier attacks for all the reasons already mentioned. While the furballs keep the soon to be fresh kills distracted, the typhoon slash attacks and kills anything within its guns solution. As for ammo quantity, the four hispanos only require a one second burst so ammo lasts alot longer than you think. As a rule, I use the "one, one thousand" count to limit my gun burst time, if you need more time than that you are doing something wrong. Understand the limitation of the aircraft and know that situtational awareness is paramount for survival in this plane. So extend when an enemy plane with an e-advantage starts looking at you and make good use of friendly planes and ack - this is not a plane that you want to get caught in without help nearby unless you are a highly skilled pilot which i'm not. But, learn to fly her correctly and with the right tactics and she is alot of fun.

Turn & Burn