Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 1stpar3 on January 09, 2014, 04:04:18 PM

Title: p-51
Post by: 1stpar3 on January 09, 2014, 04:04:18 PM
would love to see the gyroscopic gun sight for the 51 especially in late war arena.
Title: Re: p-51
Post by: Karnak on January 09, 2014, 04:52:10 PM
would love to see the gyroscopic gun sight for the 51 especially in late war arena.
And not all the other fighters that had it?

That said, due to how extreme our maneuvering is in AH it wouldn't work very well.
Title: Re: p-51
Post by: BnZs on January 09, 2014, 06:19:22 PM
And not all the other fighters that had it?

That said, due to how extreme our maneuvering is in AH it wouldn't work very well.

They have it in IL2, pretty pointless if you know how to shoot well.
Title: Re: p-51
Post by: bustr on January 09, 2014, 07:19:38 PM
It's only functional at best to a 30 degree low E turn with a low angle of climb or dive. Rapid ACM aerobatics like we perform in this game were warned against using the Mark21(K14). The gyro mechanism would lock up or be damaged. Fear not, they had a fix for that. And that's why the Mark21(K14) has two projection lenses.

The left hand lens projects a fixed ring and cross or fixed rocket aid and cross. If the gyro mechanism was locked or damaged, you flipped on the fixed reticle and performed manual lead shooting. Being the ring was only 70Mil, pilots had problems judging lead. Goes back to why ETO AAF pilots threw away their N-3 gunsights and were using the British MkII gunsight with 105Mil ring during the early ETO. Eventually it became standard practice at the receiving depots to throw away the N-3 and retrofit a British MkII.

In ww2 the vast majority of fighter to fighter kills were low E turning shots or 6 shots which allowed the pilot to hold the moving 6-star reticle on the target for the prerequisite 1 solid second framed by it before opening fire. In our game 1 solid second is all you get before we flip and flop around to spoil your aim. And don't forget our collision modeling problems. During that 1 solid second, who you have framed in the 6-star may not be who you need to shoot.

In Korea during the early days of jet to jet fighting with late model K14C. The K14C and early A-1 radar ranging gunsights didn't have an E loading limiter. Very quickly in jet to jet turning fights the movable reticle would be locked off the side of the reflector plate. The same happened to some small degree in WW2 with prop fighters.

In Aces High you really have two choices.

1. Go to the DA and learn ACM so you out fly most in the MA and shoot them inside of 200 using only a dot O death.
2. Learn to use a 100Mil, 101Mil, or 105Mil reticle for lead shooting. Don't know your ride so I'm covering the bases. Morfiend in the TA is very good at teaching you lead shooting.
Title: Re: p-51
Post by: guncrasher on January 09, 2014, 07:58:10 PM
They have it in IL2, pretty pointless if you know how to shoot well.


wow that is a gunsight?  I always thought they russians had put chicken wire just because it was better than nothing.


semp
Title: Re: p-51
Post by: guncrasher on January 09, 2014, 08:00:00 PM
would love to see the gyroscopic gun sight for the 51 especially in late war arena.

I just remember how one guy commented on range that he had used a felt tip pen to put dots to extend the sight range beyond what the game allowed.  he said it really help him in high deflection shots.


semp
Title: Re: p-51
Post by: Ack-Ack on January 09, 2014, 08:11:15 PM
Air Warrior had a badly modeled gyroscopic K14 gun sight for all planes.  Honestly, was shocked how many people were such crappy shots when AW virtually held your hand when aiming and shooting.

ack-ack
Title: Re: p-51
Post by: BnZs on January 09, 2014, 08:49:20 PM
wow that is a gunsight?  I always thought they russians had put chicken wire just because it was better than nothing.


semp

Il2 the series of games dude. But I feel it doesn't help much if you know basic aerial gunnery
Title: Re: p-51
Post by: 1stpar3 on January 10, 2014, 01:58:34 AM
wow, was not expecting such a history lesson! I did not know that. Had used them in a few video games and worked ok. Ofcoarse I didn't know then what I do now. So disregard my wish!! Where can I find info for those mil sights? I know the math as I am long distance shooting enthusiast. Thanks again guys
Title: Re: p-51
Post by: Greebo on January 10, 2014, 04:18:13 AM
No one expects the AH BBS inquisition.....

Typing "aircraft gun sight" into Google produced a few useful hits.
Title: Re: p-51
Post by: Drane on January 10, 2014, 04:27:59 AM
No one expects the AH BBS inquisition.....

Typing "aircraft gun sight" into Google produced a few useful hits.

Oh No!!! not the AH BBS inquisition....what will they do with Grandmum???
Title: Re: p-51
Post by: hotcoffe on January 10, 2014, 08:47:11 AM
use the padlock does the same job
Title: Re: p-51
Post by: Karnak on January 10, 2014, 02:49:58 PM
use the padlock does the same job
I am not sure you read any of the posts.
Title: Re: p-51
Post by: bustr on January 10, 2014, 09:50:27 PM
wow, was not expecting such a history lesson! I did not know that. Had used them in a few video games and worked ok. Ofcoarse I didn't know then what I do now. So disregard my wish!! Where can I find info for those mil sights? I know the math as I am long distance shooting enthusiast. Thanks again guys

They are in my Historic Pack which I'm updating again due to finding an early PAK1 reticle for our I16, and I'm thinking about including a Dots and "Blue Thingy" extras folders.

The problem with historical gunsights in this game, is you have to know why the structures exist in them and how they were expected to be used. Then practice with them until you develop an unconscious sight picture and ability to judge lead. Other wise being a video shooteum up game, a dot is much less of a hassle to use across all of your rides. Especially since you don't have to use zoom in most of our furballs, just point to where you think the con will travel and click. I will bet a majority of players in our game use a dot because of the premium on forward visibility in our default view from any cockpit. Even my own squad mates look at my Historic gunsights and scratch their heads.

Learning the why of the historic gunsights I create is a hobby. Hitech's physics is good enough that the real world reasons for the larger rings, then evolving into the K14 series, is demonstrated reasonably. In the Pacific the K14 malfunctioned frequently in the beginning, and the default 70Mil fixed ring was too small for the pilots to engage in lead shooting. Back to the piles of discarded N-3 and retrofitting of MkII in the depots in England. That's probably the reason for the later fixed reticle rocket aid made from the L3\Mk8\N9 rocket aid reticle insert with only the bottom quarter of the 101Mil main ring.

The math for lead shooting is found in AAF Manual 200-1 , 30 January 1945. (page 28)
Title: Re: p-51
Post by: Karnak on January 11, 2014, 12:09:50 AM
I use your historical sights, bustr.
Title: Re: p-51
Post by: bustr on January 11, 2014, 01:46:21 AM
Karnak,

For all I know it's you and me baby.

I'm working with a blue thingy sight that is all of the rings from the French OPL 38. Someone was a genius before they surrendered. The thing is gigantic and looks like a ship's wheel. But, if you create a gunsight of rings and a center dot based on the OPL 38 primary partitions starting at 140Mil. You end up with a 4RAD ring guide that follows the "angle off" lead guides from "Bag the Hun".

I've been testing it in the MA and it has enabled some interesting snap shots I usually miss. Makes me think the French had more input into Russian fighter optics than allowing them to copy their OPL 31 which became the PAK1. After all the Hispano-Suiza 12Y was the source for the Kilmov engines along with how the cannon was mounted. And French fighters used HUB cannon to which their gunsight reticles would be developed for.
Title: Re: p-51
Post by: The Fugitive on January 11, 2014, 09:14:20 AM
I have his set, but use one that looks a lot like his avatar  :devil
Title: Re: p-51
Post by: SirNuke on January 11, 2014, 09:27:58 AM
where can I find the gunsight pacK?
Title: Re: p-51
Post by: bustr on January 11, 2014, 02:53:42 PM
The new Historic Pack will be up as always in the "Aircraft and Vehicles" forum when it's released.

I'm updating some of the gunsights with an alternate visual look while eliminating some that I now know are the wrong size due to more recent research. I've decided the Type 98 MK2 in the A6m5 really has to be 120Mil instead of 100Mil for the structures to be usable. And I'm thinking about an "Extras" folder with dots and an assortment of my "Blue Thingy" proof of concept sights. You may have seen one I posted up for bozon that I was setting up rocket aids to reflect the wider mount points under the Mossi's wings.

With the new engine Hitech is developing, I'm wondering if it will effect how the gunsight mask area will render the bitmaps we call gunsights. Maybe a more realistic point focused light source effect and active rheostat in the tiny window inside of our game window. Once you see the lamp turned on in a real gunsight, it's maddening attempting to duplicate that in the game. 
Title: Re: p-51
Post by: bangsbox on January 11, 2014, 03:17:46 PM
I use your historical gun sights too bustr. I love them and I have the correct gunsight on ever plane I fly. <S> you contribution to the game make it that much better for me.
Title: Re: p-51
Post by: bustr on January 11, 2014, 07:18:18 PM
Type 98 Model 1 (Mk2) is 144Mil with 9 divisions of 16Mil. Performed some wing Mil calcs at 200, 300, 600yds against P40, F6f, B25, B17 and B29. It was the only way to make the 9 divisions be useable at ww2 combat ranges. Pretty much makes it a 4RAD reticle.

That's why in the youtube films it doesn't fit on the reflector plate. The large size was to account for bombers later in the war. The red orange filter you see flipped on from the white reticle is a night filter as there is an amber sun screen that can be lifted up while the day white reticle is used to keep the white reticle from disappearing in bright light. Another use would be with white clouds around. That became a problem for the K14 white reticle fixed and movable against the tropical cloud formations in the pacific.